Light: UI revamp with sub-panels, module split, falsecolor via system Radiance

This commit is contained in:
Chirag Singh
2026-04-03 01:07:48 +05:30
parent c627d59bda
commit a3f212c021
12 changed files with 2122 additions and 1966 deletions
+24 -21
View File
@@ -23,7 +23,7 @@ from pathlib import Path
import bpy
import pyradiance
from . import list, operator, prop, ui
from . import export, ies, list, material, operator, prepare, prop, render, solar, ui
def get_pyradiance_path():
@@ -31,33 +31,36 @@ def get_pyradiance_path():
classes = (
operator.ExportOBJ,
operator.ImportLatLong,
operator.ImportTrueNorth,
operator.MoveSunPathTo3DCursor,
operator.RadianceRender,
operator.FalseColorRadiance,
operator.ViewFromSun,
operator.LightPickCoordinates,
operator.LightSetTimeToNow,
operator.RefreshIFCMaterials,
operator.UnmapMaterial,
operator.RADIANCE_OT_select_camera,
operator.RADIANCE_OT_export_material_mappings,
operator.RADIANCE_OT_import_material_mappings,
operator.RADIANCE_OT_open_spectraldb,
export.ExportOBJ,
solar.ImportLatLong,
solar.ImportTrueNorth,
solar.MoveSunPathTo3DCursor,
render.RadianceRender,
render.FalseColorRadiance,
solar.ViewFromSun,
solar.LightPickCoordinates,
solar.LightSetTimeToNow,
material.RefreshIFCMaterials,
material.UnmapMaterial,
material.RADIANCE_OT_export_material_mappings,
material.RADIANCE_OT_import_material_mappings,
material.RADIANCE_OT_open_spectraldb,
operator.EnumPropertySearch,
operator.PrepareRadianceScene,
prepare.PrepareRadianceScene,
operator.SetEnumProperty,
operator.AddIESLight,
operator.RemoveIESLight,
operator.SetIESLightObject,
operator.CleanupRadianceFiles,
ies.AddIESLight,
ies.RemoveIESLight,
export.CleanupRadianceFiles,
prop.RadianceMaterial,
prop.IESLight,
prop.BIMSolarProperties,
prop.RadianceExporterProperties,
ui.BIM_PT_radiance_exporter,
ui.BIM_PT_radiance_scene_setup,
ui.BIM_PT_radiance_materials,
ui.BIM_PT_radiance_lighting,
ui.BIM_PT_radiance_render_settings,
ui.BIM_PT_radiance_pipeline,
ui.BIM_PT_solar,
list.MATERIAL_UL_radiance_materials,
list.MATERIAL_UL_ies_lights,
@@ -0,0 +1,482 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import math
import multiprocessing
import os
from pathlib import Path
from typing import Union
import bpy
import ifcopenshell
import ifcopenshell.geom
import bonsai.tool as tool
from bonsai.bim.module.light.shared import ifc_materials, linked_model_exports
class ExportOBJ(bpy.types.Operator):
"""Exports the IFC File to OBJ"""
bl_idname = "export_scene.radiance"
bl_label = "Export"
bl_description = "Export the IFC to OBJ"
@classmethod
def poll(cls, context):
if not tool.Ifc.get():
cls.poll_message_set("No IFC file loaded in Bonsai.")
return False
props = tool.Blender.get_radiance_exporter_props()
if not props.output_dir:
cls.poll_message_set("Output directory is not set.")
return False
return True
def _get_geom_settings(self):
"""Create standard geometry and serializer settings for OBJ export."""
settings = ifcopenshell.geom.settings()
serializer_settings = ifcopenshell.geom.serializer_settings()
settings.set("dimensionality", ifcopenshell.ifcopenshell_wrapper.SURFACES_AND_SOLIDS)
settings.set("apply-default-materials", True)
serializer_settings.set("use-element-guids", True)
settings.set("use-world-coords", True)
return settings, serializer_settings
def _get_exportable_elements(self, ifc_file, filter_visibility=True):
"""Get the list of elements to export from an IFC file."""
if ifc_file.schema in ("IFC2X3", "IFC4"):
elements = ifc_file.by_type("IfcElement") + ifc_file.by_type("IfcProxy")
else:
elements = ifc_file.by_type("IfcElement")
elements += ifc_file.by_type("IfcSite")
elements = [e for e in elements if not e.is_a("IfcFeatureElement") or e.is_a("IfcSurfaceFeature")]
if not filter_visibility:
return elements
# Filter by visibility in Blender.
# We use hide_get() (user-toggled eye icon) instead of visible_get()
# because visible_get() also considers collection/view-layer visibility
# which incorrectly excludes objects in linked aggregate sub-collections.
visible_elements = []
for element in elements:
blender_obj = tool.Ifc.get_object(element)
if blender_obj is None:
# No Blender object (linked aggregate copies, or not yet represented)
# Include by default — the geometry exists in the IFC file
visible_elements.append(element)
continue
if not blender_obj.hide_get():
visible_elements.append(element)
else:
print(f"Skipping hidden element: {element.GlobalId if hasattr(element, 'GlobalId') else element.id()}")
return visible_elements
def _export_ifc_to_obj(self, ifc_file, obj_path, mtl_path, settings, serializer_settings, elements):
"""Export elements from an IFC file to OBJ format. Returns collected material names."""
materials_collected = []
serialiser = ifcopenshell.geom.serializers.obj(obj_path, mtl_path, settings, serializer_settings)
serialiser.setFile(ifc_file)
serialiser.setUnitNameAndMagnitude("METER", 1.0)
serialiser.writeHeader()
print(f"Exporting {len(elements)} elements to {obj_path}")
iterator = ifcopenshell.geom.iterator(settings, ifc_file, multiprocessing.cpu_count(), include=elements)
if iterator.initialize():
while True:
shape = iterator.get()
for material in shape.geometry.materials:
materials_collected.append(material.name)
serialiser.write(shape)
if not iterator.next():
break
serialiser.finalize()
return materials_collected
def _sync_moved_object_placements(self):
"""Sync Blender object positions to IFC ObjectPlacements for all moved objects.
This is critical for linked aggregate copies: their IFC ObjectPlacements
are initially copies of the original's placement. After the user moves them
in Blender, the IFC placements are stale until explicitly synced. Without
this, the iterator with use-world-coords=True exports all copies at the
original position.
"""
import bonsai.core.geometry as core_geometry
synced = 0
for obj in bpy.data.objects:
element = tool.Ifc.get_entity(obj)
if element is None:
continue
if not element.is_a("IfcProduct"):
continue
try:
if tool.Ifc.is_moved(obj):
core_geometry.edit_object_placement(
ifc=tool.Ifc,
geometry=tool.Geometry,
surveyor=tool.Surveyor,
obj=obj,
apply_scale=False,
)
synced += 1
except Exception as e:
print(f"Could not sync placement for {obj.name}: {e}")
if synced:
print(f"Synced {synced} moved object placement(s) to IFC before export")
def _export_collection_instances_obj(self, context, output_dir):
"""Export Blender collection instances as per-parent OBJ files.
Collection instances (empties with instance_type='COLLECTION') are purely
Blender constructs — they don't exist in the IFC file. The ifcopenshell
iterator ignores them entirely, so we must export their geometry via
Blender's depsgraph which evaluates all instances with correct world transforms.
Each collection instance parent gets its own OBJ file because obj2mesh
cannot handle all instances in a single file ("too many patch triangles").
"""
depsgraph = context.evaluated_depsgraph_get()
# Find which objects are collection instance parents (visible, not hidden)
# Skip collections that belong to linked IFC models — those are already
# exported by _export_linked_models() via the IFC serializer.
instance_parents = set()
for obj in bpy.data.objects:
if obj.instance_type == 'COLLECTION' and obj.instance_collection is not None:
if not obj.visible_get():
continue
# Check if this collection contains linked IFC objects
coll = obj.instance_collection
is_linked_ifc = any("guids" in child for child in coll.all_objects if child.type == 'MESH')
if is_linked_ifc:
print(f"Skipping collection instance '{obj.name}' (linked IFC model, exported via IFC serializer)")
continue
instance_parents.add(obj.name)
if not instance_parents:
return
print(f"Found {len(instance_parents)} collection instance(s) to export")
# Export one OBJ per collection instance parent
identity = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]
total_meshes = 0
for parent_name in sorted(instance_parents):
obj_path = os.path.join(output_dir, f"instance_{parent_name}.obj")
vert_offset = 0
mesh_count = 0
with open(obj_path, "w") as f:
f.write(f"# Collection instance geometry for {parent_name}\n")
f.write("usemtl white\n\n")
for dep_inst in depsgraph.object_instances:
if not dep_inst.is_instance:
continue
if dep_inst.parent is None:
continue
if dep_inst.parent.original.name != parent_name:
continue
eval_obj = dep_inst.object
if eval_obj.type != 'MESH':
continue
try:
mesh = eval_obj.to_mesh()
except RuntimeError:
continue
if mesh is None:
continue
matrix = dep_inst.matrix_world
f.write(f"g obj_{mesh_count}\n")
for v in mesh.vertices:
co = matrix @ v.co
f.write(f"v {co.x} {co.y} {co.z}\n")
mesh.calc_loop_triangles()
for tri in mesh.loop_triangles:
i0 = vert_offset + tri.vertices[0] + 1
i1 = vert_offset + tri.vertices[1] + 1
i2 = vert_offset + tri.vertices[2] + 1
f.write(f"f {i0} {i1} {i2}\n")
vert_offset += len(mesh.vertices)
mesh_count += 1
eval_obj.to_mesh_clear()
if mesh_count == 0:
try:
os.remove(obj_path)
except OSError:
pass
continue
# Identity matrix — geometry is already at world coordinates
linked_model_exports.append((obj_path, "", identity))
total_meshes += mesh_count
print(f" {parent_name}: {mesh_count} meshes, {vert_offset} vertices")
if total_meshes > 0:
print(f"Exported {total_meshes} instanced meshes across {len(linked_model_exports)} file(s)")
def _export_non_ifc_meshes(self, context, output_dir):
"""Export visible Blender mesh objects that have no IFC entity.
