Revert "fix #7559: DirectionSense works again."

This reverts commit d79524b087.
This commit is contained in:
Dion Moult
2026-01-28 23:25:35 +11:00
parent e76c2a70e6
commit 6cfb6d74fe
2 changed files with 81 additions and 118 deletions
+62 -26
View File
@@ -231,17 +231,16 @@ class DumbSlabPlaner:
for inverse in tool.Ifc.get().get_inverse(layer_set):
if not inverse.is_a("IfcMaterialLayerSetUsage") or inverse.LayerSetDirection != "AXIS3":
continue
if tool.Ifc.get().schema == "IFC2X3":
for rel in tool.Ifc.get().get_inverse(inverse):
if not rel.is_a("IfcRelAssociatesMaterial"):
continue
for element in rel.RelatedObjects:
self.change_thickness(element, total_thickness, preserve_offset=True)
self.change_thickness(element, total_thickness)
else:
for rel in inverse.AssociatedTo:
for element in rel.RelatedObjects:
self.change_thickness(element, total_thickness, preserve_offset=True)
self.change_thickness(element, total_thickness)
def regenerate_from_occurence(self, element, material_set_usage):
self.unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
@@ -251,12 +250,9 @@ class DumbSlabPlaner:
return
self.change_thickness(element, total_thickness)
def change_thickness(
self, element: ifcopenshell.entity_instance, thickness: float, preserve_offset: bool = False
) -> None:
def change_thickness(self, element: ifcopenshell.entity_instance, thickness: float) -> None:
if tool.Model.get_usage_type(element) != "LAYER3":
return
layer_params = tool.Model.get_material_layer_parameters(element)
ifc_file = tool.Ifc.get()
body_context = ifcopenshell.util.representation.get_context(tool.Ifc.get(), "Model", "Body", "MODEL_VIEW")
@@ -282,40 +278,79 @@ class DumbSlabPlaner:
cos_angle = direction_ratios.normalized().dot(Vector((0, 0, 1)))
extrusion_angle = acos(min(max(cos_angle, -1), 1))
# Only apply 1/cos factor when there's actual extrusion slope
# FIX: Only apply 1/cos factor when there's actual extrusion slope
if extrusion_angle > 1e-6:
perpendicular_depth = thickness * abs(1 / cos(extrusion_angle))
perpendicular_offset = layer_offset * abs(1 / cos(extrusion_angle))
perpendicular_offset = layer_offset * abs(1 / cos(extrusion_angle)) / self.unit_scale
else:
perpendicular_depth = thickness
perpendicular_offset = layer_offset
perpendicular_offset = layer_offset / self.unit_scale
# Check if direction sense needs to be applied
# This should only happen if explicitly requested, not automatically
if layer_params.get("apply_direction_sense", False):
# Store current direction before potential change
old_direction = direction_ratios.copy()
# Apply direction sense logic
existing_x_angle = extrusion_angle
if (abs(existing_x_angle) < (pi / 2) and direction_ratios.z > 0) or (
abs(existing_x_angle) > (pi / 2) and direction_ratios.z < 0
):
if layer_params["direction_sense"] == "NEGATIVE":
direction_ratios *= -1
elif (abs(existing_x_angle) > (pi / 2) and direction_ratios.z > 0) or (
abs(existing_x_angle) < (pi / 2) and direction_ratios.z < 0
):
offset_direction = direction_ratios.copy() * -1
if layer_params["direction_sense"] == "POSITIVE":
direction_ratios *= -1
# If direction changed, update extrusion with rotation compensation
if (direction_ratios.normalized() - old_direction.normalized()).length > 1e-6:
update_extrusion_direction(element, tuple(direction_ratios), obj)
# After updating direction, get the updated extrusion
extrusion = tool.Model.get_extrusion(representation)
# Update depth
extrusion.Depth = perpendicular_depth
# Update position
ifc_position = extrusion.Position
if direction_ratios.length > 0:
offset_vector = direction_ratios.normalized() * perpendicular_offset
position = offset_vector
material = ifcopenshell.util.element.get_material(element)
