Write documentation for georeferencing
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Georeferencing
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==============
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In the AEC industry, works in the built environment are split between vertical
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construction (such as buildings and sites), and horizontal construction (such as
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transit, transmission, and subterranean networks). Blender and the BlenderBIM
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Add-on is only suitable for vertical construction.
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IFC4 onwards supports georeferencing. The BlenderBIM Add-on has full support for
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IFC georeferencing. Here are the potential scenarios you will encounter in the
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wild for vertical construction.
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1. Correctly georeferenced IFC4 with a map conversion transformation
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2. Correctly georeferenced IFC4 with a map conversion without a transformation
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3. Non-georeferenced IFC4
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4. Non-georeferenced IFC2X3
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The first scenario is desired for most disciplines, such as architects and all
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engineers (except for civil). Typically, this results in small local engineering
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coordinates, which work well in Blender.
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Correct georeferencing requires a projected CRS and a map conversion.
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Unfortunately, many users may be under the impression that their file is
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correctly georeferenced, but this is rarely the case. You can check whether your
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file is correctly georeferenced in the ``IFC Georeferencing`` scene panel. If
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you see "Not Georeferenced", your file is not correctly georeferenced. If your
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file is georeferenced, it is still no guarantee that the georeferencing data is
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actually correct, but how to determine this is out of scope of this article.
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For scenarios 2, 3, and 4, coordinates may be quite large. To present this data
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in Blender, the BlenderBIM Add-on will automatically attempt to create a false
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origin to preserve the precision of the model. The first coordinate greater than
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1km will be detected and used as an offset coordinate. You can see the false
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origin, if any, in the ``Blender Offset`` section of the ``IFC Georeferencing``
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scene panel.
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Instead of relying on an automatic false origin, you can also specify a custom
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origin coordinate. To do this, choose ``Enable Advanced Mode`` when loading an
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IFC project. Then enable the ``Import and Offset Model`` option and specify a
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new coordinate to replace the origin's default of 0,0,0 in the ``Model Offset
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Coordinates`` option.
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Dealing with large coordinates
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------------------------------
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In scenarios 2, 3, and 4, a BIM vendor will typically choose from two possible
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methods to offset their coordinates into large map coordinates.
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The first method is to shift the origin point of objects in the model relative
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to the global coordinate system. We call this the ``OBJECT_PLACEMENT`` method.
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The second method is to shift the coordinates of geometry within the objects
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themselves relative to the object placement. We call this the
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``CARTESIAN_POINT`` method. Sometimes, BIM applications combine both of these
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methods in a single IFC project. To see which workaround was used on an object,
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check the "Blender Offset" property in the ``Transform`` object panel.
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Sometimes, a model shifts their coordinates for some objects, but not all. For
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example, the walls in a model may have their object placement or cartesian
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points shifted to map coordinates, however, the object placement of the site is
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still at 0, 0, 0. Since these coordinates are so far apart, this creates a
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problem, because Blender needs to choose between displaying the walls accurately
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and sacrificing precision at the site placement, or vice versa, but it is
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impossible to satisfy both simultaneously in the same Blender session.
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Many IFC viewers only show geometry, and don't show object placements. This may
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give users the false impression that their coordinates in their IFC project do
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not have such a large range. However, because the BlenderBIM Add-on is a full
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authoring platform, we do need to show these placements and thus it is the users
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responsibility to reconcile this inconsistency in their coordinates. Either the
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user needs to fix their file to consistently offset all coordinates, or the user
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needs to manually tell the BlenderBIM Add-on the coordinates of the desired
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false origin. In the absence of manual intervention, the BlenderBIM Add-on will
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make an intelligent guess, but it may be wrong.
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Coordinates and precision limits
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--------------------------------
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Blender, and subsequently the BlenderBIM Add-on, is not designed for map
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coordinate systems. Blender internally uses single precision floating point
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calculations. A full description of the precision implications are described in
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the `Blender working limits documentation
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<https://docs.blender.org/manual/en/latest/advanced/limits.html>`__.
