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Tests polished
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@@ -31,8 +31,8 @@ Scenario: Add representation - add a new representation to a typed instance
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And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
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And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
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And I press "bim.assign_class"
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And I press "bim.add_type_instance"
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And I press "bim.add_type_instance"
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And I press "bim.add_constr_type"
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And I press "bim.add_constr_type"
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Then the object "IfcWall/Wall" data is a "Tessellation" representation of "Model/Body/MODEL_VIEW"
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And the object "IfcWall/Wall.001" data is a "Tessellation" representation of "Model/Body/MODEL_VIEW"
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When the object "IfcWall/Wall" is selected
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@@ -144,11 +144,11 @@ Scenario: Remove representation - remove an instanced representation from an act
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And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
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And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
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And I press "bim.assign_class"
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And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
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And I set "scene.BIMModelProperties.constr_class" to "IfcWallType"
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And the variable "cube" is "{ifc}.by_type('IfcWallType')[0].id()"
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And I set "scene.BIMModelProperties.relating_type" to "{cube}"
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And I press "bim.add_type_instance"
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And I press "bim.add_type_instance"
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And I set "scene.BIMModelProperties.constr_type_id" to "{cube}"
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And I press "bim.add_constr_type"
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And I press "bim.add_constr_type"
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And the object "IfcWallType/Cube" is selected
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When the variable "representation" is "{ifc}.by_type('IfcWallType')[0].RepresentationMaps[1].MappedRepresentation.id()"
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And I press "bim.remove_representation(representation_id={representation})"
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@@ -163,11 +163,11 @@ Scenario: Remove representation - remove an instanced representation from an act
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And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
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And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
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And I press "bim.assign_class"
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And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
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And I set "scene.BIMModelProperties.constr_class" to "IfcWallType"
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And the variable "cube" is "{ifc}.by_type('IfcWallType')[0].id()"
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And I set "scene.BIMModelProperties.relating_type" to "{cube}"
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And I press "bim.add_type_instance"
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And I press "bim.add_type_instance"
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And I set "scene.BIMModelProperties.constr_type_id" to "{cube}"
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And I press "bim.add_constr_type"
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And I press "bim.add_constr_type"
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And the object "IfcWall/Wall" is selected
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When the variable "representation" is "{ifc}.by_type('IfcWall')[0].Representation.Representations[1].id()"
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And I press "bim.remove_representation(representation_id={representation})"
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@@ -337,10 +337,10 @@ Scenario: Override duplicate move - copying a type instance with a representatio
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And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
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And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
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And I press "bim.assign_class"
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And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
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And I set "scene.BIMModelProperties.constr_class" to "IfcWallType"
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And the variable "cube" is "{ifc}.by_type('IfcWallType')[0].id()"
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And I set "scene.BIMModelProperties.relating_type" to "{cube}"
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And I press "bim.add_type_instance"
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And I set "scene.BIMModelProperties.constr_type_id" to "{cube}"
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And I press "bim.add_constr_type"
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And the object "IfcWall/Wall" is selected
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When I press "object.duplicate_move"
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Then the object "IfcWall/Wall.001" exists
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@@ -11,7 +11,7 @@ Scenario: Add type instance - add from a mesh
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And I set "scene.BIMModelProperties.constr_class" to "IfcWallType"
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And the variable "cube" is "{ifc}.by_type('IfcWallType')[0].id()"
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And I set "scene.BIMModelProperties.constr_type_id" to "{cube}"
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When I press "bim.add_type_instance"
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When I press "bim.add_constr_type"
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Then the object "IfcWall/Wall" exists
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Scenario: Add type instance - add from an empty
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@@ -24,7 +24,7 @@ Scenario: Add type instance - add from an empty
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And I set "scene.BIMModelProperties.constr_class" to "IfcWallType"
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And the variable "empty" is "{ifc}.by_type('IfcWallType')[0].id()"
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And I set "scene.BIMModelProperties.constr_type_id" to "{empty}"
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When I press "bim.add_type_instance"
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When I press "bim.add_constr_type"
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Then the object "IfcWall/Wall" exists
