mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-09 17:31:45 +00:00
Test operators to compare C++ chunking vs numpy chunking
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@@ -53,12 +53,15 @@ classes = (
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operator.zzz,
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operator.zxc,
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operator.aaa,
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operator.asdfasdf,
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operator.qwerqwer,
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operator.LoadLinkedProject,
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operator.QueryLinkedElement,
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operator.EnableCulling,
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operator.DisableCulling,
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operator.CreateClippingPlane,
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operator.RefreshClippingPlanes,
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workspace.QueryHotkey,
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prop.LibraryElement,
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prop.FilterCategory,
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prop.Link,
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@@ -1175,7 +1175,7 @@ class ImportIFC(bpy.types.Operator):
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class xxx(bpy.types.Operator):
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bl_idname = "bim.xxx"
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bl_label = "Regular IFC iterator and mesh loading"
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bl_label = "Load IFC no chunking"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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@@ -1276,7 +1276,7 @@ class xxx(bpy.types.Operator):
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class zzz(bpy.types.Operator):
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bl_idname = "bim.zzz"
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bl_label = "Load from H5 with no chunking"
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bl_label = "Load H5 no chunking"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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@@ -1357,7 +1357,7 @@ class zzz(bpy.types.Operator):
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class zxc(bpy.types.Operator):
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bl_idname = "bim.zxc"
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bl_label = "Load from H5 using Python chunking"
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bl_label = "Load H5 Python chunking"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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@@ -1502,7 +1502,7 @@ class zxc(bpy.types.Operator):
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class aaa(bpy.types.Operator):
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bl_idname = "bim.aaa"
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bl_label = "Load from H5 with C++ chunking"
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bl_label = "Load H5 C++ chunking"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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@@ -2182,6 +2182,8 @@ class CreateClippingPlane(bpy.types.Operator):
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new = bpy.context.scene.BIMProjectProperties.clipping_planes.add()
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new.obj = plane_obj
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tool.Blender.set_active_object(plane_obj)
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ClippingPlaneDecorator.install(bpy.context)
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bpy.ops.bim.refresh_clipping_planes("INVOKE_DEFAULT")
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return {"FINISHED"}
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@@ -2195,3 +2197,246 @@ class CreateClippingPlane(bpy.types.Operator):
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self.mouse_x = event.mouse_region_x
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self.mouse_y = event.mouse_region_y
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return self.execute(context)
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class asdfasdf(bpy.types.Operator):
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bl_idname = "bim.asdfasdf"
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bl_label = "Load IFC C++ chunking (no materials)"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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import ifcpatch
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import multiprocessing
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import ifcopenshell.geom
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start = time.time()
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self.filepath = "/home/dion/drive/ifcs/racbasicsampleproject.ifc"
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self.filepath = '/home/dion/drive/ifcs/TXG_sample_project-fixed-IFC4.ifc'
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self.filepath = "/home/dion/tmp/petrubug/F-ELECT.ifc"
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print("doing", self.filepath)
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self.collection = bpy.data.collections.new("IfcProject/" + os.path.basename(self.filepath))
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self.file = ifcopenshell.open(self.filepath)
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# self.file = ifcopenshell.open('/home/dion/test.ifc')
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# self.file = ifcopenshell.open('/home/dion/drive/ifcs/TXG_sample_project-fixed-IFC4.ifc')
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# self.file = ifcopenshell.open("/home/dion/tmp/petrubug/F-ELECT.ifc")
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print("Finished opening")
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start = time.time()
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logger = logging.getLogger("ImportIFC")
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ifc_import_settings = import_ifc.IfcImportSettings.factory(context, IfcStore.path, logger)
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ifc_importer = import_ifc.IfcImporter(ifc_import_settings)
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ifc_importer.file = self.file
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ifc_importer.process_context_filter()
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self.elements = set(self.file.by_type("IfcElement"))
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if self.file.schema in ("IFC2X3", "IFC4"):
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self.elements |= set(self.file.by_type("IfcProxy"))
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self.elements |= set(self.file.by_type("IfcSite"))
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self.elements -= set(self.file.by_type("IfcFeatureElement"))
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self.elements = list(self.elements)
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for settings in ifc_importer.context_settings:
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iterator = ifcopenshell.geom.iterator(
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settings, self.file, multiprocessing.cpu_count(), include=self.elements
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)
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self.meshes = {}
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self.blender_mats = {}
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total_materials = 0
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self.materials = []
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ci = 0
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if iterator.initialize():
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while True:
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shape = iterator.get()
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if iterator.process_chunk():
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has_processed_chunk = True
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ci += 1
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if ci % 50 == 0:
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print("Doing chunk", ci)
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chunk = iterator.get_chunk()
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for colour in chunk.colours:
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blender_mat = bpy.data.materials.new(str(total_materials))
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blender_mat.diffuse_color = list(colour)
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self.materials.append(blender_mat)
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total_materials += 1
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self.create_object(chunk)
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if not iterator.next():
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if not has_processed_chunk:
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# The left over chunk
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chunk = iterator.get_chunk()
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for colour in chunk.colours:
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blender_mat = bpy.data.materials.new(str(total_materials))
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blender_mat.diffuse_color = list(colour)
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self.materials.append(blender_mat)
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total_materials += 1
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self.create_object(chunk)
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break
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bpy.context.scene.collection.children.link(self.collection)
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print("Finished", time.time() - start)
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break
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return {"FINISHED"}
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def create_object(self, chunk):
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verts = chunk.get_verts()
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faces = chunk.get_faces()
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# materials = chunk.get_materials()
