basic update to blender2.8, use of existing mesh if id match,

This commit is contained in:
Dawid Huczynski
2019-02-06 00:42:49 +00:00
committed by Thomas Krijnen
parent 6bac067488
commit 9f7a7a2c5b
+130 -94
View File
@@ -27,42 +27,46 @@
bl_info = {
"name": "IfcBlender",
"description": "Import files in the "\
"description": "Import files in the "
"Industry Foundation Classes (.ifc) file format",
"author": "Thomas Krijnen, IfcOpenShell",
"blender": (2, 73, 0),
"blender": (2, 80, 0),
"location": "File > Import",
"tracker_url": "https://sourceforge.net/p/ifcopenshell/"\
"tracker_url": "https://sourceforge.net/p/ifcopenshell/"
"_list/tickets?source=navbar",
"category": "Import-Export"}
if "bpy" in locals():
import imp
import importlib
if "ifcopenshell" in locals():
imp.reload(ifcopenshell)
importlib.reload(ifcopenshell)
import bpy
import mathutils
from bpy.props import StringProperty, IntProperty, BoolProperty
from bpy_extras.io_utils import ImportHelper
major,minor = bpy.app.version[0:2]
major, minor = bpy.app.version[0:2]
transpose_matrices = minor >= 62
bpy.types.Object.ifc_id = IntProperty(name="IFC Entity ID",
bpy.types.Object.ifc_id = IntProperty(
name="IFC Entity ID",
description="The STEP entity instance name")
bpy.types.Object.ifc_guid = StringProperty(name="IFC Entity GUID",
bpy.types.Object.ifc_guid = StringProperty(
name="IFC Entity GUID",
description="The IFC Globally Unique Identifier")
bpy.types.Object.ifc_name = StringProperty(name="IFC Entity Name",
bpy.types.Object.ifc_name = StringProperty(
name="IFC Entity Name",
description="The optional name attribute")
bpy.types.Object.ifc_type = StringProperty(name="IFC Entity Type",
bpy.types.Object.ifc_type = StringProperty(
name="IFC Entity Type",
description="The STEP Datatype keyword")
def import_ifc(filename, use_names, process_relations, blender_booleans):
from . import ifcopenshell
from .ifcopenshell import geom as ifcopenshell_geom
print("Reading %s..."%bpy.path.basename(filename))
print(f"Reading {bpy.path.basename(filename)}...")
settings = ifcopenshell_geom.settings()
settings.set(settings.DISABLE_OPENING_SUBTRACTIONS, blender_booleans)
iterator = ifcopenshell_geom.iterator(settings, filename)
@@ -76,9 +80,14 @@ def import_ifc(filename, use_names, process_relations, blender_booleans):
openings = []
old_progress = -1
print("Creating geometry...")
collection = bpy.data.collections.new(f"{bpy.path.basename(filename)}")
bpy.context.scene.collection.children.link(collection)
if process_relations:
rel_collection = bpy.data.collections.new("Relations")
collection.children.link(rel_collection)
while True:
ob = iterator.get()
f = ob.geometry.faces
v = ob.geometry.verts
mats = ob.geometry.materials
@@ -86,54 +95,75 @@ def import_ifc(filename, use_names, process_relations, blender_booleans):
m = ob.transformation.matrix.data
t = ob.type[0:21]
nm = ob.name if len(ob.name) and use_names else ob.guid
verts = [[v[i], v[i + 1], v[i + 2]] \
for i in range(0, len(v), 3)]
faces = [[f[i], f[i + 1], f[i + 2]] \
for i in range(0, len(f), 3)]
# MESH CREATION
# Depending on version, geometry.id will be either int or str
me = bpy.data.meshes.new('mesh-%r' % ob.geometry.id)
me.from_pydata(verts, [], faces)
me.validate()
def add_material(mname, props):
if mname in bpy.data.materials:
mat = bpy.data.materials[mname]
mat.use_fake_user = True
else:
mat = bpy.data.materials.new(mname)
for k,v in props.items():
setattr(mat, k, v)
me.materials.append(mat)
needs_default = -1 in matids
if needs_default: add_material(t, {})
for mat in mats:
props = {}
