mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-11 02:02:22 +00:00
Optional culling during navigation to increase FPS
- Only affects non-chunked instances (where verts are higher so the impact will be greater) - Things far away or not in view of the camera will be rendered as bounds
This commit is contained in:
@@ -55,6 +55,8 @@ classes = (
|
||||
operator.aaa,
|
||||
operator.LoadLinkedProject,
|
||||
operator.QueryLinkedElement,
|
||||
operator.EnableCulling,
|
||||
operator.DisableCulling,
|
||||
prop.LibraryElement,
|
||||
prop.FilterCategory,
|
||||
prop.Link,
|
||||
|
||||
@@ -66,4 +66,5 @@ class ProjectData:
|
||||
|
||||
class LinksData:
|
||||
linked_data = {}
|
||||
enable_culling = False
|
||||
is_loaded = False
|
||||
|
||||
@@ -38,6 +38,7 @@ from blenderbim.bim.ui import IFCFileSelector
|
||||
from blenderbim.bim import import_ifc
|
||||
from blenderbim.bim import export_ifc
|
||||
from pathlib import Path
|
||||
from mathutils import Vector, Matrix
|
||||
from bpy.app.handlers import persistent
|
||||
from blenderbim.bim.module.project.data import LinksData
|
||||
from blenderbim.bim.module.project.decorator import ProjectDecorator
|
||||
@@ -1913,3 +1914,109 @@ class QueryLinkedElement(bpy.types.Operator):
|
||||
self.mouse_x = event.mouse_region_x
|
||||
self.mouse_y = event.mouse_region_y
|
||||
return self.execute(context)
|
||||
|
||||
|
||||
class EnableCulling(bpy.types.Operator):
|
||||
bl_idname = "bim.enable_culling"
|
||||
bl_label = "Enable Culling"
|
||||
bl_options = {"REGISTER"}
|
||||
|
||||
def __init__(self):
|
||||
self.last_view_corners = None
|
||||
self.total_mousemoves = 0
|
||||
self.cullable_objects = []
|
||||
|
||||
def modal(self, context, event):
|
||||
if not LinksData.enable_culling:
|
||||
for obj in bpy.context.visible_objects:
|
||||
if obj.type == "MESH" and obj.name.startswith("Ifc"):
|
||||
obj.display_type = "SOLID"
|
||||
self.cullable_objects = []
|
||||
return {"CANCELLED"}
|
||||
|
||||
# Even if the view is changing, there are certain scenarios where we
|
||||
# don't want to apply culling. For example, if we scroll to zoom but
|
||||
# are simultaneously moving our mouse, or if we `Zoom to Selected`. A
|
||||
# dumb but seemingly effective way is to count MOUSEMOVE events. If at
|
||||
# least 3 consecutive events occur, you're probably not doing some
|
||||
# other navigational thing.
|
||||
if event.type == "MOUSEMOVE":
|
||||
self.total_mousemoves += 1
|
||||
else:
|
||||
self.total_mousemoves = 0
|
||||
|
||||
if self.total_mousemoves > 2 and self.is_view_changed(context):
|
||||
self.total_mousemoves = 0
|
||||
camera_position = context.region_data.view_matrix.inverted().translation
|
||||
for obj in self.cullable_objects:
|
||||
if obj.type == "MESH" and obj.name.startswith("Ifc"):
|
||||
if self.is_object_in_view(obj, context, camera_position):
|
||||
obj.display_type = "SOLID"
|
||||
elif obj.display_type != "BOUNDS":
|
||||
obj.display_type = "BOUNDS"
|
||||
|
||||
return {"PASS_THROUGH"}
|
||||
|
||||
def is_view_changed(self, context):
|
||||
view_matrix = context.region_data.view_matrix
|
||||
projection_matrix = context.region_data.window_matrix
|
||||
vp_matrix = projection_matrix @ view_matrix
|
||||
|
||||
# Get NDC coordinates of the viewport corners
|
||||
viewport_corners = [Vector((-1, -1, 0)), Vector((1, -1, 0)), Vector((1, 1, 0)), Vector((-1, 1, 0))]
|
||||
ndc_corners = [vp_matrix @ Vector((corner.x, corner.y, -1, 1)) for corner in viewport_corners]
|
||||
ndc_corners = [(corner / corner.w).xy for corner in ndc_corners]
|
||||
|
||||
if self.last_view_corners != ndc_corners:
|
||||
