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New select blender objects node - select objects in the Blender scene based off entities in an IFC file
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@@ -30,6 +30,7 @@ def nodes_index():
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("ifc.by_guid", "SvIfcByGuid"),
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("ifc.by_type", "SvIfcByType"),
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("ifc.by_query", "SvIfcByQuery"),
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("ifc.select_blender_objects", "SvIfcSelectBlenderObjects"),
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])]
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def make_node_list():
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@@ -0,0 +1,37 @@
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import bpy
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import ifcopenshell
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import ifcopenshell.util.selector
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import ifcsverchok.helper
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from bpy.props import StringProperty
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from sverchok.node_tree import SverchCustomTreeNode
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from sverchok.data_structure import updateNode
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class SvIfcSelectBlenderObjects(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCore):
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bl_idname = 'SvIfcSelectBlenderObjects'
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bl_label = 'IFC Select Blender Objects'
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file: StringProperty(name='file', update=updateNode)
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query: StringProperty(name='query', update=updateNode)
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def sv_init(self, context):
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self.inputs.new('SvStringsSocket', 'entities').prop_name = 'entities'
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def process(self):
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self.sv_input_names = ['entities']
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self.guids = []
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super().process()
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for obj in bpy.context.visible_objects:
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index = obj.BIMObjectProperties.attributes.find('GlobalId')
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if index != -1 \
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and obj.BIMObjectProperties.attributes[index].string_value in self.guids:
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obj.select_set(True)
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def process_ifc(self, entities):
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self.guids.append(entities.GlobalId)
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def register():
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bpy.utils.register_class(SvIfcSelectBlenderObjects)
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def unregister():
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bpy.utils.unregister_class(SvIfcSelectBlenderObjects)
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