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https://github.com/IfcOpenShell/IfcOpenShell.git
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materials
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@@ -4,24 +4,29 @@
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#include "../ifcparse/utils.h"
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#include "pxr/pxr.h"
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#include "pxr/usd/usd/stage.h"
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#include "pxr/usd/sdf/path.h"
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#include "pxr/usd/gf/vec3f.h"
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#include "pxr/usd/gf/rotation.h"
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#include "pxr/usd/tf/token.h"
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#include "pxr/usd/usdGeom/xform.h"
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#include "pxr/usd/usdGeom/xformOp.h"
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#include "pxr/usd/usdGeom/mesh.h"
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#include "pxr/usd/usdGeom/tokens.h"
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#include "pxr/usd/usdGeom/scope.h"
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#include "pxr/usd/usdLux/distantLight.h"
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#include "pxr/usd/gf/vec3f.h"
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#include "pxr/usd/gf/rotation.h"
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#include "pxr/usd/usdShade/material.h"
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#include "pxr/usd/usdShade/shader.h"
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#include "pxr/usd/usdShade/tokens.h"
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#include "pxr/usd/usdShade/materialBindingAPI.h"
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#include "pxr/usd/usdShade/connectableAPI.h"
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#include <vector>
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#include <string>
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#include <sstream>
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USDSerializer::USDSerializer(const std::string& filename, const SerializerSettings& settings, bool read_only)
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USDSerializer::USDSerializer(const std::string& filename, const SerializerSettings& settings)
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: WriteOnlyGeometrySerializer(settings)
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, filename_(filename)
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, settings_(settings)
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@@ -43,7 +48,7 @@ USDSerializer::~USDSerializer() {
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}
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void USDSerializer::writeLighting() {
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void USDSerializer::createLighting() {
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// create a distant light
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const std::string& light_path = "/World/defaultLight";
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pxr::UsdLuxDistantLight::Define(stage_, pxr::SdfPath(light_path));
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@@ -57,6 +62,35 @@ void USDSerializer::writeLighting() {
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light.CreateColorAttr().Set(pxr::GfVec3f(1.0f, 1.0f, 1.0f));
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}
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void USDSerializer::writeMaterial(const pxr::UsdGeomMesh& mesh,const IfcGeom::Material& style) {
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std::stringstream ss;
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ss << "/Looks/" << style.original_name();
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pxr::UsdShadeMaterial::Define(stage_, pxr::SdfPath(ss.str()));
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pxr::UsdShadeMaterial material(stage_->GetPrimAtPath(pxr::SdfPath(ss.str())));
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pxr::UsdShadeShader shader = pxr::UsdShadeShader::Define(stage_, pxr::SdfPath(ss.str() + "/Shader"));
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shader.CreateIdAttr().Set(TfToken("UsdPreviewSurface"));
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float rgba[4] { 0.18f, 0.18f, 0.18f, 1.0f };
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if (style.hasDiffuse())
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for (int i = 0; i < 3; ++i) rgba[i] = static_cast<float> style.diffuse()[i];
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shader.CreateInput(pxr::TfToken("diffuseColor"), pxr::SdfValueTypeNames->Color3f).Set(pxr::GfVec3f(rgba[0], rgba[1], rgba[2]));
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if(style.hasTransparency())
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rgba[3] = 1.0f - style.transparency();
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shader.CreateInput(pxr::TfToken("opacity"), pxr::SdfValueTypeNames->Float).Set(rgba[3]);
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if(style.hasSpecular()) {
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for (int i = 0; i < 3; ++i) rgba[i] = static_cast<float> style.specular()[i];
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shader.CreateInput(pxr::TfToken("useSpecularWorkflow"), pxr::SdfValueTypeNames->Int).Set(1);
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} else {
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shader.CreateInput(pxr::TfToken("useSpecularWorkflow"), pxr::SdfValueTypeNames->Int).Set(0);
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}
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shader.CreateInput(pxr::TfToken("specularColor"), pxr::SdfValueTypeNames->Color3f).Set(pxr::GfVec3f(rgba[0], rgba[1], rgba[2]));
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material.CreateSurfaceOutput().ConnectToSource(shader, pxr::TfToken("surface"));
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pxr::UsdShadeMaterialBindingAPI(mesh).Bind(material);
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}
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bool USDSerializer::ready() {
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return ready_;
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}
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@@ -64,7 +98,7 @@ bool USDSerializer::ready() {
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void USDSerializer::writeHeader() {
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std::stringstream ss;
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ss << "File generated by IfcOpenShell " << IFCOPENSHELL_VERSION;
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stage_->SetMetadata("comment", ss.str());
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stage_->GetRootLayer()->SetComment(ss.str());
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}
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void USDSerializer::write(const IfcGeom::TriangulationElement* o) {
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@@ -35,8 +35,8 @@ private:
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bool ready_ = false;
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pxr::UsdStageRefPtr stage_;
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int writeMaterial(const IfcGeom::Material& style);
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void writeLighting();
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int writeMaterial(const IfcGeom::Material&);
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void createLighting();
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public:
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USDSerializer(const std::string&, const SerializerSettings&);
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virtual ~USDSerializer();
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