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Rewrite IFCClash to get good results
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@@ -0,0 +1,715 @@
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# This code is taken from the trimesh project at https://github.com/mikedh/trimesh/blob/master/trimesh/collision.py
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# License MIT https://github.com/mikedh/trimesh/blob/master/LICENSE.md
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import numpy as np
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import collections
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try:
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# pip install python-fcl
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import fcl
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except BaseException:
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fcl = None
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class ContactData(object):
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"""
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Data structure for holding information about a collision contact.
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"""
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def __init__(self, names, contact):
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"""
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Initialize a ContactData.
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Parameters
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----------
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names : list of str
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The names of the two objects in order.
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contact : fcl.Contact
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The contact in question.
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"""
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self.names = names
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self._inds = {
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names[0]: contact.b1,
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names[1]: contact.b2
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}
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self._point = contact.pos
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self.raw = contact
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@property
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def point(self):
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"""
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The 3D point of intersection for this contact.
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Returns
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-------
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point : (3,) float
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The intersection point.
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"""
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return self._point
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def index(self, name):
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"""
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Returns the index of the face in contact for the mesh with
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the given name.
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Parameters
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----------
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name : str
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The name of the target object.
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Returns
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-------
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index : int
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The index of the face in collison
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"""
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return self._inds[name]
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class DistanceData(object):
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"""
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Data structure for holding information about a distance query.
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"""
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def __init__(self, names, result):
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"""
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Initialize a DistanceData.
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Parameters
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----------
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names : list of str
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The names of the two objects in order.
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contact : fcl.DistanceResult
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The distance query result.
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"""
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self.names = set(names)
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self._inds = {
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names[0]: result.b1,
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names[1]: result.b2
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}
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self._points = {
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names[0]: result.nearest_points[0],
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names[1]: result.nearest_points[1]
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}
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self._distance = result.min_distance
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@property
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def distance(self):
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"""
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Returns the distance between the two objects.
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Returns
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-------
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distance : float
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The euclidean distance between the objects.
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"""
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return self._distance
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def index(self, name):
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"""
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Returns the index of the closest face for the mesh with
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the given name.
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Parameters
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----------
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name : str
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The name of the target object.
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Returns
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-------
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index : int
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The index of the face in collisoin.
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"""
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return self._inds[name]
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def point(self, name):
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"""
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The 3D point of closest distance on the mesh with the given name.
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Parameters
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----------
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name : str
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The name of the target object.
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Returns
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-------
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point : (3,) float
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The closest point.
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"""
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return self._points[name]
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class CollisionManager(object):
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"""
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A mesh-mesh collision manager.
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"""
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def __init__(self):
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"""
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Initialize a mesh-mesh collision manager.
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"""
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if fcl is None:
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raise ValueError('No FCL Available!')
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# {name: {geom:, obj}}
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self._objs = {}
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# {id(bvh) : str, name}
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# unpopulated values will return None
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self._names = collections.defaultdict(lambda: None)
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# cache BVH objects
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# {mesh.md5(): fcl.BVHModel object}
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self._bvh = {}
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self._manager = fcl.DynamicAABBTreeCollisionManager()
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self._manager.setup()
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def add_object(self,
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name,
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mesh,
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transform=None):
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"""
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Add an object to the collision manager.
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If an object with the given name is already in the manager,
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replace it.
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Parameters
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----------
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name : str
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An identifier for the object
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mesh : Trimesh object
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The geometry of the collision object
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transform : (4,4) float
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Homogeneous transform matrix for the object
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"""
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# if no transform passed, assume identity transform
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if transform is None:
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transform = np.eye(4)
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transform = np.asanyarray(transform, dtype=np.float32)
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if transform.shape != (4, 4):
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raise ValueError('transform must be (4,4)!')
