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https://github.com/IfcOpenShell/IfcOpenShell.git
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New wall align tool (align exterior, interior, or centerline)
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@@ -4,6 +4,7 @@ from . import operator, ui, grid, wall, stair, door, window, slab, opening, pie
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classes = (
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operator.AddTypeInstance,
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operator.JoinWall,
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operator.AlignWall,
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ui.BIM_PT_authoring,
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ui.BIM_PT_authoring_architectural,
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ui.BIM_PT_misc_utilities,
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@@ -86,6 +86,81 @@ class JoinWall(bpy.types.Operator):
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return {"FINISHED"}
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class AlignWall(bpy.types.Operator):
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bl_idname = "bim.align_wall"
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bl_label = "Align Wall"
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bl_options = {"REGISTER", "UNDO"}
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align_type: bpy.props.StringProperty()
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def execute(self, context):
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selected_objs = context.selected_objects
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if len(selected_objs) < 2 or not context.active_object:
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return {"FINISHED"}
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for obj in selected_objs:
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if obj == context.active_object:
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continue
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aligner = DumbWallAligner(obj, context.active_object)
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if self.align_type == "CENTERLINE":
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aligner.align_centerline()
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elif self.align_type == "EXTERIOR":
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aligner.align_exterior()
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elif self.align_type == "INTERIOR":
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aligner.align_interior()
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return {"FINISHED"}
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def recalculate_dumb_wall_origin(wall):
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new_origin = wall.matrix_world @ ((Vector(wall.bound_box[3]) + Vector(wall.bound_box[0])) / 2)
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if (wall.matrix_world.translation - new_origin).length > 0.001:
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wall.data.transform(
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Matrix.Translation(
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(wall.matrix_world.inverted().to_quaternion() @ (wall.matrix_world.translation - new_origin))
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)
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)
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wall.matrix_world.translation = new_origin
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class DumbWallAligner:
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# An alignment shifts the origin of all walls to the closest point on the
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# local X axis of the reference wall. In addition, the Z rotation is copied.
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# Z translations are ignored for alignment.
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def __init__(self, wall, reference_wall):
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self.wall = wall
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self.reference_wall = reference_wall
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def align_centerline(self):
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self.align(self.reference_wall.matrix_world.translation, self.reference_wall.matrix_world @ Vector((1, 0, 0)))
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def align_exterior(self):
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width = (Vector(self.wall.bound_box[3]) - Vector(self.wall.bound_box[0])).y
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offset = self.wall.matrix_world.to_quaternion() @ Vector((0, -width / 2, 0))
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self.align(
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self.reference_wall.matrix_world @ Vector(self.reference_wall.bound_box[3]),
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self.reference_wall.matrix_world @ Vector(self.reference_wall.bound_box[7]),
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offset,
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)
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def align_interior(self):
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width = (Vector(self.wall.bound_box[3]) - Vector(self.wall.bound_box[0])).y
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offset = self.wall.matrix_world.to_quaternion() @ Vector((0, width / 2, 0))
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self.align(
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self.reference_wall.matrix_world @ Vector(self.reference_wall.bound_box[0]),
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self.reference_wall.matrix_world @ Vector(self.reference_wall.bound_box[4]),
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offset,
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)
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def align(self, start, end, offset=None):
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if offset is None:
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offset = Vector()
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recalculate_dumb_wall_origin(self.wall)
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recalculate_dumb_wall_origin(self.reference_wall)
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point, distance = mathutils.geometry.intersect_point_line(self.wall.matrix_world.translation, start, end)
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new_origin = point + offset
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self.wall.matrix_world.translation[0] = new_origin[0]
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self.wall.matrix_world.translation[1] = new_origin[1]
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self.wall.rotation_euler[2] = self.reference_wall.rotation_euler[2]
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class DumbWallJoiner:
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# A dumb wall is a prismatic wall along its local X axis.
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# Given two dumb walls, there are three types of wall joints.
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@@ -208,18 +283,8 @@ class DumbWallJoiner:
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def recalculate_origins(self):
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bpy.context.view_layer.update()
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self.recalculate_origin(self.wall1)
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self.recalculate_origin(self.wall2)
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def recalculate_origin(self, wall):
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new_origin = wall.matrix_world @ ((Vector(wall.bound_box[3]) + Vector(wall.bound_box[0])) / 2)
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if (wall.matrix_world.translation - new_origin).length > 0.001:
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wall.data.transform(
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Matrix.Translation(
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(wall.matrix_world.inverted().to_quaternion() @ (wall.matrix_world.translation - new_origin))
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)
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)
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wall.matrix_world.translation = new_origin
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recalculate_dumb_wall_origin(self.wall1)
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recalculate_dumb_wall_origin(self.wall2)
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def swap_walls(self):
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self.wall1, self.wall2 = self.wall2, self.wall1
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@@ -32,6 +32,10 @@ class BIM_PT_authoring_architectural(Panel):
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row.operator("bim.join_wall", icon="MOD_SKIN", text="L").join_type = "L"
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row.operator("bim.join_wall", icon="MOD_SKIN", text="V").join_type = "V"
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row.operator("bim.join_wall", icon="X", text="").join_type = ""
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row = self.layout.row(align=True)
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row.operator("bim.align_wall", icon="ANCHOR_TOP", text="Ext.").align_type = "EXTERIOR"
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row.operator("bim.align_wall", icon="ANCHOR_CENTER", text="C/L").align_type = "CENTERLINE"
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row.operator("bim.align_wall", icon="ANCHOR_BOTTOM", text="Int.").align_type = "INTERIOR"
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class BIM_PT_misc_utilities(Panel):
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