mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-12 02:23:34 +00:00
Basic code to output triangulation, something goes wrong when getting materials...
This commit is contained in:
@@ -2,5 +2,182 @@
|
||||
#include "CgalConversionResult.h"
|
||||
|
||||
void IfcGeom::CgalShape::Triangulate(const IfcGeom::IteratorSettings & settings, const IfcGeom::ConversionResultPlacement * place, IfcGeom::Representation::Triangulation<double>* t, int surface_style_id) const {
|
||||
throw std::runtime_error("Not implemented Triangulate()");
|
||||
cgal_shape_t s = shape_;
|
||||
const cgal_placement_t& trsf = dynamic_cast<const CgalPlacement*>(place)->trsf();
|
||||
|
||||
// Triangulate the shape and compute the normals
|
||||
std::map<cgal_vertex_descriptor_t, Kernel::Vector_3> vertex_normals;
|
||||
boost::associative_property_map<std::map<cgal_vertex_descriptor_t, Kernel::Vector_3>> vertex_normals_map(vertex_normals);
|
||||
std::map<cgal_face_descriptor_t, Kernel::Vector_3> face_normals;
|
||||
boost::associative_property_map<std::map<cgal_face_descriptor_t, Kernel::Vector_3>> face_normals_map(face_normals);
|
||||
try {
|
||||
CGAL::Polygon_mesh_processing::triangulate_faces(s);
|
||||
CGAL::Polygon_mesh_processing::compute_normals(s, vertex_normals_map, face_normals_map);
|
||||
} catch (...) {
|
||||
|
||||
// TODO: Catch outside
|
||||
// Logger::Message(Logger::LOG_ERROR,"Failed to triangulate shape:",ifc_file->entityById(_id)->entity);
|
||||
Logger::Message(Logger::LOG_ERROR, "Failed to triangulate shape");
|
||||
return;
|
||||
}
|
||||
|
||||
// Iterates over the faces of the shape
|
||||
int num_faces = 0, num_vertices = 0;
|
||||
// TopExp_Explorer exp;
|
||||
for (auto &face: faces(s)) {
|
||||
CGAL::Polyhedron_3<Kernel>::Halfedge_around_facet_const_circulator current_halfedge = face->facet_begin();
|
||||
do {
|
||||
t->addVertex(surface_style_id,
|
||||
CGAL::to_double(current_halfedge->vertex()->point().cartesian(0)),
|
||||
CGAL::to_double(current_halfedge->vertex()->point().cartesian(1)),
|
||||
CGAL::to_double(current_halfedge->vertex()->point().cartesian(2)));
|
||||
for (int i = 0; i < 3; ++i) t->normals().push_back(CGAL::to_double(face_normals_map[face].cartesian(i)));
|
||||
t->faces().push_back(num_vertices);
|
||||
++num_vertices;
|
||||
++current_halfedge;
|
||||
} while (current_halfedge != face->facet_begin());
|
||||
t->material_ids().push_back(surface_style_id);
|
||||
++num_faces;
|
||||
|
||||
// TopLoc_Location loc;
|
||||
// Handle_Poly_Triangulation tri = BRep_Tool::Triangulation(face, loc);
|
||||
//
|
||||
// if (!tri.IsNull()) {
|
||||
//
|
||||
// // A 3x3 matrix to rotate the vertex normals
|
||||
// const gp_Mat rotation_matrix = trsf.VectorialPart();
|
||||
//
|
||||
// // Keep track of the number of times an edge is used
|
||||
// // Manifold edges (i.e. edges used twice) are deemed invisible
|
||||
// std::map<std::pair<int, int>, int> edgecount;
|
||||
// std::vector<std::pair<int, int> > edges_temp;
|
||||
//
|
||||
// const TColgp_Array1OfPnt& nodes = tri->Nodes();
|
||||
// const TColgp_Array1OfPnt2d& uvs = tri->UVNodes();
|
||||
// std::vector<cgal_point_t> coords;
|
||||
// BRepGProp_Face prop(face);
|
||||
// std::map<int, int> dict;
|
||||
//
|
||||
// // Vertex normals are only calculated if vertices are not welded and calculation is not disable explicitly.
