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Don't set xstep.cascade.unit as it appears to result in scaling during export #6623
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@@ -54,7 +54,7 @@ public:
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void setUnitNameAndMagnitude(const std::string& /*name*/, float magnitude) {
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const char* symbol = getSymbolForUnitMagnitude(magnitude);
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if (symbol) {
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Interface_Static::SetCVal("xstep.cascade.unit", symbol);
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// Interface_Static::SetCVal("xstep.cascade.unit", symbol);
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Interface_Static::SetCVal("write.step.unit", symbol);
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}
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}
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