preview external shading style as material is selected from other .blend file

previously it required to save external style attributes to preview the changes, now it's couple clicks saved if you want to preview different blender materials for your styles
This commit is contained in:
Andrej730
2024-05-03 17:55:30 +05:00
parent 9e5c3ff675
commit 9f2df7fb9d
@@ -316,6 +316,9 @@ class BrowseExternalStyle(bpy.types.Operator):
attributes["Location"].string_value = filepath
attributes["Identification"].string_value = f"{self.data_block_type}/{self.data_block}"
attributes["Name"].string_value = self.data_block
style = tool.Ifc.get().by_id(self.active_surface_style_id)
bpy.ops.bim.activate_external_style(material_name=tool.Ifc.get_object(style).name)
return {"FINISHED"}
@@ -331,9 +334,18 @@ class ActivateExternalStyle(bpy.types.Operator, tool.Ifc.Operator):
material = context.active_object.active_material
else:
material = bpy.data.materials[self.material_name]
external_style = tool.Style.get_style_elements(material)["IfcExternallyDefinedSurfaceStyle"]
data_block_type, data_block = external_style.Identification.split("/")
style_path = Path(tool.Ifc.resolve_uri(external_style.Location))
props = context.scene.BIMStylesProperties
if props.is_editing:
location = props.external_style_attributes["Location"].string_value
identification = props.external_style_attributes["Identification"].string_value
else:
external_style = tool.Style.get_style_elements(material)["IfcExternallyDefinedSurfaceStyle"]
location = external_style.Location
identification = external_style.Identification
data_block_type, data_block = identification.split("/")
style_path = Path(tool.Ifc.resolve_uri(location))
if style_path.suffix != ".blend":
self.report(