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Fix #2387. Bundling for Blender makefile now works on Mac. Thanks dirkolbrich!
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@@ -4,7 +4,7 @@ Installation
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There are different methods of installation, depending on your situation.
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1. **Unstable installation** is recommended for power users helping with testing.
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2. **Building from source** is recommended for distributing a build from source.
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2. **Bundling for Blender** is recommended for distributing the add-on.
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3. **Live development environment** is recommended for developers who are actively coding.
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4. **Packaged installation** is recommended for those who use a package manager.
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@@ -27,12 +27,13 @@ You will need to choose which build to download.
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Sometimes, a build may be delayed, or contain broken code. We try to avoid this,
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but it happens.
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Building from source
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Bundling for Blender
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--------------------
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It is possible to run the latest bleeding edge version of BlenderBIM without
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having to wait for an official release, since BlenderBIM is coded in Python and
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doesn't require any compilation.
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Instead of waiting for an official release on the BlenderBIM Add-on website, it
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is possible to make your own Blender add-on from the bleeding edge source code
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of BlenderBIM. BlenderBIM is coded in Python and doesn't require any
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compilation, so this is a relatively easy process.
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Note that the BlenderBIM Add-on does depend on IfcOpenShell, and IfcOpenShell
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does require compilation. The following instructions will use a pre-built
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@@ -55,7 +56,7 @@ Live development environment
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----------------------------
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One option for developers who want to actively develop from source is to follow
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the instructions from **Building from source**. However, creating a build,
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the instructions from **Bundling for Blender**. However, creating a build,
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uninstalling the old add-on, and installing a new build is a slow process.
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Although it works, it is very slow, so we do not recommend it.
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