Input panel now shows coordinates, distance and angle

This commit is contained in:
Bruno Perdigão
2024-08-01 21:54:27 -03:00
committed by Bruno Perdigão
parent 350df4eee5
commit 55552770a6
3 changed files with 96 additions and 25 deletions
@@ -16,7 +16,9 @@
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import blf
import gpu
import gpu_extras
import bmesh
import blenderbim.tool as tool
from math import sin, cos, radians
@@ -294,30 +296,86 @@ class ProfileDecorator:
class WallPolylineDecorator:
installed = False
is_installed = False
handlers = []
mouse_pos = None
input_panel = None
input_type = None
@classmethod
def install(cls, context):
if cls.installed:
if cls.is_installed:
cls.uninstall()
handler = cls()
cls.installed = SpaceView3D.draw_handler_add(handler, (context,), "WINDOW", "POST_VIEW")
cls.handlers.append(SpaceView3D.draw_handler_add(handler.draw_text, (context,), "WINDOW", "POST_PIXEL"))
cls.handlers.append(SpaceView3D.draw_handler_add(handler, (context,), "WINDOW", "POST_VIEW"))
cls.is_installed = True
@classmethod
def uninstall(cls):
try:
SpaceView3D.draw_handler_remove(cls.installed, "WINDOW")
except ValueError:
pass
cls.installed = None
for handler in cls.handlers:
try:
SpaceView3D.draw_handler_remove(handler, "WINDOW")
except ValueError:
pass
cls.is_installed = False
@classmethod
def set_mouse_position(cls, context, event):
cls.mouse_pos = event.mouse_region_x, event.mouse_region_y
@classmethod
def set_input_panel(cls, input_panel, input_type):
cls.input_panel = input_panel
cls.input_type = input_type
@classmethod
def calculate_distance_and_angle(cls, context):
try:
polyline_data = context.scene.BIMModelProperties.polyline_point
snap_prop = context.scene.BIMModelProperties.snap_mouse_point[0]
last_point_data = polyline_data[len(polyline_data) - 1]
except:
return
last_point = Vector((last_point_data.x, last_point_data.y, last_point_data.z))
snap_vector = Vector((snap_prop.x, snap_prop.y, 0))
distance = (snap_vector - last_point).length # TODO get height from default container
x_axis_edge = (Vector((0, 0, 0,)), Vector((1, 0, 0,)))
current_axis = (last_point, snap_vector) # TODO get height from default container
if distance > 0:
angle = tool.Cad.angle_edges(x_axis_edge, current_axis, degrees=True)
if cls.input_panel:
cls.input_panel['X'] = str(round(snap_vector.x, 4))
cls.input_panel['Y'] = str(round(snap_vector.y, 4))
cls.input_panel['D'] = str(round(distance, 4))
cls.input_panel['A'] = str(round(angle, 4))
def draw_batch(self, shader_type, content_pos, color, indices=None):
shader = self.line_shader if shader_type == "LINES" else self.shader
batch = batch_for_shader(shader, shader_type, {"pos": content_pos}, indices=indices)
shader.uniform_float("color", color)
batch.draw(shader)
def draw_text(self, context):
texts = ['X coord:', 'Y coord:', 'Distance:', 'Angle:']
self.addon_prefs = tool.Blender.get_addon_preferences()
self.font_id = 0
blf.size(self.font_id, 12)
color = self.addon_prefs.decorations_colour
blf.color(self.font_id, *color)
offset = 20
new_line = 20
keys = list(self.input_panel.keys())
for i, text in enumerate(texts):
blf.position(self.font_id, self.mouse_pos[0] + offset, self.mouse_pos[1] + offset - (new_line * i), 0)
blf.draw(self.font_id, text + self.input_panel[keys[i]])
def __call__(self, context):
self.addon_prefs = tool.Blender.get_addon_preferences()
@@ -325,6 +383,8 @@ class WallPolylineDecorator:
decorator_color_special = self.addon_prefs.decorator_color_special
decorator_color_selected = self.addon_prefs.decorator_color_selected
decorator_color_error = self.addon_prefs.decorator_color_error
decorator_color_unselected = self.addon_prefs.decorator_color_unselected
decorator_color_background = self.addon_prefs.decorator_color_background
gpu.state.blend_set("ALPHA")
@@ -338,19 +398,25 @@ class WallPolylineDecorator:
gpu.state.point_size_set(10)
snap_prop = context.scene.BIMModelProperties.snap_mouse_point[0]
point = [Vector((snap_prop.x, snap_prop.y, snap_prop.z))]
# Point related to the mouse
mouse_point = [Vector((snap_prop.x, snap_prop.y, snap_prop.z))]
if snap_prop.snap_type in ["Face", "Plane"]:
self.draw_batch("POINTS", point, decorator_color_special)
