mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-09 17:31:45 +00:00
You can now edit rendering styles in the style manager
This commit is contained in:
@@ -18,8 +18,8 @@
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import bpy
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import ifcopenshell
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from ifcopenshell.util.doc import get_entity_doc
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import blenderbim.tool as tool
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from ifcopenshell.util.doc import get_entity_doc
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def refresh():
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@@ -33,9 +33,18 @@ class StylesData:
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@classmethod
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def load(cls):
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cls.data = {"style_types": cls.style_types(), "total_styles": cls.total_styles()}
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cls.data = {
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"style_types": cls.style_types(),
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"total_styles": cls.total_styles(),
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"reflectance_methods": cls.reflectance_methods(),
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}
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cls.is_loaded = True
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@classmethod
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def reflectance_methods(cls):
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declaration = tool.Ifc.schema().declaration_by_name("IfcReflectanceMethodEnum")
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return [(i, i, "") for i in declaration.enumeration_items()]
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@classmethod
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def style_types(cls):
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declaration = tool.Ifc.schema().declaration_by_name("IfcPresentationStyle")
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@@ -492,20 +492,60 @@ class EnableEditingSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
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props = bpy.context.scene.BIMStylesProperties
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style = tool.Ifc.get().by_id(self.style)
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shading = None
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surface_style = None
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for style2 in style.Styles:
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if style2.is_a() == self.ifc_class:
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surface_style = style2
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break
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if style2.is_a() == "IfcSurfaceStyleShading":
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shading = style2
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color_to_tuple = lambda x: (x.Red, x.Green, x.Blue)
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if surface_style:
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color_to_tuple = lambda x: (x.Red, x.Green, x.Blue)
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if self.ifc_class == "IfcSurfaceStyleShading":
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props.surface_colour = color_to_tuple(surface_style.SurfaceColour)
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props.transparency = surface_style.Transparency or 0.
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props.transparency = surface_style.Transparency or 0.0
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elif self.ifc_class == "IfcSurfaceStyleRendering":
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props.surface_colour = color_to_tuple(surface_style.SurfaceColour)
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props.transparency = surface_style.Transparency or 0.
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props.transparency = surface_style.Transparency or 0.0
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if surface_style.DiffuseColour:
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props.is_diffuse_colour_null = False
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if surface_style.DiffuseColour.is_a("IfcColourRgb"):
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props.diffuse_colour_class = "IfcColourRgb"
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props.diffuse_colour = color_to_tuple(surface_style.DiffuseColour)
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else:
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props.diffuse_colour_class = "IfcNormalisedRatioMeasure"
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props.diffuse_colour_ratio = surface_style.DiffuseColour.wrappedValue
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else:
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props.is_diffuse_colour_null = False
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if surface_style.SpecularColour:
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props.is_specular_colour_null = False
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if surface_style.SpecularColour.is_a("IfcColourRgb"):
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props.specular_colour_class = "IfcColourRgb"
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props.specular_colour = color_to_tuple(surface_style.SpecularColour)
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else:
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props.specular_colour_class = "IfcNormalisedRatioMeasure"
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props.specular_colour_ratio = surface_style.SpecularColour.wrappedValue
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else:
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props.is_specular_colour_null = False
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if surface_style.SpecularHighlight:
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props.is_specular_highlight_null = False
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if surface_style.SpecularHighlight.is_a("IfcSpecularRoughness"):
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props.specular_highlight = surface_style.SpecularHighlight.wrappedValue
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else:
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props.is_specular_highlight_null = False # Exponent is meaningless
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else:
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props.is_specular_highlight_null = True
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props.reflectance_method = surface_style.ReflectanceMethod
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elif shading:
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props.surface_colour = color_to_tuple(shading.SurfaceColour)
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props.transparency = shading.Transparency or 0.0
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props.is_editing_style = self.style
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props.is_editing_class = self.ifc_class
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@@ -518,12 +558,12 @@ class EditSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
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def _execute(self, context):
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self.props = bpy.context.scene.BIMStylesProperties
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style = tool.Ifc.get().by_id(self.props.is_editing_style)
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self.style = tool.Ifc.get().by_id(self.props.is_editing_style)
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self.surface_style = None
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self.shading_style = None
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self.rendering_style = None
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for style2 in style.Styles:
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for style2 in self.style.Styles:
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if style2.is_a() == self.props.is_editing_class:
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self.surface_style = style2
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if style2.is_a() == "IfcSurfaceStyleShading":
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@@ -541,10 +581,75 @@ class EditSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
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def edit_existing_style(self):
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if self.surface_style.is_a() == "IfcSurfaceStyleShading":
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self.surface_style.SurfaceColour.Red = self.props.surface_colour[0]
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self.surface_style.SurfaceColour.Green = self.props.surface_colour[1]
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self.surface_style.SurfaceColour.Blue = self.props.surface_colour[2]