These are plain Blender geometry (e.g. manually added planes, cubes)
that don't exist in any IFC file. They are skipped by the IFC iterator
and by the collection instance exporter, so we handle them separately.
"""
non_ifc_meshes = []
for obj in bpy.data.objects:
if obj.type != 'MESH':
continue
if not obj.visible_get():
continue
# Skip objects that have an IFC entity (handled by main/linked IFC export)
if tool.Ifc.get_entity(obj) is not None:
continue
# Skip objects inside instanced collections (handled by collection instance export)
if any(col.library for col in obj.users_collection):
continue
# Skip linked IFC element objects (have "guids" custom prop)
if "guids" in obj:
continue
non_ifc_meshes.append(obj)
if not non_ifc_meshes:
return
obj_path = os.path.join(output_dir, "blender_meshes.obj")
vert_offset = 0
mesh_count = 0
identity = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]
depsgraph = context.evaluated_depsgraph_get()
with open(obj_path, "w") as f:
f.write("# Non-IFC Blender mesh geometry\n")
f.write("usemtl white\n\n")
for obj in non_ifc_meshes:
eval_obj = obj.evaluated_get(depsgraph)
try:
mesh = eval_obj.to_mesh()
except RuntimeError:
continue
if mesh is None:
continue
matrix = obj.matrix_world
f.write(f"g {obj.name}\n")
for v in mesh.vertices:
co = matrix @ v.co
f.write(f"v {co.x} {co.y} {co.z}\n")
mesh.calc_loop_triangles()
for tri in mesh.loop_triangles:
i0 = vert_offset + tri.vertices[0] + 1
i1 = vert_offset + tri.vertices[1] + 1
i2 = vert_offset + tri.vertices[2] + 1
f.write(f"f {i0} {i1} {i2}\n")
vert_offset += len(mesh.vertices)
mesh_count += 1
eval_obj.to_mesh_clear()
if mesh_count == 0:
try:
os.remove(obj_path)
except OSError:
pass
return
linked_model_exports.append((obj_path, "", identity))
print(f"Exported {mesh_count} non-IFC Blender mesh(es) ({vert_offset} vertices)")
def execute(self, context):
ifc_materials.clear()
linked_model_exports.clear()
props = tool.Blender.get_radiance_exporter_props()
output_dir = props.output_dir
props.is_exporting = True
# Sync all moved Blender object positions to IFC before export.
self._sync_moved_object_placements()
settings, serializer_settings = self._get_geom_settings()
ifc_file = tool.Ifc.get()
# --- Export main model ---
obj_file_path = os.path.join(output_dir, "model.obj")
mtl_file_path = os.path.join(output_dir, "model.mtl")
visible_elements = self._get_exportable_elements(ifc_file, filter_visibility=True)
mats = self._export_ifc_to_obj(ifc_file, obj_file_path, mtl_file_path, settings, serializer_settings, visible_elements)
ifc_materials.extend(mats)
self.report({"INFO"}, f"Exported main model OBJ to: {obj_file_path}")
# --- Export linked models (external IFC files) ---
self._export_linked_models(ifc_file, output_dir, settings, serializer_settings)
# --- Export collection instances (Blender-level linked copies) ---
self._export_collection_instances_obj(context, output_dir)
# --- Export non-IFC Blender meshes (plain geometry with no IFC entity) ---
self._export_non_ifc_meshes(context, output_dir)
props.is_exporting = False
total_linked = len(linked_model_exports)
if total_linked:
self.report({"INFO"}, f"Also exported {total_linked} linked/instanced model(s)")
return {"FINISHED"}
def _export_linked_models(self, main_ifc_file, output_dir, settings, serializer_settings):
"""Detect and export all linked IFC models."""
try:
project_props = tool.Project.get_project_props()
except Exception:
print("Could not access project properties for linked models")
return
for idx, link in enumerate(project_props.links):
if not link.is_loaded:
print(f"Skipping linked model '{link.name}' (not loaded)")
continue
# Check if the link's empty handle is hidden in Blender
try:
link_empty = tool.Project.get_link_empty_handle(link)
if link_empty is not None and not link_empty.visible_get():
print(f"Skipping linked model '{link.name}' (hidden in viewport)")
continue
except Exception:
pass # If we can't check visibility, export anyway
try:
filepath = Path(tool.Ifc.resolve_uri(link.filepath))
except Exception as e:
print(f"Could not resolve path for linked model '{link.name}': {e}")
continue
if not filepath.exists():
print(f"Linked IFC file not found: {filepath}")
continue
print(f"Exporting linked model {idx}: {filepath.name}")
try:
linked_ifc = ifcopenshell.open(str(filepath))
except Exception as e:
print(f" Failed to open linked IFC: {e}")
continue
link_obj_path = os.path.join(output_dir, f"linked_{idx}.obj")
link_mtl_path = os.path.join(output_dir, f"linked_{idx}.mtl")
# For linked models we don't filter by Blender visibility
# (their objects are collection instances, not individually tracked)
elements = self._get_exportable_elements(linked_ifc, filter_visibility=False)
if not elements:
print(f" No exportable elements found in linked model")
continue
mats = self._export_ifc_to_obj(
linked_ifc, link_obj_path, link_mtl_path, settings, serializer_settings, elements
)
ifc_materials.extend(mats)
# Get the link transformation matrix
try:
link_matrix = tool.Project.calculate_link_matrix(link)
matrix_list = [list(row) for row in link_matrix]
except Exception as e:
print(f" Could not calculate link matrix: {e}, using identity")
matrix_list = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]
linked_model_exports.append((link_obj_path, link_mtl_path, matrix_list))
print(f" Exported {len(elements)} elements from linked model '{link.name}'")
class CleanupRadianceFiles(bpy.types.Operator):
"""Delete all generated Radiance files from the output directory"""
bl_idname = "radiance.cleanup_files"
bl_label = "Cleanup Radiance Files"
bl_description = "Remove all generated files (OBJ, MTL, RTM, RAD, HDR, TIFF, DAT) from the output directory"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
props = tool.Blender.get_radiance_exporter_props()
if not props.output_dir:
cls.poll_message_set("Output directory is not set.")
return False
return True
def execute(self, context):
import bonsai.bim.module.light.shared as shared
props = tool.Blender.get_radiance_exporter_props()
output_dir = props.output_dir
if not os.path.isdir(output_dir):
self.report({"WARNING"}, f"Output directory does not exist: {output_dir}")
return {"CANCELLED"}
cleanup_patterns = (
"model.obj", "model.mtl", "model.rtm",
"sky.rad", "materials.rad", "scene.rad",
"ascene.oct", "mascene.oct", "ascene.amb",
)
cleanup_extensions = (".hdr", ".tiff", ".rad", ".dat")
cleanup_prefixes = ("instance_", "linked_", "blender_meshes")
removed = 0
for filename in os.listdir(output_dir):
filepath = os.path.join(output_dir, filename)
if not os.path.isfile(filepath):
continue
is_generated = (
filename in cleanup_patterns
or os.path.splitext(filename)[1].lower() in cleanup_extensions
or any(filename.startswith(p) for p in cleanup_prefixes)
)
if is_generated:
try:
os.remove(filepath)
removed += 1
except OSError as e:
print(f"Failed to remove {filepath}: {e}")
# Reset the global scene reference
shared.scene = None
self.report({"INFO"}, f"Cleaned up {removed} generated files from {output_dir}")
return {"FINISHED"}
+81
View File
@@ -0,0 +1,81 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
from pathlib import Path
import bpy
from bpy_extras.io_utils import ImportHelper
import bonsai.tool as tool
class AddIESLight(bpy.types.Operator, ImportHelper):
"""Upload and add an IES light fixture to the scene"""
bl_idname = "radiance.add_ies_light"
bl_label = "Add IES Light"
bl_options = {"REGISTER", "UNDO"}
filename_ext = ".ies"
filter_glob: bpy.props.StringProperty(default="*.ies;*.IES", options={"HIDDEN"})
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
# Create new IES light entry
ies_light = props.ies_lights.add()
# Store as relative path if the blend file is saved
if bpy.data.filepath:
ies_light.ies_file_path = bpy.path.relpath(self.filepath)
else:
ies_light.ies_file_path = self.filepath
ies_light.rotation_z = 0.0
ies_light.is_enabled = True
# Set as active
props.active_ies_light_index = len(props.ies_lights) - 1
self.report({"INFO"}, f"Added IES light: {Path(self.filepath).name}")
return {"FINISHED"}
class RemoveIESLight(bpy.types.Operator):
"""Remove an IES light fixture mapping"""
bl_idname = "radiance.remove_ies_light"
bl_label = "Remove IES Light"
bl_options = {"REGISTER", "UNDO"}
index: bpy.props.IntProperty()
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
if 0 <= self.index < len(props.ies_lights):
props.ies_lights.remove(self.index)
# Adjust active index if needed
if props.active_ies_light_index >= len(props.ies_lights):
props.active_ies_light_index = len(props.ies_lights) - 1
self.report({"INFO"}, "IES light removed")
return {"FINISHED"}
self.report({"WARNING"}, "Invalid IES light index")
return {"CANCELLED"}
@@ -90,8 +90,6 @@ class MATERIAL_UL_ies_lights(bpy.types.UIList):
row.prop(item, "target_collection", text="", icon="OUTLINER_COLLECTION", emboss=False)
else:
row.prop(item, "target_object", text="", emboss=False)
op = row.operator("radiance.set_ies_light_object", text="", icon="EYEDROPPER")
op.index = index
# Remove button (X icon - negative action)
op = row.operator("radiance.remove_ies_light", text="", icon="X")
@@ -0,0 +1,137 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import json
import webbrowser
import bpy
import ifcopenshell
from bpy_extras.io_utils import ExportHelper, ImportHelper
import bonsai.tool as tool
class RefreshIFCMaterials(bpy.types.Operator):
bl_idname = "bim.refresh_ifc_materials"
bl_label = "Refresh IFC Materials"
bl_description = "Refresh the list of IFC materials for mapping"
@classmethod
def poll(cls, context):
if not tool.Ifc.get():
cls.poll_message_set("No IFC file loaded in Bonsai.")
