WIP refactor clash and smart clash. See #1222.

This commit is contained in:
Dion Moult
2021-01-26 09:51:33 +11:00
parent 20ab036016
commit 8618befa0f
10 changed files with 728 additions and 796 deletions
@@ -13,6 +13,7 @@ if bpy is not None:
"aggregate": None,
"attribute": None,
"bcf": None,
"clash": None,
"classification": None,
"cobie": None,
"context": None,
@@ -61,10 +62,6 @@ if bpy is not None:
operator.SelectSweptSolidInnerCurves,
operator.AssignSweptSolidExtrusion,
operator.SelectSweptSolidExtrusion,
operator.AddMaterialPset,
operator.RemoveMaterialPset,
operator.AddMaterialAttribute,
operator.RemoveMaterialAttribute,
operator.FetchLibraryInformation,
operator.FetchExternalMaterial,
operator.FetchObjectPassport,
@@ -76,20 +73,6 @@ if bpy is not None:
operator.OpenView,
operator.OpenViewCamera,
operator.ActivateView,
operator.ExportClashSets,
operator.ImportClashSets,
operator.AddClashSet,
operator.RemoveClashSet,
operator.AddClashSource,
operator.RemoveClashSource,
operator.SelectClashSource,
operator.ExecuteIfcClash,
operator.SelectIfcClashResults,
operator.SelectClashResults,
operator.SelectSmartGroupedClashesPath,
operator.SmartClashGroup,
operator.SelectSmartGroup,
operator.LoadSmartGroupsForActiveClashSet,
operator.OpenUpstream,
operator.AddSectionPlane,
operator.RemoveSectionPlane,
@@ -123,9 +106,6 @@ if bpy is not None:
operator.CopyPropertyToSelection,
operator.CopyAttributeToSelection,
operator.RefreshDrawingList,
operator.SetBlenderClashSetA,
operator.SetBlenderClashSetB,
operator.ExecuteBlenderClash,
operator.CleanWireframes,
operator.LinkIfc,
operator.SnapSpacesTogether,
@@ -134,9 +114,6 @@ if bpy is not None:
prop.StrProperty,
prop.Attribute,
prop.Variable,
prop.ClashSource,
prop.ClashSet,
prop.SmartClashGroup,
prop.Drawing,
prop.Schedule,
prop.DrawingStyle,
@@ -160,18 +137,13 @@ if bpy is not None:
ui.BIM_PT_drawings,
ui.BIM_PT_schedules,
ui.BIM_PT_sheets,
ui.BIM_PT_ifcclash,
ui.BIM_PT_library,
ui.BIM_PT_object_structural,
ui.BIM_PT_camera,
ui.BIM_PT_text,
ui.BIM_PT_annotation_utilities,
ui.BIM_PT_clash_manager,
ui.BIM_PT_misc_utilities,
ui.BIM_UL_generic,
ui.BIM_UL_drawinglist,
ui.BIM_UL_clash_sets,
ui.BIM_UL_smart_groups,
ui.BIM_UL_topics,
ui.BIM_ADDON_preferences,
]
@@ -725,9 +725,15 @@ class ActivateBcfViewpoint(bpy.types.Operator):
obj.hide_set(True)
continue
if "IfcSpace" in obj.name:
is_visible = viewpoint.components.view_setup_hints.spaces_visible
if viewpoint.components.view_setup_hints:
is_visible = viewpoint.components.view_setup_hints.spaces_visible
else:
is_visible = False
elif "IfcOpeningElement" in obj.name:
is_visible = viewpoint.components.view_setup_hints.openings_visible
if viewpoint.components.view_setup_hints:
is_visible = viewpoint.components.view_setup_hints.openings_visible
else:
is_visible = False
obj.hide_set(not is_visible)
if not is_visible:
continue
@@ -4,7 +4,7 @@ from . import bcfstore
from bpy.types import Panel
class BIM_PT_bcf(Panel):
bl_label = "BIM Collaboration Format (BCF)"
bl_label = "BCF Project"
bl_idname = "BIM_PT_bcf"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
@@ -0,0 +1,38 @@
import bpy
from . import ui, prop, operator
classes = (
operator.ExportClashSets,
operator.ImportClashSets,
operator.AddClashSet,
operator.RemoveClashSet,
operator.AddClashSource,
operator.RemoveClashSource,
operator.SelectClashSource,
operator.ExecuteIfcClash,
operator.SelectIfcClashResults,
operator.SelectClashResults,
operator.SelectSmartGroupedClashesPath,
operator.SmartClashGroup,
operator.SelectSmartGroup,
operator.LoadSmartGroupsForActiveClashSet,
operator.SetBlenderClashSetA,
operator.SetBlenderClashSetB,
operator.ExecuteBlenderClash,
prop.ClashSource,
prop.ClashSet,
prop.SmartClashGroup,
prop.BIMClashProperties,
ui.BIM_PT_ifcclash,
ui.BIM_PT_clash_manager,
ui.BIM_UL_clash_sets,
ui.BIM_UL_smart_groups,
)
def register():
bpy.types.Scene.BIMClashProperties = bpy.props.PointerProperty(type=prop.BIMClashProperties)
def unregister():
del bpy.types.Scene.BIMClashProperties
@@ -0,0 +1,456 @@
import os
import bpy
import json
import bmesh
import logging
import numpy as np
from mathutils import Matrix
from math import radians
class ExportClashSets(bpy.types.Operator):
bl_idname = "bim.export_clash_sets"
bl_label = "Export Clash Sets"
filename_ext = ".json"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def invoke(self, context, event):
self.filepath = bpy.path.ensure_ext(bpy.data.filepath, ".json")
WindowManager = context.window_manager
WindowManager.fileselect_add(self)
return {"RUNNING_MODAL"}
def execute(self, context):
self.filepath = bpy.path.ensure_ext(self.filepath, ".json")
clash_sets = []
for clash_set in bpy.context.scene.BIMClashProperties.clash_sets:
self.a = []
self.b = []
for ab in ["a", "b"]:
for data in getattr(clash_set, ab):
clash_source = {"file": data.name}
if data.selector:
clash_source["selector"] = data.selector
clash_source["mode"] = data.mode
getattr(self, ab).append(clash_source)
clash_sets.append({"name": clash_set.name, "tolerance": clash_set.tolerance, "a": self.a, "b": self.b})
with open(self.filepath, "w") as destination:
destination.write(json.dumps(clash_sets, indent=4))
return {"FINISHED"}
class ImportClashSets(bpy.types.Operator):
bl_idname = "bim.import_clash_sets"
bl_label = "Import Clash Sets"
filename_ext = ".json"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def invoke(self, context, event):
self.filepath = bpy.path.ensure_ext(bpy.data.filepath, ".json")
WindowManager = context.window_manager
WindowManager.fileselect_add(self)
return {"RUNNING_MODAL"}
def execute(self, context):
with open(self.filepath) as f:
clash_sets = json.load(f)
for clash_set in clash_sets:
new = bpy.context.scene.BIMClashProperties.clash_sets.add()
new.name = clash_set["name"]
new.tolerance = clash_set["tolerance"]
for clash_source in clash_set["a"]:
new_source = new.a.add()
new_source.name = clash_source["file"]
if "selector" in clash_source:
new_source.selector = clash_source["selector"]
