mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
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Fix #2387. Bundling for Blender makefile now works on Mac. Thanks dirkolbrich!
This commit is contained in:
+26
-8
@@ -16,6 +16,24 @@
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# You should have received a copy of the GNU General Public License
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# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
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PYTHON:=python
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PATCH:=patch
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SED:=sed -i
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ifeq ($(OS),Windows_NT)
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HOSTOS:=win
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else
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UNAME_S:=$(shell uname -s)
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ifeq ($(UNAME_S),Linux)
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HOSTOS:=linux
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endif
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ifeq ($(UNAME_S),Darwin)
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HOSTOS:=macos
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PYTHON:=python3
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PATCH:=patch -d
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SED:=sed -i '' -e
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endif
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endif
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VERSION:=`date '+%y%m%d'`
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PYVERSION:=py37
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@@ -138,7 +156,7 @@ endif
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# Provides IFCClash functionality
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cp -r dist/working/IfcOpenShell-0.7.0/src/ifcclash/ifcclash dist/blenderbim/libs/site/packages/
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# Provides BIMTester functionality
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cd dist/working && python -m venv env
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cd dist/working && $(PYTHON) -m venv env
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cd dist/working && . env/bin/activate && pip install pybabel
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cd dist/working && . env/bin/activate && pip install babel
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cd dist/working && . env/bin/activate && ./env/bin/pybabel compile -d ./IfcOpenShell-0.7.0/src/ifcbimtester/bimtester/locale/
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@@ -163,9 +181,9 @@ endif
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# Provides Mustache templating in construction documentation
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mkdir dist/working
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cd dist/working && wget https://files.pythonhosted.org/packages/d6/fd/eb8c212053addd941cc90baac307c00ac246ac3fce7166b86434c6eae963/pystache-0.5.4.tar.gz
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cd dist/working && wget https://files.pythonhosted.org/packages/3f/e7/8750ba6c6101d6aa5ceeb20c013adf2c6f3554a12c71d75654b468404bfa/pystache-0.6.0.tar.gz
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cd dist/working && tar -xzvf pystache*
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cd dist/working/pystache-0.5.4/ && python setup.py build && cp -r build/lib/pystache ../../blenderbim/libs/site/packages/
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cd dist/working/pystache-0.6.0/ && $(PYTHON) setup.py build && cp -r build/lib/pystache ../../blenderbim/libs/site/packages/
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rm -rf dist/working
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# Provides SVG export in construction documentation
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@@ -283,7 +301,7 @@ endif
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# Required by IFCCityJSON
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mkdir dist/working
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cd dist/working && python -m venv env
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cd dist/working && $(PYTHON) -m venv env
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cd dist/working && mkdir site-packages
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cd dist/working && . env/bin/activate && pip install cjio --target=./site-packages
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cd dist/working/site-packages/ && rm -r *dist-info*
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@@ -391,11 +409,11 @@ endif
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# See bug #1294
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cd dist/working/ && wget https://raw.githubusercontent.com/IfcOpenShell/IfcOpenShell/v0.7.0/src/ifcbimtester/patch/model_core.patch
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cd dist/working/ && wget https://raw.githubusercontent.com/IfcOpenShell/IfcOpenShell/v0.7.0/src/ifcbimtester/patch/runner_util.patch
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cd dist/working/ && patch ../blenderbim/libs/site/packages/behave/model_core.py < model_core.patch
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cd dist/working/ && patch ../blenderbim/libs/site/packages/behave/runner_util.py < runner_util.patch
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cd dist/working/ && $(PATCH) ../blenderbim/libs/site/packages/behave/model_core.py < model_core.patch
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cd dist/working/ && $(PATCH) ../blenderbim/libs/site/packages/behave/runner_util.py < runner_util.patch
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# See bug #2159
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cd dist/working/ && wget https://raw.githubusercontent.com/IfcOpenShell/IfcOpenShell/v0.7.0/src/ifcbimtester/patch/junit.patch
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cd dist/working/ && patch ../blenderbim/libs/site/packages/behave/reporter/junit.py < junit.patch
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cd dist/working/ && $(PATCH) ../blenderbim/libs/site/packages/behave/reporter/junit.py < junit.patch
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rm -rf dist/working
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# Required by ids - uh, not any more, but I'm trying it out in the drawing module
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@@ -523,7 +541,7 @@ endif
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cd dist/working/ && cp -r pkg_resources ../blenderbim/libs/site/packages/
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rm -rf dist/working
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cd dist/blenderbim && sed -i "s/999999/$(VERSION)/" __init__.py
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cd dist/blenderbim && $(SED) "s/999999/$(VERSION)/" __init__.py
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cd dist && zip -r blenderbim-$(VERSION)-$(PYVERSION)-$(PLATFORM).zip ./*
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rm -rf dist/blenderbim
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@@ -4,7 +4,7 @@ Installation
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There are different methods of installation, depending on your situation.
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1. **Unstable installation** is recommended for power users helping with testing.
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2. **Building from source** is recommended for distributing a build from source.
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2. **Bundling for Blender** is recommended for distributing the add-on.
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3. **Live development environment** is recommended for developers who are actively coding.
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4. **Packaged installation** is recommended for those who use a package manager.
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@@ -27,12 +27,13 @@ You will need to choose which build to download.
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Sometimes, a build may be delayed, or contain broken code. We try to avoid this,
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but it happens.
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Building from source
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Bundling for Blender
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--------------------
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It is possible to run the latest bleeding edge version of BlenderBIM without
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having to wait for an official release, since BlenderBIM is coded in Python and
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doesn't require any compilation.
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Instead of waiting for an official release on the BlenderBIM Add-on website, it
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is possible to make your own Blender add-on from the bleeding edge source code
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of BlenderBIM. BlenderBIM is coded in Python and doesn't require any
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compilation, so this is a relatively easy process.
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Note that the BlenderBIM Add-on does depend on IfcOpenShell, and IfcOpenShell
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does require compilation. The following instructions will use a pre-built
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@@ -55,7 +56,7 @@ Live development environment
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----------------------------
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One option for developers who want to actively develop from source is to follow
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the instructions from **Building from source**. However, creating a build,
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the instructions from **Bundling for Blender**. However, creating a build,
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uninstalling the old add-on, and installing a new build is a slow process.
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Although it works, it is very slow, so we do not recommend it.
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