return False
return True
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
ifc_file = tool.Ifc.get()
props.materials.clear()
for style in ifc_file.by_type("IfcSurfaceStyle"):
for render_item in style.Styles:
if render_item.is_a("IfcSurfaceStyleRendering"):
style_id = f"IfcSurfaceStyleRendering-{render_item.id()}"
style_name = style.Name or f"Unnamed Style {render_item.id()}"
# Extract color
color = (1.0, 1.0, 1.0) # Default white
if render_item.SurfaceColour:
color = (
render_item.SurfaceColour.Red,
render_item.SurfaceColour.Green,
render_item.SurfaceColour.Blue,
)
material = props.add_material_mapping(style_id, style_name)
material.color = color
material.category = ""
material.subcategory = ""
material.is_mapped = False
props.active_material_index = 0 if props.materials else -1
self.report({"INFO"}, f"Refreshed {len(props.materials)} IFC materials")
return {"FINISHED"}
class UnmapMaterial(bpy.types.Operator):
bl_idname = "bim.unmap_material"
bl_label = "Unmap Material"
bl_options = {"REGISTER", "UNDO"}
material_index: bpy.props.IntProperty()
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
material = props.materials[self.material_index]
props.unmap_material(material.name)
return {"FINISHED"}
class RADIANCE_OT_export_material_mappings(bpy.types.Operator, ExportHelper):
bl_idname = "radiance.export_material_mappings"
bl_label = "Export Material Mappings"
bl_description = "Export material mappings to a JSON file"
filename_ext = ".json"
filter_glob: bpy.props.StringProperty(default="*.json", options={"HIDDEN"})
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
mappings = {}
for material in props.materials:
if material.is_mapped:
mappings[material.style_id] = {
"name": material.name,
"category": material.category,
"subcategory": material.subcategory,
}
with open(self.filepath, "w") as f:
json.dump(mappings, f, indent=4)
self.report({"INFO"}, f"Material mappings exported to {self.filepath}")
return {"FINISHED"}
class RADIANCE_OT_import_material_mappings(bpy.types.Operator, ImportHelper):
bl_idname = "radiance.import_material_mappings"
bl_label = "Import Material Mappings"
bl_description = "Import material mappings from a JSON file"
filename_ext = ".json"
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
props.import_mappings(self.filepath)
self.report({"INFO"}, f"Material mappings imported from {self.filepath}")
return {"FINISHED"}
class RADIANCE_OT_open_spectraldb(bpy.types.Operator):
bl_idname = "radiance.open_spectraldb"
bl_label = "Open SpectralDB"
bl_description = "Open the SpectralDB website for reference"
def execute(self, context):
webbrowser.open("https://spectraldb.com")
return {"FINISHED"}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,682 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import math
import os
import threading
import time
from datetime import datetime
from pathlib import Path
from typing import Union
import bpy
import pyradiance as pr
from mathutils import Vector
import bonsai.tool as tool
from bonsai.bim.module.light.prop import spectraldb
from bonsai.bim.module.light.shared import ifc_materials, linked_model_exports
def _matrix_to_xform_args(matrix: list[list[float]]) -> str:
"""Decompose a 4x4 matrix into Radiance xform arguments.
Decomposes into Z/Y/X Euler rotations + translation.
The matrix is expected in row-major format (Blender convention).
xform applies transforms right-to-left, so we write: -rx X -ry Y -rz Z -t tx ty tz
"""
from mathutils import Matrix as MMatrix
m = MMatrix(matrix)
translation = m.to_translation()
euler = m.to_euler("XYZ")
parts = []
rx = math.degrees(euler.x)
ry = math.degrees(euler.y)
rz = math.degrees(euler.z)
if abs(rx) > 1e-6:
parts.append(f"-rx {rx:.6f}")
if abs(ry) > 1e-6:
parts.append(f"-ry {ry:.6f}")
if abs(rz) > 1e-6:
parts.append(f"-rz {rz:.6f}")
parts.append(f"-t {translation.x:.6f} {translation.y:.6f} {translation.z:.6f}")
return " ".join(parts)
def save_obj2mesh_output(inp: Union[bytes, str, Path], output_file: str, **kwargs):
try:
output_bytes = pr.obj2mesh(inp, **kwargs)
with open(output_file, "wb") as f:
f.write(output_bytes)
return output_file
except Exception as e:
print(f"ERROR in obj2mesh conversion:")
print(f" Input file: {inp}")
print(f" Output file: {output_file}")
print(f" Additional args: {kwargs}")
print(f" Error: {str(e)}")
raise
def convert_ies_to_radiance(
ies_file_path: str,
output_dir: str,
lamp_type: str = "",
lamp_color: tuple[float, float, float] = (1.0, 1.0, 1.0),
multiply_factor: float = 1.0,
radius: float = 0.0,
) -> tuple[str, str]:
"""Convert IES file to Radiance format using pyradiance.
Args:
ies_file_path: Path to the .ies file
output_dir: Directory where .rad and .dat files will be saved
lamp_type: Type of lamp (e.g., 'LED', 'metal halide')
lamp_color: RGB color tuple (0.0-1.0 each)
multiply_factor: Brightness multiplier (0.1-10.0)
radius: Illum sphere radius (0 = use IES geometry)
Returns:
Tuple of (rad_file_path, dat_file_path)
"""
try:
ies_path = Path(bpy.path.abspath(ies_file_path))
base_name = ies_path.stem
output_path = os.path.join(output_dir, base_name)
kwargs = {"outname": output_path}
if lamp_type:
kwargs["lamp_type"] = lamp_type
if lamp_color != (1.0, 1.0, 1.0):
kwargs["lamp_color"] = lamp_color
if multiply_factor != 1.0:
kwargs["multiply_factor"] = multiply_factor
if radius > 0.0:
kwargs["radius"] = radius
pr.ies2rad(ies_path, **kwargs)
rad_file = os.path.join(output_dir, f"{base_name}.rad")
dat_file = os.path.join(output_dir, f"{base_name}.dat")
return rad_file, dat_file
except Exception as e:
raise RuntimeError(f"Failed to convert IES file '{ies_file_path}': {str(e)}")
class PrepareRadianceScene(bpy.types.Operator):
"""Prepares the Radiance scene (runs heavy work in background thread)"""
bl_idname = "scene.prepare_radiance"
bl_label = "Prepare Radiance Scene"
bl_description = "Prepares the Radiance scene by creating necessary files and setting up the view"
_timer = None
_thread: Union[threading.Thread, None] = None
_error: Union[str, None] = None
_start_time: float = 0.0
@classmethod
def poll(cls, context):
props = tool.Blender.get_radiance_exporter_props()
if not props.output_dir:
cls.poll_message_set("Output directory is not set.")
return False
if props.is_preparing:
cls.poll_message_set("Scene preparation is already in progress.")