new_source.mode = clash_source["mode"]
if clash_set["b"]:
for clash_source in clash_set["b"]:
new_source = new.b.add()
new_source.name = clash_source["file"]
if "selector" in clash_source:
new_source.selector = clash_source["selector"]
new_source.mode = clash_source["mode"]
return {"FINISHED"}
class AddClashSet(bpy.types.Operator):
bl_idname = "bim.add_clash_set"
bl_label = "Add Clash Set"
def execute(self, context):
new = bpy.context.scene.BIMClashProperties.clash_sets.add()
new.name = "New Clash Set"
new.tolerance = 0.01
return {"FINISHED"}
class RemoveClashSet(bpy.types.Operator):
bl_idname = "bim.remove_clash_set"
bl_label = "Remove Clash Set"
index: bpy.props.IntProperty()
def execute(self, context):
bpy.context.scene.BIMClashProperties.clash_sets.remove(self.index)
return {"FINISHED"}
class AddClashSource(bpy.types.Operator):
bl_idname = "bim.add_clash_source"
bl_label = "Add Clash Source"
group: bpy.props.StringProperty()
def execute(self, context):
clash_set = bpy.context.scene.BIMClashProperties.clash_sets[bpy.context.scene.BIMClashProperties.active_clash_set_index]
source = getattr(clash_set, self.group).add()
return {"FINISHED"}
class RemoveClashSource(bpy.types.Operator):
bl_idname = "bim.remove_clash_source"
bl_label = "Remove Clash Source"
index: bpy.props.IntProperty()
group: bpy.props.StringProperty()
def execute(self, context):
clash_set = bpy.context.scene.BIMClashProperties.clash_sets[bpy.context.scene.BIMClashProperties.active_clash_set_index]
getattr(clash_set, self.group).remove(self.index)
return {"FINISHED"}
class SelectClashSource(bpy.types.Operator):
bl_idname = "bim.select_clash_source"
bl_label = "Select Clash Source"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
index: bpy.props.IntProperty()
group: bpy.props.StringProperty()
def execute(self, context):
clash_set = bpy.context.scene.BIMClashProperties.clash_sets[bpy.context.scene.BIMClashProperties.active_clash_set_index]
getattr(clash_set, self.group)[self.index].name = self.filepath
return {"FINISHED"}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
class SelectClashResults(bpy.types.Operator):
bl_idname = "bim.select_clash_results"
bl_label = "Select Clash Results"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def execute(self, context):
bpy.context.scene.BIMClashProperties.clash_results_path = self.filepath
return {"FINISHED"}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
class SelectSmartGroupedClashesPath(bpy.types.Operator):
bl_idname = "bim.select_smart_grouped_clashes_path"
bl_label = "Select Smart-Grouped Clashes Path"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def execute(self, context):
bpy.context.scene.BIMClashProperties.smart_grouped_clashes_path = self.filepath
return {"FINISHED"}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
class ExecuteIfcClash(bpy.types.Operator):
bl_idname = "bim.execute_ifc_clash"
bl_label = "Execute IFC Clash"
filename_ext = ".bcf"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def invoke(self, context, event):
if ".json" not in bpy.data.filepath:
self.filepath = bpy.path.ensure_ext(bpy.data.filepath, ".bcf")
WindowManager = context.window_manager
WindowManager.fileselect_add(self)
return {"RUNNING_MODAL"}
def execute(self, context):
import ifcclash
settings = ifcclash.IfcClashSettings()
if ".json" not in self.filepath:
self.filepath = bpy.path.ensure_ext(self.filepath, ".bcf")
settings.output = self.filepath
settings.logger = logging.getLogger("Clash")
settings.logger.setLevel(logging.DEBUG)
ifc_clasher = ifcclash.IfcClasher(settings)
if bpy.context.scene.BIMClashProperties.should_create_clash_snapshots:
def get_viewpoint_snapshot(self, viewpoint, mat):
camera = bpy.data.objects.get("IFC Clash Camera")
if not camera:
camera = bpy.data.objects.new("IFC Clash Camera", bpy.data.cameras.new("IFC Clash Camera"))
bpy.context.scene.collection.objects.link(camera)
camera.matrix_world = Matrix(mat)
bpy.context.scene.camera = camera
camera.data.angle = radians(60)
area = next(area for area in bpy.context.screen.areas if area.type == "VIEW_3D")
area.spaces[0].region_3d.view_perspective = "CAMERA"
area.spaces[0].shading.show_xray = True
bpy.context.scene.render.resolution_x = 480
bpy.context.scene.render.resolution_y = 270
bpy.context.scene.render.image_settings.file_format = "PNG"
bpy.context.scene.render.filepath = os.path.join(
bpy.context.scene.BIMProperties.data_dir, "snapshot.png"
)
bpy.ops.render.opengl(write_still=True)
return bpy.context.scene.render.filepath
ifcclash.IfcClasher.get_viewpoint_snapshot = get_viewpoint_snapshot
ifc_clasher.clash_sets = []
for clash_set in bpy.context.scene.BIMClashProperties.clash_sets:
self.a = []
self.b = []
for ab in ["a", "b"]:
for data in getattr(clash_set, ab):
clash_source = {"file": data.name}
if data.selector:
clash_source["selector"] = data.selector
clash_source["mode"] = data.mode
getattr(self, ab).append(clash_source)
ifc_clasher.clash_sets.append(
{"name": clash_set.name, "tolerance": clash_set.tolerance, "a": self.a, "b": self.b}
)
ifc_clasher.clash()
ifc_clasher.export()
return {"FINISHED"}
class SelectIfcClashResults(bpy.types.Operator):
bl_idname = "bim.select_ifc_clash_results"
bl_label = "Select IFC Clash Results"
filename_ext = ".json"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def invoke(self, context, event):
self.filepath = bpy.path.ensure_ext(bpy.data.filepath, ".json")
WindowManager = context.window_manager
WindowManager.fileselect_add(self)
return {"RUNNING_MODAL"}
def execute(self, context):
self.filepath = bpy.path.ensure_ext(self.filepath, ".json")
with open(self.filepath) as f:
clash_sets = json.load(f)
clash_set_name = bpy.context.scene.BIMClashProperties.clash_sets[
bpy.context.scene.BIMClashProperties.active_clash_set_index
].name
global_ids = []
for clash_set in clash_sets:
if clash_set["name"] != clash_set_name:
continue
if not "clashes" in clash_set.keys():
self.report({"WARNING"}, "No clashes found for the selected Clash Set.")
