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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-11 02:02:22 +00:00
Support loading styles with IfcPixelTexture
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@@ -241,10 +241,6 @@ class Loader(blenderbim.core.tool.Loader):
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mode = texture.get("Mode", None)
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node = None
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if texture["type"] == "IfcPixelTexture":
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print(f"WARNING. Texture of type {texture['type']} is not currently supported, it will be skipped.")
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continue
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image_url = None
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def get_image():
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@@ -284,9 +280,35 @@ class Loader(blenderbim.core.tool.Loader):
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).ravel()
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return bpy_image
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# TODO: IfcPixelTexture
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print(f"WARNING. Texture of type {texture['type']} is not yet supported.")
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return
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# IfcPixelTexture
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n_components = texture["ColourComponents"]
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width, height = texture["Width"], texture["Height"]
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blender_pixel_data = np.ones(width * height * 4, dtype=np.float32)
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# according to https://ifc43-docs.standards.buildingsmart.org/IFC/RELEASE/IFC4x3/HTML/lexical/IfcPixelTexture.htm
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# 1 component - grey scale intensity value
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# 2 components - grey scale + alpha
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# 3 components - RGB
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# 4 components - RGBA
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for i, pixel_str in enumerate(iterable=texture["Pixel"]):
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pixel_bytes = int(pixel_str, 2).to_bytes(len(pixel_str) // 8, "big")
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pixel_values = np.array(list(pixel_bytes)) / 255
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cur_pos = i * 4
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if n_components in (1, 2):
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blender_pixel_data[cur_pos : cur_pos + 3] = pixel_values[0]
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if n_components == 2:
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blender_pixel_data[cur_pos + 3] = pixel_values[1]
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continue
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# 3, 4 components
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blender_pixel_data[cur_pos : cur_pos + 3] = pixel_values[:3]
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if n_components == 4:
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blender_pixel_data[cur_pos + 3] = pixel_values[3]
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bpy_image = bpy.data.images.new("pixel_texture", width=width, height=height)
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bpy_image.pixels[:] = blender_pixel_data
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return bpy_image
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if reflectance_method in ["PHYSICAL", "NOTDEFINED"]:
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bsdf = tool.Blender.get_material_node(blender_material, "BSDF_PRINCIPLED")
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@@ -254,6 +254,120 @@ class TestCreatingStyles(NewFile):
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assert image_node.image.pixels[:] == (0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0)
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# fmt: on
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def test_create_surface_style_with_textures_from_ifc_pixel_image(self):
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# fmt: off
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pixel_data_for_components = {
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1: (
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0.5, 0.5, 0.5, 1.0,
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0.6, 0.6, 0.6, 1.0,
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0.7, 0.7, 0.7, 1.0,
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1.0, 1.0, 1.0, 1.0,
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),
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2: (
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0.5, 0.5, 0.5, 0.5,
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0.6, 0.6, 0.6, 0.5,
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0.7, 0.7, 0.7, 0.5,
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1.0, 1.0, 1.0, 0.5,
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),
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3: (
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0.5, 0, 0, 1.0,
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0, 0.6, 0, 1.0,
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0, 0, 0.7, 1.0,
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1, 1, 1, 1.0,
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),
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4: (
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0.5, 0, 0, 0.5,
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0, 0.6, 0, 0.5,
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0, 0, 0.7, 0.5,
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1, 1, 1, 0.5,
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)
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}
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# fmt: on
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for i in range(1, 5):
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self.run_test_create_surface_style_with_textures_from_ifc_pixel_image(i, pixel_data_for_components[i])
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def run_test_create_surface_style_with_textures_from_ifc_pixel_image(self, n_components, pixel_data):
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# this case occurs when we edit shader properties without saving them to IFC
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bpy.ops.bim.create_project()
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ifc_file = tool.Ifc.get()
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style = tool.Ifc.run("style.add_style", name="test")
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material = bpy.data.materials.new(style.Name)
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tool.Ifc.link(style, material)
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get_color = lambda value: {color: value for color in ("Red", "Green", "Blue")}
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rendering_attributes = {
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"ReflectanceMethod": "NOTDEFINED",
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"DiffuseColour": get_color(0.5),
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"SurfaceColour": get_color(0.3),
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"Transparency": 0.3,
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"SpecularHighlight": {"IfcSpecularRoughness": 0.4},
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"SpecularColour": 0.03,
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}
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rendering_style = tool.Ifc.run(
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"style.add_surface_style",
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style=style,
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ifc_class="IfcSurfaceStyleRendering",
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attributes=rendering_attributes,
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)
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def get_pixels_binary(n_components):
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# just 4 pixels - red, green, blue, white
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# fmt: off
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pixel_data = (
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0.5, 0, 0, 0.5,
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0, 0.6, 0, 0.5,
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0, 0, 0.7, 0.5,
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1, 1, 1, 0.5,
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)
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# fmt: on
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pixels = np.array(pixel_data).reshape(-1, 4)
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alpha = pixels[:, 3]
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if n_components in (1, 2):
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pixels = [[p[min(i, 2)]] for i, p in enumerate(pixels)]
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if n_components == 2:
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for i in range(4):
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pixels[i].append(alpha[i])
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elif n_components == 3:
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pixels = pixels[:, :3]
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pixels = np.array(pixels) * 255
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return ["".join(["{:08b}".format(int(i)) for i in pixel]) for pixel in pixels]
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texture_data = {
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"Pixel": get_pixels_binary(n_components),
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"ColourComponents": n_components,
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"Width": 2,
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"Height": 2,
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"Mode": "DIFFUSE",
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"RepeatS": True,
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"RepeatT": True,
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}
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# setup texture manually as `style.add_surface_textures` doesn't support non-IfcImageTexture textures
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textures = [ifc_file.create_entity("IfcPixelTexture", **texture_data)]
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# setup UV
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ifc_file.create_entity("IfcTextureCoordinateGenerator", Maps=textures, Mode="COORD")
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texture_style = tool.Ifc.run(
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"style.add_surface_style",
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style=style,
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ifc_class="IfcSurfaceStyleWithTextures",
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attributes={"Textures": textures},
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)
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subject.create_surface_style_rendering(material, rendering_style)
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subject.create_surface_style_with_textures(material, rendering_style, texture_style)
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used_node_types = set([n.type for n in material.node_tree.nodes[:]])
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assert used_node_types == set((["OUTPUT_MATERIAL", "BSDF_PRINCIPLED", "TEX_IMAGE", "TEX_COORD"]))
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image_node = tool.Blender.get_material_node(material, "TEX_IMAGE")
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assert image_node.outputs["Color"].links[0].to_socket.name == "Base Color"
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assert image_node.inputs["Vector"].links[0].from_socket.name == "Generated"
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assert image_node.image.filepath == ""
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assert np.allclose(
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image_node.image.pixels[:], pixel_data, atol=0.01
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), f"Failed to match pixels for {n_components}.\nBlender pixel_data: {image_node.image.pixels[:]}.\nExpected data: {pixel_data}"
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class TestLoadingIndexedTextureMap(NewFile):
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def test_run(self):
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