return False
return True
def get_camera_data(self, camera):
position = camera.matrix_world.to_translation()
direction = camera.matrix_world.to_quaternion() @ Vector((0, 0, -1))
direction.normalize()
up = camera.matrix_world.to_quaternion() @ Vector((0, 1, 0))
up.normalize()
if abs(direction.dot(up)) > 0.99:
if abs(direction.dot(Vector((0, 1, 0)))) > 0.99:
reference = Vector((1, 0, 0))
else:
reference = Vector((0, 1, 0))
right = direction.cross(reference)
if right.length < 0.01:
reference = Vector((0, 0, 1))
right = direction.cross(reference)
right.normalize()
up = right.cross(direction)
up.normalize()
if up.length < 0.01:
up = Vector((0, 0, 1))
else:
up.normalize()
return (
(position.x, position.y, position.z),
(direction.x, direction.y, direction.z),
(up.x, up.y, up.z),
)
def execute(self, context):
print("Starting Radiance scene preparation...")
props = tool.Blender.get_radiance_exporter_props()
output_dir = props.output_dir
obj_file_path = os.path.join(output_dir, "model.obj")
if not os.path.exists(obj_file_path):
error_msg = "OBJ file not found. Please run 'Export Geometry for Simulation' first."
self.report({"ERROR"}, error_msg)
print(f"ERROR: {error_msg}")
print(f" Expected file: {obj_file_path}")
return {"CANCELLED"}
resolution_x, resolution_y = props.radiance_resolution_x, props.radiance_resolution_y
assert context.scene
context.scene.render.resolution_x = resolution_x
context.scene.render.resolution_y = resolution_y
aspect_ratio = resolution_x / resolution_y
use_hdr = props.use_hdr
choose_hdr_image = props.choose_hdr_image
print(f"Resolution: {resolution_x}x{resolution_y}")
print(f"Output directory: {output_dir}")
print(f"Found OBJ file: {obj_file_path} ({os.path.getsize(obj_file_path)} bytes)")
hdr_image_path = ""
hdr_mask_path = ""
sky_map_cal_path = ""
if use_hdr:
hdr_image_path = os.path.join(os.path.dirname(__file__), "HDRs", "noon_grass_2k.hdr")
hdr_mask_path = os.path.join(os.path.dirname(__file__), "HDRs", "noon_grass_2k_mask.hdr")
sky_map_cal_path = os.path.join(os.path.dirname(__file__), "HDRs", "skymap.cal")
sky_file_path = os.path.join(output_dir, "sky.rad")
print("Setting up camera...")
if props.use_active_camera:
camera = context.scene.camera
else:
camera = props.selected_camera
if camera is None:
self.report({"ERROR"}, "No active camera found in the scene. Please add a camera and set it as active.")
return {"CANCELLED"}
camera_position, camera_direction, camera_up = self.get_camera_data(camera)
camera_type = camera.data.type
camera_fov = camera.data.angle if camera_type == "PERSP" else 0.0
camera_ortho_scale = camera.data.ortho_scale if camera_type == "ORTHO" else 0.0
print(f"Camera position: {camera_position}")
print(f"Camera direction: {camera_direction}")
print(f"Camera up: {camera_up}")
# Collect sky generation data (must be on main thread)
sky_data = None
if props.use_sun:
sun_props = tool.Blender.get_solar_props()
sun_pos_props = tool.Blender.get_sun_props()
if not sun_pos_props:
self.report(
{"ERROR"}, "Sun position addon not available. Enable 'Sun Position' addon or disable 'Use Sun'."
)
return {"CANCELLED"}
sky_data = {
"year": sun_props.year, "month": sun_props.month, "day": sun_props.day,
"hour": sun_props.hour, "minute": sun_props.minute,
"latitude": sun_props.latitude, "longitude": sun_props.longitude,
"UTC_zone": sun_props.UTC_zone, "sun_year": sun_pos_props.year,
"sky_condition": props.sky_condition,
"ground_reflectance": props.ground_reflectance,
"turbidity": props.turbidity,
}
# Collect IES light data (must be on main thread)
ies_light_data = []
for idx, ies_light in enumerate(props.ies_lights):
if not ies_light.is_enabled or not ies_light.ies_file_path:
ies_light_data.append(None)
continue
target_empties = ies_light.get_target_empties()
if not target_empties:
ies_light_data.append(None)
continue
positions = []
for obj in target_empties:
try:
positions.append((obj.location.x, obj.location.y, obj.location.z))
except ReferenceError:
continue
if not positions:
ies_light_data.append(None)
continue
ies_light_data.append({
"ies_file_path": ies_light.ies_file_path,
"lamp_type": ies_light.lamp_type,
"lamp_color": ies_light.lamp_color,
"multiply_factor": ies_light.multiply_factor,
"radius": ies_light.radius,
"rotation_z": ies_light.rotation_z,
"positions": positions,
"is_enabled": ies_light.is_enabled,
})
# Collect material mapping data (must be on main thread)
material_mappings = []
for m in props.materials:
material_mappings.append({
"style_id": m.style_id,
"is_mapped": m.is_mapped,
"category": m.category,
"subcategory": m.subcategory,
})
linked_exports_snapshot = list(linked_model_exports)
# All Blender data collected — now launch background thread
props.is_preparing = True
self._start_time = time.time()
self._error = None
import bonsai.bim.module.light.shared as shared
shared.scene = None
self._thread = threading.Thread(
target=self._prepare_worker,
args=(
output_dir, obj_file_path, sky_file_path,
use_hdr, choose_hdr_image, hdr_image_path, hdr_mask_path, sky_map_cal_path,
sky_data, ies_light_data, material_mappings,
linked_exports_snapshot,
camera_position, camera_direction, camera_up,
camera_type, camera_fov, camera_ortho_scale,
aspect_ratio,
),
daemon=True,
)
self._thread.start()
wm = context.window_manager
self._timer = wm.event_timer_add(0.5, window=context.window)
wm.modal_handler_add(self)
self.report({"INFO"}, "Scene preparation started in background...")
context.window.cursor_set('WAIT')
return {"RUNNING_MODAL"}
def _prepare_worker(
self, output_dir, obj_file_path, sky_file_path,
use_hdr, choose_hdr_image, hdr_image_path, hdr_mask_path, sky_map_cal_path,
sky_data, ies_light_data, material_mappings,
linked_exports_snapshot,
camera_position, camera_direction, camera_up,
camera_type, camera_fov, camera_ortho_scale,
aspect_ratio,
):
"""Runs in a background thread — no Blender API calls allowed here."""
try:
self._do_prepare(
output_dir, obj_file_path, sky_file_path,
use_hdr, choose_hdr_image, hdr_image_path, hdr_mask_path, sky_map_cal_path,
sky_data, ies_light_data, material_mappings,
linked_exports_snapshot,
camera_position, camera_direction, camera_up,
camera_type, camera_fov, camera_ortho_scale,
aspect_ratio,
)
except Exception as e:
self._error = str(e)
import traceback
traceback.print_exc()
def _do_prepare(
self, output_dir, obj_file_path, sky_file_path,
use_hdr, choose_hdr_image, hdr_image_path, hdr_mask_path, sky_map_cal_path,
sky_data, ies_light_data, material_mappings,
linked_exports_snapshot,
camera_position, camera_direction, camera_up,
camera_type, camera_fov, camera_ortho_scale,
aspect_ratio,
):
"""The actual preparation logic (no Blender API)."""
import bonsai.bim.module.light.shared as shared
# --- Generate sky file ---
if sky_data is not None:
dt = datetime(sky_data["year"], sky_data["month"], sky_data["day"],
sky_data["hour"], sky_data["minute"])
print(f"Sun position data for Radiance gensky:")
print(f" DateTime: {dt}")
print(f" Latitude: {sky_data['latitude']}°")
print(f" Longitude: {sky_data['longitude']}°")
sky_condition = sky_data["sky_condition"]
longitude_for_gensky = -sky_data["longitude"]
timezone_for_gensky = -int(sky_data["UTC_zone"]) * 15
sky_description = pr.gensky(
dt=dt,
latitude=sky_data["latitude"],
longitude=longitude_for_gensky,
year=sky_data["sun_year"],
timezone=timezone_for_gensky,
sunny_with_sun=sky_condition == "SUNNY_WITH_SUN",
sunny_without_sun=sky_condition == "SUNNY_WITHOUT_SUN",
cloudy=sky_condition == "CLOUDY",
ground_reflectance=sky_data["ground_reflectance"],
turbidity=sky_data["turbidity"],
)
sky_description_str = sky_description.decode("utf-8")
if use_hdr and choose_hdr_image == "Noon":
with open(sky_file_path, "w") as f:
f.write(sky_description_str)
f.write("\n")
f.write(
'''void colorpict env_map
7 red green blue "'''
+ hdr_image_path
+ '''" "'''
+ sky_map_cal_path
+ '''" map_u map_v
0
1 0.5
# This is a multiplier to colour balance the env map
# In this case, it provides a rough ground luminance from 3k-5k
env_map colorfunc env_colour
4 100 100 100 .
0
0
# .37 .57 1.5 is measured from a HDRI image
# It is multiplied by a factor such that grey(r,g,b) = 1
skyfunc colorfunc sky_colour
4 .64 .99 2.6 .