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# create or recall from cache BVH
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bvh = self._get_BVH(mesh)
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# create the FCL transform from (4,4) matrix
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t = fcl.Transform(transform[:3, :3], transform[:3, 3])
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o = fcl.CollisionObject(bvh, t)
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# Add collision object to set
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if name in self._objs:
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self._manager.unregisterObject(self._objs[name])
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self._objs[name] = {'obj': o,
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'geom': bvh}
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# store the name of the geometry
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self._names[id(bvh)] = name
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self._manager.registerObject(o)
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self._manager.update()
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return o
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def remove_object(self, name):
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"""
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Delete an object from the collision manager.
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Parameters
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----------
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name : str
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The identifier for the object
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"""
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if name in self._objs:
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self._manager.unregisterObject(self._objs[name]['obj'])
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self._manager.update(self._objs[name]['obj'])
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# remove objects from _objs
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geom_id = id(self._objs.pop(name)['geom'])
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# remove names
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self._names.pop(geom_id)
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else:
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raise ValueError('{} not in collision manager!'.format(name))
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def set_transform(self, name, transform):
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"""
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Set the transform for one of the manager's objects.
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This replaces the prior transform.
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Parameters
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----------
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name : str
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An identifier for the object already in the manager
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transform : (4,4) float
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A new homogeneous transform matrix for the object
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"""
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if name in self._objs:
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o = self._objs[name]['obj']
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o.setRotation(transform[:3, :3])
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o.setTranslation(transform[:3, 3])
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self._manager.update(o)
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else:
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raise ValueError('{} not in collision manager!'.format(name))
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def in_collision_single(self,
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mesh,
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transform=None,
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return_names=False,
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return_data=False):
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"""
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Check a single object for collisions against all objects in the
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manager.
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Parameters
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----------
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mesh : Trimesh object
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The geometry of the collision object
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transform : (4,4) float
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Homogeneous transform matrix
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return_names : bool
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If true, a set is returned containing the names
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of all objects in collision with the object
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return_data : bool
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If true, a list of ContactData is returned as well
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Returns
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------------
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is_collision : bool
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True if a collision occurs and False otherwise
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names : set of str
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[OPTIONAL] The set of names of objects that collided with the
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provided one
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contacts : list of ContactData
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[OPTIONAL] All contacts detected
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"""
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if transform is None:
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transform = np.eye(4)
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# Create FCL data
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b = self._get_BVH(mesh)
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t = fcl.Transform(transform[:3, :3], transform[:3, 3])
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o = fcl.CollisionObject(b, t)
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# Collide with manager's objects
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cdata = fcl.CollisionData()
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if return_names or return_data:
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cdata = fcl.CollisionData(request=fcl.CollisionRequest(
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num_max_contacts=100000,
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enable_contact=True))
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self._manager.collide(o, cdata, fcl.defaultCollisionCallback)
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result = cdata.result.is_collision
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# If we want to return the objects that were collision, collect them.
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objs_in_collision = set()
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contact_data = []
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if return_names or return_data:
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for contact in cdata.result.contacts:
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cg = contact.o1
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if cg == b:
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cg = contact.o2
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name = self._extract_name(cg)
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names = (name, '__external')
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if cg == contact.o2:
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names = reversed(names)
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if return_names:
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objs_in_collision.add(name)
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if return_data:
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contact_data.append(ContactData(names, contact))
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if return_names and return_data:
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return result, objs_in_collision, contact_data
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elif return_names:
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return result, objs_in_collision
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elif return_data:
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return result, contact_data
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else:
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return result
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def in_collision_internal(self, return_names=False, return_data=False):
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"""
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Check if any pair of objects in the manager collide with one another.
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Parameters
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----------
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return_names : bool
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If true, a set is returned containing the names
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of all pairs of objects in collision.
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return_data : bool
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If true, a list of ContactData is returned as well
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Returns
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-------
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is_collision : bool
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True if a collision occurred between any pair of objects
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and False otherwise
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names : set of 2-tup
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The set of pairwise collisions. Each tuple
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contains two names in alphabetical order indicating
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that the two corresponding objects are in collision.
