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Deprecate workaround for universal wheels
Tested on Blender 4.3.2 and universal wheels are now supported without this hack, see https://projects.blender.org/blender/blender/issues/125091
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@@ -278,64 +278,6 @@ endif
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fi
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mv build/wheels/*.whl build/bonsai/wheels/
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# Ugly patch to accomodate MacOS universal builds not being recognized by Blender.
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# Blender doesn't look into the wheel contents, it just checks the name.
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# So this hack works without working out some way to repack those wheels.
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# See: https://projects.blender.org/blender/blender/issues/125091
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ifeq ($(PLATFORM), macosm1)
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# Has universal and x86_64 builds.
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prev_whl_name=$$(find build/bonsai/wheels/lxml-*.whl); \
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whl_name=$$(echo $$prev_whl_name | sed "s/_universal2/_arm64/"); \
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mv "$$prev_whl_name" "$$whl_name";
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prev_whl_name=$$(find build/bonsai/wheels/tzfpy-*.whl); \
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whl_name=$$(echo $$prev_whl_name | sed -E "s/macosx_10_([0-9]+)_x86_64\.macosx_11_0_arm64\.macosx_10_\1_universal2/macosx_10_\1_arm64/"); \
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mv "$$prev_whl_name" "$$whl_name";
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# Has only universal build.
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prev_whl_name=$$(find build/bonsai/wheels/greenlet-*.whl); \
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whl_name=$$(echo $$prev_whl_name | sed "s/_universal2/_arm64/"); \
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mv "$$prev_whl_name" "$$whl_name";
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# has universal and x86_64 builds.
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prev_whl_name=$$(find build/bonsai/wheels/fonttools-*.whl); \
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whl_name=$$(echo $$prev_whl_name | sed "s/_universal2/arm64/"); \
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mv "$$prev_whl_name" "$$whl_name";
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# Has only universal build.
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prev_whl_name=$$(find build/bonsai/wheels/charset_normalizer-*.whl); \
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whl_name=$$(echo $$prev_whl_name | sed "s/_universal2/_arm64/"); \
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mv "$$prev_whl_name" "$$whl_name";
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endif
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ifeq ($(PLATFORM), macos)
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# Has universal and arm64 builds.
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prev_whl_name=$$(find build/bonsai/wheels/MarkupSafe-*.whl); \
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whl_name=$$(echo $$prev_whl_name | sed "s/_universal2/_x86_64/"); \
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mv "$$prev_whl_name" "$$whl_name";
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prev_whl_name=$$(find build/bonsai/wheels/tzfpy-*.whl); \
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whl_name=$$(echo $$prev_whl_name | sed -E "s/macosx_10_([0-9]+)_x86_64\.macosx_11_0_arm64\.macosx_10_\1_universal2/macosx_10_\1_x86_64/"); \
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mv "$$prev_whl_name" "$$whl_name";
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prev_whl_name=$$(find build/bonsai/wheels/greenlet-*.whl); \
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whl_name=$$(echo $$prev_whl_name | sed "s/_universal2/_x86_64/"); \
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mv "$$prev_whl_name" "$$whl_name";
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prev_whl_name=$$(find build/bonsai/wheels/charset_normalizer-*.whl); \
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whl_name=$$(echo $$prev_whl_name | sed "s/_universal2/_x86_64/"); \
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mv "$$prev_whl_name" "$$whl_name";
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endif
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# Safeguard for unhandled universal files.
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wheels=$$(find build/bonsai/wheels/*universal2*.whl); \
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if [ -n "$$wheels" ]; then \
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echo "Found universal2 wheel files:"; \
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echo "$$wheels"; \
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echo "Error: universal2 wheel files are not supported by Blender!"; \
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exit 1; \
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fi
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# Temporary workaround for Blender not handling non-3.11 wheels #5743.
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# Use '-n' as on macos x86-64 doesn't have a binary wheel and it autoincludes 'cp311'.
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prev_whl_name=$$(find build/bonsai/wheels/tzfpy-*.whl); \
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