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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-11 18:16:40 +00:00
Minor tweak to UI to make the shadow UI more elegant and reflect IFC style types
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@@ -71,10 +71,8 @@ def update_sun_path_size(self, context):
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update_sun_path(self)
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def update_display_shadows(self, context):
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if self.display_shadows:
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if context.scene.BIMSolarProperties.traverse_transparent:
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context.scene.BIMSolarProperties.traverse_transparent = False
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def update_shadow_mode(self, context):
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if self.shadow_mode == "SHADING":
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update_sun_path(self)
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context.scene.render.engine = "BLENDER_WORKBENCH"
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context.scene.display.shading.light = "FLAT"
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@@ -84,14 +82,7 @@ def update_display_shadows(self, context):
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context.scene.view_settings.view_transform = "Standard" # Preserve shading colours
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space = tool.Blender.get_view3d_space()
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space.shading.type = "RENDERED"
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else:
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space = tool.Blender.get_view3d_space()
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space.shading.type = "SOLID"
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def update_traverse_transparent(self, context):
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if self.traverse_transparent:
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if context.scene.BIMSolarProperties.display_shadows:
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context.scene.BIMSolarProperties.display_shadows = False
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elif self.shadow_mode == "RENDERING":
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if context.scene.sun_pos_properties.sun_object is None:
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bpy.ops.object.light_add(type="SUN", radius=1, align="WORLD", location=(0, 0, 0), scale=(1, 1, 1))
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bpy.ops.object.move_to_collection(collection_index=0)
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@@ -106,10 +97,10 @@ def update_traverse_transparent(self, context):
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space = tool.Blender.get_view3d_space()
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space.shading.type = "RENDERED"
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else:
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context.scene.render.engine = "BLENDER_WORKBENCH"
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space = tool.Blender.get_view3d_space()
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space.shading.type = "SOLID"
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def update_display_sun_path(self, context):
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if self.display_sun_path:
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update_sun_path(self)
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@@ -417,20 +408,28 @@ class BIMSolarProperties(PropertyGroup):
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azimuth: FloatProperty(name="Azimuth")
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elevation: FloatProperty(name="Elevation")
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UTC_zone: FloatProperty(name="UTC Zone")
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display_shadows: BoolProperty(
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name="Display Shadows",
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default=False,
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description="Enables a visual style to display shadows easily",
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update=update_display_shadows,
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shadow_mode: bpy.props.EnumProperty(
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items=(
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("NONE", "No Shadows", "No shadows"),
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(
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"SHADING",
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"Shaded",
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"Fast shadows sufficient for external shadow analysis based on shading styles",
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"SHADING_SOLID",
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1,
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),
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(
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"RENDERING",
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"Rendered",
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"Raycast (Eevee) shadows considering transparency based on rendering styles",
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"SHADING_RENDERED",
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2,
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),
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),
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name="Shadow Mode",
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description="How to display shadows in the scene",
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update=update_shadow_mode,
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)
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traverse_transparent: BoolProperty(
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name="Enable Sun: Shadows and Light traversal of transparent objects",
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default=False,
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description="Enables a visual style so Sun light can traverse transparent objects and cast shadows (it toggles the render engine to EEVEE)",
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update=update_traverse_transparent,
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)
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display_sun_path: BoolProperty(
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name="Display Sun Path",
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default=False,
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@@ -236,14 +236,15 @@ class BIM_PT_solar(bpy.types.Panel):
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row.operator("bim.move_sun_path_to_3d_cursor")
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row = self.layout.row(align=True)
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row.prop(props, "display_shadows", icon="SHADING_RENDERED")
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row.prop(context.scene.display.shading, "shadow_intensity", text="Shadow Intensity")
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# row.prop(props, "display_shadows", icon="SHADING_RENDERED")
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row.prop(props, "shadow_mode", icon="SHADING_RENDERED", expand=True)
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row = self.layout.row(align=True)
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row.prop(props, "traverse_transparent", icon="SHADING_RENDERED")
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if props.traverse_transparent:
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row = self.layout.row(align=True)
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row.prop(context.scene.sun_pos_properties.sun_object.data , "energy", text="Sun Intensity")
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if props.shadow_mode == "SHADING":
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row = self.layout.row()
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row.prop(context.scene.display.shading, "shadow_intensity", text="Shadow Intensity")
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elif props.shadow_mode == "RENDERING":
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row = self.layout.row()
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row.prop(context.scene.sun_pos_properties.sun_object.data, "energy", text="Sun Intensity")
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row = self.layout.row(align=True)
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row.operator("bim.view_from_sun", icon="LIGHT_HEMI")
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