return {"CANCELLED"}
for clash in clash_set["clashes"].values():
global_ids.extend([clash["a_global_id"], clash["b_global_id"]])
for obj in bpy.context.visible_objects:
if not obj.BIMObjectProperties.ifc_definition_id:
continue
element = self.file.by_id(obj.BIMObjectProperties.ifc_definition_id)
if element.GlobalId in global_ids:
obj.select_set(True)
return {"FINISHED"}
class SmartClashGroup(bpy.types.Operator):
bl_idname = "bim.smart_clash_group"
bl_label = "Smart Group Clashes"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def execute(self, context):
import ifcclash
settings = ifcclash.IfcClashSettings()
self.filepath = bpy.path.ensure_ext(bpy.context.scene.BIMClashProperties.clash_results_path, ".json")
settings.output = self.filepath
settings.logger = logging.getLogger("Clash")
settings.logger.setLevel(logging.DEBUG)
ifc_clasher = ifcclash.IfcClasher(settings)
with open(self.filepath) as f:
clash_sets = json.load(f)
# execute the smart grouping
save_path = bpy.path.ensure_ext(bpy.context.scene.BIMClashProperties.smart_grouped_clashes_path, ".json")
smart_grouped_clashes = ifc_clasher.smart_group_clashes(
clash_sets, bpy.context.scene.BIMClashProperties.smart_clash_grouping_max_distance
)
# save smart_groups to json
with open(save_path, "w") as f:
f.write(json.dumps(smart_grouped_clashes))
clash_set_name = bpy.context.scene.BIMClashProperties.clash_sets[
bpy.context.scene.BIMClashProperties.active_clash_set_index
].name
# Reset the list of smart_clash_groups for the UI
bpy.context.scene.BIMClashProperties.smart_clash_groups.clear()
for clash_set, smart_groups in smart_grouped_clashes.items():
# Only select the clashes that correspond to the actively selected IFC Clash Set
if clash_set != clash_set_name:
continue
else:
for smart_group, global_id_pairs in smart_groups[0].items():
new_group = bpy.context.scene.BIMClashProperties.smart_clash_groups.add()
new_group.number = f"{smart_group}"
for pair in global_id_pairs:
for id in pair:
new_global_id = new_group.global_ids.add()
new_global_id.name = id
return {"FINISHED"}
class LoadSmartGroupsForActiveClashSet(bpy.types.Operator):
bl_idname = "bim.load_smart_groups_for_active_clash_set"
bl_label = "Load Smart Groups for Active Clash Set"
def execute(self, context):
smart_groups_path = bpy.path.ensure_ext(bpy.context.scene.BIMClashProperties.smart_grouped_clashes_path, ".json")
clash_set_name = bpy.context.scene.BIMClashProperties.clash_sets[
bpy.context.scene.BIMClashProperties.active_clash_set_index
].name
with open(smart_groups_path) as f:
smart_grouped_clashes = json.load(f)
# Reset the list of smart_clash_groups for the UI
bpy.context.scene.BIMClashProperties.smart_clash_groups.clear()
for clash_set, smart_groups in smart_grouped_clashes.items():
# Only select the clashes that correspond to the actively selected IFC Clash Set
if clash_set != clash_set_name:
continue
else:
for smart_group, global_id_pairs in smart_groups[0].items():
new_group = bpy.context.scene.BIMClashProperties.smart_clash_groups.add()
new_group.number = f"{smart_group}"
for pair in global_id_pairs:
for id in pair:
new_global_id = new_group.global_ids.add()
new_global_id.name = id
return {"FINISHED"}
class SelectSmartGroup(bpy.types.Operator):
bl_idname = "bim.select_smart_group"
bl_label = "Select Smart Group"
def execute(self, context):
# Select smart group in view
selected_smart_group = bpy.context.scene.BIMClashProperties.smart_clash_groups[
bpy.context.scene.BIMCLashProperties.active_smart_group_index
]
# print(selected_smart_group.number)
for obj in bpy.context.visible_objects:
if not obj.BIMObjectProperties.ifc_definition_id:
continue
element = self.file.by_id(obj.BIMObjectProperties.ifc_definition_id)
for id in selected_smart_group.global_ids:
# print("Id: ", id)
# print("Global id: ", element.GlobalId)
if element.GlobalId in id.name:
# print("object match: ", global_id)
obj.select_set(True)
return {"FINISHED"}
class BlenderClasher:
def process_clash_set(self):
import collision
a_cm = collision.CollisionManager()
b_cm = collision.CollisionManager()
self.add_to_cm(a_cm, bpy.context.scene.BIMClashProperties.blender_clash_set_a)
self.add_to_cm(b_cm, bpy.context.scene.BIMClashProperties.blender_clash_set_b)
results = a_cm.in_collision_other(b_cm, return_data=True)
if not results[0]:
print("No clashes")
return
for contact in results[1]:
if contact.raw.penetration_depth < 0.01:
continue
print("-----")
print(contact.names)
print(contact.raw.normal)
print(contact.raw.pos)
def add_to_cm(self, cm, object_names):
import ifcclash
for object_name in object_names:
name = object_name.name
obj = bpy.data.objects[name]
triangulated_mesh = self.triangulate_mesh(obj)
mesh = ifcclash.Mesh()
mesh.vertices = np.array([tuple(obj.matrix_world @ v.co) for v in triangulated_mesh.vertices])
mesh.faces = np.array([tuple(p.vertices) for p in triangulated_mesh.polygons])
cm.add_object(name, mesh)
def triangulate_mesh(self, obj):
mesh = obj.evaluated_get(bpy.context.evaluated_depsgraph_get()).to_mesh()
bm = bmesh.new()
bm.from_mesh(mesh)
bmesh.ops.triangulate(bm, faces=bm.faces)
bm.to_mesh(mesh)
bm.free()
del bm
return mesh
class SetBlenderClashSetA(bpy.types.Operator):
bl_idname = "bim.set_blender_clash_set_a"
bl_label = "Set Blender Clash Set A"
def execute(self, context):
while len(bpy.context.scene.BIMClashProperties.blender_clash_set_a) > 0:
bpy.context.scene.BIMClashProperties.blender_clash_set_a.remove(0)
for obj in bpy.context.selected_objects:
new = bpy.context.scene.BIMClashProperties.blender_clash_set_a.add()
new.name = obj.name
return {"FINISHED"}
class SetBlenderClashSetB(bpy.types.Operator):
bl_idname = "bim.set_blender_clash_set_b"
bl_label = "Set Blender Clash Set B"
def execute(self, context):
while len(bpy.context.scene.BIMClashProperties.blender_clash_set_b) > 0:
bpy.context.scene.BIMClashProperties.blender_clash_set_b.remove(0)
for obj in bpy.context.selected_objects:
new = bpy.context.scene.BIMClashProperties.blender_clash_set_b.add()
new.name = obj.name
return {"FINISHED"}
class ExecuteBlenderClash(bpy.types.Operator):
bl_idname = "bim.execute_blender_clash"
bl_label = "Execute Blender Clash"
def execute(self, context):
blender_clasher = BlenderClasher()
blender_clasher.process_clash_set()
return {"FINISHED"}
@@ -0,0 +1,53 @@
import bpy
from blenderbim.bim.prop import StrProperty, Attribute
from blenderbim.bim.module.owner.data import Data
from bpy.types import PropertyGroup
from bpy.props import (
PointerProperty,
StringProperty,
EnumProperty,
BoolProperty,
IntProperty,
FloatProperty,
FloatVectorProperty,
CollectionProperty,
)
class ClashSource(PropertyGroup):
name: StringProperty(name="File")