|
||||
// const bool calculate_normals = !settings.get(IteratorSettings::WELD_VERTICES) &&
|
||||
// !settings.get(IteratorSettings::NO_NORMALS);
|
||||
//
|
||||
// for (int i = 1; i <= nodes.Length(); ++i) {
|
||||
// coords.push_back(nodes(i).Transformed(loc).XYZ());
|
||||
// trsf.Transforms(*coords.rbegin());
|
||||
// const gp_XYZ& last = *coords.rbegin();
|
||||
// dict[i] = t->addVertex(surface_style_id, last.X(), last.Y(), last.Z());
|
||||
//
|
||||
// if (calculate_normals) {
|
||||
// const gp_Pnt2d& uv = uvs(i);
|
||||
// gp_Pnt p;
|
||||
// gp_Vec normal_direction;
|
||||
// prop.Normal(uv.X(), uv.Y(), p, normal_direction);
|
||||
// gp_Vec normal(0., 0., 0.);
|
||||
// if (normal_direction.Magnitude() > ALMOST_ZERO) {
|
||||
// normal = gp_Dir(normal_direction.XYZ() * rotation_matrix);
|
||||
// }
|
||||
// t->normals().push_back(static_cast<double>(normal.X()));
|
||||
// t->normals().push_back(static_cast<double>(normal.Y()));
|
||||
// t->normals().push_back(static_cast<double>(normal.Z()));
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// const Poly_Array1OfTriangle& triangles = tri->Triangles();
|
||||
// for (int i = 1; i <= triangles.Length(); ++i) {
|
||||
// int n1, n2, n3;
|
||||
// if (face.Orientation() == TopAbs_REVERSED)
|
||||
// triangles(i).Get(n3, n2, n1);
|
||||
// else triangles(i).Get(n1, n2, n3);
|
||||
//
|
||||
// t->faces().push_back(dict[n1]);
|
||||
// t->faces().push_back(dict[n2]);
|
||||
// t->faces().push_back(dict[n3]);
|
||||
//
|
||||
// t->material_ids().push_back(surface_style_id);
|
||||
//
|
||||
// t->addEdge(dict[n1], dict[n2], edgecount, edges_temp);
|
||||
// t->addEdge(dict[n2], dict[n3], edgecount, edges_temp);
|
||||
// t->addEdge(dict[n3], dict[n1], edgecount, edges_temp);
|
||||
// }
|
||||
// for (std::vector<std::pair<int, int> >::const_iterator jt = edges_temp.begin(); jt != edges_temp.end(); ++jt) {
|
||||
// if (edgecount[*jt] == 1) {
|
||||
// // non manifold edge, face boundary
|
||||
// t->edges().push_back(jt->first);
|
||||
// t->edges().push_back(jt->second);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
//
|
||||
// if (num_faces == 0) {
|
||||
// // Edges are only emitted if there are no faces. A mixed representation of faces
|
||||
// // and loose edges is discouraged by the standard. An alternative would be to use
|
||||
// // TopExp_Explorer texp(s, TopAbs_EDGE, TopAbs_FACE) to find edges that do not
|
||||
// // belong to any face.
|
||||
// for (TopExp_Explorer texp(s, TopAbs_EDGE); texp.More(); texp.Next()) {
|
||||
// BRepAdaptor_Curve crv(TopoDS::Edge(texp.Current()));
|
||||
// GCPnts_QuasiUniformDeflection tessellater(crv, settings.deflection_tolerance());
|
||||
// int n = tessellater.NbPoints();
|
||||
// int start = (int)t->verts().size() / 3;
|
||||
// for (int i = 1; i <= n; ++i) {
|
||||
// gp_XYZ p = tessellater.Value(i).XYZ();
|
||||
//
|
||||
// /*
|
||||
// // In case you want direction arrows on your edges
|
||||
// double u = tessellater.Parameter(i);
|
||||
// gp_XYZ p2, p3;
|
||||
// gp_Pnt tmp;
|
||||
// gp_Vec tmp2;
|
||||
// crv.D1(u, tmp, tmp2);
|
||||
// gp_Dir d1, d2, d3, d4;
|
||||
// d1 = tmp2;
|
||||
// if (texp.Current().Orientation() == TopAbs_REVERSED) {
|
||||
// d1 = -d1;
|
||||
// }
|
||||
// if (fabs(d1.Z()) < 0.5) {
|
||||
// d2 = d1.Crossed(gp::DZ());
|
||||
// } else {
|
||||
// d2 = d1.Crossed(gp::DY());
|
||||
// }
|
||||
// d3 = d1.XYZ() + d2.XYZ();
|
||||
// d4 = d1.XYZ() - d2.XYZ();
|
||||
// p2 = p - d3.XYZ() / 10.;
|
||||
// p3 = p - d4.XYZ() / 10.;
|
||||
// trsf.Transforms(p2);
|
||||
// trsf.Transforms(p3);
|
||||
// _material_ids.push_back(surface_style_id);
|
||||
// _material_ids.push_back(surface_style_id);
|
||||
// _verts.push_back(static_cast<P>(p2.X()));
|
||||
// _verts.push_back(static_cast<P>(p2.Y()));
|
||||
// _verts.push_back(static_cast<P>(p2.Z()));
|
||||
// _verts.push_back(static_cast<P>(p3.X()));
|
||||
// _verts.push_back(static_cast<P>(p3.Y()));
|
||||
// _verts.push_back(static_cast<P>(p3.Z()));
