ifcviewer (GL minimal): --screenshot for parity diff with wgpu

Closes the other half of task #10. The wgpu minimal already wrote PNGs
via wgpuCommandEncoderCopyTextureToBuffer + mapAsync; the GL backend
now has the equivalent via glReadPixels on the back buffer just before
swapBuffers.

  - ViewportWindow::captureNextFrameToPng(path, quit_after=true) queues
    a one-shot capture. render() reads the default framebuffer at full
    pixel size (width * devicePixelRatio), flips bottom-up → top-down
    into a QImage::Format_RGBA8888, saves PNG, and optionally
    QCoreApplication::quit. Synchronous glReadPixels is fine here —
    pick is interactive and rare; not used per-frame.

  - ifcviewer-minimal --screenshot PATH wires through MinimalWindow
    just like --camera / --benchmark. Honoured after all loads complete
    (applyPendingBenchmark also drains pending_screenshot_).

Lets a parity script do:
    IfcViewerMinimal      foo.ifc      --camera A,B,C,D,E,F --screenshot gl.png
    IfcViewerWgpuMinimal  foo.ifcview  --camera A,B,C,D,E,F --screenshot wgpu.png
    # then pixel-diff with whatever (ImageMagick, PIL, etc.)

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-05-27 20:33:20 +10:00
parent 4dfe27e251
commit 5810894eb8
5 changed files with 75 additions and 1 deletions
+11 -1
View File
@@ -127,8 +127,13 @@ void MinimalWindow::setPendingBenchmark(int frames) {
pending_benchmark_ = frames;
}
void MinimalWindow::setPendingScreenshot(const QString& path) {
pending_screenshot_ = path;
}
void MinimalWindow::applyPendingBenchmark() {
if (pending_camera_.isEmpty() && pending_benchmark_ <= 0) return;
if (pending_camera_.isEmpty() && pending_benchmark_ <= 0
&& pending_screenshot_.isEmpty()) return;
if (!pending_camera_.isEmpty()) {
QStringList parts = pending_camera_.split(',');
@@ -148,4 +153,9 @@ void MinimalWindow::applyPendingBenchmark() {
viewport_->setBenchmarkFrames(pending_benchmark_);
pending_benchmark_ = 0;
}
if (!pending_screenshot_.isEmpty()) {
viewport_->captureNextFrameToPng(pending_screenshot_, /*quit_after=*/true);
pending_screenshot_.clear();
}
}
+5
View File
@@ -35,6 +35,10 @@ public:
void addFiles(const QStringList& paths);
void setPendingCamera(const QString& params);
void setPendingBenchmark(int frames);
// One-shot framebuffer capture queued for the next render. Forwarded
// to ViewportWindow::captureNextFrameToPng; the viewport handles the
// glReadPixels + PNG save + optional QCoreApplication::quit.
void setPendingScreenshot(const QString& path);
private slots:
void onLoadStarted(uint32_t mid, QString display_name);
@@ -55,6 +59,7 @@ private:
QString pending_camera_;
int pending_benchmark_ = 0;
QString pending_screenshot_;
};
#endif // MINIMALWINDOW_H
+5
View File
@@ -44,6 +44,8 @@ int main(int argc, char* argv[]) {
"Set camera: tx,ty,tz,dist,yaw,pitch", "params"});
parser.addOption({{"b", "benchmark"},
"Run N frames then print stats and exit", "frames"});
parser.addOption({{"s", "screenshot"},
"Render one frame after load, save to PATH as PNG, exit", "path"});
parser.process(app);
MinimalWindow window;
@@ -60,6 +62,9 @@ int main(int argc, char* argv[]) {
if (parser.isSet("benchmark")) {
window.setPendingBenchmark(parser.value("benchmark").toInt());
}
if (parser.isSet("screenshot")) {
window.setPendingScreenshot(parser.value("screenshot"));
}
return app.exec();
}
+42
View File
@@ -27,6 +27,7 @@
#include <QWheelEvent>
#include <QSurfaceFormat>
#include <QCoreApplication>
#include <QImage>
#include <QCursor>
#include <QTimer>
#include <QtMath>
@@ -1638,6 +1639,12 @@ void ViewportWindow::setBenchmarkFrames(int n) {
requestUpdate();
}
void ViewportWindow::captureNextFrameToPng(const QString& path, bool quit_after) {
pending_screenshot_path_ = path;
pending_screenshot_quit_ = quit_after;
requestUpdate();
}
QString ViewportWindow::cameraString() const {
return QString("%1,%2,%3,%4,%5,%6")
.arg(camera_target_.x(), 0, 'f', 4)
@@ -2865,6 +2872,41 @@ void ViewportWindow::render() {
buildHizPyramid();
}
// ---- One-shot framebuffer capture (parity-diff harness) -------------
// Read back the just-rendered colour buffer and write a PNG. Runs
// before swapBuffers so the source is the back buffer (still bound).
// glReadPixels here is synchronous and at full surface size — fine
// for a one-shot capture, never used per-frame.
if (!pending_screenshot_path_.isEmpty() && gl_) {
const int w = int(width() * devicePixelRatio());
const int h = int(height() * devicePixelRatio());
if (w > 0 && h > 0) {
std::vector<uint8_t> buf(size_t(w) * size_t(h) * 4);
gl_->glPixelStorei(GL_PACK_ALIGNMENT, 1);
gl_->glReadBuffer(GL_BACK);
gl_->glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf.data());
// glReadPixels returns bottom-up; QImage is top-down — flip rows.
QImage img(w, h, QImage::Format_RGBA8888);
for (int y = 0; y < h; ++y) {
std::memcpy(img.scanLine(h - 1 - y),
buf.data() + size_t(y) * size_t(w) * 4,
size_t(w) * 4);
}
if (img.save(pending_screenshot_path_, "PNG")) {
qInfo().noquote() << "[gl] saved screenshot:"
<< pending_screenshot_path_
<< "(" << w << "x" << h << ")";
} else {
qWarning().noquote() << "[gl] QImage::save failed for"
<< pending_screenshot_path_;
}
}
const bool quit_after = pending_screenshot_quit_;
pending_screenshot_path_.clear();
pending_screenshot_quit_ = false;
if (quit_after) QCoreApplication::quit();
}
context_->swapBuffers(this);
// Ensure one more frame runs after the last motion frame so the
+12
View File
@@ -399,6 +399,14 @@ public:
void setCamera(float tx, float ty, float tz, float dist, float yaw, float pitch);
void setBenchmarkFrames(int n);
// Queue a one-shot framebuffer capture: at the end of the next render()
// (just before swapBuffers), the default framebuffer is read back with
// glReadPixels, saved as PNG to `path`, and — if `quit_after` — the
// QCoreApplication is asked to quit. Used by parity-diff harnesses to
// produce a GL output PNG that's directly comparable to the wgpu
// backend's --screenshot.
void captureNextFrameToPng(const QString& path, bool quit_after = true);
QString cameraString() const;
// Move camera_target_ to the selected set's world-AABB centroid and
@@ -716,6 +724,10 @@ private:
float benchmark_yaw_speed_ = 0.5f; // degrees per frame
std::vector<float> benchmark_frame_times_;
// Queued one-shot framebuffer capture (see captureNextFrameToPng).
QString pending_screenshot_path_;
bool pending_screenshot_quit_ = false;
// Per-frame stats
uint32_t visible_triangles_ = 0;
uint32_t visible_objects_ = 0;