selector: StringProperty(name="Selector")
mode: EnumProperty(
items=[
("i", "Include", "Only the selected objects are included for clashing"),
("e", "Exclude", "All objects except the selected objects are included for clashing"),
],
name="Mode",
)
class ClashSet(PropertyGroup):
name: StringProperty(name="Name")
tolerance: FloatProperty(name="Tolerance")
a: CollectionProperty(name="Group A", type=ClashSource)
b: CollectionProperty(name="Group B", type=ClashSource)
class SmartClashGroup(PropertyGroup):
number: StringProperty(name="Number")
global_ids: CollectionProperty(name="GlobalIDs", type=StrProperty)
class BIMClashProperties(PropertyGroup):
blender_clash_set_a: CollectionProperty(name="Blender Clash Set A", type=StrProperty)
blender_clash_set_b: CollectionProperty(name="Blender Clash Set B", type=StrProperty)
clash_sets: CollectionProperty(name="Clash Sets", type=ClashSet)
should_create_clash_snapshots: BoolProperty(name="Create Snapshots", default=True)
clash_results_path: StringProperty(name="Clash Results Path")
smart_grouped_clashes_path: StringProperty(name="Smart Grouped Clashes Path")
active_clash_set_index: IntProperty(name="Active Clash Set Index")
smart_clash_groups: CollectionProperty(name="Smart Clash Groups", type=SmartClashGroup)
active_smart_group_index: IntProperty(name="Active Smart Group Index")
smart_clash_grouping_max_distance: IntProperty(
name="Smart Clash Grouping Max Distance", default=3, soft_min=1, soft_max=10
)
@@ -0,0 +1,148 @@
import bpy
from bpy.types import Panel
class BIM_PT_ifcclash(Panel):
bl_label = "IFC Clash Sets"
bl_idname = "BIM_PT_ifcclash"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
def draw(self, context):
layout = self.layout
scene = context.scene
props = scene.BIMClashProperties
layout.label(text="Blender Clash:")
row = layout.row(align=True)
row.operator("bim.set_blender_clash_set_a")
row.operator("bim.set_blender_clash_set_b")
row = layout.row(align=True)
row.operator("bim.execute_blender_clash")
layout.label(text="IFC Clash:")
row = layout.row(align=True)
row.operator("bim.add_clash_set")
row.operator("bim.import_clash_sets", text="", icon="IMPORT")
row.operator("bim.export_clash_sets", text="", icon="EXPORT")
if not props.clash_sets:
return
layout.template_list("BIM_UL_clash_sets", "", props, "clash_sets", props, "active_clash_set_index")
if props.active_clash_set_index < len(props.clash_sets):
clash_set = props.clash_sets[props.active_clash_set_index]
row = layout.row(align=True)
row.prop(clash_set, "name")
row.operator("bim.remove_clash_set", icon="X", text="").index = props.active_clash_set_index
row = layout.row(align=True)
row.prop(clash_set, "tolerance")
layout.label(text="Group A:")
row = layout.row()
row.operator("bim.add_clash_source").group = "a"
for index, source in enumerate(clash_set.a):
row = layout.row(align=True)
row.prop(source, "name", text="")
op = row.operator("bim.select_clash_source", icon="FILE_FOLDER", text="")
op.index = index
op.group = "a"
op = row.operator("bim.remove_clash_source", icon="X", text="")
op.index = index
op.group = "a"
row = layout.row(align=True)
row.prop(source, "mode", text="")
row.prop(source, "selector", text="")
layout.label(text="Group B:")
row = layout.row()
row.operator("bim.add_clash_source").group = "b"
for index, source in enumerate(clash_set.b):
row = layout.row(align=True)
row.prop(source, "name", text="")
op = row.operator("bim.select_clash_source", icon="FILE_FOLDER", text="")
op.index = index
op.group = "b"
op = row.operator("bim.remove_clash_source", icon="X", text="")
op.index = index
op.group = "b"
row = layout.row(align=True)
row.prop(source, "mode", text="")
row.prop(source, "selector", text="")
row = layout.row()
row.prop(props, "should_create_clash_snapshots")
row = layout.row(align=True)
row.operator("bim.execute_ifc_clash")
row.operator("bim.select_ifc_clash_results")
class BIM_PT_clash_manager(Panel):
bl_idname = "BIM_PT_clash_manager"
bl_label = "Clash Manager"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "BlenderBIM"
def draw(self, context):
layout = self.layout
props = context.scene.BIMClashProperties
row = layout.row()
layout.label(text="Select clash results to group:")
row = layout.row(align=True)
row.prop(props, "clash_results_path", text="")
op = row.operator("bim.select_clash_results", icon="FILE_FOLDER", text="")
row = layout.row()
layout.label(text="Select output path for smart-grouped clashes:")
row = layout.row(align=True)
row.prop(props, "smart_grouped_clashes_path", text="")
op = row.operator("bim.select_smart_grouped_clashes_path", icon="FILE_FOLDER", text="")
row = layout.row(align=True)
row.prop(props, "smart_clash_grouping_max_distance")
row = layout.row(align=True)
row.operator("bim.smart_clash_group")
row = layout.row(align=True)
row.operator("bim.load_smart_groups_for_active_clash_set")
layout.template_list("BIM_UL_smart_groups", "", props, "smart_clash_groups", props, "active_smart_group_index")
row = layout.row(align=True)
row.operator("bim.select_smart_group")
class BIM_UL_clash_sets(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
ob = data
if item:
layout.prop(item, "name", text="", emboss=False)
else:
layout.label(text="", translate=False)
class BIM_UL_smart_groups(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
ob = data
if item:
layout.label(text=str(item.number), translate=False, icon="NONE", icon_value=0)
else:
layout.label(text="", translate=False)
@@ -12,7 +12,6 @@ import ifcopenshell.util.selector
import ifcopenshell.util.geolocation
import ifcopenshell.util.element
import ifcopenshell.util.schema
import tempfile
import numpy as np
from . import export_ifc
from . import import_ifc
@@ -28,7 +27,6 @@ from bpy_extras.io_utils import ImportHelper
from mathutils import Vector, Matrix, Euler, geometry
import bmesh
from math import radians, degrees, atan, tan, cos, sin
from pathlib import Path
from bpy.app.handlers import persistent
@@ -179,96 +177,6 @@ class OpenUri(bpy.types.Operator):
return {"FINISHED"}
class AddQto(bpy.types.Operator):
bl_idname = "bim.add_qto"
bl_label = "Add Qto"
def execute(self, context):
name = bpy.context.active_object.BIMObjectProperties.qto_name
qto_template = schema.ifc.psetqto.get_by_name(name)
if not qto_template:
return {"FINISHED"}
for obj in bpy.context.selected_objects:
if "/" not in obj.name or obj.BIMObjectProperties.qtos.find(name) != -1:
continue
applicable_qtos = schema.ifc.psetqto.get_applicable_names(obj.name.split("/")[0], qto_only=True)
if name not in applicable_qtos:
continue
qto = obj.BIMObjectProperties.qtos.add()
qto.name = name
for prop_name in (p.Name for p in qto_template.HasPropertyTemplates):
prop = qto.properties.add()
