Fix error activating drawing style

Example error:
```
TypeError: bpy_struct: item.attr = val: enum "Default" not found in ('city.exr', 'courtyard.exr', 'forest.exr', 'interior.exr', 'night.exr', 'studio.exr', 'sunrise.exr', 'sunset.exr')
```

There was a bug in shading_styles.json where we were using `Default` for `studio_light`, which is only available for `SOLID` shading type. Changed value to `forest.exr`, added code to handle old bugged value since users already copied and possibly modified shading_styles.json
This commit is contained in:
Andrej730
2025-11-11 13:16:11 +05:00
parent e5b26067ab
commit 83b56d591b
2 changed files with 27 additions and 3 deletions
@@ -355,7 +355,7 @@
1.0,
1.0
],
"scene.display.shading.studio_light": "Default",
"scene.display.shading.studio_light": "forest.exr",
"scene.display.shading.studiolight_background_alpha": 0.0,
"scene.display.shading.studiolight_background_blur": 0.0,
"scene.display.shading.studiolight_intensity": 0.0,
@@ -594,7 +594,7 @@
0.800000011920929,
0.800000011920929
],
"scene.display.shading.studio_light": "Default",
"scene.display.shading.studio_light": "forest.exr",
"scene.display.shading.studiolight_background_alpha": 0.0,
"scene.display.shading.studiolight_background_blur": 0.0,
"scene.display.shading.studiolight_intensity": 0.0,
@@ -2703,6 +2703,8 @@ class ActivateDrawingStyle(bpy.types.Operator, tool.Ifc.Operator):
assert (space := tool.Blender.get_view3d_space()) # Do not remove. It is used in exec later
style: dict[str, Any] = json.loads(self.drawing_style.raster_style)
VIEWPORT_SHADING_TYPE = "scene.display.shading.type"
def preprocess(path: str, value: Any) -> tuple[str, Any, bool, bool]:
warning = False
skip = False
@@ -2737,6 +2739,19 @@ class ActivateDrawingStyle(bpy.types.Operator, tool.Ifc.Operator):
)
warning = True
skip = True
# @25.11.11
elif (
path == "scene.display.shading.studio_light"
and value == "Default"
and style[VIEWPORT_SHADING_TYPE] in ("RENDERED", "MATERIAL")
):
value = "forest.exr"
print(
f"Warning: Value 'Default' for property '{path}' and "
f"'{VIEWPORT_SHADING_TYPE}' = '{style[VIEWPORT_SHADING_TYPE]}' is outdated "
"and should be replaced with 'forest.exr' in shading_styles.json."
)
warning = True
# @25.05.12
elif path == "scene.display.shading.wireframe_color_type" and value == "MATERIAL":
value = "THEME"
@@ -2772,7 +2787,16 @@ class ActivateDrawingStyle(bpy.types.Operator, tool.Ifc.Operator):
return path, value, warning, skip
for path, value in style.items():
paths = list(style.keys())
PRIORITY_PATHS = (
# `scene.display.shading.studio_light` values depend on `.type`
# so we got to set it first.
VIEWPORT_SHADING_TYPE,
)
paths.sort(key=lambda p: p not in PRIORITY_PATHS)
for path in paths:
value = style[path]
path, value, warning, skip = preprocess(path, value)
self.has_warnings_during_activation |= warning