You can now manage material set psets from the UI

This commit is contained in:
Dion Moult
2023-01-13 22:34:49 +11:00
parent a1ac820050
commit 9b9c900340
6 changed files with 87 additions and 0 deletions
+5
View File
@@ -23,6 +23,7 @@ import math
import zipfile
import ifcopenshell
import ifcopenshell.util.attribute
import ifcopenshell.util.element
from ifcopenshell.util.doc import get_attribute_doc, get_predefined_type_doc, get_property_doc
from mathutils import geometry
from mathutils import Vector
@@ -207,6 +208,10 @@ def get_obj_ifc_definition_id(context, obj, obj_type):
return bpy.data.objects.get(obj).BIMObjectProperties.ifc_definition_id
elif obj_type == "Material":
return bpy.data.materials.get(obj).BIMObjectProperties.ifc_definition_id
elif obj_type == "MaterialSet":
return ifcopenshell.util.element.get_material(
tool.Ifc.get_entity(bpy.data.objects.get(obj)), should_skip_usage=True
).id()
elif obj_type == "Task":
return context.scene.BIMTaskTreeProperties.tasks[
context.scene.BIMWorkScheduleProperties.active_task_index
@@ -41,6 +41,7 @@ classes = (
prop.IfcProperty,
prop.PsetProperties,
prop.MaterialPsetProperties,
prop.MaterialSetPsetProperties,
prop.TaskPsetProperties,
prop.ResourcePsetProperties,
prop.ProfilePsetProperties,
@@ -51,6 +52,7 @@ classes = (
ui.BIM_PT_object_psets,
ui.BIM_PT_object_qtos,
ui.BIM_PT_material_psets,
ui.BIM_PT_material_set_psets,
ui.BIM_PT_task_qtos,
ui.BIM_PT_resource_qtos,
ui.BIM_PT_resource_psets,
@@ -65,6 +67,7 @@ classes = (
def register():
bpy.types.Object.PsetProperties = bpy.props.PointerProperty(type=prop.PsetProperties)
bpy.types.Object.MaterialSetPsetProperties = bpy.props.PointerProperty(type=prop.MaterialSetPsetProperties)
bpy.types.Material.PsetProperties = bpy.props.PointerProperty(type=prop.MaterialPsetProperties)
bpy.types.Scene.TaskPsetProperties = bpy.props.PointerProperty(type=prop.TaskPsetProperties)
bpy.types.Scene.ResourcePsetProperties = bpy.props.PointerProperty(type=prop.ResourcePsetProperties)
@@ -29,6 +29,7 @@ def refresh():
ObjectPsetsData.is_loaded = False
ObjectQtosData.is_loaded = False
MaterialPsetsData.is_loaded = False
MaterialSetPsetsData.is_loaded = False
TaskQtosData.is_loaded = False
ResourceQtosData.is_loaded = False
ResourcePsetsData.is_loaded = False
@@ -98,6 +99,22 @@ class MaterialPsetsData(Data):
cls.is_loaded = True
class MaterialSetPsetsData(Data):
data = {}
is_loaded = False
@classmethod
def load(cls):
psets = {}
element = tool.Ifc.get_entity(bpy.context.active_object)
if element:
material = ifcopenshell.util.element.get_material(element, should_skip_usage=True)
if material and "Set" in material.is_a():
psets = cls.psetqtos(material)
cls.data = {"psets": psets}
cls.is_loaded = True
class TaskQtosData(Data):
data = {}
is_loaded = False
@@ -47,6 +47,8 @@ def get_pset_props(context, obj, obj_type):
return bpy.data.objects.get(obj).PsetProperties
elif obj_type == "Material":
return bpy.data.materials.get(obj).PsetProperties
elif obj_type == "MaterialSet":
return bpy.data.objects.get(obj).MaterialSetPsetProperties
elif obj_type == "Task":
return context.scene.TaskPsetProperties
elif obj_type == "Resource":
@@ -82,6 +82,21 @@ def get_material_pset_names(self, context):
return psetnames[ifc_class]
def get_material_set_pset_names(self, context):
global psetnames
element = tool.Ifc.get_entity(context.active_object)
if not element:
return []
material = ifcopenshell.util.element.get_material(element, should_skip_usage=True)
if not material or "Set" not in material.is_a():
return []
ifc_class = material.is_a()
if ifc_class not in psetnames:
psets = blenderbim.bim.schema.ifc.psetqto.get_applicable(ifc_class, pset_only=True)
psetnames[ifc_class] = blender_formatted_enum_from_psets(psets)
return psetnames[ifc_class]
def get_task_qto_names(self, context):
global qtonames
ifc_class = "IfcTask"
@@ -182,6 +197,13 @@ class MaterialPsetProperties(PropertyGroup):
pset_name: EnumProperty(items=get_material_pset_names, name="Pset Name")
class MaterialSetPsetProperties(PropertyGroup):
active_pset_id: IntProperty(name="Active Pset ID")
active_pset_name: StringProperty(name="Pset Name")
properties: CollectionProperty(name="Properties", type=IfcProperty)
pset_name: EnumProperty(items=get_material_set_pset_names, name="Pset Name")
class TaskPsetProperties(PropertyGroup):
active_pset_id: IntProperty(name="Active Pset ID")
active_pset_name: StringProperty(name="Pset Name")
@@ -16,6 +16,7 @@
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import blenderbim.tool as tool
from bpy.types import Panel
from blenderbim.bim.ifc import IfcStore
from blenderbim.bim.helper import prop_with_search
@@ -23,6 +24,7 @@ from blenderbim.bim.module.pset.data import (
ObjectPsetsData,
ObjectQtosData,
MaterialPsetsData,
MaterialSetPsetsData,
TaskQtosData,
ResourceQtosData,
ResourcePsetsData,
@@ -75,6 +77,8 @@ def get_active_pset_obj_name(context, obj_type):
return context.active_object.name
elif obj_type == "Material":
return context.active_object.active_material.name
elif obj_type == "MaterialSet":
return context.active_object.name
return ""
@@ -270,6 +274,40 @@ class BIM_PT_material_psets(Panel):
draw_psetqto_ui(context, pset["id"], pset, props, self.layout, "Material")
class BIM_PT_material_set_psets(Panel):
bl_label = "IFC Material Set Property Sets"
bl_idname = "BIM_PT_material_set_psets"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "object"
bl_parent_id = "BIM_PT_object_material"
@classmethod
def poll(cls, context):
if not context.active_object:
return False
if not tool.Ifc.get() or tool.Ifc.get().schema == "IFC2X3":
return False # We don't support material psets in IFC2X3 because they suck
if not tool.Ifc.get_entity(context.active_object):
return False
return True
def draw(self, context):
if not MaterialSetPsetsData.is_loaded:
MaterialSetPsetsData.load()
props = context.active_object.MaterialSetPsetProperties
row = self.layout.row(align=True)
prop_with_search(row, props, "pset_name", text="")
op = row.operator("bim.add_pset", icon="ADD", text="")
op.obj = context.active_object.name
op.obj_type = "MaterialSet"
for pset in MaterialSetPsetsData.data["psets"]:
draw_psetqto_ui(context, pset["id"], pset, props, self.layout, "MaterialSet")
class BIM_PT_task_qtos(Panel):
bl_label = "IFC Task Quantity Sets"
bl_idname = "BIM_PT_task_qtos"