prop.name = prop_name
return {"FINISHED"}
class RemoveQto(bpy.types.Operator):
bl_idname = "bim.remove_qto"
bl_label = "Remove Qto"
index: bpy.props.IntProperty()
def execute(self, context):
name = bpy.context.active_object.BIMObjectProperties.qtos[self.index].name
for obj in bpy.context.selected_objects:
if "/" not in obj.name:
continue
index = obj.BIMObjectProperties.qtos.find(name)
if index != -1:
obj.BIMObjectProperties.qtos.remove(index)
return {"FINISHED"}
class AddMaterialPset(bpy.types.Operator):
bl_idname = "bim.add_material_pset"
bl_label = "Add Material Pset"
def execute(self, context):
material = bpy.context.active_object.active_material
name = material.BIMMaterialProperties.pset_name
pset_template = schema.ifc.psetqto.get_by_name(name)
if not pset_template:
return {"FINISHED"}
if material.BIMMaterialProperties.psets.find(name) != -1:
return {"FINISHED"}
pset = material.BIMMaterialProperties.psets.add()
pset.name = name
for prop_name in (p.Name for p in pset_template.HasPropertyTemplates):
prop = pset.properties.add()
prop.name = prop_name
return {"FINISHED"}
class RemoveMaterialPset(bpy.types.Operator):
bl_idname = "bim.remove_material_pset"
bl_label = "Remove Pset"
pset_index: bpy.props.IntProperty()
def execute(self, context):
bpy.context.active_object.active_material.BIMMaterialProperties.psets.remove(self.pset_index)
return {"FINISHED"}
class AddMaterialAttribute(bpy.types.Operator):
bl_idname = "bim.add_material_attribute"
bl_label = "Add Material Attribute"
def execute(self, context):
if bpy.context.active_object.active_material.BIMMaterialProperties.applicable_attributes:
attribute = bpy.context.active_object.active_material.BIMMaterialProperties.attributes.add()
attribute.name = bpy.context.active_object.active_material.BIMMaterialProperties.applicable_attributes
return {"FINISHED"}
class RemoveMaterialAttribute(bpy.types.Operator):
bl_idname = "bim.remove_material_attribute"
bl_label = "Remove Material Attribute"
attribute_index: bpy.props.IntProperty()
def execute(self, context):
bpy.context.active_object.active_material.BIMMaterialProperties.attributes.remove(self.attribute_index)
return {"FINISHED"}
class AddSweptSolid(bpy.types.Operator):
bl_idname = "bim.add_swept_solid"
bl_label = "Add Swept Solid"
@@ -413,374 +321,6 @@ class SelectExternalMaterialDir(bpy.types.Operator):
return {"RUNNING_MODAL"}
class ExportClashSets(bpy.types.Operator):
bl_idname = "bim.export_clash_sets"
bl_label = "Export Clash Sets"
filename_ext = ".json"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def invoke(self, context, event):
self.filepath = bpy.path.ensure_ext(bpy.data.filepath, ".json")
WindowManager = context.window_manager
WindowManager.fileselect_add(self)
return {"RUNNING_MODAL"}
def execute(self, context):
self.filepath = bpy.path.ensure_ext(self.filepath, ".json")
clash_sets = []
for clash_set in bpy.context.scene.BIMProperties.clash_sets:
self.a = []
self.b = []
for ab in ["a", "b"]:
for data in getattr(clash_set, ab):
clash_source = {"file": data.name}
if data.selector:
clash_source["selector"] = data.selector
clash_source["mode"] = data.mode
getattr(self, ab).append(clash_source)
clash_sets.append({"name": clash_set.name, "tolerance": clash_set.tolerance, "a": self.a, "b": self.b})
with open(self.filepath, "w") as destination:
destination.write(json.dumps(clash_sets, indent=4))
return {"FINISHED"}
class ImportClashSets(bpy.types.Operator):
bl_idname = "bim.import_clash_sets"
bl_label = "Import Clash Sets"
filename_ext = ".json"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def invoke(self, context, event):
self.filepath = bpy.path.ensure_ext(bpy.data.filepath, ".json")
WindowManager = context.window_manager
WindowManager.fileselect_add(self)
return {"RUNNING_MODAL"}
def execute(self, context):
with open(self.filepath) as f:
clash_sets = json.load(f)
for clash_set in clash_sets:
new = bpy.context.scene.BIMProperties.clash_sets.add()
new.name = clash_set["name"]
new.tolerance = clash_set["tolerance"]
for clash_source in clash_set["a"]:
new_source = new.a.add()
new_source.name = clash_source["file"]
if "selector" in clash_source:
new_source.selector = clash_source["selector"]
new_source.mode = clash_source["mode"]
if clash_set["b"]:
for clash_source in clash_set["b"]:
new_source = new.b.add()
new_source.name = clash_source["file"]
if "selector" in clash_source:
new_source.selector = clash_source["selector"]
new_source.mode = clash_source["mode"]
return {"FINISHED"}
class AddClashSet(bpy.types.Operator):
bl_idname = "bim.add_clash_set"
bl_label = "Add Clash Set"
def execute(self, context):
new = bpy.context.scene.BIMProperties.clash_sets.add()
new.name = "New Clash Set"
new.tolerance = 0.01
return {"FINISHED"}
class RemoveClashSet(bpy.types.Operator):
bl_idname = "bim.remove_clash_set"
bl_label = "Remove Clash Set"
index: bpy.props.IntProperty()
def execute(self, context):
bpy.context.scene.BIMProperties.clash_sets.remove(self.index)
return {"FINISHED"}
class AddClashSource(bpy.types.Operator):
bl_idname = "bim.add_clash_source"
bl_label = "Add Clash Source"
group: bpy.props.StringProperty()
def execute(self, context):
clash_set = bpy.context.scene.BIMProperties.clash_sets[bpy.context.scene.BIMProperties.active_clash_set_index]
source = getattr(clash_set, self.group).add()
return {"FINISHED"}
class RemoveClashSource(bpy.types.Operator):
bl_idname = "bim.remove_clash_source"
bl_label = "Remove Clash Source"
index: bpy.props.IntProperty()
group: bpy.props.StringProperty()
def execute(self, context):
clash_set = bpy.context.scene.BIMProperties.clash_sets[bpy.context.scene.BIMProperties.active_clash_set_index]
getattr(clash_set, self.group).remove(self.index)
return {"FINISHED"}
class SelectClashSource(bpy.types.Operator):
bl_idname = "bim.select_clash_source"
bl_label = "Select Clash Source"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
index: bpy.props.IntProperty()
group: bpy.props.StringProperty()
def execute(self, context):
clash_set = bpy.context.scene.BIMProperties.clash_sets[bpy.context.scene.BIMProperties.active_clash_set_index]
getattr(clash_set, self.group)[self.index].name = self.filepath
return {"FINISHED"}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
class SelectClashResults(bpy.types.Operator):
bl_idname = "bim.select_clash_results"
bl_label = "Select Clash Results"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def execute(self, context):
bpy.context.scene.BIMProperties.clash_results_path = self.filepath
return {"FINISHED"}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
class SelectSmartGroupedClashesPath(bpy.types.Operator):
bl_idname = "bim.select_smart_grouped_clashes_path"