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From a software perspective, lengths greater than 5,000 meters start to
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accumulate precision errors that affect the nearest millimeter. Therefore, from
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a software perspective, it is unwise to embark on a project with coordinates
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ranging greater than +/- 5km.
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However, if working in local engineering coordinates, a single transformation is
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required to convert from local engineering coordinates to map coordinates. This
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transformation includes a scale factor. The scale factor is only assumed to be
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constant for small sites (defined approximately as less than 1km square). This
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practical limit of georeferenced vertical construction is smaller than the
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software limit, so this surveying convention is the actual limiting factor, not
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the software.
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@@ -16,6 +16,7 @@ The BlenderBIM Add-on lets you analyse, create, and modify OpenBIM with Blender.
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users/installation
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users/exploring_an_ifc_model
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users/creating_your_first_ifc
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users/georeferencing
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.. toctree::
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:hidden:
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@@ -28,4 +29,3 @@ The BlenderBIM Add-on lets you analyse, create, and modify OpenBIM with Blender.
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devs/writing_docs
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devs/undo_system
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devs/ux_guidelines
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devs/georeferencing
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Georeferencing
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==============
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There are two types of construction: vertical construction (such as buildings
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and sites) which deal with small distances typically under 1km, and horizontal
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construction (such as transport, transmission, and subterranean networks) where
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distances frequently exceed 1km. Blender and the BlenderBIM Add-on focuses on
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vertical construction, and will typically just work out of the box.
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Coordinate reference systems
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----------------------------
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The minimum requirement for a georeferenced model is to specify the coordinate
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reference system used. This is known as the **Projected CRS**, and is a feature
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available in IFC4 onwards.
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.. warning::
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IFC2X3 models cannot be georeferenced. There is a proposed convention to
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provide fallback support but this is not supported yet in any known vendor.
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Please consider upgrading to IFC4.
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Most architects and engineers will know the name of the **Projected CRS**
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typically chosen by the surveyor. For example in Sydney, Australia, you might
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use GDA2020 / MGA Zone 56. In IFC a standardised code from the EPSG public
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registry is used to refer to the **Projected CRS**. For example, GDA 2020 / MGA
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Zone 56 will be named EPSG:7856.
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You can check whether or not your model is georeferenced in the **IFC
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Georeferencing** panel in the **Scene Properties** tab. You should see a section
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for the **Projected CRS** with an EPSG code.
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.. image:: projectedcrs.png
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If you do not see this, your project is not georeferenced.
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.. Note::
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Even if a model has large "real world coordinates", this does not mean the
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project is georeferenced. Without a **Projected CRS**, these coordinates are
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meaningless.
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Map conversions
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---------------
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The coordinates for the nominated **Projected CRS** are known as **Map
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Coordinates**. These **Map Coordinates** are typically large numbers and read as
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Eastings and Northings.
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In vertical construction, some disciplines (such as a civil engineer or
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surveyor) will directly use **Map Coordinates** in their designs. Most others,
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such as the architect, structural, and service engineers will instead use
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**Local engineering coordinates**. A **Map Conversion** stores the parameters
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for transforming **Local engineering coordinates** to **Map Coordinates**.
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For example, a civil engineer will work directly in **Map Coordinates**. This
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means that the model's coordinates correlate directly to Eastings and
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Northings. Similarly, the model's +Y axis will point to **Grid North**. As
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there is no **Map Conversion** involved, you will see a 0 in the Eastings,
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Northings, and Orthogonal Height in the **IFC Georeferencing** panel.
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.. image:: mapcoordinates.png
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When **Local engineering coordinates** are used, typically the architect will
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nominate a local origin and model geometry will be drawn orthogonally (i.e.
