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When guessing false origins, only consider geometry, not placements
Placements may be misleading and are "invisible". A far away placement and local geometry can cancel each other out.
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@@ -604,50 +604,24 @@ class Loader(blenderbim.core.tool.Loader):
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except:
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pass
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@classmethod
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def does_element_likely_have_geometry_far_away(
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cls, ifc_file: ifcopenshell.file, element: ifcopenshell.entity_instance
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) -> bool:
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for representation in element.Representation.Representations:
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items = []
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for item in representation.Items:
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if item.is_a("IfcMappedItem"):
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items.extend(item.MappingSource.MappedRepresentation.Items)
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else:
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items.append(item)
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for item in items:
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for subelement in ifc_file.traverse(item):
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if subelement.is_a("IfcCartesianPointList3D"):
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for point in subelement.CoordList:
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if len(point) == 3 and cls.is_point_far_away(point, is_meters=False):
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return True
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if subelement.is_a("IfcCartesianPoint"):
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if len(subelement.Coordinates) == 3 and cls.is_point_far_away(subelement, is_meters=False):
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return True
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return False
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@classmethod
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def get_offset_point(cls, ifc_file: ifcopenshell.file) -> Union[npt.NDArray[np.float64], None]:
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elements_checked = 0
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# If more than these elements aren't far away, the file probably isn't absolutely positioned
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# If more than these elements aren't far away, the file probably isn't
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# absolutely positioned. We check more than 1 because sometimes users
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# try to be clever and put "origin marker" objects.
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element_checking_threshold = 3
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for element in ifc_file.by_type("IfcElement"):
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if not element.Representation:
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continue
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elements_checked += 1
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if elements_checked > element_checking_threshold:
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return
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if element.ObjectPlacement and element.ObjectPlacement.is_a("IfcLocalPlacement"):
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placement = ifcopenshell.util.placement.get_local_placement(element.ObjectPlacement)[:, 3][0:3]
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if cls.is_point_far_away(placement, is_meters=False):
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return placement
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if not cls.does_element_likely_have_geometry_far_away(ifc_file, element):
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if not element.Representation:
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continue
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shape = cls.create_generic_shape(element)
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shape = cls.create_generic_shape(element, is_gross=True)
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if not shape:
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continue
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elements_checked += 1
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mat = ifcopenshell.util.shape.get_shape_matrix(shape)
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point = mat @ np.array((shape.geometry.verts[0], shape.geometry.verts[1], shape.geometry.verts[2], 0.0))
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point = mat @ np.array((shape.geometry.verts[0], shape.geometry.verts[1], shape.geometry.verts[2], 1.0))
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point = point / cls.unit_scale
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if cls.is_point_far_away(point, is_meters=False):
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return point
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