if material and material.is_a("IfcMaterialLayerSetUsage"):
# Only set offset if not preserving it (preserves independent offsets per instance)
if not preserve_offset:
material.OffsetFromReferenceLine = position.z
material.OffsetFromReferenceLine = position.z
if ifc_position:
ifc_position.Location.Coordinates = position
else:
tool.Model.add_extrusion_position(extrusion, position)
bonsai.core.geometry.switch_representation(
tool.Ifc,
tool.Geometry,
obj=obj,
representation=representation,
)
else:
props = tool.Model.get_model_props()
x_angle = 0 if tool.Cad.is_x(props.x_angle, 0, tolerance=0.001) else props.x_angle
new_rep = ifcopenshell.api.geometry.add_slab_representation(
tool.Ifc.get(),
context=body_context,
depth=thickness * self.unit_scale,
x_angle=x_angle,
)
for inverse in tool.Ifc.get().get_inverse(representation):
ifcopenshell.util.element.replace_attribute(inverse, representation, new_rep)
bonsai.core.geometry.switch_representation(
tool.Ifc,
tool.Geometry,
obj=obj,
representation=new_rep,
)
bonsai.core.geometry.remove_representation(
tool.Ifc, tool.Geometry, obj=obj, representation=representation
)
return
else:
props = tool.Model.get_model_props()
x_angle = 0 if tool.Cad.is_x(props.x_angle, 0, tolerance=0.001) else props.x_angle
@@ -328,12 +363,13 @@ class DumbSlabPlaner:
ifcopenshell.api.geometry.assign_representation(
tool.Ifc.get(), product=element, representation=representation
)
bonsai.core.geometry.switch_representation(
tool.Ifc,
tool.Geometry,
obj=obj,
representation=representation,
)
bonsai.core.geometry.switch_representation(
tool.Ifc,
tool.Geometry,
obj=obj,
representation=representation,
)
def update_extrusion_direction(
element: ifcopenshell.entity_instance, new_direction_ratios: tuple, obj: bpy.types.Object = None
+19 -92
View File
@@ -1024,7 +1024,7 @@ class Loader(bonsai.core.tool.Loader):
elif material.is_a("IfcMaterialLayerSetUsage"):
usage = material
layer_set = material.ForLayerSet
offset = usage.OffsetFromReferenceLine
offset = usage.OffsetFromReferenceLine * cls.unit_scale
sense_factor = 1 if usage.DirectionSense == "POSITIVE" else -1
elif material.is_a("IfcMaterialLayerSet"):
usage = None
@@ -1037,17 +1037,11 @@ class Loader(bonsai.core.tool.Loader):
if len(layer_set.MaterialLayers) == 1:
return mesh
# Get mesh bounds
if len(mesh.vertices) > 0:
z_coords = [v.co.z for v in mesh.vertices]
mesh_z_min = min(z_coords)
mesh_z_max = max(z_coords)
bm = bmesh.new()
bm.from_mesh(mesh)
prev_co = None
advance_direction = None
advance_direction = None # Will store direction to advance planes
if not usage:
sense_factor = 1
@@ -1055,7 +1049,9 @@ class Loader(bonsai.core.tool.Loader):
co = Vector((0.0, 0.0, offset))
advance_direction = no
elif usage.LayerSetDirection == "AXIS2":
# Get local extrusion direction
co = Vector((0.0, offset, 0.0))
# Get LOCAL extrusion direction
local_extrusion = Vector([0.0, 0.0, 1.0])
if body := ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW"):
for item in ifcopenshell.util.representation.resolve_representation(body).Items:
@@ -1067,58 +1063,17 @@ class Loader(bonsai.core.tool.Loader):
# Thickness direction: perpendicular to extrusion and length
thickness_dir = local_extrusion.cross(Vector([1.0, 0.0, 0.0])).normalized()
# Ensure it points in POSITIVE Y (through wall thickness, not backwards)
if thickness_dir.y < 0:
thickness_dir = -thickness_dir
no = thickness_dir
# Find start point by projecting vertices onto thickness direction
if len(mesh.vertices) > 0:
projections = [Vector(v.co).dot(no) for v in mesh.vertices]
min_proj = min(projections)
max_proj = max(projections)
centroid = sum((Vector(v.co) for v in mesh.vertices), Vector()) / len(mesh.vertices)
centroid_proj = centroid.dot(no)
if sense_factor == 1:
start_proj = min_proj
else:
start_proj = max_proj
offset_dist = start_proj - centroid_proj
co = centroid + no * offset_dist
actual_mesh_height = max_proj - min_proj
else:
co = Vector((0.0, 0.0, 0.0))
advance_direction = thickness_dir
elif usage.LayerSetDirection == "AXIS3":
# AXIS3 layers go through slab thickness (local Z)
co = Vector((0.0, 0.0, offset))
no = cls.get_extrusion_vector(element).normalized()
no = Vector([0.0, 0.0, 1.0])
# Find start point by projecting vertices onto Z direction
if len(mesh.vertices) > 0:
projections = [Vector(v.co).dot(no) for v in mesh.vertices]
min_proj = min(projections)
max_proj = max(projections)
centroid = sum((Vector(v.co) for v in mesh.vertices), Vector()) / len(mesh.vertices)
centroid_proj = centroid.dot(no)
if sense_factor == 1:
start_proj = min_proj
else:
start_proj = max_proj
offset = start_proj - centroid_proj
co = centroid + no * offset
actual_mesh_height = max_proj - min_proj
else:
co = Vector((0.0, 0.0, 0.0))
advance_direction = no
elif usage.LayerSetDirection == "AXIS1":
co = Vector((0.0, 0.0, offset))
@@ -1126,27 +1081,10 @@ class Loader(bonsai.core.tool.Loader):
no = Vector([1.0, 0.0, 0.0])
advance_direction = no
# Apply DirectionSense
if usage and usage.LayerSetDirection == "AXIS2":
if sense_factor == -1:
advance_direction = -advance_direction
test_normal = -no
else:
test_normal = no
elif usage and usage.LayerSetDirection == "AXIS1":
no = no * sense_factor
advance_direction = advance_direction * sense_factor
test_normal = no
elif usage and usage.LayerSetDirection == "AXIS3":
if sense_factor == -1:
advance_direction = -advance_direction
test_normal = -no
else:
test_normal = no
else:
test_normal = no
no *= sense_factor
advance_direction *= sense_factor
# Cache material styles
# Cache this
body = ifcopenshell.util.representation.get_context(tool.Ifc.get(), "Model", "Body", "MODEL_VIEW")
styles = {}
has_layer_styles = False
@@ -1154,23 +1092,12 @@ class Loader(bonsai.core.tool.Loader):
if style := tool.Ifc.get_entity(material):
styles[style] = i
layer_list = list(enumerate(layer_set.MaterialLayers))
# Calculate scale factor
total_layer_thickness = sum(layer.LayerThickness for _, layer in layer_list)
if "actual_mesh_height" not in locals():
actual_mesh_height = mesh_z_max - mesh_z_min if len(mesh.vertices) > 0 else total_layer_thickness
thickness_scale = actual_mesh_height / total_layer_thickness if total_layer_thickness > 0 else 1.0
last_i = len(layer_set.MaterialLayers) - 1
for idx, (original_i, layer) in enumerate(layer_list):
if idx != last_i:
for i, layer in enumerate(layer_set.MaterialLayers):
if i != last_i:
prev_co = co.copy()
advance_vector = advance_direction * layer.LayerThickness * thickness_scale
co += advance_vector
# Use advance_direction (not no) to move planes!
co += advance_direction * layer.LayerThickness * cls.unit_scale
bisect_geom = bmesh.ops.bisect_plane(
bm, geom=bm.verts[:] + bm.edges[:] + bm.faces[:], dist=0.0001, plane_co=co, plane_no=no
@@ -1183,18 +1110,18 @@ class Loader(bonsai.core.tool.Loader):
material_index = len(mesh.materials)
mesh.materials.append(tool.Ifc.get_object(style))
if idx == last_i:
if i == last_i:
for face in bisect_geom["geom"]:
if isinstance(face, bmesh.types.BMFace):
center = face.calc_center_median()
if (center - co).dot(test_normal) >= 0:
if (center - co).dot(no) >= 0:
face.material_index = material_index
has_layer_styles = True
else:
for face in bisect_geom["geom"]:
if isinstance(face, bmesh.types.BMFace):
center = face.calc_center_median()
if (center - co).dot(test_normal) < 0 and (center - prev_co).dot(test_normal) >= 0:
if (center - co).dot(no) < 0 and (center - prev_co).dot(no) >= 0:
face.material_index = material_index
has_layer_styles = True