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contacts : list of ContactData
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All contacts detected
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"""
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cdata = fcl.CollisionData()
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if return_names or return_data:
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cdata = fcl.CollisionData(request=fcl.CollisionRequest(
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num_max_contacts=100000, enable_contact=True))
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self._manager.collide(cdata, fcl.defaultCollisionCallback)
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result = cdata.result.is_collision
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objs_in_collision = set()
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contact_data = []
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if return_names or return_data:
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for contact in cdata.result.contacts:
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names = (self._extract_name(contact.o1),
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self._extract_name(contact.o2))
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if return_names:
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objs_in_collision.add(tuple(sorted(names)))
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if return_data:
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contact_data.append(ContactData(names, contact))
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if return_names and return_data:
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return result, objs_in_collision, contact_data
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elif return_names:
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return result, objs_in_collision
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elif return_data:
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return result, contact_data
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else:
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return result
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def in_collision_other(self, other_manager,
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return_names=False, return_data=False):
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"""
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Check if any object from this manager collides with any object
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from another manager.
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Parameters
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-------------------
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other_manager : CollisionManager
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Another collision manager object
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return_names : bool
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If true, a set is returned containing the names
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of all pairs of objects in collision.
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return_data : bool
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If true, a list of ContactData is returned as well
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Returns
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-------------
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is_collision : bool
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True if a collision occurred between any pair of objects
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and False otherwise
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names : set of 2-tup
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The set of pairwise collisions. Each tuple
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contains two names (first from this manager,
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second from the other_manager) indicating
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that the two corresponding objects are in collision.
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contacts : list of ContactData
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All contacts detected
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"""
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cdata = fcl.CollisionData()
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if return_names or return_data:
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cdata = fcl.CollisionData(
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request=fcl.CollisionRequest(
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num_max_contacts=100000,
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enable_contact=True))
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self._manager.collide(other_manager._manager,
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cdata,
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fcl.defaultCollisionCallback)
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result = cdata.result.is_collision
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objs_in_collision = set()
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contact_data = []
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if return_names or return_data:
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for contact in cdata.result.contacts:
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reverse = False
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names = (self._extract_name(contact.o1),
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other_manager._extract_name(contact.o2))
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if names[0] is None:
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names = (self._extract_name(contact.o2),
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other_manager._extract_name(contact.o1))
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reverse = True
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if return_names:
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objs_in_collision.add(names)
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if return_data:
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if reverse:
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names = reversed(names)
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contact_data.append(ContactData(names, contact))
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if return_names and return_data:
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return result, objs_in_collision, contact_data
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elif return_names:
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return result, objs_in_collision
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elif return_data:
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return result, contact_data
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else:
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return result
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def min_distance_single(self,
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mesh,
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transform=None,
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return_name=False,
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return_data=False):
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"""
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Get the minimum distance between a single object and any
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object in the manager.
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Parameters
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---------------
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mesh : Trimesh object
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The geometry of the collision object
|
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transform : (4,4) float
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Homogeneous transform matrix for the object
|
||||
return_names : bool
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If true, return name of the closest object
|
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return_data : bool
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If true, a DistanceData object is returned as well
|
||||
|
||||
Returns
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||||
-------------
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distance : float
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||||
Min distance between mesh and any object in the manager
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name : str
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||||
The name of the object in the manager that was closest
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data : DistanceData
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Extra data about the distance query
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||||
"""
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if transform is None:
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transform = np.eye(4)
|
||||
|
||||
# Create FCL data
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b = self._get_BVH(mesh)
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||||
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t = fcl.Transform(transform[:3, :3], transform[:3, 3])
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||||
o = fcl.CollisionObject(b, t)
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# Collide with manager's objects
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ddata = fcl.DistanceData()
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if return_data:
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ddata = fcl.DistanceData(
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fcl.DistanceRequest(enable_nearest_points=True),
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fcl.DistanceResult()
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)
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self._manager.distance(o, ddata, fcl.defaultDistanceCallback)
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distance = ddata.result.min_distance
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# If we want to return the objects that were collision, collect them.