if mat.has_diffuse: props['diffuse_color'] = mat.diffuse
if mat.has_specular: props['specular_color'] = mat.specular
if mat.has_transparency and mat.transparency > 0:
props['alpha'] = 1.0 - mat.transparency
props['use_transparency'] = True
if mat.has_specularity: props['specular_hardness'] = mat.specularity
add_material(mat.name, props)
mesh_name = 'mesh-%r' % ob.geometry.id
if mesh_name in bpy.data.meshes:
me = bpy.data.meshes[mesh_name]
else:
verts = [[v[i], v[i + 1], v[i + 2]]
for i in range(0, len(v), 3)]
faces = [[f[i], f[i + 1], f[i + 2]]
for i in range(0, len(f), 3)]
me = bpy.data.meshes.new(mesh_name)
me.from_pydata(verts, [], faces)
me.validate()
# MATERIAL CREATION
def add_material(mname, props):
if mname in bpy.data.materials:
mat = bpy.data.materials[mname]
mat.use_fake_user = True
else:
mat = bpy.data.materials.new(mname)
for k, v in props.items():
if k == 'transparency':
mat.blend_method = 'HASHED'
mat.use_screen_refraction = True
mat.refraction_depth = 0.1
mat.use_nodes = True
mat.node_tree.nodes["Principled BSDF"].inputs[15].default_value = v
else:
setattr(mat, k, v)
me.materials.append(mat)
needs_default = -1 in matids
if needs_default:
add_material(t, {})
for mat in mats:
props = {}
if mat.has_diffuse:
props['diffuse_color'] = mat.diffuse
if mat.has_specular:
props['specular_color'] = mat.specular
if mat.has_transparency and mat.transparency > 0:
props['transparency'] = mat.transparency
if mat.has_specularity:
props['specular_intensity'] = mat.specularity
add_material(mat.name, props)
faces = me.polygons if hasattr(me, 'polygons') else me.faces
if len(faces) == len(matids):
for face, matid in zip(faces, matids):
face.material_index = matid + (1 if needs_default else 0)
# OBJECT CREATION
bob = bpy.data.objects.new(nm, me)
mat = mathutils.Matrix(([m[0], m[1], m[2], 0],
[m[3], m[4], m[5], 0],
[m[6], m[7], m[8], 0],
[m[9], m[10], m[11], 1]))
if transpose_matrices: mat.transpose()
[m[3], m[4], m[5], 0],
[m[6], m[7], m[8], 0],
[m[9], m[10], m[11], 1]))
if transpose_matrices:
mat.transpose()
if process_relations:
id_to_matrix[ob.id] = mat
else:
bob.matrix_world = mat
bpy.context.scene.objects.link(bob)
collection.objects.link(bob)
bpy.context.scene.objects.active = bob
bpy.context.view_layer.objects.active = bob
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.normals_make_consistent()
bpy.ops.object.mode_set(mode='OBJECT')
@@ -143,23 +173,19 @@ def import_ifc(filename, use_names, process_relations, blender_booleans):
if ob.type == 'IfcSpace' or ob.type == 'IfcOpeningElement':
if not (ob.type == 'IfcOpeningElement' and blender_booleans):
bob.hide = bob.hide_render = True
bob.draw_type = 'WIRE'
if ob.id not in id_to_object: id_to_object[ob.id] = []
bob.hide_viewport = bob.hide_render = True
bob.display_type = 'WIRE'
if ob.id not in id_to_object:
id_to_object[ob.id] = []
id_to_object[ob.id].append(bob)
if ob.parent_id > 0:
id_to_parent[ob.id] = ob.parent_id
if blender_booleans and ob.type == 'IfcOpeningElement':
openings.append(ob.id)
faces = me.polygons if hasattr(me, 'polygons') else me.faces
if len(faces) == len(matids):
for face, matid in zip(faces, matids):
face.material_index = matid + (1 if needs_default else 0)
progress = iterator.progress() // 2
if progress > old_progress:
print("\r[" + "#" * progress + " " * (50 - progress) + "]", end="")
@@ -170,13 +196,13 @@ def import_ifc(filename, use_names, process_relations, blender_booleans):
print("\rDone creating geometry" + " " * 30)
id_to_parent_temp = dict(id_to_parent)
if process_relations:
print("Processing relations...")
