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Fix tests involving changes in Blender 4.1 (will fail on Blender <4.1)
Basically in Blender 4.1 they've changed a way renaming IDs works if name already existed before and those tests will stop working on Blender <4.1, see https://projects.blender.org/blender/blender/issues/119955
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@@ -477,17 +477,17 @@ Scenario: Override duplicate move - copying walls with mitre joint
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And I press "bim.hotkey(hotkey='S_A')"
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And the cursor is at "0.5,0,0"
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And I press "bim.hotkey(hotkey='S_A')"
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And the object "IfcWall/Wall" is selected
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And additionally the object "IfcWall/Wall.001" is selected
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And the object "IfcWall/Wall.001" is selected
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And additionally the object "IfcWall/Wall" is selected
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When I press "bim.hotkey(hotkey='S_Y')"
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Then the object "IfcWall/Wall.001" dimensions are "0.5,0.1,3"
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And the object "IfcWall/Wall.001" bottom left corner is at "0.5,0,0"
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And the object "IfcWall/Wall" dimensions are "1.1,0.1,3"
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And the object "IfcWall/Wall" bottom left corner is at "0.5,0.1,0"
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And the object "IfcWall/Wall" top right corner is at "0.6,-1,3"
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Then the object "IfcWall/Wall" dimensions are "0.5,0.1,3"
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And the object "IfcWall/Wall" bottom left corner is at "0.5,0,0"
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And the object "IfcWall/Wall.001" dimensions are "1.1,0.1,3"
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And the object "IfcWall/Wall.001" bottom left corner is at "0.5,0.1,0"
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And the object "IfcWall/Wall.001" top right corner is at "0.6,-1,3"
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When I deselect all objects
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And the object "IfcWall/Wall" is selected
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And additionally the object "IfcWall/Wall.001" is selected
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And the object "IfcWall/Wall.001" is selected
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And additionally the object "IfcWall/Wall" is selected
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When I duplicate the selected objects
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Then the object "IfcWall/Wall.002" exists
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And the variable "wall_name1" is "[o.name for o in bpy.context.selected_objects if o.name == 'IfcWall/Wall.002'][0]"
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@@ -107,11 +107,11 @@ Scenario: Add a wall perpendicular to an existing wall
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And I press "bim.hotkey(hotkey='S_A')"
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And the cursor is at "0.5,0,0"
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When I press "bim.hotkey(hotkey='S_A')"
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Then the object "IfcWall/Wall.001" dimensions are "1,0.1,3"
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And the object "IfcWall/Wall.001" bottom left corner is at "0,0,0"
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And the object "IfcWall/Wall" dimensions are "1,0.1,3"
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And the object "IfcWall/Wall" bottom left corner is at "0.5,0,0"
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And the object "IfcWall/Wall" top right corner is at "0.6,-1,3"
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Then the object "IfcWall/Wall" dimensions are "1,0.1,3"
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And the object "IfcWall/Wall" bottom left corner is at "0,0,0"
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And the object "IfcWall/Wall.001" dimensions are "1,0.1,3"
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And the object "IfcWall/Wall.001" bottom left corner is at "0.5,0,0"
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And the object "IfcWall/Wall.001" top right corner is at "0.6,-1,3"
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Scenario: Extend one wall to another
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Given an empty IFC project
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@@ -122,35 +122,17 @@ Scenario: Extend one wall to another
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And I press "bim.hotkey(hotkey='S_A')"
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And the cursor is at "0.5,0,0"
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And I press "bim.hotkey(hotkey='S_A')"
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And the object "IfcWall/Wall" is moved to "0.5,-1,0"
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And the object "IfcWall/Wall" is selected
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And additionally the object "IfcWall/Wall.001" is selected
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And the object "IfcWall/Wall.001" is moved to "0.5,-1,0"
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And the object "IfcWall/Wall.001" is selected
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And additionally the object "IfcWall/Wall" is selected
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When I press "bim.hotkey(hotkey='S_E')"
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Then the object "IfcWall/Wall.001" dimensions are "1,0.1,3"
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And the object "IfcWall/Wall.001" bottom left corner is at "0,0,0"
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And the object "IfcWall/Wall" dimensions are "2,0.1,3"
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And the object "IfcWall/Wall" bottom left corner is at "0.5,0,0"
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And the object "IfcWall/Wall" top right corner is at "0.6,-2,3"
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Then the object "IfcWall/Wall" dimensions are "1,0.1,3"
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And the object "IfcWall/Wall" bottom left corner is at "0,0,0"
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And the object "IfcWall/Wall.001" dimensions are "2,0.1,3"
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And the object "IfcWall/Wall.001" bottom left corner is at "0.5,0,0"
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And the object "IfcWall/Wall.001" top right corner is at "0.6,-2,3"
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Scenario: Join two walls with a butt joint - first wall has priority
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Given an empty IFC project
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And I load the demo construction library
