materials

This commit is contained in:
D4ve-R
2023-05-04 23:22:34 +02:00
parent c8205b4a9e
commit 7e090f5709
2 changed files with 43 additions and 9 deletions
+41 -7
View File
@@ -4,24 +4,29 @@
#include "../ifcparse/utils.h"
#include "pxr/pxr.h"
#include "pxr/usd/usd/stage.h"
#include "pxr/usd/sdf/path.h"
#include "pxr/usd/gf/vec3f.h"
#include "pxr/usd/gf/rotation.h"
#include "pxr/usd/tf/token.h"
#include "pxr/usd/usdGeom/xform.h"
#include "pxr/usd/usdGeom/xformOp.h"
#include "pxr/usd/usdGeom/mesh.h"
#include "pxr/usd/usdGeom/tokens.h"
#include "pxr/usd/usdGeom/scope.h"
#include "pxr/usd/usdLux/distantLight.h"
#include "pxr/usd/gf/vec3f.h"
#include "pxr/usd/gf/rotation.h"
#include "pxr/usd/usdShade/material.h"
#include "pxr/usd/usdShade/shader.h"
#include "pxr/usd/usdShade/tokens.h"
#include "pxr/usd/usdShade/materialBindingAPI.h"
#include "pxr/usd/usdShade/connectableAPI.h"
#include <vector>
#include <string>
#include <sstream>
USDSerializer::USDSerializer(const std::string& filename, const SerializerSettings& settings, bool read_only)
USDSerializer::USDSerializer(const std::string& filename, const SerializerSettings& settings)
: WriteOnlyGeometrySerializer(settings)
, filename_(filename)
, settings_(settings)
@@ -43,7 +48,7 @@ USDSerializer::~USDSerializer() {
}
void USDSerializer::writeLighting() {
void USDSerializer::createLighting() {
// create a distant light
const std::string& light_path = "/World/defaultLight";
pxr::UsdLuxDistantLight::Define(stage_, pxr::SdfPath(light_path));
@@ -57,6 +62,35 @@ void USDSerializer::writeLighting() {
light.CreateColorAttr().Set(pxr::GfVec3f(1.0f, 1.0f, 1.0f));
}
void USDSerializer::writeMaterial(const pxr::UsdGeomMesh& mesh,const IfcGeom::Material& style) {
std::stringstream ss;
ss << "/Looks/" << style.original_name();
pxr::UsdShadeMaterial::Define(stage_, pxr::SdfPath(ss.str()));
pxr::UsdShadeMaterial material(stage_->GetPrimAtPath(pxr::SdfPath(ss.str())));
pxr::UsdShadeShader shader = pxr::UsdShadeShader::Define(stage_, pxr::SdfPath(ss.str() + "/Shader"));
shader.CreateIdAttr().Set(TfToken("UsdPreviewSurface"));
float rgba[4] { 0.18f, 0.18f, 0.18f, 1.0f };
if (style.hasDiffuse())
for (int i = 0; i < 3; ++i) rgba[i] = static_cast<float> style.diffuse()[i];
shader.CreateInput(pxr::TfToken("diffuseColor"), pxr::SdfValueTypeNames->Color3f).Set(pxr::GfVec3f(rgba[0], rgba[1], rgba[2]));
if(style.hasTransparency())
rgba[3] = 1.0f - style.transparency();
shader.CreateInput(pxr::TfToken("opacity"), pxr::SdfValueTypeNames->Float).Set(rgba[3]);
if(style.hasSpecular()) {
for (int i = 0; i < 3; ++i) rgba[i] = static_cast<float> style.specular()[i];
shader.CreateInput(pxr::TfToken("useSpecularWorkflow"), pxr::SdfValueTypeNames->Int).Set(1);
} else {
shader.CreateInput(pxr::TfToken("useSpecularWorkflow"), pxr::SdfValueTypeNames->Int).Set(0);
}
shader.CreateInput(pxr::TfToken("specularColor"), pxr::SdfValueTypeNames->Color3f).Set(pxr::GfVec3f(rgba[0], rgba[1], rgba[2]));
material.CreateSurfaceOutput().ConnectToSource(shader, pxr::TfToken("surface"));
pxr::UsdShadeMaterialBindingAPI(mesh).Bind(material);
}
bool USDSerializer::ready() {
return ready_;
}
@@ -64,7 +98,7 @@ bool USDSerializer::ready() {
void USDSerializer::writeHeader() {
std::stringstream ss;
ss << "File generated by IfcOpenShell " << IFCOPENSHELL_VERSION;
stage_->SetMetadata("comment", ss.str());
stage_->GetRootLayer()->SetComment(ss.str());
}
void USDSerializer::write(const IfcGeom::TriangulationElement* o) {
+2 -2
View File
@@ -35,8 +35,8 @@ private:
bool ready_ = false;
pxr::UsdStageRefPtr stage_;
int writeMaterial(const IfcGeom::Material& style);
void writeLighting();
int writeMaterial(const IfcGeom::Material&);
void createLighting();
public:
USDSerializer(const std::string&, const SerializerSettings&);
virtual ~USDSerializer();