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name, data = None, None
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if return_name or return_data:
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cg = ddata.result.o1
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if cg == b:
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cg = ddata.result.o2
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name = self._extract_name(cg)
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names = (name, '__external')
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if cg == ddata.result.o2:
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names = reversed(names)
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data = DistanceData(names, ddata.result)
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if return_name and return_data:
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return distance, name, data
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||||
elif return_name:
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||||
return distance, name
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||||
elif return_data:
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||||
return distance, data
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||||
else:
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||||
return distance
|
||||
|
||||
def min_distance_internal(self, return_names=False, return_data=False):
|
||||
"""
|
||||
Get the minimum distance between any pair of objects in the manager.
|
||||
|
||||
Parameters
|
||||
-------------
|
||||
return_names : bool
|
||||
If true, a 2-tuple is returned containing the names
|
||||
of the closest objects.
|
||||
return_data : bool
|
||||
If true, a DistanceData object is returned as well
|
||||
|
||||
Returns
|
||||
-----------
|
||||
distance : float
|
||||
Min distance between any two managed objects
|
||||
names : (2,) str
|
||||
The names of the closest objects
|
||||
data : DistanceData
|
||||
Extra data about the distance query
|
||||
"""
|
||||
ddata = fcl.DistanceData()
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||||
if return_data:
|
||||
ddata = fcl.DistanceData(
|
||||
fcl.DistanceRequest(enable_nearest_points=True),
|
||||
fcl.DistanceResult()
|
||||
)
|
||||
|
||||
self._manager.distance(ddata, fcl.defaultDistanceCallback)
|
||||
|
||||
distance = ddata.result.min_distance
|
||||
|
||||
names, data = None, None
|
||||
if return_names or return_data:
|
||||
names = (self._extract_name(ddata.result.o1),
|
||||
self._extract_name(ddata.result.o2))
|
||||
data = DistanceData(names, ddata.result)
|
||||
names = tuple(sorted(names))
|
||||
|
||||
if return_names and return_data:
|
||||
return distance, names, data
|
||||
elif return_names:
|
||||
return distance, names
|
||||
elif return_data:
|
||||
return distance, data
|
||||
else:
|
||||
return distance
|
||||
|
||||
def min_distance_other(self, other_manager,
|
||||
return_names=False, return_data=False):
|
||||
"""
|
||||
Get the minimum distance between any pair of objects,
|
||||
one in each manager.
|
||||
|
||||
Parameters
|
||||
----------
|
||||
other_manager : CollisionManager
|
||||
Another collision manager object
|
||||
return_names : bool
|
||||
If true, a 2-tuple is returned containing
|
||||
the names of the closest objects.
|
||||
return_data : bool
|
||||
If true, a DistanceData object is returned as well
|
||||
|
||||
Returns
|
||||
-----------
|
||||
distance : float
|
||||
The min distance between a pair of objects,
|
||||
one from each manager.
|
||||
names : 2-tup of str
|
||||
A 2-tuple containing two names (first from this manager,
|
||||
second from the other_manager) indicating
|
||||
the two closest objects.
