Write documentation on materials, locations, and measurements

This commit is contained in:
Dion Moult
2022-05-16 08:15:31 +10:00
parent 970b24b63b
commit 67d2ab2577
7 changed files with 81 additions and 4 deletions
@@ -206,6 +206,12 @@ classification. In this case, it distinguishes our object as a roof slab,
compared to other types of slabs. The **Predefined Type** is optional so you may
not see it all the time.
.. seealso::
You can use the `Search IFC Class
<https://blenderbim.org/search-ifc-class.html>`__ tool to learn the correct
classes and predefined types you should see.
Press the **Select Icon** to select all objects that are of the same
**IfcSlab** **Class**. Then, you can isolate these elements by going to ``Object
> Show/Hide > Hide Unselected`` (hotkey ``Shift-H``). To show all elements again, you can use
@@ -298,7 +304,23 @@ You can find **Quantities** in the **IFC Quantity Sets** subpanel.
Finding the location of objects
-------------------------------
TODO
Every object in the built environment has a location in the world. For example,
a chair will be located in a space, and a wall is typically located in a
building storey. You've already seen this hierarchy of spaces in the
**Outliner** panel, where an IFC project is broken down into site, building,
storeys, and spaces.
Sometimes, objects may have multiple relevant locations, such
as a multi-storey column which can be related to multiple building storeys.
Even in these cases, IFC enforces one location to be its primary
location, known as its **Spatial Container**.
If you click on any object, you can see its location in the **IFC Spatial
Container** subpanel in the **Object Properties** tab.
Press the **Select Icon** to select all objects that are in the same location.
.. image:: spatial-container.png
Checking construction types
---------------------------
@@ -359,14 +381,69 @@ grouped into categories like steel, concrete, brick, block, and so on.
We can see a list of **Materials** used in the project in the **IFC Materials**
subpanel in the **Scene Properties** tab.
TODO
Press the **Select Icon** to select all objects that are of the selected
material.
.. image:: materials.png
Taking simple measurements
--------------------------
TODO
The simplest form of measurement is the one that's already taken for you. The
**Viewing attributes and properties** section describes how to view
pre-calculated **Quantities**.
Sometimes, you may wish to take manual measurements yourself. To view the
overall dimensions of an object, first select an object, then expand out the
viewport **Sidebar**.
.. image:: viewport-sidebar.png
In the **Item** tab, you can find the X, Y, and Z overall **Dimensions** of the
currently selected object.
.. image:: viewport-dimensions.png
Another way to manually measure from two points is to use the **Measure** tool.
First, press the **Snap Icon** to enable snapping. Then choose snap targets in
the **Snap Menu** in the top middle section of the **Viewport** panel.
.. image:: snap-targets.png
.. tip::
It is recommended to choose multiple snap targets, like **Vertex**, **Edge**, and
**Face**, and **Edge Center**. You can use the ``Shift`` key to select
multiple snap targets. For example, the **Face** snap target means that your
measurements will automatically snap to the nearest object's surface.
Now that you have configured snapping, press the **Measure Tool Icon** on the
left of the **Viewport** panel. **Click** and **Drag** in the 3D viewport to
take a measurement. A circle will appear guiding the first point of your
measurement. While **Dragging**, press the ``X`` key to lock the measurement
line along the X axis. Alternatively, press the ``Y`` or ``Z`` key to lock the
measurement line along the Y or Z axis. Let go of the mouse to finish your
measurement.
.. image:: measure-tool.png
To delete a measurement, just click on one point of the measurement, and press
the ``Delete`` key. You can also click and drag the ends of your measurement
lines to measure to another location.
What else is there?
-------------------
TODO
Congratulations, and welcome to the digital built environment!
We've barely scratched the surface of the data and relationships available in an
IFC model. We've yet to cover documents and drawings, clearance zones, tasks,
cost items, structural loads and forces, analytical models, distribution system
connectivity, energy analysis, rendering textures, and so much more. Our built
environment and its relationships are vast and complex and it is exciting that
you can join us on its digital journey!
Please do not hesitate to reach out with any questions.
- `OSArch live chat <https://osarch.org/chat>`__
- `OSArch community forum <https://community.osarch.org>`__
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