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ifcviewer (GL minimal): --screenshot for parity diff with wgpu
Closes the other half of task #10. The wgpu minimal already wrote PNGs via wgpuCommandEncoderCopyTextureToBuffer + mapAsync; the GL backend now has the equivalent via glReadPixels on the back buffer just before swapBuffers. - ViewportWindow::captureNextFrameToPng(path, quit_after=true) queues a one-shot capture. render() reads the default framebuffer at full pixel size (width * devicePixelRatio), flips bottom-up → top-down into a QImage::Format_RGBA8888, saves PNG, and optionally QCoreApplication::quit. Synchronous glReadPixels is fine here — pick is interactive and rare; not used per-frame. - ifcviewer-minimal --screenshot PATH wires through MinimalWindow just like --camera / --benchmark. Honoured after all loads complete (applyPendingBenchmark also drains pending_screenshot_). Lets a parity script do: IfcViewerMinimal foo.ifc --camera A,B,C,D,E,F --screenshot gl.png IfcViewerWgpuMinimal foo.ifcview --camera A,B,C,D,E,F --screenshot wgpu.png # then pixel-diff with whatever (ImageMagick, PIL, etc.) Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -27,6 +27,7 @@
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#include <QWheelEvent>
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#include <QSurfaceFormat>
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#include <QCoreApplication>
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#include <QImage>
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#include <QCursor>
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#include <QTimer>
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#include <QtMath>
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@@ -1638,6 +1639,12 @@ void ViewportWindow::setBenchmarkFrames(int n) {
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requestUpdate();
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}
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void ViewportWindow::captureNextFrameToPng(const QString& path, bool quit_after) {
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pending_screenshot_path_ = path;
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pending_screenshot_quit_ = quit_after;
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requestUpdate();
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}
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QString ViewportWindow::cameraString() const {
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return QString("%1,%2,%3,%4,%5,%6")
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.arg(camera_target_.x(), 0, 'f', 4)
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@@ -2865,6 +2872,41 @@ void ViewportWindow::render() {
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buildHizPyramid();
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}
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// ---- One-shot framebuffer capture (parity-diff harness) -------------
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// Read back the just-rendered colour buffer and write a PNG. Runs
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// before swapBuffers so the source is the back buffer (still bound).
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// glReadPixels here is synchronous and at full surface size — fine
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// for a one-shot capture, never used per-frame.
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if (!pending_screenshot_path_.isEmpty() && gl_) {
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const int w = int(width() * devicePixelRatio());
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const int h = int(height() * devicePixelRatio());
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if (w > 0 && h > 0) {
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std::vector<uint8_t> buf(size_t(w) * size_t(h) * 4);
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gl_->glPixelStorei(GL_PACK_ALIGNMENT, 1);
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gl_->glReadBuffer(GL_BACK);
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gl_->glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf.data());
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// glReadPixels returns bottom-up; QImage is top-down — flip rows.
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QImage img(w, h, QImage::Format_RGBA8888);
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for (int y = 0; y < h; ++y) {
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std::memcpy(img.scanLine(h - 1 - y),
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buf.data() + size_t(y) * size_t(w) * 4,
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size_t(w) * 4);
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}
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if (img.save(pending_screenshot_path_, "PNG")) {
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qInfo().noquote() << "[gl] saved screenshot:"
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<< pending_screenshot_path_
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<< "(" << w << "x" << h << ")";
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} else {
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qWarning().noquote() << "[gl] QImage::save failed for"
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<< pending_screenshot_path_;
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}
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}
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const bool quit_after = pending_screenshot_quit_;
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pending_screenshot_path_.clear();
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pending_screenshot_quit_ = false;
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if (quit_after) QCoreApplication::quit();
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}
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context_->swapBuffers(this);
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// Ensure one more frame runs after the last motion frame so the
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