Don't set xstep.cascade.unit as it appears to result in scaling during export #6623

This commit is contained in:
Thomas Krijnen
2025-04-29 10:53:01 +02:00
parent ce72337d3a
commit 7b71e2ce2a
+1 -1
View File
@@ -54,7 +54,7 @@ public:
void setUnitNameAndMagnitude(const std::string& /*name*/, float magnitude) {
const char* symbol = getSymbolForUnitMagnitude(magnitude);
if (symbol) {
Interface_Static::SetCVal("xstep.cascade.unit", symbol);
// Interface_Static::SetCVal("xstep.cascade.unit", symbol);
Interface_Static::SetCVal("write.step.unit", symbol);
}
}