bl_label = "Select Smart-Grouped Clashes Path"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def execute(self, context):
bpy.context.scene.BIMProperties.smart_grouped_clashes_path = self.filepath
return {"FINISHED"}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
class ExecuteIfcClash(bpy.types.Operator):
bl_idname = "bim.execute_ifc_clash"
bl_label = "Execute IFC Clash"
filename_ext = ".bcf"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def invoke(self, context, event):
if ".json" not in bpy.data.filepath:
self.filepath = bpy.path.ensure_ext(bpy.data.filepath, ".bcf")
WindowManager = context.window_manager
WindowManager.fileselect_add(self)
return {"RUNNING_MODAL"}
def execute(self, context):
import ifcclash
settings = ifcclash.IfcClashSettings()
if ".json" not in self.filepath:
self.filepath = bpy.path.ensure_ext(self.filepath, ".bcf")
settings.output = self.filepath
settings.logger = logging.getLogger("Clash")
settings.logger.setLevel(logging.DEBUG)
ifc_clasher = ifcclash.IfcClasher(settings)
if bpy.context.scene.BIMProperties.should_create_clash_snapshots:
def get_viewpoint_snapshot(self, viewpoint, mat):
camera = bpy.data.objects.get("IFC Clash Camera")
if not camera:
camera = bpy.data.objects.new("IFC Clash Camera", bpy.data.cameras.new("IFC Clash Camera"))
bpy.context.scene.collection.objects.link(camera)
camera.matrix_world = Matrix(mat)
bpy.context.scene.camera = camera
camera.data.angle = radians(60)
area = next(area for area in bpy.context.screen.areas if area.type == "VIEW_3D")
area.spaces[0].region_3d.view_perspective = "CAMERA"
area.spaces[0].shading.show_xray = True
bpy.context.scene.render.resolution_x = 480
bpy.context.scene.render.resolution_y = 270
bpy.context.scene.render.image_settings.file_format = "PNG"
bpy.context.scene.render.filepath = os.path.join(
bpy.context.scene.BIMProperties.data_dir, "snapshot.png"
)
bpy.ops.render.opengl(write_still=True)
return bpy.context.scene.render.filepath
ifcclash.IfcClasher.get_viewpoint_snapshot = get_viewpoint_snapshot
ifc_clasher.clash_sets = []
for clash_set in bpy.context.scene.BIMProperties.clash_sets:
self.a = []
self.b = []
for ab in ["a", "b"]:
for data in getattr(clash_set, ab):
clash_source = {"file": data.name}
if data.selector:
clash_source["selector"] = data.selector
clash_source["mode"] = data.mode
getattr(self, ab).append(clash_source)
ifc_clasher.clash_sets.append(
{"name": clash_set.name, "tolerance": clash_set.tolerance, "a": self.a, "b": self.b}
)
ifc_clasher.clash()
ifc_clasher.export()
return {"FINISHED"}
class SelectIfcClashResults(bpy.types.Operator):
bl_idname = "bim.select_ifc_clash_results"
bl_label = "Select IFC Clash Results"
filename_ext = ".json"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def invoke(self, context, event):
self.filepath = bpy.path.ensure_ext(bpy.data.filepath, ".json")
WindowManager = context.window_manager
WindowManager.fileselect_add(self)
return {"RUNNING_MODAL"}
def execute(self, context):
self.filepath = bpy.path.ensure_ext(self.filepath, ".json")
with open(self.filepath) as f:
clash_sets = json.load(f)
clash_set_name = bpy.context.scene.BIMProperties.clash_sets[
bpy.context.scene.BIMProperties.active_clash_set_index
].name
global_ids = []
for clash_set in clash_sets:
if clash_set["name"] != clash_set_name:
continue
if not "clashes" in clash_set.keys():
self.report({"WARNING"}, "No clashes found for the selected Clash Set.")
return {"CANCELLED"}
for clash in clash_set["clashes"].values():
global_ids.extend([clash["a_global_id"], clash["b_global_id"]])
for obj in bpy.context.visible_objects:
global_id = obj.BIMObjectProperties.attributes.get("GlobalId")
if global_id and global_id.string_value in global_ids:
obj.select_set(True)
return {"FINISHED"}
class SmartClashGroup(bpy.types.Operator):
bl_idname = "bim.smart_clash_group"
bl_label = "Smart Group Clashes"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def execute(self, context):
import ifcclash
settings = ifcclash.IfcClashSettings()
self.filepath = bpy.path.ensure_ext(bpy.context.scene.BIMProperties.clash_results_path, ".json")
settings.output = self.filepath
settings.logger = logging.getLogger("Clash")
settings.logger.setLevel(logging.DEBUG)
ifc_clasher = ifcclash.IfcClasher(settings)
with open(self.filepath) as f:
clash_sets = json.load(f)
# execute the smart grouping
save_path = bpy.path.ensure_ext(bpy.context.scene.BIMProperties.smart_grouped_clashes_path, ".json")
smart_grouped_clashes = ifc_clasher.smart_group_clashes(
clash_sets, bpy.context.scene.BIMProperties.smart_clash_grouping_max_distance
)
# save smart_groups to json
with open(save_path, "w") as f:
f.write(json.dumps(smart_grouped_clashes))
clash_set_name = bpy.context.scene.BIMProperties.clash_sets[
bpy.context.scene.BIMProperties.active_clash_set_index
].name
# Reset the list of smart_clash_groups for the UI
bpy.context.scene.BIMProperties.smart_clash_groups.clear()
for clash_set, smart_groups in smart_grouped_clashes.items():
# Only select the clashes that correspond to the actively selected IFC Clash Set
if clash_set != clash_set_name:
continue
else:
for smart_group, global_id_pairs in smart_groups[0].items():
new_group = bpy.context.scene.BIMProperties.smart_clash_groups.add()
new_group.number = f"{smart_group}"
for pair in global_id_pairs:
for id in pair:
new_global_id = new_group.global_ids.add()
new_global_id.name = id
return {"FINISHED"}
class LoadSmartGroupsForActiveClashSet(bpy.types.Operator):
bl_idname = "bim.load_smart_groups_for_active_clash_set"
bl_label = "Load Smart Groups for Active Clash Set"
def execute(self, context):
smart_groups_path = bpy.path.ensure_ext(bpy.context.scene.BIMProperties.smart_grouped_clashes_path, ".json")
clash_set_name = bpy.context.scene.BIMProperties.clash_sets[
bpy.context.scene.BIMProperties.active_clash_set_index
].name
with open(smart_groups_path) as f:
smart_grouped_clashes = json.load(f)
# Reset the list of smart_clash_groups for the UI
bpy.context.scene.BIMProperties.smart_clash_groups.clear()
for clash_set, smart_groups in smart_grouped_clashes.items():
# Only select the clashes that correspond to the actively selected IFC Clash Set
if clash_set != clash_set_name:
continue
else:
for smart_group, global_id_pairs in smart_groups[0].items():
new_group = bpy.context.scene.BIMProperties.smart_clash_groups.add()
new_group.number = f"{smart_group}"
for pair in global_id_pairs:
for id in pair:
new_global_id = new_group.global_ids.add()
new_global_id.name = id
return {"FINISHED"}
class SelectSmartGroup(bpy.types.Operator):
bl_idname = "bim.select_smart_group"
bl_label = "Select Smart Group"
def execute(self, context):