0
0
void mixpict composite
7 env_colour sky_colour grey "'''
+ hdr_mask_path
+ '''" "'''
+ sky_map_cal_path
+ """" map_u map_v
0
2 0.5 1
composite glow env_map_glow
0
0
4 1 1 1 0
env_map_glow source sky
0
0
4 0 0 1 180
env_colour glow ground_glow
0
0
4 1 1 1 0
ground_glow source ground
0
0
4 0 0 -1 180"""
)
elif not use_hdr:
with open(sky_file_path, "w") as f:
f.write(sky_description_str)
f.write("\n")
f.write("skyfunc glow sky_glow\n0\n0\n4 .9 .9 1.15 0\n")
f.write("sky_glow source sky\n0\n0\n4 0 0 1 180\n")
f.write("skyfunc glow ground_glow\n0\n0\n4 1.4 .9 .6 0\n")
f.write("ground_glow source ground\n0\n0\n4 0 0 -1 180\n")
else:
print("Skipping sky generation (use_sun is False)...")
# --- Write materials.rad ---
materials_file = os.path.join(output_dir, "materials.rad")
written_materials = set()
all_materials = set(ifc_materials)
with open(materials_file, "w") as file:
default_materials = [
"void plastic white\n0\n0\n5 0.8 0.8 0.8 0 0\n",
]
for material in default_materials:
file.write(material)
written_materials.add(material.split()[2])
for style_id in all_materials:
mat_data = next((m for m in material_mappings if m["style_id"] == style_id), None)
if mat_data and mat_data["is_mapped"]:
category, subcategory = mat_data["category"], mat_data["subcategory"]
if category in spectraldb and subcategory in spectraldb[category]:
material_def = spectraldb[category][subcategory]
material_name = material_def.split()[2]
if material_name not in written_materials:
file.write(material_def + "\n")
written_materials.add(material_name)
file.write(f"inherit alias {style_id} {material_name}\n")
else:
file.write(f"inherit alias {style_id} white\n")
else:
file.write(f"inherit alias {style_id} white\n")
print(f"Exported Materials Rad file to: {materials_file}")
# --- Convert IES light files ---
print("Processing IES light files...")
converted_ies_lights = {}
for idx, ies_data in enumerate(ies_light_data):
if ies_data is None:
continue
try:
rad_file, dat_file = convert_ies_to_radiance(
ies_data["ies_file_path"],
output_dir,
lamp_type=ies_data["lamp_type"],
lamp_color=ies_data["lamp_color"],
multiply_factor=ies_data["multiply_factor"],
radius=ies_data["radius"],
)
converted_ies_lights[idx] = (rad_file, dat_file)
print(f" Converted IES light {idx}: {Path(ies_data['ies_file_path']).name}")
except Exception as e:
print(f" ERROR converting IES light {idx}: {str(e)}")
# --- Convert OBJ to RTM ---
print(f"OBJ file size: {os.path.getsize(obj_file_path)} bytes")
print(f"Materials file size: {os.path.getsize(materials_file)} bytes")
print(f"Converting OBJ to RTM format...")
rtm_file_path = os.path.join(output_dir, "model.rtm")
mesh_file_path = save_obj2mesh_output(obj_file_path, rtm_file_path, matfiles=[materials_file])
print(f"obj2mesh output: {mesh_file_path}")
# Convert linked model OBJs to RTM
linked_rtm_files = []
for link_idx, (link_obj_path, link_mtl_path, link_matrix) in enumerate(linked_exports_snapshot):
if not os.path.exists(link_obj_path):
print(f"Linked model OBJ not found: {link_obj_path}")
continue
link_rtm_path = os.path.join(output_dir, f"linked_{link_idx}.rtm")
try:
save_obj2mesh_output(link_obj_path, link_rtm_path, matfiles=[materials_file])
linked_rtm_files.append((link_rtm_path, link_matrix))
print(f"Converted linked model {link_idx} to RTM")
except Exception as e:
print(f"Failed to convert linked model {link_idx} to RTM: {e}")
# --- Write scene.rad ---
scene_file = os.path.join(output_dir, "scene.rad")
with open(scene_file, "w") as file:
file.write('void mesh model\n1 "' + rtm_file_path + '"\n0\n0\n')
file.write("\n")
if linked_rtm_files:
file.write("\n# Linked Models\n")
for link_idx, (link_rtm_path, link_matrix) in enumerate(linked_rtm_files):
is_identity = all(
abs(link_matrix[i][j] - (1.0 if i == j else 0.0)) < 1e-6
for i in range(4) for j in range(4)
)
if is_identity:
file.write(f'void mesh linked_{link_idx}\n1 "{link_rtm_path}"\n0\n0\n\n')
print(f"Added linked model {link_idx} to scene (identity, inline mesh)")
else:
link_rad_path = os.path.join(output_dir, f"linked_{link_idx}.rad")
with open(link_rad_path, "w") as link_file:
link_file.write(f'void mesh linked_{link_idx}\n1 "{link_rtm_path}"\n0\n0\n')
xform_args = _matrix_to_xform_args(link_matrix)
file.write(f'!xform {xform_args} "{link_rad_path}"\n')
print(f"Added linked model {link_idx} to scene with xform: {xform_args}")
# IES light fixtures
if ies_light_data:
file.write("\n# IES Light Fixtures\n")
for idx, ies_data in enumerate(ies_light_data):
if ies_data is None:
continue
z_rot = math.degrees(ies_data["rotation_z"])
for pos in ies_data["positions"]:
if idx in converted_ies_lights:
rad_path = converted_ies_lights[idx][0]
rad_filename = Path(rad_path).name
file.write(f'!xform -rz {z_rot} -t {pos[0]} {pos[1]} {pos[2]} "{rad_filename}"\n')
else:
rad_base = Path(ies_data["ies_file_path"]).stem
rad_filename = f"{rad_base}.rad"
file.write(f'# !xform -rz {z_rot} -t {pos[0]} {pos[1]} {pos[2]} "{rad_filename}"\n')
print(f"Exported Scene file to: {scene_file}")
# --- Validate light sources ---
has_sky = sky_data is not None
has_ies_lights = len(converted_ies_lights) > 0
if not has_sky and not has_ies_lights:
raise RuntimeError("No light sources available. Please enable 'Use Sun' or add and map IES light fixtures.")
# --- Build pr.Scene ---
print("Setting up Radiance scene...")
new_scene = pr.Scene("ascene")
material_path = os.path.join(output_dir, "materials.rad")
scene_path = os.path.join(output_dir, "scene.rad")
new_scene.add_material(material_path)
new_scene.add_surface(scene_path)
if has_sky:
new_scene.add_source(sky_file_path)
print(f"Added sky light source")
if has_ies_lights:
print(f"Added {len(converted_ies_lights)} IES light source(s)")
print("Setting up view...")
if camera_type == "PERSP":
vertical_fov = 2 * math.atan(math.tan(camera_fov / 2) / aspect_ratio)
aview = pr.create_default_view()
aview.type = "v"
aview.vp = camera_position
aview.vdir = camera_direction
aview.vu = camera_up
aview.horiz = math.degrees(camera_fov)
aview.vert = math.degrees(vertical_fov)
else:
view_width = camera_ortho_scale
view_height = camera_ortho_scale / aspect_ratio
aview = pr.create_default_view()
aview.type = "l"
aview.vp = camera_position
aview.vdir = camera_direction
aview.vu = camera_up
aview.horiz = view_width
aview.vert = view_height
new_scene.add_view(aview)
# Set the global scene reference (thread-safe assignment)
shared.scene = new_scene
print("Scene preparation complete.")
def modal(self, context, event):
if event.type == 'TIMER':
if self._thread is not None and self._thread.is_alive():
return {"RUNNING_MODAL"}
# Thread finished — clean up
self._cleanup_timer(context)
props = tool.Blender.get_radiance_exporter_props()
props.is_preparing = False
context.window.cursor_set('DEFAULT')
if self._error:
self.report({"ERROR"}, f"Scene preparation failed: {self._error}")
return {"CANCELLED"}
elapsed = time.time() - self._start_time
self.report({"INFO"}, f"Radiance scene prepared successfully in {elapsed:.1f}s")
print(f"Scene preparation completed in {elapsed:.2f} seconds")
return {"FINISHED"}
elif event.type == 'ESC':
self._cleanup_timer(context)
props = tool.Blender.get_radiance_exporter_props()
props.is_preparing = False
context.window.cursor_set('DEFAULT')
self.report({"WARNING"}, "Scene preparation cannot be cancelled mid-operation")
return {"RUNNING_MODAL"}
return {"PASS_THROUGH"}
def _cleanup_timer(self, context):
if self._timer is not None:
context.window_manager.event_timer_remove(self._timer)
self._timer = None
+12 -4
View File
@@ -472,7 +472,7 @@ class RadianceExporterProperties(PropertyGroup):
should_load_from_memory: BoolProperty(
name="Load from Memory",
default=False,
default=True,
)
radiance_resolution_x: IntProperty(
@@ -481,6 +481,13 @@ class RadianceExporterProperties(PropertyGroup):
radiance_resolution_y: IntProperty(
name="Y", description="Vertical resolution of the output image", default=1080, min=1, update=update_resolution
)
radiance_bin_dir: StringProperty(
name="Radiance Bin",
description="Path to the Radiance bin folder (containing falsecolor, pcomb, etc.)",
default="",
subtype="DIR_PATH",
)
output_dir: StringProperty(
name="Output Directory",
description="Directory to output Radiance files",
@@ -542,8 +549,8 @@ class RadianceExporterProperties(PropertyGroup):
)
use_hdr: BoolProperty(
name="Use HDR",
description="Use HDR image format",
name="HDR Environment Map",
description="Use an HDR image as the sky dome for realistic environment lighting and reflections",
default=True,
)
@@ -634,7 +641,7 @@ class RadianceExporterProperties(PropertyGroup):
name="Scale Factor",
description="Maximum scale value for the false color legend",
min=0.1,
max=100.0,
max=100000.0,
default=3.0,
)
@@ -692,6 +699,7 @@ class RadianceExporterProperties(PropertyGroup):
should_load_from_memory: bool
radiance_resolution_x: int
radiance_resolution_y: int
radiance_bin_dir: str
output_dir: str
ifc_file: str
ambient_bounces: int
@@ -0,0 +1,303 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import multiprocessing
import os
import subprocess
import threading
import time
from pathlib import Path
from typing import Union
import bpy
import pyradiance as pr
import bonsai.tool as tool
import bonsai.bim.module.light.shared as shared
# pyradiance's bundled Radiance binaries
_PYRAD_BIN = Path(pr.__file__).parent / "bin"
class RadianceRender(bpy.types.Operator):
"""Radiance Rendering (runs in background thread)"""
bl_idname = "render_scene.radiance"
bl_label = "Render"
bl_description = "Renders the scene using Radiance"
_timer = None
_thread: Union[threading.Thread, None] = None
_result_image: Union[bytes, None] = None
_error: Union[str, None] = None
_start_time: float = 0.0
@classmethod
def poll(cls, context):
props = tool.Blender.get_radiance_exporter_props()
if not props.output_dir:
cls.poll_message_set("Output directory is not set.")
