feat: Display float properties as string properties for more precision in the patch panel

This change affects the following recipes: `OffsetObjectPlacements`, `OffsetStoreyElevations`, `SetFalseOrigin`, `SetRefElevation` and `SetWorldCoordinateSystem`
This commit is contained in:
Blender Defender
2024-07-30 13:26:58 +02:00
committed by Dion Moult
parent 5572991a7c
commit 8afb1b8b30
5 changed files with 89 additions and 51 deletions
@@ -20,10 +20,23 @@ import math
import numpy as np
import ifcopenshell
import ifcopenshell.util.placement
import typing
class Patcher:
def __init__(self, src, file, logger, x=None, y=None, z=None, should_rotate_first=True, ax=None, ay=None, az=None):
def __init__(
self,
src,
file,
logger,
x: typing.Union[str, float] = "0",
y: typing.Union[str, float] = "0",
z: typing.Union[str, float] = "0",
should_rotate_first: bool = True,
ax: typing.Optional[typing.Union[str, float]] = "",
ay: typing.Optional[typing.Union[str, float]] = "",
az: typing.Optional[typing.Union[str, float]] = "",
):
"""Offset and rotate all object placements in a model
Every physical object in an IFC model has an object placement, a
@@ -41,11 +54,11 @@ class Patcher:
entire IFC model.
:param x: The X coordinate to offset by in project length units.
:type x: float
:type x: typing.Union[str, float]
:param y: The Y coordinate to offset by in project length units.
:type y: float
:type y: typing.Union[str, float]
:param z: The Z coordinate to offset by in project length units.
:type z: float
:type z: typing.Union[str, float]
:param should_rotate_first: Whether or not to rotate first and then
translate, or to first translate and rotate afterwards. Defaults to
rotate first then translate.
@@ -55,13 +68,13 @@ class Patcher:
around the Z axis). If all angle parameters are specified, then it
is treated as the angle to rotate around the X axis. Angles are in
decimal degrees and positive is anticlockwise.
:type ax: float,optional
:type ax: typing.Union[str, float],optional
:param ay: An optional angle to rotate by for 3D rotations along the Y
axis. Angles are in decimal degrees and positive is anticlockwise.
:type ay: float,optional
:type ay: typing.Union[str, float],optional
:param az: An optional angle to rotate by for 3D rotations along the Z
axis. Angles are in decimal degrees and positive is anticlockwise.
:type az: float,optional
:type az: typing.Union[str, float],optional
Example:
@@ -79,13 +92,21 @@ class Patcher:
self.src = src
self.file = file
self.logger = logger
self.x = x
self.y = y
self.z = z
self.x = float(x)
self.y = float(y)
self.z = float(z)
self.should_rotate_first = should_rotate_first
self.ax = ax
self.ay = ay
self.az = az
self.ax = None
self.ay = None
self.az = None
try:
self.ax = float(ax)
self.ay = float(ay)
self.az = float(az)
except Exception:
print("At least one input angle is not specified.")
if self.ax is None:
self.angle_type = None
elif self.ay is None:
@@ -16,15 +16,17 @@
# You should have received a copy of the GNU Lesser General Public License
# along with IfcPatch. If not, see <http://www.gnu.org/licenses/>.
import typing
class Patcher:
def __init__(self, src, file, logger, z=None):
def __init__(self, src, file, logger, z: typing.Union[str, float] = "0"):
"""Offset building storeys by a particular Z value
All objects placed relative to the storeys will also be shifted.
:param z: The Z value in project length units to offset storeys by.
:type z: float
:type z: typing.Union[str, float]
Example:
@@ -36,7 +38,7 @@ class Patcher:
self.src = src
self.file = file
self.logger = logger
self.z = z
self.z = float(z)
def patch(self):
project = self.file.by_type("IfcProject")[0]
+17 -16
View File
@@ -19,6 +19,7 @@
import ifcopenshell
import ifcopenshell.api.georeference
from ifcpatch.recipes import OffsetObjectPlacements, SetWorldCoordinateSystem
import typing
class Patcher:
@@ -28,14 +29,14 @@ class Patcher:
file,
logger,
name: str = "EPSG:1234",
x: float = 0,
y: float = 0,
z: float = 0,
e: float = 0,
n: float = 0,
h: float = 0,
gn_angle: float = 0,
rotate_angle: float = 0,
x: typing.Union[str, float] = "0",
y: typing.Union[str, float] = "0",
z: typing.Union[str, float] = "0",
e: typing.Union[str, float] = "0",
n: typing.Union[str, float] = "0",
h: typing.Union[str, float] = "0",
gn_angle: typing.Union[str, float] = "0",
rotate_angle: typing.Union[str, float] = "0",
):
"""Sets a false origin with a map conversion in a model
@@ -62,14 +63,14 @@ class Patcher:
self.file = file
self.logger = logger
self.name = name
self.x = x
self.y = y
self.z = z
self.e = e
self.n = n
self.h = h
self.gn_angle = gn_angle
self.rotate_angle = rotate_angle
self.x = float(x)
self.y = float(y)
self.z = float(z)
self.e = float(e)
self.n = float(n)
self.h = float(h)
self.gn_angle = float(gn_angle)
self.rotate_angle = float(rotate_angle)
def patch(self):
SetWorldCoordinateSystem.Patcher(self.src, self.file, self.logger, x=0, y=0, z=0, ax=0, ay=0, az=0).patch()