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along the X and Y axis). This local origin often correlates with a site bounary,
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surveyed point, or grid intersection. This means that the model's coordinates
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are typically smaller numbers and correlate to surface distance measurements,
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not Eastings and Northings, and the model's +Y axis will point to **Project
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North**. The surveyor will then provide the necessary **Map Conversion**
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parameters to convert from **Local engineering coordinates** to Eastings,
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Northings, Orthogonal Height, and **Grid North**.
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.. image:: mapconversion.png
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.. warning::
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Coordinate systems are a technical topic. A common error is that disciplines
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may choose to use **Map Coordinates** without realising that map distances
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do not correlate with surface distances measured on the ground. Unless you
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are trained to work in **Map Coordinates**, it is safer to work with local
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engineering coordinates and consult your surveyor for professional guidance.
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**Map Conversions** contain three types of parameters. The **Eastings**,
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**Northings** and **Orthogonal Height** parameters define the translation from
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the model's XYZ coordinates to map Eastings, Northings, and Heights. The **X
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Axis Abcissa** and **X Axis Ordinate** define the rotation vector from **Project
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North** to **Grid North**. The **Scale** defines the average combined scale
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factor across the small 1km site that converts from the model's surface
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distances to map grid distances. Note that the **Scale** is actually not a
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constant. However, for the small sites dealt with in vertical construction, it
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may be approximated to be a constant by your surveyor and will typically be a
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value close to, but not exactly 1. Your model's local engineering origin at 0,
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0, 0, will always convert exactly to the **Easting**, **Northing**, and
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**Orthogonal Height** displayed in this panel.
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.. tip::
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The rotation from **Project North** to **Grid North** are shown using the **X
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Axis Abcissa** and **X Axis Ordinate**. It sounds strange, but these two
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numbers combine into a coordinate vector pointing along the X axis (i.e.
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East). For example, an abscissa of 1 and an ordinate of 0 gives the vector of
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(1, 0), which points directly in the +X direction, due East. This vector
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means there is no rotation between **Project North** to **Grid North**. To
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save you the mental struggle of converting this vector to degrees, a
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calculated rotation is always just below these values. Phew!
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Working with Map Coordinates
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----------------------------
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The BlenderBIM Add-on is designed to work with small coordinates (under 1km),
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whereas map coordinates are typically large. When you load an IFC which uses map
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coordinates directly, or when you are working with IFC2X3 and you cannot use a
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map conversion, the BlenderBIM Add-on will autodetect a point on your model to
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use as a false origin.
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The XYZ offset used for the false origin will be shown in the **IFC
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Georeferencing** panel under the **Blender Offset** header. It
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is very similar to a **Map Conversion**, but it will not have a scale and only
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temporarily affects your Blender session.
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.. image:: blenderoffset.png
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.. note::
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A Blender offset is simply a shift in coordinates to reduce large model
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coordinates to smaller coordinates. It should not be used as an indicator of
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whether georeferencing is done correctly. Always check the **Projected
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CRS**, **Map Conversion** and confirm the parameters with your surveyor.
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This distance limit of 1km and autodetected false origin may not be appropriate
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for your project. For example, your project may exceed the 1km limit, or you may
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want to federate multiple files together and manually specify a consistent and
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fixed false origin. You can customise these options by choosing **Enable
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Advanced Mode** when loading a project. Then, set the **Distance Limit** (in
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meters) and the **False Origin** coordinate before pressing **Load Project
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Elements**.
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.. image:: manualorigin.png
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When a false origin is used, there are two possible methods to offset objects by
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the false origin.
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The first method is to offset the origin point of objects. We call this the
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**Object Placement** method. The second method is to offset the local
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coordinates of geometry within the objects themselves. We call this the
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**Cartesian Point** method. Sometimes, BIM applications combine both of these
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methods in a single IFC project. To see which workaround was used on an object,
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check the "Blender Offset" property in the **Transform** panel in the **Object
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Properties**. This is an advanced property used by powerusers to debug
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coordinate issues and may be safely ignored by most users.