return False
if props.is_rendering:
cls.poll_message_set("A render is already in progress.")
return False
if shared.scene is None:
cls.poll_message_set("Radiance scene not prepared. Please run 'Prepare Scene' (Step 2) first.")
return False
return True
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
resolution_x, resolution_y = props.radiance_resolution_x, props.radiance_resolution_y
context.scene.render.resolution_x = resolution_x
context.scene.render.resolution_y = resolution_y
quality = props.radiance_quality.upper()
detail = props.radiance_detail.upper()
variability = props.radiance_variability.upper()
ambient_bounces = props.ambient_bounces
output_dir = props.output_dir
props.is_rendering = True
self._start_time = time.time()
self._result_image = None
self._error = None
self._thread = threading.Thread(
target=self._render_worker,
args=(shared.scene, output_dir, resolution_x, resolution_y, quality, detail, variability, ambient_bounces),
daemon=True,
)
self._thread.start()
wm = context.window_manager
self._timer = wm.event_timer_add(0.5, window=context.window)
wm.modal_handler_add(self)
self.report({"INFO"}, "Radiance render started in background...")
context.window.cursor_set('WAIT')
return {"RUNNING_MODAL"}
def _render_worker(self, render_scene, output_dir, res_x, res_y, quality, detail, variability, ambient_bounces):
"""Runs in a background thread — no Blender API calls allowed here."""
cwd_saved = os.getcwd()
try:
os.chdir(output_dir)
self._result_image = pr.render(
render_scene,
ambbounce=ambient_bounces,
resolution=(res_x, res_y),
quality=quality,
detail=detail,
variability=variability,
nproc=multiprocessing.cpu_count(),
)
except Exception as e:
self._error = str(e)
finally:
os.chdir(cwd_saved)
def modal(self, context, event):
if event.type == 'TIMER':
if self._thread is not None and self._thread.is_alive():
return {"RUNNING_MODAL"}
self._cleanup_timer(context)
props = tool.Blender.get_radiance_exporter_props()
props.is_rendering = False
context.window.cursor_set('DEFAULT')
if self._error:
self.report({"ERROR"}, f"Radiance render failed: {self._error}")
return {"CANCELLED"}
elapsed = time.time() - self._start_time
print(f"Render completed in {elapsed:.2f} seconds")
output_dir = props.output_dir
output_file_name = props.output_file_name
output_file_format = props.output_file_format
output_hdr_path = os.path.join(output_dir, f"{output_file_name}.hdr")
print(f"Saving HDR output to: {output_hdr_path}")
with open(output_hdr_path, "wb") as wtr:
wtr.write(self._result_image)
if output_file_format == "HDR_TIFF":
print("Applying tone mapping...")
pcond_image = pr.pcond(hdr=output_hdr_path, human=True)
tiff_path = os.path.join(output_dir, f"{output_file_name}.tiff")
print(f"Saving TIFF output to: {tiff_path}")
pr.ra_tiff(inp=pcond_image, out=tiff_path, lzw=True)
print("Radiance rendering process completed successfully.")
self.report({"INFO"}, f"Radiance rendering completed. HDR Output: {output_hdr_path}")
if output_file_format == "HDR_TIFF":
self.report({"INFO"}, f"TIFF Output: {tiff_path}")
for area in context.screen.areas:
area.tag_redraw()
return {"FINISHED"}
elif event.type == 'ESC':
self._cleanup_timer(context)
props = tool.Blender.get_radiance_exporter_props()
props.is_rendering = False
context.window.cursor_set('DEFAULT')
self.report({"WARNING"}, "Render cancelled by user. Background process may still be running.")
return {"CANCELLED"}
return {"PASS_THROUGH"}
def _cleanup_timer(self, context):
if self._timer is not None:
context.window_manager.event_timer_remove(self._timer)
self._timer = None
class FalseColorRadiance(bpy.types.Operator):
"""Generate false color HDR image for illuminance analysis"""
bl_idname = "render_scene.false_color_radiance"
bl_label = "Generate False Color Image"
bl_description = "Generate a false color HDR image for illuminance analysis"
@classmethod
def poll(cls, context):
props = tool.Blender.get_radiance_exporter_props()
if not props.output_dir:
cls.poll_message_set("Output directory is not set.")
return False
return True
def execute(self, context):
props = tool.Blender.get_radiance_exporter_props()
output_dir = props.output_dir
output_file_name = props.output_file_name
hdr_path = os.path.join(output_dir, f"{output_file_name}.hdr")
if not os.path.exists(hdr_path):
self.report(
{"ERROR"},
f"HDR file not found at: {hdr_path}. Please run 'Radiance Render' first.",
)
return {"CANCELLED"}
fc_scale = (
str(int(props.false_color_scale))
if props.false_color_scale == int(props.false_color_scale)
else str(props.false_color_scale)
)
# Multiplier converts Radiance raw values to display units
# fc (foot-candles) = 16.629..., lux & cd/m2 = 179.0
multiplier = 179.0 if props.false_color_label in ("lux", "cd/m2") else 16.629505759940542
print(f"False color parameters: label={props.false_color_label}, scale={fc_scale}, "
f"steps={props.false_color_steps}, multiplier={multiplier}, "
f"contour={props.false_color_contour_lines}")
try:
fc_output_name = props.false_color_output_name
fc_hdr_path = os.path.join(output_dir, f"{fc_output_name}.hdr")
# Find falsecolor binary from user-specified Radiance bin directory
radiance_bin_dir = os.path.normpath(props.radiance_bin_dir) if props.radiance_bin_dir else ""
if radiance_bin_dir:
falsecolor_bin = os.path.join(radiance_bin_dir, "falsecolor.exe")
if not os.path.exists(falsecolor_bin):
falsecolor_bin = os.path.join(radiance_bin_dir, "falsecolor")
if not os.path.exists(falsecolor_bin):
self.report({"ERROR"}, f"falsecolor not found in: {radiance_bin_dir}")
return {"CANCELLED"}
else:
import shutil
falsecolor_bin = shutil.which("falsecolor") or shutil.which("falsecolor.exe")
if not falsecolor_bin:
self.report({"ERROR"}, "Set the Radiance Bin path in False Color settings, or add Radiance to system PATH.")
