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Bonsai - support loading element types from ifcsqlite
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@@ -520,11 +520,50 @@ class IfcImporter:
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def create_element_types(self):
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# TODO:
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if isinstance(self.file, ifcopenshell.sqlite):
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print("WARNING. Loading element types from IFCSQLite is not supported.")
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self.create_element_types_sqlite(self.element_types)
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return
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for element_type in self.element_types:
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self.create_element_type(element_type)
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def create_element_types_sqlite(self, element_types: set[ifcopenshell.entity_instance]) -> None:
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assert isinstance(self.file, ifcopenshell.sqlite)
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geometry_cache = self.file.get_geometry([e.id() for e in element_types])
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geometry_meshes: dict[str, bpy.types.Mesh] = {}
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for geometry_id, geometry in geometry_cache["geometry"].items():
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verts = geometry["verts"]
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fake_geometry = type("Geometry", (), {"id": geometry_id})
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mesh_name = tool.Loader.get_mesh_name_from_shape(fake_geometry) # pyright: ignore[reportArgumentType]
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mesh = bpy.data.meshes.new(mesh_name)
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if geometry["faces"].size:
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mesh = tool.Loader.create_mesh_from_shape(
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mesh=mesh, faces=geometry["faces"].reshape(-1, 3), verts=verts.reshape(-1, 3)
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)
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else:
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vertices = verts.reshape(-1, 3).tolist()
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edges = geometry["edges"].reshape(-1, 2).tolist()
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mesh.from_pydata(vertices, edges, [])
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tool.Loader.link_mesh(fake_geometry, mesh) # pyright: ignore[reportArgumentType]
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mesh["ios_materials"] = geometry["materials"]
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mesh["ios_material_ids"] = geometry["material_ids"]
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self.meshes[mesh_name] = mesh
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geometry_meshes[geometry_id] = mesh
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shapes = geometry_cache["shapes"]
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for element in element_types:
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# Allow missing element types to accomodate older ifcsqlite files
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# that didn't store element types geometry.
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shape = shapes.get(element.id())
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if shape:
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geometry_id = shapes[element.id()]["geometry"]
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else:
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geometry_id = None
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mesh = None if geometry_id is None else geometry_meshes[geometry_id]
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obj = bpy.data.objects.new(tool.Loader.get_name(element), mesh)
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self.link_element(element, obj)
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self.material_creator.create(element, obj, mesh, False)
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def create_element_type(self, element: ifcopenshell.entity_instance) -> None:
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self.ifc_import_settings.logger.info("Creating object %s", element)
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mesh = None
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@@ -1085,6 +1085,9 @@ class Model(bonsai.core.tool.Model):
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# No need to preview to update, Blender will do it in background,
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# `preview.icon_id` doesn't change after `asset_generate_preview()`.
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obj.asset_generate_preview()
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# Avoid issues with sqlite files.
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elif type(tool.Ifc.get()) is not ifcopenshell.file:
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return
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else:
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unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
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size = 128
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