@@ -16,9 +16,11 @@
# You should have received a copy of the GNU Lesser General Public License
# along with IfcPatch. If not, see <http://www.gnu.org/licenses/>.
import typing
class Patcher:
def __init__(self, src, file, logger, elevation=0):
def __init__(self, src, file, logger, elevation: typing.Union[str, float] = "0"):
"""Sets the reference elevation of all IfcSites
To completely reference model coordinates, a reference elevation should
@@ -30,7 +32,7 @@ class Patcher:
The reference elevation is simply a numerical attribute.
:param elevation: The elevation to set.
:type elevation: float
:type elevation: typing.Union[str, float]
Example:
@@ -42,7 +44,7 @@ class Patcher:
self.src = src
self.file = file
self.logger = logger
self.elevation = elevation
self.elevation = float(elevation)
def patch(self):
project = self.file.by_type("IfcProject")[0]
@@ -18,29 +18,41 @@
import math
import numpy as np
import typing
class Patcher:
def __init__(self, src, file, logger, x=None, y=None, z=None, ax=None, ay=None, az=None):
def __init__(
self,
src,
file,
logger,
x: typing.Union[str, float] = "0",
y: typing.Union[str, float] = "0",
z: typing.Union[str, float] = "0",
ax: typing.Union[str, float] = "0",
ay: typing.Union[str, float] = "0",
az: typing.Union[str, float] = "0",
):
"""Sets the world coordinate system of the geometric representation context
Sets the world coordinate system to whatever you want.
:param x: The X coordinate.
:type x: float
:type x: typing.Union[str, float]
:param y: The Y coordinate.
:type y: float
:type y: typing.Union[str, float]
:param z: The Z coordinate.
:type z: float
:type z: typing.Union[str, float]
:param ax: An angle to rotate by for 3D rotations along the X axis.
Angles are in decimal degrees and positive is anticlockwise.
:type ax: float
:type ax: typing.Union[str, float]
:param ay: An angle to rotate by for 3D rotations along the Y axis.
Angles are in decimal degrees and positive is anticlockwise.
:type ay: float
:type ay: typing.Union[str, float]
:param az: An angle to rotate by for 3D rotations along the Z axis.
Angles are in decimal degrees and positive is anticlockwise.
:type az: float
:type az: typing.Union[str, float]
Example:
@@ -52,17 +64,17 @@ class Patcher:
self.src = src
self.file = file
self.logger = logger
self.x = x
self.y = y
self.z = z
self.ax = ax
self.ay = ay
self.az = az
self.x = float(x)
self.y = float(y)
self.z = float(z)
self.ax = float(ax)
self.ay = float(ay)
self.az = float(az)
def patch(self):
rotate = self.identity_matrix()
for arg in (("x", float(self.ax)), ("y", float(self.ay)), ("z", float(self.az))):
for arg in (("x", self.ax), ("y", self.ay), ("z", self.az)):
if arg[1]:
rotate = getattr(self, f"{arg[0]}_rotation_matrix")(math.radians(arg[1]), rotate)
@@ -74,13 +86,13 @@ class Patcher:
for context in self.file.by_type("IfcGeometricRepresentationContext", include_subtypes=False):
if context.ContextType == "Model":
context.WorldCoordinateSystem = self.file.createIfcAxis2Placement3D(
self.file.createIfcCartesianPoint((float(self.x), float(self.y), float(self.z))),
self.file.createIfcCartesianPoint((self.x, self.y, self.z)),
self.file.createIfcDirection(z.tolist()),
self.file.createIfcDirection(x.tolist()),
)
elif context.ContextType == "Plan":
context.WorldCoordinateSystem = self.file.createIfcAxis2Placement2D(
self.file.createIfcCartesianPoint((float(self.x), float(self.y), float(self.z))),
self.file.createIfcCartesianPoint((self.x, self.y, self.z)),
self.file.createIfcDirection(x.tolist()),
)