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self.surface_style.Transparency = self.props.transparency or None
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ifcopenshell.api.run(
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"style.edit_surface_style",
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tool.Ifc.get(),
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style=self.surface_style,
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attributes={
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"SurfaceColour": self.color_to_dict(self.props.surface_colour),
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"Transparency": self.props.transparency or None,
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},
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)
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elif self.surface_style.is_a() == "IfcSurfaceStyleRendering":
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ifcopenshell.api.run(
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"style.edit_surface_style",
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tool.Ifc.get(),
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style=self.surface_style,
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attributes=self.get_rendering_attributes(),
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)
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def add_new_style(self):
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pass
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if self.props.is_editing_class == "IfcSurfaceStyleShading":
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ifcopenshell.api.run(
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"style.add_surface_style",
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tool.Ifc.get(),
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style=self.style,
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ifc_class="IfcSurfaceStyleShading",
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attributes=self.get_shading_attributes(),
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)
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elif self.props.is_editing_class == "IfcSurfaceStyleRendering":
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ifcopenshell.api.run(
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"style.add_surface_style",
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tool.Ifc.get(),
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style=self.style,
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ifc_class="IfcSurfaceStyleRendering",
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attributes=self.get_rendering_attributes(),
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)
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def get_shading_attributes(self):
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return {
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"SurfaceColour": self.color_to_dict(self.props.surface_colour),
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"Transparency": self.props.transparency or None,
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}
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def get_rendering_attributes(self):
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if self.props.is_diffuse_colour_null:
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diffuse_colour = None
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elif self.props.diffuse_colour_class == "IfcColourRgb":
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diffuse_colour = self.color_to_dict(self.props.diffuse_colour)
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elif self.props.diffuse_colour_class == "IfcNormalisedRatioMeasure":
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diffuse_colour = self.props.diffuse_colour_ratio
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if self.props.is_specular_colour_null:
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specular_colour = None
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elif self.props.specular_colour_class == "IfcColourRgb":
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specular_colour = self.color_to_dict(self.props.specular_colour)
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elif self.props.specular_colour_class == "IfcNormalisedRatioMeasure":
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specular_colour = self.props.specular_colour_ratio
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if self.props.is_specular_highlight_null:
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specular_highlight = None
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else:
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specular_highlight = {"SpecularRoughness": self.props.specular_highlight}
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return {
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"SurfaceColour": self.color_to_dict(self.props.surface_colour),
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"Transparency": self.props.transparency or None,
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"ReflectanceMethod": self.props.reflectance_method,
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"DiffuseColour": diffuse_colour,
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"SpecularColour": specular_colour,
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"SpecularHighlight": specular_highlight,
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}
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def color_to_dict(self, x):
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return {"Red": x[0], "Green": x[1], "Blue": x[2]}
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@@ -40,6 +40,12 @@ def get_style_types(self, context):
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return StylesData.data["style_types"]
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def get_reflectance_methods(self, context):
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if not StylesData.is_loaded:
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StylesData.load()
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return StylesData.data["reflectance_methods"]
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class Style(PropertyGroup):
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name: StringProperty(name="Name")
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ifc_definition_id: IntProperty(name="IFC Definition ID")
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@@ -49,6 +55,10 @@ class Style(PropertyGroup):
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surface_colour: bpy.props.FloatVectorProperty(
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name="Surface Colour", subtype="COLOR", default=(1, 1, 1), min=0.0, max=1.0, size=3
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)
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has_diffuse_colour: BoolProperty(name="Has Diffuse Colour", default=False)
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diffuse_colour: bpy.props.FloatVectorProperty(
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name="Diffuse Colour", subtype="COLOR", default=(1, 1, 1), min=0.0, max=1.0, size=3
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)
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STYLE_TYPES = [
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@@ -91,6 +101,27 @@ class BIMStylesProperties(PropertyGroup):
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name="Surface Colour", subtype="COLOR", default=(1, 1, 1), min=0.0, max=1.0, size=3
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)
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transparency: bpy.props.FloatProperty(name="Transparency", default=0.0, min=0.0, max=1.0)
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is_diffuse_colour_null: BoolProperty(name="Is Null")
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diffuse_colour_class: EnumProperty(
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items=[(x, x, "") for x in ("IfcColourRgb", "IfcNormalisedRatioMeasure")],
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name="Diffuse Colour Class",
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)
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diffuse_colour: bpy.props.FloatVectorProperty(
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name="Diffuse Colour", subtype="COLOR", default=(1, 1, 1), min=0.0, max=1.0, size=3
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)
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diffuse_colour_ratio: bpy.props.FloatProperty(name="Diffuse Ratio", default=0.0, min=0.0, max=1.0)
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is_specular_colour_null: BoolProperty(name="Is Null")
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specular_colour_class: EnumProperty(
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items=[(x, x, "") for x in ("IfcColourRgb", "IfcNormalisedRatioMeasure")],
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name="Specular Colour Class",
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)
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specular_colour: bpy.props.FloatVectorProperty(
