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test for loading ifc with blob textures
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@@ -152,6 +152,108 @@ class TestCreatingStyles(NewFile):
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loaded_filepath = Path(image_node.image.filepath)
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assert original_path == loaded_filepath
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def test_create_surface_style_with_textures_from_ifc_blob_image(self):
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# this case occurs when we edit shader properties without saving them to IFC
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bpy.ops.bim.create_project()
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ifc_file = tool.Ifc.get()
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style = tool.Ifc.run("style.add_style", name="test")
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material = bpy.data.materials.new(style.Name)
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tool.Ifc.link(style, material)
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get_color = lambda value: {color: value for color in ("Red", "Green", "Blue")}
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rendering_attributes = {
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"ReflectanceMethod": "NOTDEFINED",
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"DiffuseColour": get_color(0.5),
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"SurfaceColour": get_color(0.3),
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"Transparency": 0.3,
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"SpecularHighlight": {"IfcSpecularRoughness": 0.4},
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"SpecularColour": 0.03,
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}
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rendering_style = tool.Ifc.run(
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"style.add_surface_style",
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style=style,
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ifc_class="IfcSurfaceStyleRendering",
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attributes=rendering_attributes,
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)
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def get_png_raster_code():
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import base64
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import zlib
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import struct
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# https://blender.stackexchange.com/questions/62072/does-blender-have-a-method-to-a-get-png-formatted-bytearray-for-an-image-via-pyt
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width = 2
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height = 2
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# just 4 pixels - red, green, blue, white
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# fmt: off
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pixels = (
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1,0,0,1,
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0,1,0,1,
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0,0,1,1,
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1,1,1,1,
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)
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# fmt: on
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buf = bytearray([int(p * 255) for p in pixels])
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# reverse the vertical line order and add null bytes at the start
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width_byte_4 = width * 4
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raw_data = b"".join(
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b"\x00" + buf[span : span + width_byte_4]
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for span in range((height - 1) * width_byte_4, -1, -width_byte_4)
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)
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def png_pack(png_tag, data):
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header = png_tag + data
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chunk = struct.pack("!I", len(data))
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chunk += header
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chunk += struct.pack("!I", 0xFFFFFFFF & zlib.crc32(header))
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return chunk
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png_bytes = b"".join(
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[
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b"\x89PNG\r\n\x1a\n",
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png_pack(b"IHDR", struct.pack("!2I5B", width, height, 8, 6, 0, 0, 0)),
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png_pack(b"IDAT", zlib.compress(raw_data, 9)),
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png_pack(b"IEND", b""),
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]
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)
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raster_code = "".join(["{:08b}".format(x) for x in png_bytes])
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return raster_code
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texture_data = {
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"RasterCode": get_png_raster_code(),
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"RasterFormat": "PNG",
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"Mode": "DIFFUSE",
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"RepeatS": True,
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"RepeatT": True,
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}
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# setup texture manually as `style.add_surface_textures` doesn't support non-IfcImageTexture textures
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textures = [ifc_file.create_entity("IfcBlobTexture", **texture_data)]
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# setup UV
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ifc_file.create_entity("IfcTextureCoordinateGenerator", Maps=textures, Mode="COORD")
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texture_style = tool.Ifc.run(
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"style.add_surface_style",
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style=style,
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ifc_class="IfcSurfaceStyleWithTextures",
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attributes={"Textures": textures},
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)
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subject.create_surface_style_rendering(material, rendering_style)
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subject.create_surface_style_with_textures(material, rendering_style, texture_style)
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used_node_types = set([n.type for n in material.node_tree.nodes[:]])
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assert used_node_types == set((["OUTPUT_MATERIAL", "BSDF_PRINCIPLED", "TEX_IMAGE", "TEX_COORD"]))
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image_node = tool.Blender.get_material_node(material, "TEX_IMAGE")
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assert image_node.outputs["Color"].links[0].to_socket.name == "Base Color"
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assert image_node.inputs["Vector"].links[0].from_socket.name == "Generated"
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assert image_node.image.filepath == ""
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# fmt: off
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assert image_node.image.pixels[:] == (0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0)
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# fmt: on
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class TestLoadingIndexedTextureMap(NewFile):
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def test_run(self):
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