|
||||
data : DistanceData
|
||||
Extra data about the distance query
|
||||
"""
|
||||
ddata = fcl.DistanceData()
|
||||
if return_data:
|
||||
ddata = fcl.DistanceData(
|
||||
fcl.DistanceRequest(enable_nearest_points=True),
|
||||
fcl.DistanceResult()
|
||||
)
|
||||
|
||||
self._manager.distance(other_manager._manager,
|
||||
ddata,
|
||||
fcl.defaultDistanceCallback)
|
||||
|
||||
distance = ddata.result.min_distance
|
||||
|
||||
names, data = None, None
|
||||
if return_names or return_data:
|
||||
reverse = False
|
||||
names = (self._extract_name(ddata.result.o1),
|
||||
other_manager._extract_name(ddata.result.o2))
|
||||
if names[0] is None:
|
||||
reverse = True
|
||||
names = (self._extract_name(ddata.result.o2),
|
||||
other_manager._extract_name(ddata.result.o1))
|
||||
|
||||
dnames = tuple(names)
|
||||
if reverse:
|
||||
dnames = reversed(dnames)
|
||||
data = DistanceData(dnames, ddata.result)
|
||||
|
||||
if return_names and return_data:
|
||||
return distance, names, data
|
||||
elif return_names:
|
||||
return distance, names
|
||||
elif return_data:
|
||||
return distance, data
|
||||
else:
|
||||
return distance
|
||||
|
||||
def _get_BVH(self, mesh):
|
||||
"""
|
||||
Get a BVH for a mesh.
|
||||
|
||||
Parameters
|
||||
-------------
|
||||
mesh : Trimesh
|
||||
Mesh to create BVH for
|
||||
|
||||
Returns
|
||||
--------------
|
||||
bvh : fcl.BVHModel
|
||||
BVH object of source mesh
|
||||
"""
|
||||
bvh = mesh_to_BVH(mesh)
|
||||
return bvh
|
||||
|
||||
def _extract_name(self, geom):
|
||||
"""
|
||||
Retrieve the name of an object from the manager by its
|
||||
CollisionObject, or return None if not found.
|
||||
|
||||
Parameters
|
||||
-----------
|
||||
geom : CollisionObject or BVHModel
|
||||
Input model
|
||||
|
||||
Returns
|
||||
------------
|
||||
names : hashable
|
||||
Name of input geometry
|
||||
"""
|
||||
return self._names[id(geom)]
|
||||
|
||||
|
||||
def mesh_to_BVH(mesh):
|
||||
"""
|
||||
Create a BVHModel object from a Trimesh object
|
||||
|
||||
Parameters
|
||||
-----------
|
||||
mesh : Trimesh
|
||||
Input geometry
|
||||
|
||||
Returns
|
||||
------------
|
||||
bvh : fcl.BVHModel
|
||||
BVH of input geometry
|
||||
"""
|
||||
bvh = fcl.BVHModel()
|
||||
bvh.beginModel(num_tris_=len(mesh.faces),
|
||||
num_vertices_=len(mesh.vertices))
|
||||
bvh.addSubModel(verts=mesh.vertices,
|
||||
triangles=mesh.faces)
|
||||
bvh.endModel()
|
||||
return bvh
|
||||
|
||||
|
||||
def scene_to_collision(scene):
|
||||
"""
|
||||
Create collision objects from a trimesh.Scene object.
