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synced 2026-08-10 17:58:20 +00:00
arrange polies performance: retain input poly provenance while subdividing; insert into arrangement_2 in batches
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@@ -850,7 +850,7 @@ private:
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std::map<Point_2, std::vector<Polygon_2>::const_iterator> input_polygon_boundary_cache_;
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};
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Polygon_2 subdivide_polygon_on_same_input(SegmentLookup& segment_lookup, double max_distance, const Polygon_2& p) {
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Polygon_2 subdivide_polygon_on_same_input(SegmentLookup& segment_lookup, double max_distance, const Polygon_2& p, std::map<Point_2, SegmentLookup::PolygonIt>& point_lookup) {
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std::vector<Point_2> points;
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for (auto it = p.edges_begin(); it != p.edges_end(); ++it) {
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auto source_poly = segment_lookup.input_polygon_boundary(it->source());
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@@ -858,21 +858,25 @@ Polygon_2 subdivide_polygon_on_same_input(SegmentLookup& segment_lookup, double
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const auto& seg = *it;
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points.push_back(seg.source());
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if (source_poly == target_poly && source_poly != segment_lookup.end()) {
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point_lookup.emplace(seg.source(), source_poly);
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point_lookup.emplace(seg.target(), source_poly);
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auto num_splits = (int)std::ceil(std::sqrt(CGAL::to_double(seg.squared_length())) / max_distance) - 1;
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for (auto i = 0; i < num_splits; ++i) {
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auto d = (seg.target() - seg.source()) / (num_splits + 1) * (i + 1);
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points.push_back(seg.source() + d);
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auto p = seg.source() + d;
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point_lookup.emplace(p, source_poly);
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points.push_back(p);
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}
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}
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}
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return Polygon_2(points.begin(), points.end());
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};
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Polygon_with_holes_2 subdivide_polygon_on_same_input(SegmentLookup& segment_lookup, double max_distance, const Polygon_with_holes_2& pwh) {
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Polygon_2 outer = subdivide_polygon_on_same_input(segment_lookup, max_distance, pwh.outer_boundary());
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Polygon_with_holes_2 subdivide_polygon_on_same_input(SegmentLookup& segment_lookup, double max_distance, const Polygon_with_holes_2& pwh, std::map<Point_2, SegmentLookup::PolygonIt>& point_lookup) {
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Polygon_2 outer = subdivide_polygon_on_same_input(segment_lookup, max_distance, pwh.outer_boundary(), point_lookup);
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std::vector<Polygon_2> holes;
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for (auto hit = pwh.holes_begin(); hit != pwh.holes_end(); ++hit) {
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holes.push_back(subdivide_polygon_on_same_input(segment_lookup, max_distance, *hit));
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holes.push_back(subdivide_polygon_on_same_input(segment_lookup, max_distance, *hit, point_lookup));
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}
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return Polygon_with_holes_2(outer, holes.begin(), holes.end());
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};
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@@ -883,7 +887,7 @@ std::tuple<
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std::map<std::pair<Point_2, Point_2>, std::vector<const CGAL::Polygon_2<K>*>>,
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std::map<Point_2, double>
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>
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build_line_graph(const std::vector<Polygon_2>& input_polygons, SegmentLookup& segment_lookup, const std::vector<Polygon_2>& triangular_polygons)
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build_line_graph(const std::vector<Polygon_2>& input_polygons, const std::map<Point_2, SegmentLookup::PolygonIt>& point_lookup, const std::vector<Polygon_2>& triangular_polygons)
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{
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// Build maps of triangle -> edge and edge -> triangle in order to do traversal on the 'corridor mesh'
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@@ -912,13 +916,17 @@ build_line_graph(const std::vector<Polygon_2>& input_polygons, SegmentLookup& se
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for (auto& p : segment_to_facet) {
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auto center = CGAL::ORIGIN + (((p.first.first - CGAL::ORIGIN) + (p.first.second - CGAL::ORIGIN)) / 2);
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auto p1index = segment_lookup.input_polygon_boundary(p.first.first);
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auto p2index = segment_lookup.input_polygon_boundary(p.first.second);
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auto p1index = point_lookup.find(p.first.first);
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auto p2index = point_lookup.find(p.first.second);
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segment_to_input_facet[p.first].push_back(&*p1index);
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segment_to_input_facet[p.first].push_back(&*p2index);
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if (p1index == point_lookup.end() || p2index == point_lookup.end()) {
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continue;
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}
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if (p1index != input_polygons.end() && p2index != input_polygons.end() && p1index != p2index) {
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segment_to_input_facet[p.first].push_back(&*p1index->second);
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segment_to_input_facet[p.first].push_back(&*p2index->second);
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if (p1index->second != input_polygons.end() && p2index->second != input_polygons.end() && p1index->second != p2index->second) {
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segment_to_midpoint[p.first] = center;
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midpoint_to_segment[center] = p.first;
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midpoint_to_edge_length[center] = std::sqrt(CGAL::to_double(CGAL::squared_distance(p.first.first, p.first.second)));
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@@ -3109,6 +3117,7 @@ size_t delete_same_facet_edge_pairs(Arrangement_2& arr) {
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}
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void arrange_cgal_polygons(svgfill::arrange_polygon_settings settings, const std::vector<Polygon_2>& input_polygons_, std::vector<Polygon_2>& output_polygons, double polygon_offset_distance = -1.) {
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static const double OVERLAP_RESOLUTION_DISTANCE = 1.e-1;
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// even larger amount of inset so that outer perimeter is safely within all input polygons even when overlap resolution is applied
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// no, `1.e-2 + 1.e-5` creates issues with the outer perimeter, are there other tolerances in play?