return {"CANCELLED"}
radiance_bin_dir = os.path.dirname(falsecolor_bin)
radiance_lib = os.path.join(os.path.dirname(radiance_bin_dir), "lib")
print(f"Using falsecolor: {falsecolor_bin}")
print(f"Radiance bin: {radiance_bin_dir}, lib: {radiance_lib}")
cmd = [falsecolor_bin]
cmd.extend(["-m", str(multiplier)])
cmd.extend(["-s", fc_scale])
cmd.extend(["-n", str(props.false_color_steps)])
cmd.extend(["-l", props.false_color_label])
if props.false_color_contour_lines:
cmd.append("-cl")
if props.false_color_contour_mode == "WITH_BG":
cmd.extend(["-ip", hdr_path])
else:
cmd.extend(["-i", hdr_path])
else:
cmd.extend(["-ip", hdr_path])
# Setup environment so falsecolor can find pcomb, psign, pcompos etc.
env = os.environ.copy()
if os.path.exists(radiance_bin_dir):
env["PATH"] = radiance_bin_dir + os.pathsep + env.get("PATH", "")
if os.path.exists(radiance_lib):
env["RAYPATH"] = "." + os.pathsep + radiance_lib
print(f"Running: {' '.join(cmd)}")
# Write output to file via redirection to avoid Windows stdout binary corruption
cmd_str = subprocess.list2cmdline(cmd) + f' > "{fc_hdr_path}"'
result = subprocess.run(cmd_str, shell=True, stderr=subprocess.PIPE, env=env, cwd=output_dir)
if result.returncode != 0:
error_msg = result.stderr.decode() if result.stderr else "Unknown error"
self.report({"ERROR"}, f"falsecolor failed: {error_msg}")
return {"CANCELLED"}
fc_size = os.path.getsize(fc_hdr_path) if os.path.exists(fc_hdr_path) else 0
print(f"False color HDR generated: {fc_hdr_path} ({fc_size} bytes)")
self.report({"INFO"}, f"False color image generated: {fc_hdr_path}")
# Generate TIFF version
try:
pcond_fc_image = pr.pcond(hdr=fc_hdr_path, human=True)
fc_tiff_path = os.path.join(output_dir, f"{fc_output_name}.tiff")
pr.ra_tiff(inp=pcond_fc_image, out=fc_tiff_path, lzw=True)
print(f"False color TIFF generated: {fc_tiff_path}")
self.report({"INFO"}, f"False color TIFF also generated: {fc_tiff_path}")
except Exception as e:
self.report({"WARNING"}, f"TIFF generation failed: {str(e)}")
return {"FINISHED"}
except subprocess.CalledProcessError as e:
# Clean up incomplete HDR file on failure
if os.path.exists(fc_hdr_path):
os.remove(fc_hdr_path)
error_msg = f"falsecolor failed: {e.stderr.decode() if e.stderr else str(e)}"
self.report({"ERROR"}, error_msg)
return {"CANCELLED"}
except FileNotFoundError:
self.report({"ERROR"}, "falsecolor not found. Please install Radiance and add it to PATH.")
return {"CANCELLED"}
except Exception as e:
self.report({"ERROR"}, f"Failed to generate false color image: {str(e)}")
import traceback
traceback.print_exc()
return {"CANCELLED"}
@@ -0,0 +1,33 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
"""Shared module-level state for the light/radiance pipeline.
These globals are populated by ExportOBJ, consumed by PrepareRadianceScene,
and read by RadianceRender. They must live in a shared module so that
all operator files can access the same state.
"""
# Collected IFC material names from the most recent export
ifc_materials: list[str] = []
# The prepared pyradiance Scene object (set by PrepareRadianceScene, read by RadianceRender)
scene = None
# Info about exported linked models: list of (obj_path, mtl_path, link_matrix_4x4)
linked_model_exports: list[tuple[str, str, list[list[float]]]] = []
+149
View File
@@ -0,0 +1,149 @@
# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
from datetime import datetime
from math import radians
from typing import TYPE_CHECKING
import bpy
import ifcopenshell
import ifcopenshell.util.geolocation
import requests
import webbrowser
import bonsai.tool as tool
from bonsai.bim.module.light.data import SolarData
class ImportTrueNorth(bpy.types.Operator):
bl_idname = "bim.import_true_north"
bl_label = "Import True North"
bl_description = "Imports the True North from your IFC geometric context"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
if not tool.Ifc.get():
return False
if not SolarData.is_loaded:
SolarData.load()
return SolarData.data["true_north"] is not None
def execute(self, context):
props = tool.Blender.get_solar_props()
for context in tool.Ifc.get().by_type("IfcGeometricRepresentationContext", include_subtypes=False):
if not context.TrueNorth:
continue
value = context.TrueNorth.DirectionRatios
props.true_north = radians(ifcopenshell.util.geolocation.yaxis2angle(*value[:2]))
return {"FINISHED"}
class ImportLatLong(bpy.types.Operator):
bl_idname = "bim.import_lat_long"
bl_label = "Import Latitude / Longitude"
bl_description = "Imports the latitude / longitude from an IfcSite"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
props = tool.Blender.get_solar_props()
site = tool.Ifc.get().by_id(int(props.sites))
if site.RefLatitude and site.RefLongitude:
props.latitude = ifcopenshell.util.geolocation.dms2dd(*site.RefLatitude)
props.longitude = ifcopenshell.util.geolocation.dms2dd(*site.RefLongitude)
return {"FINISHED"}
class MoveSunPathTo3DCursor(bpy.types.Operator):
bl_idname = "bim.move_sun_path_to_3d_cursor"
bl_label = "Move Sun Path To 3D Cursor"
bl_description = "Shifts the visualisation of the Sun Path to the 3D cursor"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
props = tool.Blender.get_solar_props()
assert context.scene
props.sun_path_origin = context.scene.cursor.location
tool.Blender.update_viewport()
return {"FINISHED"}
class ViewFromSun(bpy.types.Operator):
bl_idname = "bim.view_from_sun"
bl_label = "View From Sun"
bl_description = "Views your model as if you were looking from the perspective of the sun"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
if not (camera := bpy.data.objects.get("SunPathCamera")):
camera = bpy.data.objects.new("SunPathCamera", bpy.data.cameras.new("SunPathCamera"))
assert isinstance(camera.data, bpy.types.Camera)
assert context.scene
camera.data.type = "ORTHO"
camera.data.ortho_scale = 100 # The default of 6m is too small
context.scene.collection.objects.link(camera)
tool.Blender.activate_camera(camera)
props = tool.Blender.get_solar_props()
props.hour = props.hour # Just to refresh camera position
return {"FINISHED"}
class LightPickCoordinates(bpy.types.Operator):
bl_idname = "bim.light_pick_coordinates"
bl_label = "Pick Coordinates"
bl_description = (
"Open web browser with Google Maps to pick coordinates (Right Mouse Click in maps to copy selected location).\n\n"
"ALT+Click to insert current location based on the current IP-address (using ip-api.com)."
)
bl_options = {"REGISTER", "UNDO"}
use_current_location: bpy.props.BoolProperty(options={"SKIP_SAVE"}) # pyright: ignore[reportRedeclaration]
if TYPE_CHECKING:
use_current_location: bool
def invoke(self, context, event):
if event.alt:
self.use_current_location = True
return self.execute(context)
def execute(self, context):
props = tool.Blender.get_solar_props()
if not self.use_current_location:
zoom = 13.5
url = f"https://www.google.com/maps/@{props.latitude},{props.longitude},{zoom}z"
webbrowser.open(url)
return {"FINISHED"}
response = requests.get("http://ip-api.com/json/")
data = response.json()
props.latitude = data["lat"]
props.longitude = data["lon"]
return {"FINISHED"}
class LightSetTimeToNow(bpy.types.Operator):
bl_idname = "bim.light_set_time_to_now"
bl_label = "Now"
bl_description = "Set time to current local time."