|
||||
|
||||
Parameters
|
||||
------------
|
||||
scene : trimesh.Scene
|
||||
Scene to create collision objects for
|
||||
|
||||
Returns
|
||||
------------
|
||||
manager : CollisionManager
|
||||
CollisionManager for objects in scene
|
||||
objects: {node name: CollisionObject}
|
||||
Collision objects for nodes in scene
|
||||
"""
|
||||
manager = CollisionManager()
|
||||
objects = {}
|
||||
for node in scene.graph.nodes_geometry:
|
||||
T, geometry = scene.graph[node]
|
||||
objects[node] = manager.add_object(name=node,
|
||||
mesh=scene.geometry[geometry],
|
||||
transform=T)
|
||||
return manager, objects
|
||||
@@ -1,14 +1,20 @@
|
||||
#!python
|
||||
|
||||
import collision
|
||||
import ifcopenshell
|
||||
import ifcopenshell.geom
|
||||
import multiprocessing
|
||||
import numpy as np
|
||||
import fcl
|
||||
import json
|
||||
import argparse
|
||||
import logging
|
||||
|
||||
|
||||
class Mesh:
|
||||
faces: []
|
||||
vertices: []
|
||||
|
||||
|
||||
class IfcClasher:
|
||||
def __init__(self, a_file, b_file, settings):
|
||||
self.settings = settings
|
||||
@@ -18,78 +24,52 @@ class IfcClasher:
|
||||
self.b = None
|
||||
self.a_file = a_file
|
||||
self.b_file = b_file
|
||||
self.a_geoms = []
|
||||
self.b_geoms = []
|
||||
self.a_objs = []
|
||||
self.b_objs = []
|
||||
self.a_global_ids = []
|
||||
self.b_global_ids = []
|
||||
self.a_geom_to_global_id = {}
|
||||
self.b_geom_to_global_id = {}
|
||||
self.a_manager = None
|
||||
self.b_manager = None
|
||||
self.clashes = []
|
||||
self.meshes = {}
|
||||
self.clashes = {}
|
||||
self.a_meshes = {}
|
||||
self.b_meshes = {}
|
||||
|
||||
def clash(self):
|
||||
self.load_files()
|
||||
for ab in ('a', 'b'):
|
||||
if self.settings.should_use_legacy:
|
||||
self.create_collision_objects_legacy(ab)
|
||||
else:
|
||||
self.create_collision_objects(ab)
|
||||
self.create_manager(ab)
|
||||
self.create_data_maps(ab)
|
||||
for ab in ['a', 'b']:
|
||||
self.settings.logger.info(f'Loading file {ab} ...')
|
||||
setattr(self, ab, ifcopenshell.open(getattr(self, f'{ab}_file')))
|
||||
self.settings.logger.info(f'Purging unnecessary elements {ab} ...')
|
||||
self.purge_elements(ab)
|
||||
self.settings.logger.info(f'Creating collision manager {ab} ...')
|
||||
setattr(self, f'{ab}_cm', collision.CollisionManager())
|
||||
self.add_collision_objects(ab)
|
||||
results = self.a_cm.in_collision_other(self.b_cm, return_data=True)
|
||||
|
||||
self.settings.logger.info('Colliding models')
|
||||
req = fcl.CollisionRequest(num_max_contacts=1, enable_contact=True)
|
||||
rdata = fcl.CollisionData(request = req)
|
||||
self.a_manager.collide(self.b_manager, rdata, fcl.defaultCollisionCallback)
|
||||
for contact in rdata.result.contacts:
|
||||
if contact.penetration_depth < self.tolerance:
|
||||
continue
|
||||
a_global_id = self.a_geom_to_global_id[id(contact.o1)]
|
||||
b_global_id = self.b_geom_to_global_id[id(contact.o2)]
|
||||
if not results[0]:
|
||||
return
|
||||
|
||||
for contact in results[1]:
|
||||
a_global_id, b_global_id = contact.names
|
||||
a = self.a.by_guid(a_global_id)
|
||||
b = self.b.by_guid(b_global_id)
|
||||
self.clashes.append({
|
||||