# Select smart group in view
selected_smart_group = bpy.context.scene.BIMProperties.smart_clash_groups[
bpy.context.scene.BIMProperties.active_smart_group_index
]
# print(selected_smart_group.number)
for obj in bpy.context.visible_objects:
global_id = obj.BIMObjectProperties.attributes.get("GlobalId")
if global_id:
for id in selected_smart_group.global_ids:
# print("Id: ", id)
# print("Global id: ", global_id.string_value)
if global_id.string_value in id.name:
# print("object match: ", global_id)
obj.select_set(True)
return {"FINISHED"}
class SelectIfcFile(bpy.types.Operator):
bl_idname = "bim.select_ifc_file"
bl_label = "Select IFC File"
@@ -2082,88 +1622,6 @@ class RefreshDrawingList(bpy.types.Operator):
return {"FINISHED"}
class BlenderClasher:
def process_clash_set(self):
import collision
a_cm = collision.CollisionManager()
b_cm = collision.CollisionManager()
self.add_to_cm(a_cm, bpy.context.scene.BIMProperties.blender_clash_set_a)
self.add_to_cm(b_cm, bpy.context.scene.BIMProperties.blender_clash_set_b)
results = a_cm.in_collision_other(b_cm, return_data=True)
if not results[0]:
print("No clashes")
return
for contact in results[1]:
if contact.raw.penetration_depth < 0.01:
continue
print("-----")
print(contact.names)
print(contact.raw.normal)
print(contact.raw.pos)
def add_to_cm(self, cm, object_names):
import numpy as np
import ifcclash
for object_name in object_names:
name = object_name.name
obj = bpy.data.objects[name]
triangulated_mesh = self.triangulate_mesh(obj)
mesh = ifcclash.Mesh()
mesh.vertices = np.array([tuple(obj.matrix_world @ v.co) for v in triangulated_mesh.vertices])
mesh.faces = np.array([tuple(p.vertices) for p in triangulated_mesh.polygons])
cm.add_object(name, mesh)
def triangulate_mesh(self, obj):
import bmesh
mesh = obj.evaluated_get(bpy.context.evaluated_depsgraph_get()).to_mesh()
bm = bmesh.new()
bm.from_mesh(mesh)
bmesh.ops.triangulate(bm, faces=bm.faces)
bm.to_mesh(mesh)
bm.free()
del bm
return mesh
class SetBlenderClashSetA(bpy.types.Operator):
bl_idname = "bim.set_blender_clash_set_a"
bl_label = "Set Blender Clash Set A"
def execute(self, context):
while len(bpy.context.scene.BIMProperties.blender_clash_set_a) > 0:
bpy.context.scene.BIMProperties.blender_clash_set_a.remove(0)
for obj in bpy.context.selected_objects:
new = bpy.context.scene.BIMProperties.blender_clash_set_a.add()
new.name = obj.name
return {"FINISHED"}
class SetBlenderClashSetB(bpy.types.Operator):
bl_idname = "bim.set_blender_clash_set_b"
bl_label = "Set Blender Clash Set B"
def execute(self, context):
while len(bpy.context.scene.BIMProperties.blender_clash_set_b) > 0:
bpy.context.scene.BIMProperties.blender_clash_set_b.remove(0)
for obj in bpy.context.selected_objects:
new = bpy.context.scene.BIMProperties.blender_clash_set_b.add()
new.name = obj.name
return {"FINISHED"}
class ExecuteBlenderClash(bpy.types.Operator):
bl_idname = "bim.execute_blender_clash"
bl_label = "Execute Blender Clash"
def execute(self, context):
blender_clasher = BlenderClasher()
blender_clasher.process_clash_set()
return {"FINISHED"}
class CleanWireframes(bpy.types.Operator):
bl_idname = "bim.clean_wireframes"
bl_label = "Clean Wireframes"
+23 -44
View File
@@ -26,12 +26,8 @@ from bpy.props import (
cwd = os.path.dirname(os.path.realpath(__file__))
diagram_scales_enum = []
profiledef_enum = []
availablematerialpsets_enum = []
titleblocks_enum = []
materialpsetnames_enum = []
attributes_enum = []
materialattributes_enum = []
contexts_enum = []
subcontexts_enum = []
target_views_enum = []
@@ -255,14 +251,22 @@ def getMaterialPsetNames(self, context):
def getContexts(self, context):
from blenderbim.bim.module.context.data import Data
if not Data.is_loaded:
Data.load()
results = []
for ifc_id, context in Data.contexts.items():
results.append((str(ifc_id), context["ContextType"], ""))
for ifc_id2, subcontext in context["HasSubContexts"].items():
results.append((str(ifc_id2), "{}/{}/{}".format(
subcontext["ContextType"], subcontext["ContextIdentifier"], subcontext["TargetView"]), ""))
results.append(
(
str(ifc_id2),
"{}/{}/{}".format(
subcontext["ContextType"], subcontext["ContextIdentifier"], subcontext["TargetView"]
),
"",
)
)
return results
@@ -372,7 +376,11 @@ class DrawingStyle(PropertyGroup):
name: StringProperty(name="Name")
raster_style: StringProperty(name="Raster Style")
render_type: EnumProperty(
items=[("NONE", "None", ""), ("DEFAULT", "Default", ""), ("VIEWPORT", "Viewport", ""),],
items=[
("NONE", "None", ""),
("DEFAULT", "Default", ""),
("VIEWPORT", "Viewport", ""),
],
name="Render Type",
default="VIEWPORT",
)
@@ -397,8 +405,9 @@ class DocProperties(PropertyGroup):
ifc_files: CollectionProperty(name="IFCs", type=StrProperty)
drawing_styles: CollectionProperty(name="Drawing Styles", type=DrawingStyle)
should_draw_decorations: BoolProperty(name="Should Draw Decorations", update=toggleDecorations)
decorations_colour: FloatVectorProperty(name="Decorations Colour", subtype="COLOR", default=(1, 0, 0, 1),
min=0.0, max=1.0, size=4)
decorations_colour: FloatVectorProperty(
name="Decorations Colour", subtype="COLOR", default=(1, 0, 0, 1), min=0.0, max=1.0, size=4
)
class BIMCameraProperties(PropertyGroup):
@@ -448,7 +457,11 @@ class BIMTextProperties(PropertyGroup):
name="Font Size",
)
symbol: EnumProperty(
items=[("None", "None", ""), ("rectangle-tag", "Rectangle Tag", ""), ("door-tag", "Door Tag", ""),],
items=[
("None", "None", ""),
("rectangle-tag", "Rectangle Tag", ""),
("door-tag", "Door Tag", ""),
],
update=refreshFontSize,
name="Symbol",
)
@@ -456,30 +469,6 @@ class BIMTextProperties(PropertyGroup):
variables: CollectionProperty(name="Variables", type=Variable)
class ClashSource(PropertyGroup):
name: StringProperty(name="File")
selector: StringProperty(name="Selector")
mode: EnumProperty(
items=[
("i", "Include", "Only the selected objects are included for clashing"),
("e", "Exclude", "All objects except the selected objects are included for clashing"),
],
name="Mode",
)
class ClashSet(PropertyGroup):
name: StringProperty(name="Name")
tolerance: FloatProperty(name="Tolerance")
a: CollectionProperty(name="Group A", type=ClashSource)
b: CollectionProperty(name="Group B", type=ClashSource)
class SmartClashGroup(PropertyGroup):
number: StringProperty(name="Number")
global_ids: CollectionProperty(name="GlobalIDs", type=StrProperty)
class BIMProperties(PropertyGroup):
schema_dir: StringProperty(default=os.path.join(cwd, "schema") + os.path.sep, name="Schema Directory")
data_dir: StringProperty(default=os.path.join(cwd, "data") + os.path.sep, name="Data Directory")
@@ -494,16 +483,6 @@ class BIMProperties(PropertyGroup):
section_plane_colour: FloatVectorProperty(