self.last_view_corners = ndc_corners
|
||||
return True
|
||||
return False
|
||||
|
||||
def is_object_in_view(self, obj, context, camera_position):
|
||||
# Get the view matrix and the projection matrix from the active viewport
|
||||
view_matrix = context.region_data.view_matrix
|
||||
projection_matrix = context.region_data.window_matrix
|
||||
# Calculate the combined view projection matrix
|
||||
vp_matrix = projection_matrix @ view_matrix
|
||||
obj_matrix_world = obj.matrix_world
|
||||
|
||||
# Transform each corner of the bounding box using the view projection matrix
|
||||
# and check if it's inside the normalized device coordinates (NDC) space
|
||||
for corner in [obj_matrix_world @ Vector(corner) for corner in obj.bound_box]:
|
||||
ndc = vp_matrix @ corner.to_4d()
|
||||
ndc /= ndc.w
|
||||
if -1 <= ndc.x <= 1 and -1 <= ndc.y <= 1 and 0 <= ndc.z <= 1:
|
||||
# At least one corner is inside the view, so the object is visible
|
||||
break
|
||||
else:
|
||||
return False
|
||||
|
||||
# Check if the object is too far away from the camera
|
||||
object_center = obj.matrix_world.translation
|
||||
distance_threshold = 900 # 30m squared
|
||||
if (camera_position - object_center).length_squared > distance_threshold:
|
||||
# The object is too far away, so consider it not visible
|
||||
return False
|
||||
return True
|
||||
|
||||
def invoke(self, context, event):
|
||||
LinksData.enable_culling = True
|
||||
self.cullable_objects = []
|
||||
for obj in bpy.context.visible_objects:
|
||||
if obj.type == "MESH" and obj.name.startswith("Ifc") and max(obj.dimensions) < 0.6:
|
||||
self.cullable_objects.append(obj)
|
||||
camera_position = context.region_data.view_matrix.inverted().translation
|
||||
if not self.is_object_in_view(obj, context, camera_position):
|
||||
obj.display_type = "BOUNDS"
|
||||
context.window_manager.modal_handler_add(self)
|
||||
return {"RUNNING_MODAL"}
|
||||
|
||||
|
||||
class DisableCulling(bpy.types.Operator):
|
||||
bl_idname = "bim.disable_culling"
|
||||
bl_label = "Disable Culling"
|
||||
bl_options = {"REGISTER"}
|
||||
|
||||
def execute(self, context):
|
||||
LinksData.enable_culling = False
|
||||
return {"FINISHED"}
|
||||
|
||||
@@ -307,7 +307,13 @@ class BIM_PT_links(Panel):
|
||||
"active_link_index",
|
||||
)
|
||||
|
||||
if LinksData.enable_culling:
|
||||
row = self.layout.row(align=True)
|
||||
row.label(text="Object Culling Enabled", icon="MOD_TRIANGULATE")
|
||||
|
||||
if not LinksData.linked_data:
|
||||
row = self.layout.row(align=True)
|
||||
row.label(text="No Object Selected", icon="QUESTION")
|
||||
return
|
||||
|
||||
for name, value in LinksData.linked_data["attributes"].items():
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
|
||||
import bpy
|
||||
from bpy.types import WorkSpaceTool
|
||||
from blenderbim.bim.module.project.data import LinksData
|
||||
|
||||
|
||||
class QueryTool(bpy.types.WorkSpaceTool):
|
||||
@@ -30,4 +31,12 @@ class QueryTool(bpy.types.WorkSpaceTool):
|
||||
bl_widget = None
|
||||
bl_keymap = (
|
||||
("bim.query_linked_element", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
|
||||
# ("bim.project_hotkey", {"type": "C", "value": "PRESS", "alt": True}, {"properties": [("hotkey", "A_C")]}),
|
||||
)
|
||||
|
||||
def draw_settings(context, layout, ws_tool):
|
||||
row = layout.row(align=True)
|
||||
row.label(text="Query Object", icon="MOUSE_LMB")
|
||||
row = layout.row(align=True)
|
||||
row.label(text="", icon="EVENT_ALT")
|
||||
row.label(text="Disable Culling" if LinksData.enable_culling else "Enable Culling", icon="EVENT_C")
|
||||
|
||||
Reference in New Issue
Block a user