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And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
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And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
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And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
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And I press "bim.hotkey(hotkey='S_A')"
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And the cursor is at "0.5,0,0"
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And I press "bim.hotkey(hotkey='S_A')"
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And the object "IfcWall/Wall" is selected
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And additionally the object "IfcWall/Wall.001" is selected
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When I press "bim.hotkey(hotkey='S_T')"
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Then the object "IfcWall/Wall.001" dimensions are "0.4,0.1,3"
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And the object "IfcWall/Wall.001" bottom left corner is at "0.6,0,0"
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And the object "IfcWall/Wall" dimensions are "1.1,0.1,3"
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And the object "IfcWall/Wall" bottom left corner is at "0.5,0.1,0"
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And the object "IfcWall/Wall" top right corner is at "0.6,-1,3"
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Scenario: Join two walls with a butt joint - second wall has priority
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Given an empty IFC project
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And I load the demo construction library
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And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
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@@ -162,13 +144,13 @@ Scenario: Join two walls with a butt joint - second wall has priority
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And the object "IfcWall/Wall.001" is selected
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And additionally the object "IfcWall/Wall" is selected
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When I press "bim.hotkey(hotkey='S_T')"
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Then the object "IfcWall/Wall.001" dimensions are "0.5,0.1,3"
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And the object "IfcWall/Wall.001" bottom left corner is at "0.5,0,0"
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And the object "IfcWall/Wall" dimensions are "1,0.1,3"
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And the object "IfcWall/Wall" bottom left corner is at "0.5,0,0"
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And the object "IfcWall/Wall" top right corner is at "0.6,-1,3"
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Then the object "IfcWall/Wall" dimensions are "0.4,0.1,3"
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And the object "IfcWall/Wall" bottom left corner is at "0.6,0,0"
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And the object "IfcWall/Wall.001" dimensions are "1.1,0.1,3"
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And the object "IfcWall/Wall.001" bottom left corner is at "0.5,0.1,0"
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And the object "IfcWall/Wall.001" top right corner is at "0.6,-1,3"
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Scenario: Join two walls with a mitre joint
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Scenario: Join two walls with a butt joint - second wall has priority
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Given an empty IFC project
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And I load the demo construction library
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And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
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@@ -179,12 +161,30 @@ Scenario: Join two walls with a mitre joint
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And I press "bim.hotkey(hotkey='S_A')"
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And the object "IfcWall/Wall" is selected
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And additionally the object "IfcWall/Wall.001" is selected
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When I press "bim.hotkey(hotkey='S_Y')"
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Then the object "IfcWall/Wall.001" dimensions are "0.5,0.1,3"
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When I press "bim.hotkey(hotkey='S_T')"
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Then the object "IfcWall/Wall" dimensions are "0.5,0.1,3"
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And the object "IfcWall/Wall" bottom left corner is at "0.5,0,0"
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And the object "IfcWall/Wall.001" dimensions are "1,0.1,3"
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And the object "IfcWall/Wall.001" bottom left corner is at "0.5,0,0"
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And the object "IfcWall/Wall" dimensions are "1.1,0.1,3"
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And the object "IfcWall/Wall" bottom left corner is at "0.5,0.1,0"
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And the object "IfcWall/Wall" top right corner is at "0.6,-1,3"
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And the object "IfcWall/Wall.001" top right corner is at "0.6,-1,3"
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Scenario: Join two walls with a mitre joint
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Given an empty IFC project
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And I load the demo construction library
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And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
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And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
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And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
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And I press "bim.hotkey(hotkey='S_A')"
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And the cursor is at "0.5,0,0"
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And I press "bim.hotkey(hotkey='S_A')"
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And the object "IfcWall/Wall.001" is selected
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And additionally the object "IfcWall/Wall" is selected
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When I press "bim.hotkey(hotkey='S_Y')"
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Then the object "IfcWall/Wall" dimensions are "0.5,0.1,3"
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And the object "IfcWall/Wall" bottom left corner is at "0.5,0,0"
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And the object "IfcWall/Wall.001" dimensions are "1.1,0.1,3"
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And the object "IfcWall/Wall.001" bottom left corner is at "0.5,0.1,0"
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And the object "IfcWall/Wall.001" top right corner is at "0.6,-1,3"
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Scenario: Change the height of a wall
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Given an empty IFC project
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