fix builds for macos

This commit is contained in:
Andrej730
2024-07-19 17:39:02 +05:00
parent 15945d854a
commit 8f2e8ec64d
+40
View File
@@ -257,6 +257,46 @@ endif
cp build/dist/*.whl build/wheels/
mv build/wheels/*.whl build/blenderbim/wheels/
# Ugly patch to accomodate MacOS universal builds not being recognized by Blender.
# Blender doesn't look into the wheel contents, it just checks the name.
# So this hack works without working out some way to repack those wheels.
# See: https://projects.blender.org/blender/blender/issues/125091
ifeq ($(PLATFORM), macosm1)
# Has universal and x86_64 builds.
prev_whl_name=$$(find build/blenderbim/wheels/MarkupSafe-*.whl); \
whl_name=$$(echo $$prev_whl_name | sed "s/_universal2/_arm64/"); \
mv "$$prev_whl_name" "$$whl_name";
# Has universal and x86_64 builds.
prev_whl_name=$$(find build/blenderbim/wheels/lxml-*.whl); \
whl_name=$$(echo $$prev_whl_name | sed "s/_universal2/_arm64/"); \
mv "$$prev_whl_name" "$$whl_name";
prev_whl_name=$$(find build/blenderbim/wheels/tzfpy-*.whl); \
whl_name=$$(echo $$prev_whl_name | sed "s/macosx_10_12_x86_64.macosx_11_0_arm64.macosx_10_12_universal2/macosx_10_12_arm64/"); \
mv "$$prev_whl_name" "$$whl_name";
# Has only universal build.
prev_whl_name=$$(find build/blenderbim/wheels/greenlet-*.whl); \
whl_name=$$(echo $$prev_whl_name | sed "s/_universal2/_arm64/"); \
mv "$$prev_whl_name" "$$whl_name";
endif
ifeq ($(PLATFORM), macos)
prev_whl_name=$$(find build/blenderbim/wheels/tzfpy-*.whl); \
whl_name=$$(echo $$prev_whl_name | sed "s/macosx_10_9_x86_64.macosx_11_0_arm64.macosx_10_9_universal2/macosx_10_9_x86_64/"); \
mv "$$prev_whl_name" "$$whl_name";
prev_whl_name=$$(find build/blenderbim/wheels/greenlet-*.whl); \
whl_name=$$(echo $$prev_whl_name | sed "s/_universal2/_x86_64/"); \
mv "$$prev_whl_name" "$$whl_name";
# has universal and amr64 builds.
prev_whl_name=$$(find build/blenderbim/wheels/fonttools-*.whl); \
whl_name=$$(echo $$prev_whl_name | sed "s/_universal2/_x86_64/"); \
mv "$$prev_whl_name" "$$whl_name";
endif
$(PYTHON) scripts/get_wheels.py build/blenderbim/wheels build/blenderbim/blender_manifest.toml
rm -rf build/blenderbim/bim/
rm -rf build/blenderbim/core/