self.draw_batch("POINTS", mouse_point, decorator_color_unselected)
else:
self.draw_batch("POINTS", point, decorator_color_selected)
self.draw_batch("POINTS", mouse_point, (1.0, 0.6, 0.0, 1.0))
if snap_prop.snap_type != "Plane":
projection_point = [Vector((snap_prop.x, snap_prop.y, 0))] # TODO get height from default container
self.draw_batch("POINTS", projection_point, decorator_color_special)
edges = [[0, 1]]
self.draw_batch("LINES", point + projection_point, decorator_color_selected, edges)
# When a point is above the plane it projects the point
# to the plane and creates a line
if snap_prop.snap_type != "Plane" and snap_prop.z != 0:
self.line_shader.uniform_float("lineWidth", 0.5)
projection_point = [Vector((snap_prop.x, snap_prop.y, 0))] # TODO get height from default container
self.draw_batch("POINTS", projection_point, decorator_color_unselected)
edges = [[0, 1]]
self.draw_batch("LINES", mouse_point + projection_point, (1.0, 0.6, 0.0, 1.0), edges)
# Polyline with selected points
polyline_data = context.scene.BIMModelProperties.polyline_point
polyline_points = []
polyline_edges = []
@@ -361,9 +427,13 @@ class WallPolylineDecorator:
for i in range(len(polyline_points) - 1):
polyline_edges.append([i, i+1])
self.line_shader.uniform_float("lineWidth", 2.0)
self.draw_batch("POINTS", polyline_points, decorator_color_selected)
if len(polyline_points) > 1:
self.draw_batch("LINES", polyline_points, decorator_color_selected, polyline_edges)
self.line_shader.uniform_float("lineWidth", 2.0)
# Line between last polyline point and mouse
edges = [[0, 1]]
self.draw_batch("LINES", [polyline_points[-1]] + mouse_point, decorator_color_unselected, edges)
@@ -542,6 +542,8 @@ class DrawPolylineWall(bpy.types.Operator):
if event.type == 'MOUSEMOVE':
self.mousemove_count += 1
tool.Blender.update_viewport()
WallPolylineDecorator.set_mouse_position(context, event)
WallPolylineDecorator.calculate_distance_and_angle(context)
else:
self.mousemove_count = 0
@@ -566,6 +568,7 @@ class DrawPolylineWall(bpy.types.Operator):
tool.Blender.update_viewport()
if event.value == 'PRESS' and event.type == 'I':
self.input_panel = {'X': '', 'Y': '', 'D': '', 'A': ''}
self.is_input_on = True
if self.is_input_on:
@@ -579,6 +582,10 @@ class DrawPolylineWall(bpy.types.Operator):
print(self.input_type)
self.number_input.append(event.ascii)
self.number_output = ''.join(self.number_input)
self.input_panel[self.input_type] = self.number_output
print("PANEL", self.input_panel)
WallPolylineDecorator.set_input_panel(self.input_panel, self.input_type)
tool.Blender.update_viewport()
print(self.number_output)
if event.value == 'PRESS' and event.type in {'RET', 'NUMPAD_ENTER'}:
@@ -610,15 +617,14 @@ class DrawPolylineWall(bpy.types.Operator):
def invoke(self, context, event):
if context.space_data.type == 'VIEW_3D':
WallPolylineDecorator.install(context)
start_time = time()
self.input_panel = {'X': '', 'Y': '', 'D': '', 'A': ''}
WallPolylineDecorator.set_input_panel(self.input_panel, self.input_type)
self.objs_2d_bbox = []
self.visible_objs = self.get_visible_objects(context)
for obj in self.visible_objs: # TODO check if matrix is needed here
self.objs_2d_bbox.append(self.get_objects_2d_bounding_boxes(context, obj))
# self.objs_bvhs.append(self.get_bvh_objects_bounding_boxes(obj))
context.window_manager.modal_handler_add(self)
operator_time = time() - start_time
print(f"invoke was finished in {operator_time:.2f} seconds")
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "Active space must be a View3d")
@@ -81,19 +81,14 @@ class Snaping(blenderbim.core.tool.Snaping):
polyline_data = bpy.context.scene.BIMModelProperties.polyline_point
polyline_point = bpy.context.scene.BIMModelProperties.polyline_point.add()
print(type(x))
print(type(y))
if x is not None and y is not None:
print("Foi")
polyline_point.x = x
polyline_point.y = y
polyline_point.z = 0 # TODO Update to the the default container height
print("PL", polyline_point.x, polyline_point.y)
else:
polyline_point.x = snap_vertex.x
polyline_point.y = snap_vertex.y
polyline_point.z = 0 # TODO Update to the the default container height
print("PL", polyline_point.x, polyline_point.y)
@classmethod
def clear_polyline(cls):