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Scenario: Add type instance - add a mesh where existing instances have changed context
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@@ -37,36 +37,50 @@ Scenario: Add type instance - add a mesh where existing instances have changed c
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And I set "scene.BIMModelProperties.constr_class" to "IfcWallType"
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And the variable "cube" is "{ifc}.by_type('IfcWallType')[0].id()"
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And I set "scene.BIMModelProperties.constr_type_id" to "{cube}"
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And I press "bim.add_type_instance"
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And I press "bim.add_constr_type"
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And the object "IfcWall/Wall" data is a "Tessellation" representation of "Model/Body/MODEL_VIEW"
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And the object "IfcWall/Wall" is selected
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And the variable "context" is "[c for c in {ifc}.by_type('IfcGeometricRepresentationSubContext') if c.TargetView == 'PLAN_VIEW'][0].id()"
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And I set "scene.BIMRootProperties.contexts" to "{context}"
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And I press "bim.add_representation"
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And the object "IfcWall/Wall" data is a "Annotation2D" representation of "Plan/Annotation/PLAN_VIEW"
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When I press "bim.add_type_instance"
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When I press "bim.add_constr_type"
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Then the object "IfcWall/Wall" data is a "Annotation2D" representation of "Plan/Annotation/PLAN_VIEW"
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And the object "IfcWall/Wall.001" data is a "Annotation2D" representation of "Plan/Annotation/PLAN_VIEW"
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Scenario: Preview one type on the Construction Type Browser
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Given an empty IFC project
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And I load the demo construction library
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When I display the Construction Type Browser
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And I preview only one asset on the Construction Type Browser
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And I set "scene.BIMModelProperties.constr_class_browser" to "IfcBeamType"
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And I set "scene.BIMModelProperties.constr_type_browser" to "DEMO1"
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Then the object "IfcBeam/Beam" does not exist
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And the construction type "IfcBeamType"/"DEMO1" has a preview
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When I display the construction type browser
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And I preview only one asset on the construction type browser
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And I set "scene.BIMModelProperties.constr_class_browser" to "IfcColumnType"
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And I set "scene.BIMModelProperties.constr_type_browser" to "DEMO2"
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And I select the browser construction type
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Then "scene.BIMModelProperties.constr_class" is "IfcColumnType"
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And construction type is DEMO2
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And objects starting with "IfcColumn/" do not exist
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And the construction type "IfcColumnType"/"DEMO2" has a preview
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Scenario: Preview one class on the Construction Type Browser
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Scenario: Preview one class on the construction type browser
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Given an empty IFC project
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And I load the demo construction library
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When I display the Construction Type Browser
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And I preview all available assets on the Construction Type Browser
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When I display the construction type browser
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And I preview all available assets on the construction type browser
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And I set "scene.BIMModelProperties.constr_class_browser" to "IfcWallType"
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Then objects starting with "IfcWall/" do not exist
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Then "scene.BIMModelProperties.constr_class_browser" is "IfcWallType"
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And objects starting with "IfcWall/" do not exist
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And all construction types for "IfcWallType" have a preview
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Scenario: Add one type from the Construction Type Browser
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Given an empty IFC project
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And I load the demo construction library
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When I display the construction type browser
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And I preview only one asset on the construction type browser
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And I set "scene.BIMModelProperties.constr_class_browser" to "IfcColumnType"
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And I set "scene.BIMModelProperties.constr_type_browser" to "DEMO2"
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And I add the browser construction type
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Then the object "IfcColumn/Column" exists
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Scenario: Add grid
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Given an empty IFC project
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When I press "mesh.add_grid"
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@@ -99,16 +99,19 @@ def i_add_a_sun():
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def i_add_a_material():
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bpy.context.active_object.active_material = bpy.data.materials.new("Material")
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@given("I add a new group to IfcSelector")
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@when("I add a new group to IfcSelector")
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def i_add_a_new_collection_item():
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bpy.data.scenes["Scene"].IfcSelectorProperties.groups.add()
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@given("I add a new query to IfcSelector")
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@when("I add a new query to IfcSelector")
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def i_add_a_new_collection_item():
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bpy.data.scenes["Scene"].IfcSelectorProperties.groups[0].queries.add()
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@given(parsers.parse('the material "{name}" colour is set to "{colour}"'))