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@@ -3274,10 +3283,13 @@ void arrange_cgal_polygons(svgfill::arrange_polygon_settings settings, const std
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// subdivide difference_result to have better more detailed triangulation and therefore less-pronounced artefacts in midpoint network
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// We store correspondence of subdivision points to input polygons when subdividing so that we do not need to query, which is expensive, when building the line graph later on.
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std::map<Point_2, SegmentLookup::PolygonIt> point_lookup;
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auto subdivision_length = polygon_offset_distance / settings.subdivision_factor;
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for (auto& pwh : difference_result) {
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difference_result_subdivided.push_back(subdivide_polygon_on_same_input(segment_lookup, subdivision_length, pwh));
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difference_result_subdivided.push_back(subdivide_polygon_on_same_input(segment_lookup, subdivision_length, pwh, point_lookup));
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}
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debug_output.write_polygons(difference_result_subdivided, "corridor_subdivided");
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@@ -3302,7 +3314,7 @@ void arrange_cgal_polygons(svgfill::arrange_polygon_settings settings, const std
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debug_output.write_polygons(triangular_polygons, "triangulated_corridor");
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auto [line_graph, midpoint_to_segment, segment_to_input_facet, midpoint_to_edge_length] = build_line_graph(input_polygons, segment_lookup, triangular_polygons);
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auto [line_graph, midpoint_to_segment, segment_to_input_facet, midpoint_to_edge_length] = build_line_graph(input_polygons, point_lookup, triangular_polygons);
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for (auto& p : line_graph) {
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for (auto& q : p.second) {
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debug_output.write_segment(p.first, q, "network_1");
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@@ -178,6 +178,9 @@ public:
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std::vector<CGAL::Segment_2<Kernel>> segments;
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for (const auto& p : adjacency_list) {
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for (const auto& q : p.second) {
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if (p.first == q) {
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return false;
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}
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if (p.first < q) {
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segments.emplace_back(p.first, q);
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}
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@@ -198,7 +201,7 @@ public:
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any = true;
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}
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});
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return any;
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return !any;
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}
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// Eliminates a vertex with exactly two neighbors by connecting its neighbors
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@@ -338,12 +341,21 @@ public:
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template <typename T>
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void to_arrangement(T& arr) {
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for (auto it = edges_begin(); it != edges_end(); ++it) {
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if (it->first == it->second) {
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continue;
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if (is_valid() && arr.is_empty()) {
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std::vector<CGAL::Segment_2<Kernel>> edges;
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for (auto it = edges_begin(); it != edges_end(); ++it) {
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edges.emplace_back(it->first, it->second);
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}
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CGAL::insert(arr, CGAL::Segment_2<Kernel>(it->first, it->second));
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}
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CGAL::insert_non_intersecting_curves(arr, edges.begin(), edges.end());
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} else {
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for (auto it = edges_begin(); it != edges_end(); ++it) {
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if (it->first == it->second) {
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continue;
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}
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CGAL::insert(arr, CGAL::Segment_2<Kernel>(it->first, it->second));
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}
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}
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}
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template <typename T>
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