Add features for handling newly created objects in aggregate mode

- Highlight new objects in red when in aggregate mode
- Introduce an operator to add new objects to the current aggregate, accessible via a button in the header menu
This commit is contained in:
Bruno Perdigão
2024-12-12 11:08:04 -03:00
committed by Bruno Perdigão
parent 3bccc993b7
commit 87fee0b850
4 changed files with 75 additions and 4 deletions
@@ -32,6 +32,7 @@ classes = (
operator.BIM_OT_select_linked_aggregates,
operator.BIM_OT_disable_aggregate_mode,
operator.BIM_OT_toggle_aggregate_mode_local_view,
operator.BIM_OT_aggregate_assing_new_objects_in_aggregate_mode,
prop.BIMObjectAggregateProperties,
prop.Objects,
prop.BIMAggregateProperties,
@@ -25,6 +25,7 @@ from bpy.types import SpaceView3D
from bpy_extras import view3d_utils
from gpu_extras.batch import batch_for_shader
from mathutils import Vector
from bonsai.bim.module.geometry.decorator import ItemDecorator
def transparent_color(color, alpha=0.1):
@@ -85,7 +86,6 @@ class AggregateDecorator:
cls.uninstall()
handler = cls()
cls.handlers.append(SpaceView3D.draw_handler_add(handler.draw_aggregate, (context,), "WINDOW", "POST_VIEW"))
cls.handlers.append(SpaceView3D.draw_handler_add(handler.lock_objects, (context,), "WINDOW", "POST_VIEW"))
cls.is_installed = True
@classmethod
@@ -227,6 +227,9 @@ class AggregateModeDecorator:
cls.handlers.append(
SpaceView3D.draw_handler_add(handler.draw_aggregate_empty, (context,), "WINDOW", "POST_VIEW")
)
cls.handlers.append(
SpaceView3D.draw_handler_add(handler.draw_new_objects, (context,), "WINDOW", "POST_VIEW")
)
cls.is_installed = True
@classmethod
@@ -248,7 +251,9 @@ class AggregateModeDecorator:
region = context.region
rv3d = region.data
props = context.scene.BIMAggregateProperties
if aggregate_obj := props.editing_aggregate:
aggregate_obj = props.editing_aggregate
if not aggregate_obj:
return
self.addon_prefs = tool.Blender.get_addon_preferences()
self.font_id = 0
@@ -273,7 +278,8 @@ class AggregateModeDecorator:
def draw_aggregate_empty(self, context):
props = context.scene.BIMAggregateProperties
if aggregate_obj := props.editing_aggregate:
aggregate_obj = props.editing_aggregate
if not aggregate_obj:
return
self.addon_prefs = tool.Blender.get_addon_preferences()
self.line_shader = gpu.shader.from_builtin("POLYLINE_UNIFORM_COLOR")
@@ -294,8 +300,8 @@ class AggregateModeDecorator:
parts = ifcopenshell.util.element.get_parts(tool.Ifc.get_entity(aggregate_obj))
if parts:
for part in parts:
part_obj = tool.Ifc.get_object(part)
if part.is_a("IfcElementAssembly"):
part_obj = tool.Ifc.get_object(part)
self.line_shader.uniform_float("lineWidth", 1.0)
size = part_obj.empty_display_size
location = part_obj.location
@@ -315,3 +321,30 @@ class AggregateModeDecorator:
indices, edges = create_bounding_box(parts_objs)
self.line_shader.uniform_float("lineWidth", 0.5)
self.draw_batch("LINES", indices, color, edges)
def draw_new_objects(self, context):
self.addon_prefs = tool.Blender.get_addon_preferences()
self.line_shader = gpu.shader.from_builtin("POLYLINE_UNIFORM_COLOR")
self.line_shader.bind()
self.line_shader.uniform_float("viewportSize", (context.region.width, context.region.height))
self.line_shader.uniform_float("lineWidth", 2.0)
color = self.addon_prefs.decorator_color_unselected
props = context.scene.BIMAggregateProperties
editing_objects = set([o.obj for o in props.editing_objects])
not_editing_objects = set([o.obj for o in props.not_editing_objects])
objs = []
visible_objects = tool.Raycast.get_visible_objects(context)
for obj in visible_objects:
if obj.visible_in_viewport_get(context.space_data):
objs.append(obj.original)
new_objs = set(objs) - not_editing_objects - editing_objects
new_objs = [o for o in new_objs if o.data]
for obj in new_objs:
element = tool.Ifc.get_entity(obj)
if element and element.is_a("IfcElement"):
data = ItemDecorator.get_obj_data(obj)
if data:
self.draw_batch(
"TRIS", data["verts"], transparent_color((1, 0, 0, 1)), data["tris"]
)
@@ -68,6 +68,10 @@ class BIM_OT_aggregate_assign_object(bpy.types.Operator, tool.Ifc.Operator):
related_obj=obj,
)
tool.Aggregate.constrain_parts_to_aggregate(relating_obj)
props = context.scene.BIMAggregateProperties
if relating_obj == props.editing_aggregate and props.in_aggregate_mode:
new_editing_obj = props.editing_objects.add()
new_editing_obj.obj = obj
except core.IncompatibleAggregateError:
self.report({"ERROR"}, f"Cannot aggregate {obj.name} to {relating_obj.name}")
except core.AggregateRepresentationError:
@@ -399,3 +403,35 @@ class BIM_OT_toggle_aggregate_mode_local_view(bpy.types.Operator):
return {"FINISHED"}
class BIM_OT_aggregate_assing_new_objects_in_aggregate_mode(bpy.types.Operator):
bl_idname = "bim.aggregate_assing_new_objects_in_aggregate_mode"
bl_label = "Aggregate Assing New Objects In Aggregate Mode"
bl_options = {"REGISTER", "UNDO"}
relating_object: bpy.props.IntProperty()
related_object: bpy.props.IntProperty()
def execute(self, context):
bpy.ops.object.select_all(action="DESELECT")
props = context.scene.BIMAggregateProperties
editing_objects = set([o.obj for o in props.editing_objects])
not_editing_objects = set([o.obj for o in props.not_editing_objects])
objs = []
visible_objects = tool.Raycast.get_visible_objects(context)
for obj in visible_objects:
if obj.visible_in_viewport_get(context.space_data):
objs.append(obj.original)
new_objs = set(objs) - not_editing_objects - editing_objects
new_objs = [o for o in new_objs if o.data]
for obj in new_objs:
element = tool.Ifc.get_entity(obj)
if element and element.is_a("IfcElement"):
obj.select_set(True)
editing_obj = props.editing_objects.add()
editing_obj.obj = obj
props.editing_aggregate.select_set(True)
self.relating_object = tool.Ifc.get_entity(props.editing_aggregate).id()
self.related_object = tool.Ifc.get_entity(obj).id()
BIM_OT_aggregate_assign_object._execute(self, context)
return {"FINISHED"}
@@ -594,6 +594,7 @@ class EditObjectUI:
row = cls.layout.row(align=True)
op = row.operator("bim.disable_aggregate_mode", text="", icon="X")
op = row.operator("bim.toggle_aggregate_mode_local_view", text="", icon="ZOOM_SELECTED")
op = row.operator("bim.aggregate_assing_new_objects_in_aggregate_mode", text="", icon="CUBE")
text = format_ifc_camel_case(AuthoringData.data["active_class"])
layout.label(text=f"{text} Edit Tools:", icon="RESTRICT_SELECT_OFF")