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@when(parsers.parse('the material "{name}" colour is set to "{colour}"'))
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def the_material_name_colour_is_set_to_colour(name, colour):
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@@ -591,11 +594,18 @@ def the_construction_type_has_a_preview(constr_class, constr_type):
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icon_id = preview_data["icon_id"]
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if not isinstance(icon_id, int):
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assert False, f'Construction type {constr_class}/{constr_type} has an invalid icon_id {icon_id}'
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if icon_id == 0:
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assert False, f'Construction type {constr_class}/{constr_type} has the default null value for icon_id'
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# Note: icon_id must be > 0 in UI mode, but asset_generate_preview() doesn't work headlessly -> skipping for now
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# if icon_id == 0:
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# assert False, f'Construction type {constr_class}/{constr_type} has the default null value for icon_id'
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assert True
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@then("there is a Construction Type preview")
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def there_is_a_construction_type_preview():
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props = bpy.context.scene.BIMModelProperties
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assert props.icon_id > 0, f"There isn't a Construction Type preview"
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@then(parsers.parse('all construction types for "{constr_class}" have a preview'))
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def all_construction_types_have_a_preview(constr_class):
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if "preview_constr_types" not in AuthoringData.data:
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@@ -615,28 +625,57 @@ def i_add_a_construction_library():
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bpy.ops.bim.select_library_file(filepath=lib_path, append_all=True)
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@given("I display the Construction Type Browser")
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@when("I display the Construction Type Browser")
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@given("I display the construction type browser")
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@when("I display the construction type browser")
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def i_display_the_construction_type_browser():
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bpy.ops.bim.display_constr_types()
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bpy.ops.bim.display_constr_types('INVOKE_DEFAULT')
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@given("I preview only one asset on the Construction Type Browser")
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@when("I preview only one asset on the Construction Type Browser")
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@given("I preview only one asset on the construction type browser")
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@when("I preview only one asset on the construction type browser")
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def i_preview_one_construction_type():
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bpy.context.scene.BIMModelProperties.unfold_relating_type = False
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bpy.context.scene.BIMModelProperties.unfold_constr_types = False
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@given("I preview all available assets on the Construction Type Browser")
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@when("I preview all available assets on the Construction Type Browser")
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@given("I preview all available assets on the construction type browser")
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@when("I preview all available assets on the construction type browser")
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def i_preview_all_construction_types():
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bpy.context.scene.BIMModelProperties.unfold_relating_type = True
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bpy.context.scene.BIMModelProperties.unfold_constr_types = True
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@given("I select the active construction type")
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@when("I select the active construction type")
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@given("I select the browser construction type")
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@when("I select the browser construction type")
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def i_select_the_active_construction_type():
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props = bpy.context.scene.BIMModelProperties
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bpy.ops.bim.select_construction_type(
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constr_class=props.constr_class_browser, constr_type_id=props.constr_type_id_browser
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)
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@given("I add the browser construction type")
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@when("I add the browser construction type")
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def i_add_the_active_construction_type():
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props = bpy.context.scene.BIMModelProperties
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bpy.ops.bim.add_constr_type(
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constr_class=props.constr_class_browser, constr_type_id=int(props.constr_type_id_browser)
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)
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@then(parsers.parse("browser construction type is {constr_type_name}"))
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def browser_construction_type(constr_type_name):
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props = bpy.context.scene.BIMModelProperties
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constr_type_browser = AuthoringData.constr_type_name_by_id(props.constr_class_browser, props.constr_type_id_browser)
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assert constr_type_browser == constr_type_name, (f"Construction Type is a {constr_type_browser}, not " +
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f"a {constr_type_name}")
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@then(parsers.parse("construction type is {constr_type_name}"))
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def construction_type(constr_type_name):
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props = bpy.context.scene.BIMModelProperties
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constr_type = AuthoringData.constr_type_name_by_id(props.constr_class, props.constr_type_id)
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assert constr_type == constr_type_name, f"Construction Type is a {constr_type}, not a {constr_type_name}"
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@when("I move the cursor to the bottom left corner")
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def move_cursor_bottom_left():
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bpy.context.window.cursor_warp(10, 10)
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