Test new way of getting element position matrix in import

This commit is contained in:
Dion Moult
2019-10-22 15:54:38 +11:00
parent f63c0293bf
commit 681a3c3a5c
@@ -3,7 +3,9 @@ from .ifcopenshell import geom
import bpy
import os
import json
import time
import mathutils
import numpy as np
cwd = os.path.dirname(os.path.realpath(__file__)) + os.path.sep
@@ -14,6 +16,28 @@ class IfcSchema():
ifc_schema = IfcSchema()
# Helper functions, to be refactored
def a2p(o,z,x):
y = np.cross(z, x)
r = np.eye(4)
r[:-1,:-1] = x,y,z
r[-1,:-1] = o
return r.T
def get_axis2placement(plc):
z = np.array(plc.Axis.DirectionRatios if plc.Axis else (0,0,1))
x = np.array(plc.RefDirection.DirectionRatios if plc.RefDirection else (1,0,0))
o = plc.Location.Coordinates
return a2p(o,z,x)
def get_local_placement(plc):
if plc.PlacementRelTo is None:
parent = np.eye(4)
else:
parent = get_local_placement(plc.PlacementRelTo)
return np.dot(get_axis2placement(plc.RelativePlacement), parent)
class MaterialCreator():
def __init__(self):
self.mesh = None
@@ -72,11 +96,14 @@ class IfcImporter():
self.spatial_structure_elements = {}
self.elements = {}
self.meshes = {}
self.time = 0
self.unit_scale = 1
self.material_creator = MaterialCreator()
def execute(self):
self.load_file()
self.calculate_unit_scale()
self.create_project()
self.create_spatial_hierarchy()
elements = self.file.by_type('IfcElement') + self.file.by_type('IfcSpace')
@@ -87,6 +114,15 @@ class IfcImporter():
print('loading file {}'.format(self.ifc_import_settings.input_file))
self.file = ifcopenshell.open(self.ifc_import_settings.input_file)
def calculate_unit_scale(self):
units = self.file.by_type('IfcUnitAssignment')[0]
for unit in units.Units:
if unit.is_a('IfcSIUnit') \
and unit.UnitType == 'LENGTHUNIT':
if unit.Prefix:
if unit.Prefix == 'MILLI':
self.unit_scale *= 0.001
def create_project(self):
self.project = { 'ifc': self.file.by_type('IfcProject')[0] }
self.project['blender'] = bpy.data.collections.new('IfcProject/{}'.format(self.project['ifc'].Name))
@@ -119,21 +155,29 @@ class IfcImporter():
def create_object(self, element):
print('Creating object {}'.format(element))
self.time = time.time()
if element.is_a('IfcOpeningElement'):
return
try:
representation_id = self.get_representation_id(element)
mesh_name = 'mesh-{}'.format(representation_id)
mesh = self.meshes.get(mesh_name)
# TODO: Place the create_shape in the `if mesh is None` block
shape = ifcopenshell.geom.create_shape(self.settings, element)
if mesh is None:
print('Shape was generated in {:.2f}'.format(time.time() - self.time))
self.time = time.time()
mesh = self.create_mesh(element, shape)
self.meshes[mesh_name] = mesh
else:
print('MESH REUSED')
return
except:
print('Failed to generate shape for {}'.format(element))
return
representation_id = self.get_representation_id(element)
mesh_name = 'mesh-{}'.format(representation_id)
mesh = self.meshes.get(mesh_name)
if mesh is None:
mesh = self.create_mesh(element, shape)
self.meshes[mesh_name] = mesh
for association in element.HasAssociations:
if association.is_a('IfcRelAssociatesMaterial'):
@@ -141,6 +185,8 @@ class IfcImporter():
self.material_creator.create(association.RelatingMaterial)
object = bpy.data.objects.new(self.get_name(element), mesh)
# Get matrix using a shape - slow (since shape needs to be created first), but correct
m = shape.transformation.matrix.data
matrix = mathutils.Matrix((
[m[0], m[1], m[2], 0],
@@ -148,7 +194,24 @@ class IfcImporter():
[m[6], m[7], m[8], 0],
[m[9], m[10], m[11], 1]))
matrix.transpose()
object.matrix_world = matrix
# Get matrix without using a shape - faster, but not correct
m = get_local_placement(element.ObjectPlacement)
# Dodgy way of implementing scale.
element_matrix = mathutils.Matrix((
[m[0][0], m[1][0], m[2][0], 0],
[m[0][1], m[1][1], m[2][1], 0],
[m[0][2], m[1][2], m[2][2], 0],
[m[0][3]*self.unit_scale, m[1][3]*self.unit_scale, m[2][3]*self.unit_scale, 1]))
# Why bother transposing? The original matrix `m` is correct anyway
element_matrix.transpose()
if matrix == element_matrix:
print('Same matrix!')
else:
print(matrix)
print(element_matrix)
object.matrix_world = matrix # element_matrix gives wrong results
attributes = element.get_info()
if element.is_a() in ifc_schema.elements: