mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-09 17:31:45 +00:00
Revert "fix #7559: DirectionSense works again."
This reverts commit d79524b087.
This commit is contained in:
@@ -231,17 +231,16 @@ class DumbSlabPlaner:
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for inverse in tool.Ifc.get().get_inverse(layer_set):
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if not inverse.is_a("IfcMaterialLayerSetUsage") or inverse.LayerSetDirection != "AXIS3":
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continue
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if tool.Ifc.get().schema == "IFC2X3":
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for rel in tool.Ifc.get().get_inverse(inverse):
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if not rel.is_a("IfcRelAssociatesMaterial"):
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continue
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for element in rel.RelatedObjects:
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self.change_thickness(element, total_thickness, preserve_offset=True)
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self.change_thickness(element, total_thickness)
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else:
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for rel in inverse.AssociatedTo:
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for element in rel.RelatedObjects:
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self.change_thickness(element, total_thickness, preserve_offset=True)
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self.change_thickness(element, total_thickness)
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def regenerate_from_occurence(self, element, material_set_usage):
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self.unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
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@@ -251,12 +250,9 @@ class DumbSlabPlaner:
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return
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self.change_thickness(element, total_thickness)
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def change_thickness(
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self, element: ifcopenshell.entity_instance, thickness: float, preserve_offset: bool = False
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) -> None:
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def change_thickness(self, element: ifcopenshell.entity_instance, thickness: float) -> None:
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if tool.Model.get_usage_type(element) != "LAYER3":
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return
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layer_params = tool.Model.get_material_layer_parameters(element)
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ifc_file = tool.Ifc.get()
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body_context = ifcopenshell.util.representation.get_context(tool.Ifc.get(), "Model", "Body", "MODEL_VIEW")
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@@ -282,40 +278,79 @@ class DumbSlabPlaner:
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cos_angle = direction_ratios.normalized().dot(Vector((0, 0, 1)))
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extrusion_angle = acos(min(max(cos_angle, -1), 1))
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# Only apply 1/cos factor when there's actual extrusion slope
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# FIX: Only apply 1/cos factor when there's actual extrusion slope
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if extrusion_angle > 1e-6:
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perpendicular_depth = thickness * abs(1 / cos(extrusion_angle))
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perpendicular_offset = layer_offset * abs(1 / cos(extrusion_angle))
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perpendicular_offset = layer_offset * abs(1 / cos(extrusion_angle)) / self.unit_scale
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else:
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perpendicular_depth = thickness
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perpendicular_offset = layer_offset
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perpendicular_offset = layer_offset / self.unit_scale
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# Check if direction sense needs to be applied
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# This should only happen if explicitly requested, not automatically
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if layer_params.get("apply_direction_sense", False):
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# Store current direction before potential change
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old_direction = direction_ratios.copy()
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# Apply direction sense logic
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existing_x_angle = extrusion_angle
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if (abs(existing_x_angle) < (pi / 2) and direction_ratios.z > 0) or (
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abs(existing_x_angle) > (pi / 2) and direction_ratios.z < 0
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):
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if layer_params["direction_sense"] == "NEGATIVE":
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direction_ratios *= -1
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elif (abs(existing_x_angle) > (pi / 2) and direction_ratios.z > 0) or (
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abs(existing_x_angle) < (pi / 2) and direction_ratios.z < 0
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):
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offset_direction = direction_ratios.copy() * -1
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if layer_params["direction_sense"] == "POSITIVE":
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direction_ratios *= -1
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# If direction changed, update extrusion with rotation compensation
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if (direction_ratios.normalized() - old_direction.normalized()).length > 1e-6:
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update_extrusion_direction(element, tuple(direction_ratios), obj)
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# After updating direction, get the updated extrusion
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extrusion = tool.Model.get_extrusion(representation)
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# Update depth
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extrusion.Depth = perpendicular_depth
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# Update position
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ifc_position = extrusion.Position
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if direction_ratios.length > 0:
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offset_vector = direction_ratios.normalized() * perpendicular_offset
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position = offset_vector
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material = ifcopenshell.util.element.get_material(element)
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if material and material.is_a("IfcMaterialLayerSetUsage"):
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# Only set offset if not preserving it (preserves independent offsets per instance)
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if not preserve_offset:
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material.OffsetFromReferenceLine = position.z
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material.OffsetFromReferenceLine = position.z
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if ifc_position:
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ifc_position.Location.Coordinates = position
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else:
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tool.Model.add_extrusion_position(extrusion, position)
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bonsai.core.geometry.switch_representation(
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tool.Ifc,
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tool.Geometry,
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obj=obj,
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representation=representation,
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)
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else:
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props = tool.Model.get_model_props()
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x_angle = 0 if tool.Cad.is_x(props.x_angle, 0, tolerance=0.001) else props.x_angle
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new_rep = ifcopenshell.api.geometry.add_slab_representation(
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tool.Ifc.get(),
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context=body_context,
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depth=thickness * self.unit_scale,
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x_angle=x_angle,
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)
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for inverse in tool.Ifc.get().get_inverse(representation):
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ifcopenshell.util.element.replace_attribute(inverse, representation, new_rep)
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bonsai.core.geometry.switch_representation(
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tool.Ifc,
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tool.Geometry,
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obj=obj,
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representation=new_rep,
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)
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bonsai.core.geometry.remove_representation(
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tool.Ifc, tool.Geometry, obj=obj, representation=representation
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)
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return
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else:
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props = tool.Model.get_model_props()
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x_angle = 0 if tool.Cad.is_x(props.x_angle, 0, tolerance=0.001) else props.x_angle
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@@ -328,12 +363,13 @@ class DumbSlabPlaner:
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ifcopenshell.api.geometry.assign_representation(
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tool.Ifc.get(), product=element, representation=representation
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)
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bonsai.core.geometry.switch_representation(
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tool.Ifc,
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tool.Geometry,
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obj=obj,
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representation=representation,
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)
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bonsai.core.geometry.switch_representation(
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tool.Ifc,
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tool.Geometry,
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obj=obj,
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representation=representation,
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)
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def update_extrusion_direction(
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element: ifcopenshell.entity_instance, new_direction_ratios: tuple, obj: bpy.types.Object = None
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@@ -1024,7 +1024,7 @@ class Loader(bonsai.core.tool.Loader):
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elif material.is_a("IfcMaterialLayerSetUsage"):
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usage = material
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layer_set = material.ForLayerSet
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offset = usage.OffsetFromReferenceLine
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offset = usage.OffsetFromReferenceLine * cls.unit_scale
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sense_factor = 1 if usage.DirectionSense == "POSITIVE" else -1
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elif material.is_a("IfcMaterialLayerSet"):
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usage = None
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@@ -1037,17 +1037,11 @@ class Loader(bonsai.core.tool.Loader):
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if len(layer_set.MaterialLayers) == 1:
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return mesh
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# Get mesh bounds
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if len(mesh.vertices) > 0:
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z_coords = [v.co.z for v in mesh.vertices]
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mesh_z_min = min(z_coords)
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mesh_z_max = max(z_coords)
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bm = bmesh.new()
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bm.from_mesh(mesh)
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prev_co = None
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advance_direction = None
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advance_direction = None # Will store direction to advance planes
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if not usage:
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sense_factor = 1
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@@ -1055,7 +1049,9 @@ class Loader(bonsai.core.tool.Loader):
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co = Vector((0.0, 0.0, offset))
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advance_direction = no
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elif usage.LayerSetDirection == "AXIS2":
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# Get local extrusion direction
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co = Vector((0.0, offset, 0.0))
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# Get LOCAL extrusion direction
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local_extrusion = Vector([0.0, 0.0, 1.0])
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if body := ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW"):
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for item in ifcopenshell.util.representation.resolve_representation(body).Items:
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@@ -1067,58 +1063,17 @@ class Loader(bonsai.core.tool.Loader):
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# Thickness direction: perpendicular to extrusion and length
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thickness_dir = local_extrusion.cross(Vector([1.0, 0.0, 0.0])).normalized()
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# Ensure it points in POSITIVE Y (through wall thickness, not backwards)
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if thickness_dir.y < 0:
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thickness_dir = -thickness_dir
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no = thickness_dir
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# Find start point by projecting vertices onto thickness direction
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if len(mesh.vertices) > 0:
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projections = [Vector(v.co).dot(no) for v in mesh.vertices]
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min_proj = min(projections)
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max_proj = max(projections)
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centroid = sum((Vector(v.co) for v in mesh.vertices), Vector()) / len(mesh.vertices)
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centroid_proj = centroid.dot(no)
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if sense_factor == 1:
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start_proj = min_proj
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else:
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start_proj = max_proj
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offset_dist = start_proj - centroid_proj
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co = centroid + no * offset_dist
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actual_mesh_height = max_proj - min_proj
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else:
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co = Vector((0.0, 0.0, 0.0))
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advance_direction = thickness_dir
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elif usage.LayerSetDirection == "AXIS3":
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# AXIS3 layers go through slab thickness (local Z)
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co = Vector((0.0, 0.0, offset))
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no = cls.get_extrusion_vector(element).normalized()
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no = Vector([0.0, 0.0, 1.0])
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# Find start point by projecting vertices onto Z direction
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if len(mesh.vertices) > 0:
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projections = [Vector(v.co).dot(no) for v in mesh.vertices]
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min_proj = min(projections)
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max_proj = max(projections)
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centroid = sum((Vector(v.co) for v in mesh.vertices), Vector()) / len(mesh.vertices)
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centroid_proj = centroid.dot(no)
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if sense_factor == 1:
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start_proj = min_proj
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else:
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start_proj = max_proj
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offset = start_proj - centroid_proj
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co = centroid + no * offset
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actual_mesh_height = max_proj - min_proj
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else:
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co = Vector((0.0, 0.0, 0.0))
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advance_direction = no
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elif usage.LayerSetDirection == "AXIS1":
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co = Vector((0.0, 0.0, offset))
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@@ -1126,27 +1081,10 @@ class Loader(bonsai.core.tool.Loader):
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no = Vector([1.0, 0.0, 0.0])
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advance_direction = no
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# Apply DirectionSense
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if usage and usage.LayerSetDirection == "AXIS2":
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if sense_factor == -1:
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advance_direction = -advance_direction
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test_normal = -no
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else:
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test_normal = no
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elif usage and usage.LayerSetDirection == "AXIS1":
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no = no * sense_factor
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advance_direction = advance_direction * sense_factor
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test_normal = no
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elif usage and usage.LayerSetDirection == "AXIS3":
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if sense_factor == -1:
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advance_direction = -advance_direction
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test_normal = -no
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else:
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test_normal = no
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else:
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test_normal = no
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no *= sense_factor
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advance_direction *= sense_factor
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# Cache material styles
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# Cache this
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body = ifcopenshell.util.representation.get_context(tool.Ifc.get(), "Model", "Body", "MODEL_VIEW")
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styles = {}
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has_layer_styles = False
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@@ -1154,23 +1092,12 @@ class Loader(bonsai.core.tool.Loader):
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if style := tool.Ifc.get_entity(material):
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styles[style] = i
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layer_list = list(enumerate(layer_set.MaterialLayers))
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# Calculate scale factor
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total_layer_thickness = sum(layer.LayerThickness for _, layer in layer_list)
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if "actual_mesh_height" not in locals():
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actual_mesh_height = mesh_z_max - mesh_z_min if len(mesh.vertices) > 0 else total_layer_thickness
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thickness_scale = actual_mesh_height / total_layer_thickness if total_layer_thickness > 0 else 1.0
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last_i = len(layer_set.MaterialLayers) - 1
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for idx, (original_i, layer) in enumerate(layer_list):
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if idx != last_i:
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for i, layer in enumerate(layer_set.MaterialLayers):
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if i != last_i:
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prev_co = co.copy()
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advance_vector = advance_direction * layer.LayerThickness * thickness_scale
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co += advance_vector
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# Use advance_direction (not no) to move planes!
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co += advance_direction * layer.LayerThickness * cls.unit_scale
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bisect_geom = bmesh.ops.bisect_plane(
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bm, geom=bm.verts[:] + bm.edges[:] + bm.faces[:], dist=0.0001, plane_co=co, plane_no=no
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@@ -1183,18 +1110,18 @@ class Loader(bonsai.core.tool.Loader):
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material_index = len(mesh.materials)
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mesh.materials.append(tool.Ifc.get_object(style))
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if idx == last_i:
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if i == last_i:
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for face in bisect_geom["geom"]:
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if isinstance(face, bmesh.types.BMFace):
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center = face.calc_center_median()
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if (center - co).dot(test_normal) >= 0:
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if (center - co).dot(no) >= 0:
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face.material_index = material_index
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has_layer_styles = True
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else:
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for face in bisect_geom["geom"]:
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if isinstance(face, bmesh.types.BMFace):
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center = face.calc_center_median()
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if (center - co).dot(test_normal) < 0 and (center - prev_co).dot(test_normal) >= 0:
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if (center - co).dot(no) < 0 and (center - prev_co).dot(no) >= 0:
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face.material_index = material_index
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has_layer_styles = True
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