Fix extend_walls_to_underside ridge artifact

When the operator was called twice on the same wall for a
ridge roof, the two IfcPolygonalFaceSet clip solids shared
an exact ridge edge (kissing-solid). OCCT produced spurious
extra vertices at the coincident boundary.

Fix by building the clip solid from a rectangle on the slope
plane that extends slightly past the face edge (1 project
unit margin) rather than the exact face footprint. Adjacent
slope solids now volumetrically overlap at the ridge instead
of sharing a boundary face, which OCCT handles correctly.

Generated with the assistance of an AI coding tool.
This commit is contained in:
Ryan Schultz
2026-04-16 22:00:56 -05:00
committed by Thomas Krijnen
parent a002e1e56d
commit 97cd08ee92
3 changed files with 56 additions and 15 deletions
+3 -1
View File
@@ -306,7 +306,9 @@ class ExtendWallsToUnderside(bpy.types.Operator, tool.Ifc.Operator):
if (obj := tool.Blender.get_active_object(is_selected=True)) and (element := tool.Ifc.get_entity(obj)):
slab = obj
for obj in tool.Blender.get_selected_objects(include_active=False):
if (element := tool.Ifc.get_entity(obj)) and tool.Model.get_usage_type(element) == "LAYER2":
element = tool.Ifc.get_entity(obj)
usage = tool.Model.get_usage_type(element) if element else None
if element and usage == "LAYER2":
walls.append(obj)
if slab and walls:
core.extend_wall_to_slab(tool.Ifc, tool.Geometry, tool.Model, slab, walls)
+3 -2
View File
@@ -168,8 +168,9 @@ def extend_wall_to_slab(
slab_obj: bpy.types.Object,
wall_objs: list[bpy.types.Object],
) -> None:
if not (clip := model.get_slab_clipping_bmesh(slab_obj)):
return # Nothing to clip?
clip = model.get_slab_clipping_bmesh(slab_obj)
if not clip:
return
slab = ifc.get_entity(slab_obj)
for obj in wall_objs:
if ifc.is_moved(obj):
+50 -12
View File
@@ -2561,7 +2561,8 @@ class Model(bonsai.core.tool.Model):
face.normal_update()
normal = face.normal.to_4d()
normal.w = 0
if (obj.matrix_world @ normal).z >= -0.5:
world_normal_z = (obj.matrix_world @ normal).z
if world_normal_z >= -0.5:
continue
new_verts = []
for vert in face.verts:
@@ -2575,6 +2576,7 @@ class Model(bonsai.core.tool.Model):
return
bmesh.ops.recalc_face_normals(clipping_bm, faces=clipping_bm.faces)
clipping_bm.faces.ensure_lookup_table()
return clipping_bm # clipping_bm is in project units
@classmethod
@@ -2588,17 +2590,53 @@ class Model(bonsai.core.tool.Model):
min_z = min(zs)
max_z = max(zs)
operand = None
if (z := max_z - min_z) and not np.isclose(z, 0.0):
builder = ifcopenshell.util.shape_builder.ShapeBuilder(tool.Ifc.get())
ifc_file = tool.Ifc.get()
builder = ifcopenshell.util.shape_builder.ShapeBuilder(ifc_file)
result = bmesh.ops.extrude_face_region(bm, geom=bm.faces)
extruded_verts = [elem for elem in result["geom"] if isinstance(elem, bmesh.types.BMVert)]
bmesh.ops.translate(bm, verts=extruded_verts, vec=(0, 0, z))
# Build one IfcPolygonalFaceSet clip solid per clipping face.
# Each solid uses a rectangle on the slope plane rather than the exact face
# footprint. The original approach (exact footprint) caused a kissing-solid /
# boundary-coincidence bug when the operator is called twice for a ridge roof: the
# two slope solids share an exact ridge edge, and OCCT produces spurious extra
# vertices. Extending each solid slightly past the ridge (by margin) creates a
# volumetric overlap instead of a kissing boundary — OCCT handles overlapping
# DIFFERENCE operands correctly.
margin = 1.0 # project units past the face edge — enough to ensure overlap at ridge
operands = []
for face in bm.faces:
face.normal_update()
normal = Vector(face.normal).normalized()
verts = [v.co for v in bm.verts]
faces = [[v.index for v in p.verts] for p in bm.faces]
operand = builder.mesh(verts, faces)
# Orthonormal basis spanning the slope plane.
ref = Vector((0, 0, 1)) if abs(normal.z) < 0.9 else Vector((1, 0, 0))
tangent1 = normal.cross(ref).normalized()
tangent2 = normal.cross(tangent1).normalized()
centroid = sum((v.co for v in face.verts), Vector()) / len(face.verts)
# Tight bounding rectangle in slope-plane coords, plus a small margin.
t1_coords = [(v.co - centroid).dot(tangent1) for v in face.verts]
t2_coords = [(v.co - centroid).dot(tangent2) for v in face.verts]
half1 = max(abs(c) for c in t1_coords) + margin
half2 = max(abs(c) for c in t2_coords) + margin
# Rectangle on the slope plane, extruded upward in wall-local Z.
clip_bm = bmesh.new()
v0 = clip_bm.verts.new(centroid + half1 * tangent1 + half2 * tangent2)
v1 = clip_bm.verts.new(centroid - half1 * tangent1 + half2 * tangent2)
v2 = clip_bm.verts.new(centroid - half1 * tangent1 - half2 * tangent2)
v3 = clip_bm.verts.new(centroid + half1 * tangent1 - half2 * tangent2)
bottom_face = clip_bm.faces.new([v0, v1, v2, v3])
result = bmesh.ops.extrude_face_region(clip_bm, geom=[bottom_face])
top_verts = [e for e in result["geom"] if isinstance(e, bmesh.types.BMVert)]
bmesh.ops.translate(clip_bm, verts=top_verts, vec=Vector((0, 0, max_z - min_z)))
clip_bm.verts.ensure_lookup_table()
clip_verts = [v.co for v in clip_bm.verts]
clip_faces = [[v.index for v in f.verts] for f in clip_bm.faces]
operand = builder.mesh(clip_verts, clip_faces)
clip_bm.free()
operands.append(operand)
for extrusion in ifcopenshell.util.shape.get_base_extrusions(wall) or []:
if extrusion.Position:
@@ -2615,9 +2653,9 @@ class Model(bonsai.core.tool.Model):
extrusion.Depth = max_z / direction[2]
if operand:
if operands:
booleans = ifcopenshell.api.geometry.add_boolean(
tool.Ifc.get(), first_item=extrusion, second_items=[operand]
ifc_file, first_item=extrusion, second_items=operands
)
tool.Model.mark_manual_booleans(wall, booleans)