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# material_ids = chunk.get_material_ids()
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num_vertices = len(verts) // 3
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if not num_vertices:
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return
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total_faces = len(faces)
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loop_start = range(0, total_faces, 3)
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num_loops = total_faces // 3
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loop_total = [3] * num_loops
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num_vertex_indices = len(faces)
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mesh = bpy.data.meshes.new("Mesh")
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# for material in materials:
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# mesh.materials.append(self.materials[material])
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mesh.vertices.add(num_vertices)
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mesh.vertices.foreach_set("co", verts)
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mesh.loops.add(num_vertex_indices)
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mesh.loops.foreach_set("vertex_index", faces)
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mesh.polygons.add(num_loops)
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mesh.polygons.foreach_set("loop_start", loop_start)
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mesh.polygons.foreach_set("loop_total", loop_total)
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mesh.polygons.foreach_set("use_smooth", [0] * total_faces)
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# if material_ids.size > 0:
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# mesh.polygons.foreach_set("material_index", material_ids)
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mesh.update()
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obj = bpy.data.objects.new("Chunk", mesh)
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obj["guids"] = list(chunk.guids)
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obj["guid_ids"] = list(chunk.guid_ids)
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self.collection.objects.link(obj)
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class qwerqwer(bpy.types.Operator):
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bl_idname = "bim.qwerqwer"
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bl_label = "Load IFC Python chunking (no materials)"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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import ifcpatch
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import multiprocessing
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import ifcopenshell.geom
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start = time.time()
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self.filepath = "/home/dion/drive/ifcs/racbasicsampleproject.ifc"
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self.filepath = '/home/dion/drive/ifcs/TXG_sample_project-fixed-IFC4.ifc'
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self.filepath = "/home/dion/tmp/petrubug/F-ELECT.ifc"
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print("doing", self.filepath)
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self.collection = bpy.data.collections.new("IfcProject/" + os.path.basename(self.filepath))
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self.file = ifcopenshell.open(self.filepath)
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# self.file = ifcopenshell.open('/home/dion/test.ifc')
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# self.file = ifcopenshell.open('/home/dion/drive/ifcs/TXG_sample_project-fixed-IFC4.ifc')
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# self.file = ifcopenshell.open("/home/dion/tmp/petrubug/F-ELECT.ifc")
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print("Finished opening")
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start = time.time()
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logger = logging.getLogger("ImportIFC")
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ifc_import_settings = import_ifc.IfcImportSettings.factory(context, IfcStore.path, logger)
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ifc_importer = import_ifc.IfcImporter(ifc_import_settings)
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ifc_importer.file = self.file
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ifc_importer.process_context_filter()
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self.elements = set(self.file.by_type("IfcElement"))
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if self.file.schema in ("IFC2X3", "IFC4"):
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self.elements |= set(self.file.by_type("IfcProxy"))
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self.elements |= set(self.file.by_type("IfcSite"))
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self.elements -= set(self.file.by_type("IfcFeatureElement"))
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self.elements = list(self.elements)
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for settings in ifc_importer.context_settings:
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iterator = ifcopenshell.geom.iterator(
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settings, self.file, multiprocessing.cpu_count(), include=self.elements
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)
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self.meshes = {}
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self.blender_mats = {}
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total_materials = 0
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self.materials = []
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chunked_verts = []
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chunked_faces = []
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chunk_size = 10000
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r4 = np.array([[0,0,0,1]])
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offset = 0
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ci = 0
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if iterator.initialize():
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while True:
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shape = iterator.get()
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has_processed_chunk = False
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M4 = np.frombuffer(shape.transformation_buffer).reshape((4, 3))
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M4 = np.concatenate((M4.T, r4))
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vs = np.frombuffer(shape.geometry.verts_buffer).reshape((-1, 3))
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vs = np.hstack((vs, np.ones((len(vs), 1))))
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vs = (np.asmatrix(M4) * np.asmatrix(vs).T).T.A
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vs = vs[:, :3].flatten()
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fs = np.frombuffer(shape.geometry.faces_buffer, dtype=np.int32)
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chunked_verts.append(vs)
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chunked_faces.append(fs + offset)
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offset += len(vs) // 3
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if offset > chunk_size:
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has_processed_chunk = True
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self.create_object(np.concatenate(chunked_verts), np.concatenate(chunked_faces))
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chunked_verts = []
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chunked_faces = []
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offset = 0
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pass
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if not iterator.next():
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if not has_processed_chunk:
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# The left over chunk
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self.create_object(np.concatenate(chunked_verts), np.concatenate(chunked_faces))
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break
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bpy.context.scene.collection.children.link(self.collection)
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print("Finished", time.time() - start)
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break
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return {"FINISHED"}
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def create_object(self, verts, faces):
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num_vertices = len(verts) // 3
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if not num_vertices:
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return
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total_faces = len(faces)
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loop_start = range(0, total_faces, 3)
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num_loops = total_faces // 3
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loop_total = [3] * num_loops
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num_vertex_indices = len(faces)
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mesh = bpy.data.meshes.new("Mesh")
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mesh.vertices.add(num_vertices)
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mesh.vertices.foreach_set("co", verts)
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mesh.loops.add(num_vertex_indices)
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mesh.loops.foreach_set("vertex_index", faces)
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mesh.polygons.add(num_loops)
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mesh.polygons.foreach_set("loop_start", loop_start)
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mesh.polygons.foreach_set("loop_total", loop_total)
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mesh.polygons.foreach_set("use_smooth", [0] * total_faces)
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mesh.update()
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obj = bpy.data.objects.new("Chunk", mesh)
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self.collection.objects.link(obj)
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