#2094. You can now add material sets independently of IFC objects in the material manager

This commit is contained in:
Dion Moult
2022-03-19 22:12:58 +11:00
parent fdd03d7294
commit a43fae68b6
9 changed files with 170 additions and 52 deletions
@@ -21,10 +21,10 @@ from . import ui, prop, operator
classes = (
operator.AddConstituent,
operator.AddDefaultMaterial,
operator.AddLayer,
operator.AddListItem,
operator.AddMaterial,
operator.AddMaterialSet,
operator.AddProfile,
operator.AssignMaterial,
operator.AssignParameterizedProfile,
@@ -79,45 +79,29 @@ class AssignParameterizedProfile(bpy.types.Operator):
return {"FINISHED"}
class AddDefaultMaterial(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.add_default_material"
bl_label = "Add Default Material"
bl_options = {"REGISTER", "UNDO"}
def _execute(self, context):
core.add_default_material(tool.Ifc, tool.Material)
Data.load(IfcStore.get_file())
class AddMaterial(bpy.types.Operator):
class AddMaterial(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.add_material"
bl_label = "Add Material"
bl_options = {"REGISTER", "UNDO"}
obj: bpy.props.StringProperty()
def execute(self, context):
return IfcStore.execute_ifc_operator(self, context)
def _execute(self, context):
obj = bpy.data.materials.get(self.obj) if self.obj else context.active_object.active_material
self.file = IfcStore.get_file()
result = ifcopenshell.api.run("material.add_material", self.file, **{"name": obj.name})
IfcStore.link_element(result, obj)
if obj.BIMMaterialProperties.ifc_style_id:
context = ifcopenshell.util.representation.get_context(self.file, "Model", "Body", "MODEL_VIEW")
if context:
ifcopenshell.api.run(
"style.assign_material_style",
self.file,
**{
"material": result,
"style": self.file.by_id(obj.BIMMaterialProperties.ifc_style_id),
"context": context,
},
)
obj = bpy.data.materials.get(self.obj) if self.obj else None
core.add_material(tool.Ifc, tool.Material, tool.Style, obj=obj)
Data.load(IfcStore.get_file())
material_prop_purge()
class AddMaterialSet(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.add_material_set"
bl_label = "Add Material Set"
bl_options = {"REGISTER", "UNDO"}
set_type: bpy.props.StringProperty()
def _execute(self, context):
core.add_material_set(tool.Ifc, tool.Material, set_type=self.set_type)
Data.load(IfcStore.get_file())
material_prop_purge()
return {"FINISHED"}
class RemoveMaterial(bpy.types.Operator):
@@ -54,6 +54,14 @@ class BIM_PT_materials(Panel):
row.operator("bim.load_materials", text="", icon="IMPORT")
return
row = self.layout.row(align=True)
row.alignment = "RIGHT"
if self.props.material_type == "IfcMaterial":
row.operator("bim.add_material", text="", icon="ADD")
else:
row.operator("bim.add_material_set", text="", icon="ADD").set_type = self.props.material_type
self.layout.template_list("BIM_UL_materials", "", self.props, "materials", self.props, "active_material_index")
@@ -74,7 +82,8 @@ class BIM_PT_material(Panel):
row.operator("bim.remove_material", icon="X", text="Remove IFC Material")
row.operator("bim.unlink_material", icon="UNLINKED", text="")
else:
row.operator("bim.add_material", icon="ADD", text="Create IFC Material")
op = row.operator("bim.add_material", icon="ADD", text="Create IFC Material")
op.obj = context.active_object.active_material.name
class BIM_PT_object_material(Panel):
@@ -113,7 +122,7 @@ class BIM_PT_object_material(Panel):
if not Data.materials:
row = self.layout.row(align=True)
row.label(text="No Materials Available")
row.operator("bim.add_default_material", icon="ADD", text="")
row.operator("bim.add_material", icon="ADD", text="").obj = ""
return
if self.product_data:
+20 -4
View File
@@ -21,10 +21,26 @@ def unlink_material(ifc, obj=None):
ifc.unlink(obj=obj)
def add_default_material(ifc, material):
obj = material.add_default_material_object()
ifc.link(ifc.run("material.add_material", name="Default"), obj)
return obj
def add_material(ifc, material, style, obj=None):
if not obj:
obj = material.add_default_material_object()
ifc_material = ifc.run("material.add_material", name=material.get_name(obj))
ifc.link(ifc_material, obj)
ifc_style = style.get_style(obj)
if ifc_style:
context = style.get_context(obj)
if context:
ifc.run("style.assign_material_style", material=ifc_material, style=ifc_style, context=context)
if material.is_editing_materials():
material.import_material_definitions(material.get_active_material_type())
return ifc_material
def add_material_set(ifc, material, set_type=None):
ifc_material = ifc.run("material.add_material_set", name="Unnamed", set_type=set_type)
if material.is_editing_materials():
material.import_material_definitions(material.get_active_material_type())
return ifc_material
def load_materials(material, material_type):
+3
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@@ -278,7 +278,10 @@ class Material:
def add_default_material_object(cls): pass
def disable_editing_materials(cls): pass
def enable_editing_materials(cls): pass
def get_active_material_type(cls): pass
def get_name(cls, obj): pass
def import_material_definitions(cls, material_type): pass
def is_editing_materials(cls): pass
@interface
@@ -36,6 +36,14 @@ class Material(blenderbim.core.tool.Material):
def enable_editing_materials(cls):
bpy.context.scene.BIMMaterialProperties.is_editing = True
@classmethod
def get_active_material_type(cls):
return bpy.context.scene.BIMMaterialProperties.material_type
@classmethod
def get_name(cls, obj):
return obj.name
@classmethod
def import_material_definitions(cls, material_type):
props = bpy.context.scene.BIMMaterialProperties
@@ -49,3 +57,7 @@ class Material(blenderbim.core.tool.Material):
new.name = "Unnamed"
else:
new.name = material.Name or "Unnamed"
@classmethod
def is_editing_materials(cls):