if contact.raw.penetration_depth < self.tolerance:
|
||||
continue
|
||||
self.clashes[f'{a_global_id}-{b_global_id}'] = {
|
||||
'a_global_id': a_global_id,
|
||||
'b_global_id': b_global_id,
|
||||
'a_ifc_class': a.is_a(),
|
||||
'b_ifc_class': b.is_a(),
|
||||
'a_name': a.Name,
|
||||
'b_name': b.Name,
|
||||
'normal': list(contact.normal),
|
||||
'position': list(contact.pos),
|
||||
'penetration_depth': contact.penetration_depth
|
||||
})
|
||||
'normal': list(contact.raw.normal),
|
||||
'position': list(contact.raw.pos),
|
||||
'penetration_depth': contact.raw.penetration_depth
|
||||
}
|
||||
|
||||
def load_files(self):
|
||||
self.settings.logger.info('Loading files')
|
||||
self.a = ifcopenshell.open(self.a_file)
|
||||
self.b = ifcopenshell.open(self.b_file)
|
||||
def purge_elements(self, ab):
|
||||
# TODO: more filtering abilities
|
||||
for element in getattr(self, ab).by_type('IfcSpace'):
|
||||
getattr(self, ab).remove(element)
|
||||
|
||||
def create_collision_objects_legacy(self, ab):
|
||||
self.settings.logger.info('Creating legacy collision data for {}'.format(ab))
|
||||
elements = getattr(self, ab).by_type('IfcElement')
|
||||
for element in elements:
|
||||
try:
|
||||
shape = ifcopenshell.geom.create_shape(self.geom_settings, element)
|
||||
except:
|
||||
self.settings.logger.error('Failed to generate shape for {}'.format(element))
|
||||
continue
|
||||
mesh = self.create_mesh(element, shape)
|
||||
transform = self.get_transform(self.get_local_placement(element.ObjectPlacement))
|
||||
getattr(self, '{}_geoms'.format(ab)).append(mesh)
|
||||
getattr(self, '{}_objs'.format(ab)).append(fcl.CollisionObject(mesh, transform))
|
||||
getattr(self, '{}_global_ids'.format(ab)).append(element.GlobalId)
|
||||
|
||||
def create_collision_objects(self, ab):
|
||||
def add_collision_objects(self, ab):
|
||||
self.settings.logger.info('Creating collision data for {}'.format(ab))
|
||||
iterator = ifcopenshell.geom.iterator(self.geom_settings, getattr(self, ab), multiprocessing.cpu_count())
|
||||
valid_file = iterator.initialize()
|
||||
if not valid_file:
|
||||
self.create_collision_objects_legacy()
|
||||
return False
|
||||
old_progress = -1
|
||||
while True:
|
||||
@@ -97,21 +77,21 @@ class IfcClasher:
|
||||
if progress > old_progress:
|
||||
print("\r[" + "#" * progress + " " * (50 - progress) + "]", end="")
|
||||
old_progress = progress
|
||||
self.create_collision_object(ab, iterator.get())
|
||||
self.add_collision_object(ab, iterator.get())
|
||||
if not iterator.next():
|
||||
break
|
||||
|
||||
def create_collision_object(self, ab, shape):
|
||||
def add_collision_object(self, ab, shape):
|
||||
if shape is None:
|
||||
return
|
||||
element = getattr(self, ab).by_id(shape.guid)
|
||||
self.settings.logger.info('Creating object {}'.format(element))
|
||||
mesh_name = f'mesh-{shape.geometry.id}'
|
||||
if mesh_name in self.meshes:
|
||||
mesh = self.meshes[mesh_name]
|
||||
if mesh_name in getattr(self, f'{ab}_meshes'):
|
||||
mesh = getattr(self, f'{ab}_meshes')[mesh_name]
|
||||
else:
|
||||
mesh = self.create_mesh(element, shape)
|
||||
self.meshes[mesh_name] = mesh
|
||||
mesh = self.create_mesh(shape)
|
||||