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.. image:: offsetmode.png
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Incorrect coordinate use
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------------------------
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Sometimes, a model may mix **Map Coordinates** and **Local engineering
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coordinates**. For example, a surveyed pipe may have its placement use **Map
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Coordinates** with large Eastings and Northings. However, the placement of the
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site object may be still set at 0, 0, 0. Since this range of coordinates exceed
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the default 1km distance limit, this creates a problem. Blender needs to choose
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between displaying the pipe accurately and sacrificing precision at the site
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placement, or vice versa, but it is impossible to satisfy both simultaneously in
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the same Blender session.
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.. warning::
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Many IFC viewers only show geometry, and don't show object placements. This may
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give users the false impression that their coordinates in their IFC project
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||||
do not have such a large range. However, as a native IFC authoring platform,
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the BlenderBIM Add-on will not accept this inconsistency.
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At this point, it is the users responsibility to reconcile this inconsistency in
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their coordinates. Either the user needs to fix their file to consistently
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offset all coordinates, or the user needs to manually tell the BlenderBIM Add-on
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the coordinates of the desired false origin and accept the precision loss.
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Converting local and map coordinates
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------------------------------------
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You can convert **Local engineering coordinates** to **Map coordinates** and
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vice versa in the **Viewport** panel. First, enable ``View > Sidebar`` then type
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in your coordinate in the **Input** field. Press either the **Local to Global**
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or **Global to Local** button to convert the coordinate. You will see the result
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of the calculation in the **Output** field.
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.. image:: coordinateconversion.png
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True north
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----------
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When **Local engineering coordinates** are used, the model's +Y axis points to
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**Project North** for the convenience of drafting. When **Map Coordinates** are
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used, the model's +Y axis points to **Grid North** for the neccessity of
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surveying.
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**Project North** and **Grid North** is different to **True North**. The angle
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to **True North** is not a fixed angle. It will actually vary depending on the
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Eastings and Northings you choose to calculate it from.
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However, this variable **True North** is a great source of confusion to
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architects, who typically just want to do a shadow study, solar study, or
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similar and go out for an early lunch. IFC can store a fixed **True North**
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value as a reference to be used for these types of usecases. If one is stored in
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your project, you may see it under the **True North** section of the **IFC
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Georeferencing** panel. Your surveyor will be able to provide the **True North**
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vector, but it should be only used as a reference, never used as a way to
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coordinate model rotations, and always with the understanding that it is not a
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fixed value.
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.. image:: truenorth.png
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.. warning::
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Fun fact: **Magnetic North** is useless for the purposes of construction.
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Coordinate precision limits
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---------------------------
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|
||||
The BlenderBIM Add-on focuses on vertical construction. Vertical construction
|
||||
typically uses **Local engineering coordinates** on a small site. The
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||||
buildingSMART georeferencing technical experts panel have determined that a
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||||
small site under 1km square can be assumed to have a constant **Map
|
||||
Conversion**.
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||||
Therefore, if your model is less than 1km square, you are within the coordinate
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||||
precision limits. This is where the 1km default distance limit is derived from.
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||||
If you want to exceed the 1km square surveying limitation, you will need to be
|
||||
aware of software limitations that can result in precision loss when large
|
||||
coordinate ranges are used.
|
||||
|
||||
Blender, and subsequently the BlenderBIM Add-on, is not designed for **Map
|
||||
Coordinates**. Blender internally uses single precision floating point
|
||||
calculations. A full description of the precision implications are described in
|
||||
the `Blender working limits documentation
|
||||
<https://docs.blender.org/manual/en/latest/advanced/limits.html>`__.
|
||||
|
||||
This means that lengths greater than 5,000 meters start to accumulate software
|
||||
precision errors that affect the nearest millimeter. Therefore, from a software
|
||||
perspective, it is unwise to embark on a project with coordinates ranging
|
||||
greater than +/- 5km.
|
||||
|
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