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test for loading ifc style to blender material
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@@ -26,6 +26,7 @@ from blenderbim.tool.loader import Loader as subject
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import numpy as np
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from ifcopenshell.util.shape_builder import ShapeBuilder, V
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from mathutils import Vector
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from pathlib import Path
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class TestImplementsTool(NewFile):
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@@ -34,7 +35,7 @@ class TestImplementsTool(NewFile):
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class TestCreatingStyles(NewFile):
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def test_create_surface_style_with_textures(self):
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def test_create_surface_style_with_textures_from_data(self):
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# this case occurs when we edit shader properties without saving them to IFC
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bpy.ops.bim.create_project()
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@@ -83,6 +84,74 @@ class TestCreatingStyles(NewFile):
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assert image_node.outputs["Color"].links[0].to_socket.name == "Base Color"
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assert image_node.inputs["Vector"].links[0].from_socket.name == "Generated"
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original_path = Path(tool.Ifc.get_path()).parent / Path(texture_data[0]["URLReference"])
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loaded_filepath = Path(image_node.image.filepath)
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assert original_path == loaded_filepath
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def test_create_surface_style_with_textures_from_ifc(self):
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# this case occurs when we edit shader properties without saving them to IFC
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bpy.ops.bim.create_project()
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style = tool.Ifc.run("style.add_style", name="test")
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material = bpy.data.materials.new(style.Name)
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tool.Ifc.link(style, material)
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get_color = lambda value: {color: value for color in ("Red", "Green", "Blue")}
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rendering_attributes = {
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"ReflectanceMethod": "NOTDEFINED",
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"DiffuseColour": get_color(0.5),
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"SurfaceColour": get_color(0.3),
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"Transparency": 0.3,
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"SpecularHighlight": {"IfcSpecularRoughness": 0.4},
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"SpecularColour": 0.03,
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}
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rendering_style = tool.Ifc.run(
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"style.add_surface_style",
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style=style,
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ifc_class="IfcSurfaceStyleRendering",
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attributes=rendering_attributes,
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)
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textures = [
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{
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"URLReference": "blenderbim/test/files/image.jpg",
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"Mode": "DIFFUSE",
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"RepeatS": True,
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"RepeatT": True,
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"uv_mode": "Generated",
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}
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]
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textures = tool.Ifc.run("style.add_surface_textures", textures=textures, uv_maps=[])
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texture_style = tool.Ifc.run(
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"style.add_surface_style",
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style=style,
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ifc_class="IfcSurfaceStyleWithTextures",
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attributes={"Textures": textures},
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)
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subject.create_surface_style_rendering(material, rendering_style)
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subject.create_surface_style_with_textures(material, rendering_style, texture_style)
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used_node_types = set([n.type for n in material.node_tree.nodes[:]])
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assert used_node_types == set((["OUTPUT_MATERIAL", "BSDF_PRINCIPLED", "TEX_IMAGE", "TEX_COORD"]))
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color_to_tuple = lambda x: (x.Red, x.Green, x.Blue)
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bsdf = tool.Blender.get_material_node(material, "BSDF_PRINCIPLED")
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alpha = 1 - rendering_style.Transparency
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diffuse_color = color_to_tuple(rendering_style.SurfaceColour) + (alpha,)
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assert np.allclose(material.diffuse_color[:], diffuse_color)
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base_color = color_to_tuple(rendering_style.DiffuseColour) + (1.0,)
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assert np.allclose(bsdf.inputs["Base Color"].default_value[:], base_color)
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assert np.isclose(bsdf.inputs["Alpha"].default_value, alpha)
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assert np.isclose(bsdf.inputs["Roughness"].default_value, rendering_style.SpecularHighlight.wrappedValue)
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assert np.isclose(bsdf.inputs["Metallic"].default_value, rendering_style.SpecularColour.wrappedValue)
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image_node = tool.Blender.get_material_node(material, "TEX_IMAGE")
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assert image_node.outputs["Color"].links[0].to_socket.name == "Base Color"
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assert image_node.inputs["Vector"].links[0].from_socket.name == "Generated"
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original_path = Path(tool.Ifc.get_path()).parent / Path(textures[0].URLReference)
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loaded_filepath = Path(image_node.image.filepath)
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assert original_path == loaded_filepath
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class TestLoadingIndexedTextureMap(NewFile):
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def test_run(self):
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