mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-12 02:23:34 +00:00
Fix #4377. Add support for adding filled elements in AXIS3 layered elements.
This commit is contained in:
@@ -33,7 +33,7 @@ import blenderbim.core.geometry
|
||||
import blenderbim.bim.import_ifc as import_ifc
|
||||
import blenderbim.bim.handler
|
||||
from blenderbim.bim.ifc import IfcStore
|
||||
from math import pi
|
||||
from math import pi, radians
|
||||
from mathutils import Vector, Matrix
|
||||
from bpy.types import Operator
|
||||
from bpy.types import SpaceView3D
|
||||
@@ -87,20 +87,28 @@ class FilledOpeningGenerator:
|
||||
|
||||
# In this prototype, we assume openings are only added to axis-based elements
|
||||
layers = tool.Model.get_material_layer_parameters(element)
|
||||
axis = tool.Model.get_wall_axis(voided_obj, layers=layers)["base"]
|
||||
if layers["layer_set_direction"] == "AXIS2":
|
||||
axis = tool.Model.get_wall_axis(voided_obj, layers=layers)["base"]
|
||||
new_matrix = voided_obj.matrix_world.copy()
|
||||
point_on_axis = tool.Cad.point_on_edge(target, axis)
|
||||
new_matrix.translation.x = point_on_axis.x
|
||||
new_matrix.translation.y = point_on_axis.y
|
||||
|
||||
new_matrix = voided_obj.matrix_world.copy()
|
||||
point_on_axis = tool.Cad.point_on_edge(target, axis)
|
||||
new_matrix.translation.x = point_on_axis.x
|
||||
new_matrix.translation.y = point_on_axis.y
|
||||
|
||||
if should_set_z_level:
|
||||
if filling.is_a("IfcDoor"):
|
||||
new_matrix.translation.z = voided_obj.matrix_world.translation.z
|
||||
if should_set_z_level:
|
||||
if filling.is_a("IfcDoor"):
|
||||
new_matrix.translation.z = voided_obj.matrix_world.translation.z
|
||||
else:
|
||||
new_matrix.translation.z = voided_obj.matrix_world.translation.z + props.rl2
|
||||
else:
|
||||
new_matrix.translation.z = voided_obj.matrix_world.translation.z + props.rl2
|
||||
else:
|
||||
new_matrix.translation.z = filling_obj.matrix_world.copy().translation.z
|
||||
new_matrix.translation.z = filling_obj.matrix_world.copy().translation.z
|
||||
elif layers["layer_set_direction"] == "AXIS3":
|
||||
new_matrix = voided_obj.matrix_world.copy()
|
||||
local_position_on_voided_obj = raycast[1]
|
||||
# Equivalent to "side Z" for a wall axis, so that stuff like skylights appear on the top.
|
||||
local_position_on_voided_obj.z = layers["offset"] + layers["thickness"]
|
||||
new_matrix.translation.xyz = voided_obj.matrix_world @ local_position_on_voided_obj
|
||||
rotation_matrix = Matrix.Rotation(radians(-90), 4, 'X')
|
||||
new_matrix @= rotation_matrix
|
||||
|
||||
filling_obj.matrix_world = new_matrix
|
||||
bpy.context.view_layer.update()
|
||||
@@ -776,20 +784,28 @@ class EditOpenings(Operator, tool.Ifc.Operator):
|
||||
building_objs.add(obj)
|
||||
|
||||
similar_openings = blenderbim.core.geometry.get_similar_openings(tool.Ifc, opening)
|
||||
similar_openings_building_objs = blenderbim.core.geometry.get_similar_openings_building_objs(tool.Ifc, similar_openings)
|
||||
similar_openings_building_objs = blenderbim.core.geometry.get_similar_openings_building_objs(
|
||||
tool.Ifc, similar_openings
|
||||
)
|
||||
building_objs.update(similar_openings_building_objs)
|
||||
|
||||
if opening_obj:
|
||||
if tool.Ifc.is_edited(opening_obj):
|
||||
tool.Geometry.run_geometry_update_representation(obj=opening_obj)
|
||||
blenderbim.core.geometry.edit_similar_opening_placement(tool.Geometry, opening, similar_openings)
|
||||
blenderbim.core.geometry.edit_similar_opening_placement(
|
||||
tool.Geometry, opening, similar_openings
|
||||
)
|
||||
elif tool.Ifc.is_moved(opening_obj):
|
||||
blenderbim.core.geometry.edit_object_placement(
|
||||
tool.Ifc, tool.Geometry, tool.Surveyor, obj=opening_obj
|
||||
)
|
||||
blenderbim.core.geometry.edit_similar_opening_placement(tool.Geometry, opening, similar_openings)
|
||||
blenderbim.core.geometry.edit_similar_opening_placement(
|
||||
tool.Geometry, opening, similar_openings
|
||||
)
|
||||
|
||||
building_objs.update(self.get_all_building_objects_of_similar_openings(opening)) #NB this has nothing to do with clone similar_opening
|
||||
building_objs.update(
|
||||
self.get_all_building_objects_of_similar_openings(opening)
|
||||
) # NB this has nothing to do with clone similar_opening
|
||||
tool.Ifc.unlink(element=opening, obj=opening_obj)
|
||||
bpy.data.objects.remove(opening_obj)
|
||||
|
||||
|
||||
@@ -461,12 +461,14 @@ class Model(blenderbim.core.tool.Model):
|
||||
@classmethod
|
||||
def get_material_layer_parameters(cls, element):
|
||||
unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
|
||||
layer_set_direction = "AXIS2"
|
||||
offset = 0.0
|
||||
thickness = 0.0
|
||||
direction_sense = "POSITIVE"
|
||||
material = ifcopenshell.util.element.get_material(element)
|
||||
if material:
|
||||
if material.is_a("IfcMaterialLayerSetUsage"):
|
||||
layer_set_direction = material.LayerSetDirection
|
||||
offset = material.OffsetFromReferenceLine * unit_scale
|
||||
direction_sense = material.DirectionSense
|
||||
material = material.ForLayerSet
|
||||
@@ -475,7 +477,12 @@ class Model(blenderbim.core.tool.Model):
|
||||
if direction_sense == "NEGATIVE":
|
||||
thickness *= -1
|
||||
offset *= -1
|
||||
return {"thickness": thickness, "offset": offset, "direction_sense": direction_sense}
|
||||
return {
|
||||
"layer_set_direction": layer_set_direction,
|
||||
"thickness": thickness,
|
||||
"offset": offset,
|
||||
"direction_sense": direction_sense,
|
||||
}
|
||||
|
||||
@classmethod
|
||||
def get_booleans(cls, element=None, representation=None) -> list[ifcopenshell.entity_instance]:
|
||||
|
||||
Reference in New Issue
Block a user