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
props = tool.Blender.get_solar_props()
props.set_from_datetime(datetime.now())
return {"FINISHED"}
+182 -134
View File
@@ -47,49 +47,90 @@ def prop_with_search(layout, data, prop_name, **kwargs):
pass
class BIM_PT_radiance_exporter(bpy.types.Panel):
"""Creates a Panel in the render properties window"""
# ---------------------------------------------------------------------------
# Root panel (replaces the old "Radiance Exporter" nested panel)
# ---------------------------------------------------------------------------
class BIM_PT_radiance_exporter(bpy.types.Panel):
bl_label = "Radiance Exporter"
bl_idname = "BIM_PT_radiance_exporter"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_tab_lighting"
bl_options = {"HIDE_HEADER"}
def draw(self, context):
pass
# ---------------------------------------------------------------------------
# 1. Scene Setup
# ---------------------------------------------------------------------------
class BIM_PT_radiance_scene_setup(bpy.types.Panel):
bl_label = "Scene Setup"
bl_idname = "BIM_PT_radiance_scene_setup"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_radiance_exporter"
def draw(self, context):
assert self.layout
layout = self.layout
props = tool.Blender.get_radiance_exporter_props()
if tool.Ifc.get():
row = self.layout.row()
row.prop(props, "should_load_from_memory")
if not tool.Ifc.get() or not props.should_load_from_memory:
row = self.layout.row(align=True)
row.prop(props, "ifc_file")
row = layout.row()
row.prop(props, "output_dir")
layout.separator()
row = layout.row()
layout.label(text="Info: Unmapped materials default to white")
row.prop(props, "use_active_camera")
if not props.use_active_camera:
row = layout.row()
row.prop(props, "selected_camera")
row = layout.row(align=True)
row.label(text="Resolution")
row.prop(props, "radiance_resolution_x", text="X")
row.prop(props, "radiance_resolution_y", text="Y")
# ---------------------------------------------------------------------------
# 2. Materials
# ---------------------------------------------------------------------------
class BIM_PT_radiance_materials(bpy.types.Panel):
bl_label = "Materials"
bl_idname = "BIM_PT_radiance_materials"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_radiance_exporter"
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
layout = self.layout
props = tool.Blender.get_radiance_exporter_props()
layout.label(text="Unmapped materials default to white", icon="INFO")
row = layout.row()
row.template_list("MATERIAL_UL_radiance_materials", "", props, "materials", props, "active_material_index")
row.operator("radiance.open_spectraldb", text="", icon="WORLD") # Globe icon
row.operator("radiance.open_spectraldb", text="", icon="WORLD")
if len(props.materials) > 0:
col = layout.column(align=True)
prop_with_search(col, props, "category")
if props.category:
prop_with_search(col, props, "subcategory")
if props.active_material_index >= 0 and props.active_material_index < len(props.materials):
if 0 <= props.active_material_index < len(props.materials):
active_material = props.materials[props.active_material_index]
if active_material.category and active_material.subcategory:
layout.label(
text=f"Mapped: {active_material.name} to {active_material.category} - {active_material.subcategory}"
text=f"Mapped: {active_material.name} -> {active_material.category} - {active_material.subcategory}"
)
else:
layout.label(text=f"Select category and subcategory for: {active_material.name}")
@@ -100,57 +141,31 @@ class BIM_PT_radiance_exporter(bpy.types.Panel):
row = layout.row()
row.operator("bim.refresh_ifc_materials", text="Refresh IFC Materials")
layout.separator()
# ---------------------------------------------------------------------------
# 3. Lighting (Environment + IES)
# ---------------------------------------------------------------------------
class BIM_PT_radiance_lighting(bpy.types.Panel):
bl_label = "Lighting"
bl_idname = "BIM_PT_radiance_lighting"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_radiance_exporter"
def draw(self, context):
layout = self.layout
props = tool.Blender.get_radiance_exporter_props()
# Environment
box = layout.box()
box.label(text="Camera Settings")
row = box.row()
row.prop(props, "use_active_camera")
if not props.use_active_camera:
row = box.row()
row.prop(props, "selected_camera")
row.operator("radiance.select_camera", text="", icon="EYEDROPPER")
row = box.row(align=True)
row.label(text="Resolution")
row.prop(props, "radiance_resolution_x", text="X")
row.prop(props, "radiance_resolution_y", text="Y")
layout.separator()
box = layout.box()
box.label(text="Render Settings")
row = box.row()
row.prop(props, "radiance_quality")
row = box.row()
row.prop(props, "radiance_detail")
row = box.row()
row.prop(props, "radiance_variability")
row = box.row()
row.prop(props, "ambient_bounces")
row = box.row()
row.prop(props, "output_file_name")
row = box.row()
row.prop(props, "output_file_format")
layout.separator()
box.label(text="Environment", icon="WORLD")
row = box.row()
row.prop(props, "use_hdr")
layout.separator()
# Sky Generation Settings
box = layout.box()
row = box.row()
row.prop(props, "use_sun")
if props.use_sun:
box.label(text="Sky Generation Settings")
box.prop(props, "sky_condition")
row = box.row()
row.prop(props, "ground_reflectance")
@@ -161,136 +176,169 @@ class BIM_PT_radiance_exporter(bpy.types.Panel):
# IES Light Fixtures
box = layout.box()
box.label(text="IES Light Fixtures")
box.label(text="IES Light Fixtures", icon="LIGHT_POINT")
row = box.row()
row.template_list("MATERIAL_UL_ies_lights", "", props, "ies_lights", props, "active_ies_light_index")
col = row.column(align=True)
col.operator("radiance.add_ies_light", text="", icon="ADD")
# Properties panel for selected IES light
if (
len(props.ies_lights) > 0
and props.active_ies_light_index >= 0
and props.active_ies_light_index < len(props.ies_lights)
and 0 <= props.active_ies_light_index < len(props.ies_lights)
):
active_light = props.ies_lights[props.active_ies_light_index]
box = layout.box()
box.label(text="Selected Light Properties")
col = box.column(align=True)
# Target mode toggle
row = box.row()
row = col.row()
row.prop(active_light, "use_collection", text="Target Collection", icon="OUTLINER_COLLECTION")
# Show the appropriate target picker
row = box.row()
row = col.row()
if active_light.use_collection:
row.prop(active_light, "target_collection", text="Collection")
if active_light.target_collection:
empties = [o for o in active_light.target_collection.all_objects if o.type == "EMPTY"]
row = box.row()
row = col.row()
row.label(text=f"{len(empties)} empty object(s) in collection", icon="INFO")
else:
row.prop(active_light, "target_object", text="Object")
# Rotation Z
row = box.row()
row.prop(active_light, "rotation_z")
row = col.row()
row.label(text="Rotation Z")
row.prop(active_light, "rotation_z", text="")
# Lamp Type
row = box.row()
row.prop(active_light, "lamp_type")
# Lamp Color
row = box.row()
row = col.row()
row.prop(active_light, "lamp_color")
# Brightness Factor
row = box.row()
row.prop(active_light, "multiply_factor")
split = col.split(factor=0.5)
split.prop(active_light, "multiply_factor")
split.prop(active_light, "radius")
# Illum Sphere Radius
row = box.row()
row.prop(active_light, "radius")
# ---------------------------------------------------------------------------
# 4. Render Settings
# ---------------------------------------------------------------------------
class BIM_PT_radiance_render_settings(bpy.types.Panel):
bl_label = "Render Settings"
bl_idname = "BIM_PT_radiance_render_settings"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_radiance_exporter"
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
layout = self.layout
props = tool.Blender.get_radiance_exporter_props()
row = layout.row()
row.prop(props, "radiance_quality")
row = layout.row()
row.prop(props, "radiance_detail")
row = layout.row()
row.prop(props, "radiance_variability")
row = layout.row()
row.prop(props, "ambient_bounces")
layout.separator()
# Step 1: Export geometry for simulation
row = layout.row()
row.prop(props, "output_file_name")
row = layout.row()
row.prop(props, "output_file_format")
# ---------------------------------------------------------------------------
# 5. Pipeline (Steps 1-4 + Cleanup)
# ---------------------------------------------------------------------------
class BIM_PT_radiance_pipeline(bpy.types.Panel):
bl_label = "Pipeline"
bl_idname = "BIM_PT_radiance_pipeline"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_parent_id = "BIM_PT_radiance_exporter"
def draw(self, context):
layout = self.layout
props = tool.Blender.get_radiance_exporter_props()
# Step 1
box = layout.box()
box.label(text="Step 1: Export geometry for simulation")
row = box.row()
row.operator("export_scene.radiance", text="Export Geometry for Simulation")
row.label(text="Step 1: Export Geometry")
row = box.row()
if props.is_exporting:
row.label(text="Exporting...", icon="SORTTIME")
else:
row.operator("export_scene.radiance", text="Export Geometry")
layout.separator()
# Step 2: Prepare Radiance scene
# Step 2
box = layout.box()
box.label(text="Step 2: Prepare Radiance scene")
row = box.row()
row.label(text="Step 2: Prepare Scene")
row = box.row()
if props.is_preparing:
row.label(text="Preparing scene...", icon="SORTTIME")
else:
row.operator("scene.prepare_radiance", text="Prepare Scene")
layout.separator()
# Step 3: Run the simulation
# Step 3
box = layout.box()
box.label(text="Step 3: Run the simulation")
row = box.row()
row.label(text="Step 3: Render")
row = box.row()
if props.is_rendering:
row.label(text="Rendering in progress...", icon="RENDER_STILL")
row.label(text="Rendering...", icon="RENDER_STILL")
else:
row.operator("render_scene.radiance", text="Radiance Render")
row.enabled = not props.is_exporting
layout.separator()
# Step 4: Generate false color image
# Step 4: False Color
box = layout.box()
box.label(text="Step 4: Generate False Color Image")
row = box.row()
row.prop(props, "use_false_color")
row.label(text="Step 4: False Color Analysis")
if props.use_false_color:
row = box.row()
row.prop(props, "radiance_bin_dir")
row = box.row()
row.prop(props, "false_color_label")
split = box.split(factor=0.5)
split.prop(props, "false_color_scale")
split.prop(props, "false_color_steps")
row = box.row()
row.label(text="Output Name")
row.prop(props, "false_color_output_name", text="")
row = box.row()
row.prop(props, "false_color_contour_lines")
if props.false_color_contour_lines:
row = box.row()
row.prop(props, "false_color_label")
row.prop(props, "false_color_contour_mode")
row = box.row()
row.label(text="Scale Factor")
row.prop(props, "false_color_scale", text="")
row = box.row()
row.prop(props, "false_color_steps")
row = box.row()
row.prop(props, "false_color_contour_lines")
# Contour mode dropdown (only visible if contour lines enabled)
if props.false_color_contour_lines:
row = box.row()
row.prop(props, "false_color_contour_mode")
row = box.row()
row.label(text="Multiplier")
row.prop(props, "false_color_multiplier", text="")
row = box.row()
row.label(text="Output Name")
row.prop(props, "false_color_output_name", text="")
row = box.row()
row.operator("render_scene.false_color_radiance", text="Generate False Color Image")
row = box.row()
row.operator("render_scene.false_color_radiance", text="Generate False Color Image")
layout.separator()
# Cleanup
box = layout.box()
box.label(text="Cleanup")
row = box.row()
row = layout.row()
row.operator("radiance.cleanup_files", text="Cleanup Generated Files", icon="TRASH")
# ---------------------------------------------------------------------------
# Solar Panel (unchanged)
# ---------------------------------------------------------------------------
class BIM_PT_solar(bpy.types.Panel):
"""Creates a Panel in the render properties window"""