getattr(self, f'{ab}_meshes')[mesh_name] = mesh
|
||||
|
||||
m = shape.transformation.matrix.data
|
||||
mat = np.array(
|
||||
@@ -123,72 +103,18 @@ class IfcClasher:
|
||||
]
|
||||
)
|
||||
mat.transpose()
|
||||
transform = self.get_transform(mat)
|
||||
getattr(self, '{}_geoms'.format(ab)).append(mesh)
|
||||
getattr(self, '{}_objs'.format(ab)).append(fcl.CollisionObject(mesh, transform))
|
||||
getattr(self, '{}_global_ids'.format(ab)).append(element.GlobalId)
|
||||
getattr(self, f'{ab}_cm').add_object(shape.guid, mesh, mat)
|
||||
|
||||
def create_manager(self, ab):
|
||||
name = '{}_manager'.format(ab)
|
||||
setattr(self, name, fcl.DynamicAABBTreeCollisionManager())
|
||||
getattr(self, name).registerObjects(getattr(self, '{}_objs'.format(ab)))
|
||||
getattr(self, name).setup()
|
||||
|
||||
def create_data_maps(self, ab):
|
||||
setattr(self, '{}_geom_to_global_id'.format(ab),
|
||||
{
|
||||
id(geom) : global_id
|
||||
for geom, global_id
|
||||
in zip(
|
||||
getattr(self, '{}_geoms'.format(ab)),
|
||||
getattr(self, '{}_global_ids'.format(ab))
|
||||
)
|
||||
}
|
||||
)
|
||||
|
||||
def get_transform(self, m):
|
||||
R = np.array(
|
||||
[
|
||||
[m[0][0], m[1][0], m[2][0]],
|
||||
[m[0][1], m[1][1], m[2][1]],
|
||||
[m[0][2], m[1][2], m[2][2]]
|
||||
]
|
||||
)
|
||||
T = np.array([m[0][3], m[1][3], m[2][3]])
|
||||
return fcl.Transform(R, T)
|
||||
|
||||
def create_mesh(self, element, shape):
|
||||
def create_mesh(self, shape):
|
||||
f = shape.geometry.faces
|
||||
v = shape.geometry.verts
|
||||
vertices = np.array([[v[i], v[i + 1], v[i + 2]]
|
||||
mesh = Mesh()
|
||||
mesh.vertices = np.array([[v[i], v[i + 1], v[i + 2]]
|
||||
for i in range(0, len(v), 3)])
|
||||
faces = np.array([[f[i], f[i + 1], f[i + 2]]
|
||||
mesh.faces = np.array([[f[i], f[i + 1], f[i + 2]]
|
||||
for i in range(0, len(f), 3)])
|
||||
m = fcl.BVHModel()
|
||||
m.beginModel(len(vertices), len(faces))
|
||||
m.addSubModel(vertices, faces)
|
||||
m.endModel()
|
||||
return m
|
||||
return mesh
|
||||
|
||||
def get_local_placement(self, plc):
|
||||
if plc.PlacementRelTo is None:
|
||||
parent = np.eye(4)
|
||||
else:
|
||||
parent = self.get_local_placement(plc.PlacementRelTo)
|
||||
return np.dot(self.get_axis2placement(plc.RelativePlacement), parent)
|
||||
|
||||
def a2p(self, o, z, x):
|
||||
y = np.cross(z, x)
|
||||
r = np.eye(4)
|
||||
r[:-1,:-1] = x,y,z
|
||||
r[-1,:-1] = o
|
||||
return r.T
|
||||
|
||||
def get_axis2placement(self, plc):
|
||||
z = np.array(plc.Axis.DirectionRatios if plc.Axis else (0,0,1))
|
||||
x = np.array(plc.RefDirection.DirectionRatios if plc.RefDirection else (1,0,0))
|
||||
o = plc.Location.Coordinates
|
||||
return self.a2p(o,z,x)
|
||||
|
||||
parser = argparse.ArgumentParser(
|
||||
description='Clashes geometry between two IFC files')
|
||||
@@ -231,4 +157,4 @@ ifc_clasher = IfcClasher(args.a, args.b, settings)
|
||||
ifc_clasher.clash()
|
||||
|
||||
with open(args.output, 'w', encoding='utf-8') as clashes_file:
|
||||
json.dump(ifc_clasher.clashes, clashes_file, indent=4)
|
||||
json.dump(list(ifc_clasher.clashes.values()), clashes_file, indent=4)
|
||||
|
||||
Reference in New Issue
Block a user