while len(id_to_parent_temp) and process_relations:
id, parent_id = id_to_parent_temp.popitem()
if parent_id in id_to_object:
bob = id_to_object[parent_id][0]
else:
@@ -188,16 +214,17 @@ def import_ifc(filename, use_names, process_relations, blender_booleans):
nm = parent_ob.name if len(parent_ob.name) and use_names \
else parent_ob.guid
bob = bpy.data.objects.new(nm, None)
mat = mathutils.Matrix((
[m[0], m[1], m[2], 0],
[m[3], m[4], m[5], 0],
[m[6], m[7], m[8], 0],
[m[9], m[10], m[11], 1]))
if transpose_matrices: mat.transpose()
if transpose_matrices:
mat.transpose()
id_to_matrix[parent_ob.id] = mat
bpy.context.scene.objects.link(bob)
rel_collection.objects.link(bob)
bob.ifc_id = parent_ob.id
bob.ifc_name, bob.ifc_type, bob.ifc_guid = \
@@ -220,13 +247,13 @@ def import_ifc(filename, use_names, process_relations, blender_booleans):
parent_matrix = id_to_matrix.get(parent_id, None)
for ob in id_to_object[id]:
if parent_matrix:
ob.matrix_local = parent_matrix.inverted() * matrix
ob.matrix_local = parent_matrix.inverted() @ matrix
else:
ob.matrix_world = matrix
if process_relations:
print("Done processing relations")
for opening_id in openings:
parent_id = id_to_parent[opening_id]
if parent_id in id_to_object:
@@ -235,8 +262,8 @@ def import_ifc(filename, use_names, process_relations, blender_booleans):
mod = parent_ob.modifiers.new("opening", "BOOLEAN")
mod.operation = "DIFFERENCE"
mod.object = opening_ob
txt = bpy.data.texts.new("%s.log"%bpy.path.basename(filename))
txt = bpy.data.texts.new(f"{bpy.path.basename(filename)}.log")
txt.from_string(iterator.getLog())
return True
@@ -247,42 +274,51 @@ class ImportIFC(bpy.types.Operator, ImportHelper):
bl_label = "Import .ifc file"
filename_ext = ".ifc"
filter_glob = StringProperty(default="*.ifc", options={'HIDDEN'})
filter_glob: StringProperty(default="*.ifc", options={'HIDDEN'})
use_names = BoolProperty(name="Use entity names",
description="Use entity names rather than GlobalIds for objects",
default=True)
process_relations = BoolProperty(name="Process relations",
description="Convert containment and aggregation" \
" relations to parenting" \
" (warning: may be slow on large files)",
default=False)
blender_booleans = BoolProperty(name="Use Blender booleans",
description="Use Blender boolean modifiers for opening" \
" elements",
default=False)
use_names: BoolProperty(name="Use entity names",
description="Use entity names rather than "
"GlobalIds for objects",
default=True)
process_relations: BoolProperty(name="Process relations",
description="Convert containment and "
"aggregation relations to parenting"
" (warning: may be slow on large files)",
default=False)
blender_booleans: BoolProperty(name="Use Blender booleans",
description="Use Blender boolean modifiers "
"for opening elements",
default=False)
def execute(self, context):
if not import_ifc(self.filepath, self.use_names, self.process_relations, self.blender_booleans):
if not import_ifc(self.filepath, self.use_names,
self.process_relations, self.blender_booleans):
self.report({'ERROR'},
'Unable to parse .ifc file or no geometrical entities found'
)
'Unable to parse .ifc file or no geometrical entities found'
)
return {'FINISHED'}
def menu_func_import(self, context):
self.layout.operator(ImportIFC.bl_idname,
text="Industry Foundation Classes (.ifc)")
text="Industry Foundation Classes (.ifc)")
classes = (
ImportIFC,
)
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_import.append(menu_func_import)
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_import.remove(menu_func_import)
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
if __name__ == "__main__":