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name="Specular Colour", subtype="COLOR", default=(1, 1, 1), min=0.0, max=1.0, size=3
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)
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specular_colour_ratio: bpy.props.FloatProperty(name="Specular Ratio", default=0.0, min=0.0, max=1.0)
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is_specular_highlight_null: BoolProperty(name="Is Null")
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specular_highlight: bpy.props.FloatProperty(name="Specular Highlight", default=0.0, min=0.0, max=1.0)
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reflectance_method: EnumProperty(name="Reflectance Method", items=get_reflectance_methods)
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styles: CollectionProperty(name="Styles", type=Style)
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active_style_index: IntProperty(name="Active Style Index")
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active_style_type: EnumProperty(
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@@ -131,6 +131,55 @@ class BIM_PT_styles(Panel):
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row.prop(self.props, "surface_colour")
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row = self.layout.row()
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row.prop(self.props, "transparency")
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row = self.layout.row()
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row.prop(self.props, "reflectance_method")
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row = self.layout.row(align=True)
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row.label(text="Diffuse")
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row.prop(self.props, "diffuse_colour_class", text="")
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if self.props.diffuse_colour_class == "IfcColourRgb":
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row.prop(self.props, "diffuse_colour", text="")
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else:
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row.prop(self.props, "diffuse_colour_ratio", text="")
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row.prop(
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self.props,
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"is_diffuse_colour_null",
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text="",
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icon="RADIOBUT_OFF" if self.props.is_diffuse_colour_null else "RADIOBUT_ON",
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)
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row = self.layout.row(align=True)
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if self.props.reflectance_method in ("PHYSICAL", "NOTDEFINED"):
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row.label(text="Metallic")
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else:
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row.label(text="Specular")
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row.prop(self.props, "specular_colour_class", text="")
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if self.props.specular_colour_class == "IfcColourRgb":
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row.prop(self.props, "specular_colour", text="")
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else:
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row.prop(self.props, "specular_colour_ratio", text="")
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row.prop(
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self.props,
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"is_specular_colour_null",
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text="",
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icon="RADIOBUT_OFF" if self.props.is_specular_colour_null else "RADIOBUT_ON",
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)
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row = self.layout.row(align=True)
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if self.props.reflectance_method in ("PHYSICAL", "NOTDEFINED"):
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row.label(text="Roughness")
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elif self.props.reflectance_method in ("PHONG"):
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row.label(text="Shininess")
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else:
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row.label(text="Highlight")
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row.prop(self.props, "specular_highlight", text="")
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row.prop(
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self.props,
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"is_specular_highlight_null",
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text="",
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icon="RADIOBUT_OFF" if self.props.is_specular_highlight_null else "RADIOBUT_ON",
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)
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row = self.layout.row(align=True)
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row.operator("bim.edit_surface_style", text="Save Rendering Style", icon="CHECKMARK")
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row.operator("bim.disable_editing_style", text="", icon="CANCEL")
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@@ -285,9 +334,11 @@ class BIM_UL_styles(UIList):
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row = layout.row(align=True)
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row.label(text=item.name)
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if item.has_surface_colour:
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row = row.row()
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row = row.row(align=True)
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row.enabled = False
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row.prop(item, "surface_colour", text="")
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if item.has_diffuse_colour:
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row.prop(item, "diffuse_colour", text="")
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row2 = row.row()
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row2.alignment = "RIGHT"
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row2.label(text=str(item.total_elements))
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@@ -423,6 +423,7 @@ class Style(blenderbim.core.tool.Style):
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@classmethod
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def import_presentation_styles(cls, style_type):
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color_to_tuple = lambda x: (x.Red, x.Green, x.Blue)
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props = bpy.context.scene.BIMStylesProperties
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props.styles.clear()
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styles = sorted(tool.Ifc.get().by_type(style_type), key=lambda x: x.Name or "Unnamed")
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@@ -435,9 +436,12 @@ class Style(blenderbim.core.tool.Style):
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new2 = new.style_classes.add()
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new2.name = surface_style.is_a()
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if surface_style.is_a("IfcSurfaceStyleShading"):
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color_to_tuple = lambda x: (x.Red, x.Green, x.Blue)
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new.has_surface_colour = True
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new.surface_colour = color_to_tuple(surface_style.SurfaceColour)
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if surface_style.is_a("IfcSurfaceStyleRendering"):
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if surface_style.DiffuseColour and surface_style.DiffuseColour.is_a("IfcColourRgb"):
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new.has_diffuse_colour = True
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new.diffuse_colour = color_to_tuple(surface_style.DiffuseColour)
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new.total_elements = len(ifcopenshell.util.element.get_elements_by_style(tool.Ifc.get(), style))
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@classmethod
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@@ -22,7 +22,7 @@ import ifcopenshell.util.selector
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class Patcher:
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def __init__(self, src, file, logger, query: str = ".IfcWall"):
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def __init__(self, src, file, logger, query: str = "IfcWall"):
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"""Extract certain elements into a new model
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Extract a subset of elements from an existing IFC data set and save it
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Reference in New Issue
Block a user