name="Temporary Section Cutaway Colour", subtype="COLOR", default=(1, 0, 0), min=0.0, max=1.0
)
blender_clash_set_a: CollectionProperty(name="Blender Clash Set A", type=StrProperty)
blender_clash_set_b: CollectionProperty(name="Blender Clash Set B", type=StrProperty)
clash_sets: CollectionProperty(name="Clash Sets", type=ClashSet)
should_create_clash_snapshots: BoolProperty(name="Create Snapshots", default=True)
clash_results_path: StringProperty(name="Clash Results Path")
smart_grouped_clashes_path: StringProperty(name="Smart Grouped Clashes Path")
active_clash_set_index: IntProperty(name="Active Clash Set Index")
smart_clash_groups: CollectionProperty(name="Smart Clash Groups", type=SmartClashGroup)
active_smart_group_index: IntProperty(name="Active Smart Group Index")
smart_clash_grouping_max_distance: IntProperty(name="Smart Clash Grouping Max Distance", default=3, soft_min=1, soft_max=10)
area_unit: EnumProperty(
default="SQUARE_METRE",
items=[
-178
View File
@@ -5,38 +5,6 @@ from bpy.types import Panel
from bpy.props import StringProperty
class BIM_PT_object_structural(Panel):
bl_label = "IFC Structural Relationships"
bl_idname = "BIM_PT_object_structural"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "object"
@classmethod
def poll(cls, context):
return context.active_object is not None and hasattr(context.active_object, "BIMObjectProperties")
def draw(self, context):
if context.active_object is None:
return
layout = self.layout
props = context.active_object.BIMObjectProperties
row = layout.row()
row.prop(props, "has_boundary_condition")
if bpy.context.active_object.BIMObjectProperties.has_boundary_condition:
row = layout.row()
row.prop(props.boundary_condition, "name")
for index, attribute in enumerate(props.boundary_condition.attributes):
row = layout.row(align=True)
row.prop(attribute, "name", text="")
row.prop(attribute, "string_value", text="")
row = layout.row()
row.prop(props, "structural_member_connection")
class BIM_PT_drawings(Panel):
bl_label = "SVG Drawings"
bl_idname = "BIM_PT_drawings"
@@ -341,24 +309,6 @@ class BIM_UL_topics(bpy.types.UIList):
layout.label(text="", translate=False)
class BIM_UL_clash_sets(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
ob = data
if item:
layout.prop(item, "name", text="", emboss=False)
else:
layout.label(text="", translate=False)
class BIM_UL_smart_groups(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
ob = data
if item:
layout.label(text=str(item.number), translate=False, icon="NONE", icon_value=0)
else:
layout.label(text="", translate=False)
class BIM_ADDON_preferences(bpy.types.AddonPreferences):
bl_idname = "blenderbim"
svg2pdf_command: StringProperty(name="SVG to PDF Command", description="E.g. [['inkscape', svg, '-o', pdf]]")
@@ -387,94 +337,6 @@ class BIM_ADDON_preferences(bpy.types.AddonPreferences):
row.prop(self, "pdf_command")
class BIM_PT_ifcclash(Panel):
bl_label = "IFC Clash Sets"
bl_idname = "BIM_PT_ifcclash"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
def draw(self, context):
layout = self.layout
scene = context.scene
props = scene.BIMProperties
layout.label(text="Blender Clash:")
row = layout.row(align=True)
row.operator("bim.set_blender_clash_set_a")
row.operator("bim.set_blender_clash_set_b")
row = layout.row(align=True)
row.operator("bim.execute_blender_clash")
layout.label(text="IFC Clash:")
row = layout.row(align=True)
row.operator("bim.add_clash_set")
row.operator("bim.import_clash_sets", text="", icon="IMPORT")
row.operator("bim.export_clash_sets", text="", icon="EXPORT")
if not props.clash_sets:
return
layout.template_list("BIM_UL_clash_sets", "", props, "clash_sets", props, "active_clash_set_index")
if props.active_clash_set_index < len(props.clash_sets):
clash_set = props.clash_sets[props.active_clash_set_index]
row = layout.row(align=True)
row.prop(clash_set, "name")
row.operator("bim.remove_clash_set", icon="X", text="").index = props.active_clash_set_index
row = layout.row(align=True)
row.prop(clash_set, "tolerance")
layout.label(text="Group A:")
row = layout.row()
row.operator("bim.add_clash_source").group = "a"
for index, source in enumerate(clash_set.a):
row = layout.row(align=True)
row.prop(source, "name", text="")
op = row.operator("bim.select_clash_source", icon="FILE_FOLDER", text="")
op.index = index
op.group = "a"
op = row.operator("bim.remove_clash_source", icon="X", text="")
op.index = index
op.group = "a"
row = layout.row(align=True)
row.prop(source, "mode", text="")
row.prop(source, "selector", text="")
layout.label(text="Group B:")
row = layout.row()
row.operator("bim.add_clash_source").group = "b"
for index, source in enumerate(clash_set.b):
row = layout.row(align=True)
row.prop(source, "name", text="")
op = row.operator("bim.select_clash_source", icon="FILE_FOLDER", text="")
op.index = index
op.group = "b"
op = row.operator("bim.remove_clash_source", icon="X", text="")
op.index = index
op.group = "b"
row = layout.row(align=True)
row.prop(source, "mode", text="")
row.prop(source, "selector", text="")
row = layout.row()
row.prop(props, "should_create_clash_snapshots")
row = layout.row(align=True)
row.operator("bim.execute_ifc_clash")
row.operator("bim.select_ifc_clash_results")
class BIM_PT_annotation_utilities(Panel):
bl_idname = "BIM_PT_annotation_utilities"
bl_label = "Annotation"
@@ -550,46 +412,6 @@ class BIM_PT_annotation_utilities(Panel):
layout.prop(props, "decorations_colour")
class BIM_PT_clash_manager(Panel):
bl_idname = "BIM_PT_clash_manager"
bl_label = "Clash Manager"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "BlenderBIM"
def draw(self, context):
layout = self.layout
props = context.scene.BIMProperties
row = layout.row()
layout.label(text="Select clash results to group:")
row = layout.row(align=True)
row.prop(props, "clash_results_path", text="")
op = row.operator("bim.select_clash_results", icon="FILE_FOLDER", text="")
row = layout.row()
layout.label(text="Select output path for smart-grouped clashes:")
row = layout.row(align=True)
row.prop(props, "smart_grouped_clashes_path", text="")
op = row.operator("bim.select_smart_grouped_clashes_path", icon="FILE_FOLDER", text="")
row = layout.row(align=True)
row.prop(props, "smart_clash_grouping_max_distance")
row = layout.row(align=True)
row.operator("bim.smart_clash_group")
row = layout.row(align=True)
row.operator("bim.load_smart_groups_for_active_clash_set")
layout.template_list("BIM_UL_smart_groups", "", props, "smart_clash_groups", props, "active_smart_group_index")
row = layout.row(align=True)
row.operator("bim.select_smart_group")
class BIM_PT_misc_utilities(Panel):
bl_idname = "BIM_PT_misc_utilities"
bl_label = "Miscellaneous"