|
||||
// */
|
||||
//
|
||||
// trsf.Transforms(p);
|
||||
//
|
||||
// t->material_ids().push_back(surface_style_id);
|
||||
//
|
||||
// t->verts().push_back(static_cast<double>(p.X()));
|
||||
// t->verts().push_back(static_cast<double>(p.Y()));
|
||||
// t->verts().push_back(static_cast<double>(p.Z()));
|
||||
//
|
||||
// if (i > 1) {
|
||||
// t->edges().push_back(start + i - 2);
|
||||
// t->edges().push_back(start + i - 1);
|
||||
// // _edges.push_back(start + 3 * (i - 2) + 2);
|
||||
// // _edges.push_back(start + 3 * (i - 1) + 2);
|
||||
// }
|
||||
//
|
||||
// // _edges.push_back(start + 3 * (i - 1) + 0);
|
||||
// // _edges.push_back(start + 3 * (i - 1) + 2);
|
||||
// // _edges.push_back(start + 3 * (i - 1) + 1);
|
||||
// // _edges.push_back(start + 3 * (i - 1) + 2);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// BRepTools::Clean(s);
|
||||
}
|
||||
|
||||
@@ -132,20 +132,6 @@ bool IfcGeom::CgalKernel::convert(const IfcSchema::IfcConnectedFaceSet* l, cgal_
|
||||
face_list.push_back(face);
|
||||
}
|
||||
|
||||
// for (auto const &face : face_list) {
|
||||
// std::cout << "Face" << std::endl;
|
||||
// std::cout << "\touter: ";
|
||||
// for (auto const &point: *face->outer) {
|
||||
// std::cout << "(" << point << ") ";
|
||||
// } std::cout << std::endl;
|
||||
// for (auto const &inner: face->inner) {
|
||||
// std::cout << "\tinner: ";
|
||||
// for (auto const &point: *inner) {
|
||||
// std::cout << "(" << point << ") ";
|
||||
// } std::cout << std::endl;
|
||||
// }
|
||||
// }
|
||||
|
||||
cgal_shape_t polyhedron = CGAL::Polyhedron_3<Kernel>();
|
||||
PolyhedronBuilder builder(&face_list);
|
||||
polyhedron.delegate(builder);
|
||||
|
||||
@@ -39,8 +39,12 @@ if ( it != cache.T.end() ) { e = it->second; return true; }
|
||||
|
||||
#undef Handle
|
||||
|
||||
#include <boost/property_map/property_map.hpp>
|
||||
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
|
||||
#include <CGAL/Polyhedron_3.h>
|
||||
#include <CGAL/boost/graph/graph_traits_Polyhedron_3.h>
|
||||
#include <CGAL/Polygon_mesh_processing/triangulate_faces.h>
|
||||
#include <CGAL/Polygon_mesh_processing/compute_normal.h>
|
||||
|
||||
typedef CGAL::Exact_predicates_exact_constructions_kernel Kernel;
|
||||
|
||||
@@ -56,6 +60,8 @@ struct cgal_face_t {
|
||||
};
|
||||
|
||||
typedef CGAL::Polyhedron_3<Kernel> cgal_shape_t;
|
||||
typedef boost::graph_traits<CGAL::Polyhedron_3<Kernel>>::vertex_descriptor cgal_vertex_descriptor_t;
|
||||
typedef boost::graph_traits<CGAL::Polyhedron_3<Kernel>>::face_descriptor cgal_face_descriptor_t;
|
||||
|
||||
struct PolyhedronBuilder : public CGAL::Modifier_base<CGAL::Polyhedron_3<Kernel>::HalfedgeDS> {
|
||||
private:
|
||||
@@ -70,9 +76,9 @@ public:
|
||||
std::list<std::list<std::size_t>> facet_vertices;
|
||||
CGAL::Polyhedron_incremental_builder_3<CGAL::Polyhedron_3<Kernel>::HalfedgeDS> builder(hds, true);
|
||||
|
||||
for (auto const &face: *face_list) {
|
||||
for (auto &face: *face_list) {
|
||||
facet_vertices.push_back(std::list<std::size_t>());
|
||||
for (auto const &point: face.outer) {
|
||||
for (auto &point: face.outer) {
|
||||
if (points_map.count(point) == 0) {
|
||||
facet_vertices.back().push_back(points_map.size());
|
||||
points_map[point] = points_map.size();
|
||||
@@ -84,15 +90,15 @@ public:
|
||||
|
||||
builder.begin_surface(points_map.size(), facet_vertices.size());
|
||||
|
||||
for (auto const &point: points_map) {
|
||||
for (auto &point: points_map) {
|
||||
// std::cout << "Adding point " << point.first << std::endl;
|
||||
builder.add_vertex(point.first);
|
||||
}
|
||||
|
||||
for (auto const &facet: facet_vertices) {
|
||||
for (auto &facet: facet_vertices) {
|
||||
builder.begin_facet();
|
||||
// std::cout << "Adding facet ";
|
||||
for (auto const &vertex: facet) {
|
||||
for (auto &vertex: facet) {
|
||||
// std::cout << vertex << " ";
|
||||
builder.add_vertex_to_facet(vertex);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user