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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-10 01:41:57 +00:00
Basic adding of filled openings reimplemented with new opening system
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@@ -47,65 +47,70 @@ class AddElementOpening(bpy.types.Operator):
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return IfcStore.execute_ifc_operator(self, context)
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def _execute(self, context):
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voided_obj = self.get_voided_building_element(context)
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filling_obj = self.get_filling_building_element(context)
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voided_obj = bpy.data.objects.get(self.voided_building_element)
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filling_obj = bpy.data.objects.get(self.filling_building_element)
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filling = tool.Ifc.get_entity(filling_obj)
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if not voided_obj:
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if not voided_obj or not filling_obj:
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return {"FINISHED"}
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element = IfcStore.get_file().by_id(voided_obj.BIMObjectProperties.ifc_definition_id)
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element = tool.Ifc.get_entity(voided_obj)
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local_location = voided_obj.matrix_world.inverted() @ context.scene.cursor.location
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raycast = voided_obj.closest_point_on_mesh(local_location, distance=0.01)
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if not raycast[0]:
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return {"FINISHED"}
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if filling_obj:
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opening = self.generate_opening_from_filling(filling_obj, voided_obj)
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else:
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# The opening shall be based on the smallest bounding dimension of the element
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dimension = min(voided_obj.dimensions)
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bpy.ops.mesh.primitive_cube_add(size=dimension * 2)
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opening = context.selected_objects[0]
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# In this prototype, we assume openings are only added to axis-based elements
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axis = [voided_obj.matrix_world @ Vector((0,0,0)), voided_obj.matrix_world @ Vector((1,0,0))]
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new_matrix = voided_obj.matrix_world.copy()
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new_matrix.col[3] = tool.Cad.point_on_edge(context.scene.cursor.location, axis).to_4d()
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if filling.is_a("IfcWindow"):
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new_matrix[2][3] = context.scene.cursor.location[2]
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filling_obj.matrix_world = new_matrix
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bpy.context.view_layer.update()
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# Place the opening in the middle of the element
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global_location = voided_obj.matrix_world @ raycast[1]
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normal = raycast[2]
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normal.negate()
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global_normal = voided_obj.matrix_world.to_quaternion() @ normal
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opening.location = global_location + (global_normal * (dimension / 2))
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opening.rotation_euler = voided_obj.rotation_euler
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opening.name = "Opening"
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opening_obj = self.generate_opening_from_filling(filling_obj, voided_obj)
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bpy.ops.bim.add_opening(opening=opening.name, obj=voided_obj.name)
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if filling_obj:
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bpy.ops.bim.add_filling(opening=opening.name, obj=filling_obj.name)
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# Still prototyping, for now duplicating code from bpy.ops.bim.add_opening
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if tool.Ifc.is_moved(voided_obj):
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blenderbim.core.geometry.edit_object_placement(tool.Ifc, tool.Geometry, tool.Surveyor, obj=voided_obj)
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has_visible_openings = False
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for opening in [r.RelatedOpeningElement for r in element.HasOpenings]:
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if tool.Ifc.get_object(opening):
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has_visible_openings = True
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break
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body_context = ifcopenshell.util.representation.get_context(IfcStore.get_file(), "Model", "Body")
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opening = blenderbim.core.root.assign_class(
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tool.Ifc,
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tool.Collector,
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tool.Root,
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obj=opening_obj,
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ifc_class="IfcOpeningElement",
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should_add_representation=True,
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context=body_context,
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)
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ifcopenshell.api.run("void.add_opening", tool.Ifc.get(), opening=opening, element=element)
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representation = tool.Ifc.get().by_id(voided_obj.data.BIMMeshProperties.ifc_definition_id)
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blenderbim.core.geometry.switch_representation(
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tool.Geometry,
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obj=voided_obj,
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representation=representation,
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should_reload=True,
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enable_dynamic_voids=False,
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is_global=True,
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should_sync_changes_first=False,
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)
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bpy.ops.bim.add_filling(opening=opening_obj.name, obj=filling_obj.name)
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if not has_visible_openings:
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tool.Ifc.unlink(obj=opening_obj)
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bpy.data.objects.remove(opening_obj)
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return {"FINISHED"}
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def get_voided_building_element(self, context):
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obj = None
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if self.voided_building_element:
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obj = bpy.data.objects.get(self.voided_building_element)
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else:
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total_selected = len(context.selected_objects)
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if total_selected == 1 or total_selected == 2:
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obj = context.active_object
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if obj and obj.BIMObjectProperties.ifc_definition_id:
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return obj
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def get_filling_building_element(self, context):
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obj = None
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if self.filling_building_element:
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obj = bpy.data.objects.get(self.filling_building_element)
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else:
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total_selected = len(context.selected_objects)
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if total_selected == 2:
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if context.selected_objects[0] == context.active_object:
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obj = context.selected_objects[1]
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else:
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obj = context.selected_objects[0]
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if obj and obj.BIMObjectProperties.ifc_definition_id:
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return obj
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def generate_opening_from_filling(self, filling_obj, voided_obj):
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x, y, z = filling_obj.dimensions
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dimension = min(voided_obj.dimensions)
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@@ -155,10 +160,6 @@ class AddElementOpening(bpy.types.Operator):
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mesh.from_pydata(verts, edges, faces)
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obj = bpy.data.objects.new("Opening", mesh)
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obj.matrix_world = filling_obj.matrix_world
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filling_obj.rotation_euler = voided_obj.rotation_euler
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obj.parent = filling_obj
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obj.matrix_parent_inverse = filling_obj.matrix_world.inverted()
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return obj
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@@ -184,7 +185,7 @@ class AddPotentialOpening(Operator, AddObjectHelper):
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new_matrix = None
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if context.selected_objects and context.active_object:
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new_matrix = context.active_object.matrix_world.copy()
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new_matrix.col[3] = context.scene.cursor.location.to_4d().to_4d()
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new_matrix.col[3] = context.scene.cursor.location.to_4d()
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x = self.x / 2
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y = self.y / 2
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@@ -150,8 +150,6 @@ class AddConstrTypeInstance(bpy.types.Operator):
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bpy.ops.bim.add_element_opening(
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voided_building_element=building_obj.name, filling_building_element=obj.name
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)
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if instance_class == "IfcDoor" and self.link_to_scene:
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obj.location[2] = building_obj.location[2] - min([v[2] for v in obj.bound_box])
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elif self.link_to_scene:
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if collection_obj and collection_obj.BIMObjectProperties.ifc_definition_id:
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obj.location[2] = collection_obj.location[2] - min([v[2] for v in obj.bound_box])
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@@ -78,7 +78,7 @@ class FacetDocGenerator:
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# Create an IDS with the applicability selecting exactly
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# the entity type passed to us in `inst`.
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specs = ids.Ids(title=name)
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spec = ids.Specification(name=name)
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spec = ids.Specification(name=name, minOccurs=1)
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spec.applicability.append(ids.Entity(name=inst.is_a().upper()))
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spec.requirements.append(facet)
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specs.specifications.append(spec)
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