return bpy.context.scene.BIMMaterialProperties.is_editing
@@ -3,20 +3,33 @@ Feature: Material
Scenario: Load materials
Given an empty IFC project
And I press "bim.add_default_material"
And I press "bim.add_material(obj='')"
When I press "bim.load_materials"
Then nothing happens
Scenario: Disable editing materials
Given an empty IFC project
And I press "bim.add_default_material"
And I press "bim.add_material(obj='')"
And I press "bim.load_materials"
When I press "bim.disable_editing_materials"
Then nothing happens
Scenario: Load materials - then add material
Given an empty IFC project
And I press "bim.load_materials"
When I press "bim.add_material(obj='')"
Then the material "Default" exists
Scenario: Load materials - then add material set
Given an empty IFC project
And I set "scene.BIMMaterialProperties.material_type" to "IfcMaterialLayerSet"
And I press "bim.load_materials"
When I press "bim.add_material_set(set_type='IfcMaterialLayerSet')"
Then nothing happens
Scenario: Add default material
Given an empty IFC project
When I press "bim.add_default_material"
When I press "bim.add_material(obj='')"
Then the material "Default" exists
Scenario: Add material
@@ -24,7 +37,7 @@ Scenario: Add material
And I add a cube
And the object "Cube" is selected
And I add a material
When I press "bim.add_material"
When I press "bim.add_material(obj='Material')"
Then the material "Material" is an IFC material
Scenario: Remove material
@@ -32,7 +45,7 @@ Scenario: Remove material
And I add a cube
And the object "Cube" is selected
And I add a material
And I press "bim.add_material"
And I press "bim.add_material(obj='Material')"
When I press "bim.remove_material"
Then the material "Material" is not an IFC material
@@ -41,7 +54,7 @@ Scenario: Unlink material
And I add a cube
And the object "Cube" is selected
And I add a material
And I press "bim.add_material"
And I press "bim.add_material(obj='Material')"
When I press "bim.unlink_material"
Then the material "Material" is not an IFC material
@@ -51,7 +64,7 @@ Scenario: Assign material - Assign a material
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And I press "bim.add_default_material"
And I press "bim.add_material(obj='')"
When I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterial"
And I press "bim.assign_material"
Then the object "IfcWall/Cube" has the material "Default"
@@ -67,7 +80,7 @@ Scenario: Assign material - Assign a material layer set
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
And I press "bim.assign_class"
And I press "bim.add_default_material"
And I press "bim.add_material(obj='')"
When I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterialLayerSet"
And I press "bim.assign_material"
Then nothing happens
@@ -83,7 +96,7 @@ Scenario: Assign material - Assign a material profile set
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
And I press "bim.assign_class"
And I press "bim.add_default_material"
And I press "bim.add_material(obj='')"
When I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterialProfileSet"
And I press "bim.assign_material"
Then nothing happens
+63 -5
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@@ -17,7 +17,7 @@
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import blenderbim.core.material as subject
from test.core.bootstrap import ifc, material
from test.core.bootstrap import ifc, material, style
class TestUnlinkMaterial:
@@ -26,12 +26,70 @@ class TestUnlinkMaterial:
subject.unlink_material(ifc, obj="obj")
class TestAddDefaultMaterial:
def test_run(self, ifc, material):
class TestAddMaterial:
def test_add_a_default_material(self, ifc, material, style):
material.add_default_material_object().should_be_called().will_return("obj")
ifc.run("material.add_material", name="Default").should_be_called().will_return("material")
material.get_name("obj").should_be_called().will_return("name")
ifc.run("material.add_material", name="name").should_be_called().will_return("material")
ifc.link("material", "obj").should_be_called()
assert subject.add_default_material(ifc, material) == "obj"
style.get_style("obj").should_be_called().will_return(None)
material.is_editing_materials().should_be_called().will_return(False)
assert subject.add_material(ifc, material, style) == "material"
def test_add_a_material_to_a_blender_material_object(self, ifc, material, style):
material.get_name("obj").should_be_called().will_return("name")
ifc.run("material.add_material", name="name").should_be_called().will_return("material")
ifc.link("material", "obj").should_be_called()
style.get_style("obj").should_be_called().will_return(None)
material.is_editing_materials().should_be_called().will_return(False)
assert subject.add_material(ifc, material, style, obj="obj") == "material"
def test_reloading_imported_materials_if_you_are_editing_scene_materials(self, ifc, material, style):
material.get_name("obj").should_be_called().will_return("name")
ifc.run("material.add_material", name="name").should_be_called().will_return("material")
ifc.link("material", "obj").should_be_called()
style.get_style("obj").should_be_called().will_return(None)
material.is_editing_materials().should_be_called().will_return(True)
material.get_active_material_type().should_be_called().will_return("material_type")
material.import_material_definitions("material_type").should_be_called()
assert subject.add_material(ifc, material, style, obj="obj") == "material"
def test_add_a_style_to_the_material_if_the_object_also_has_an_attached_style(self, ifc, material, style):
material.get_name("obj").should_be_called().will_return("name")
ifc.run("material.add_material", name="name").should_be_called().will_return("material")
ifc.link("material", "obj").should_be_called()
style.get_style("obj").should_be_called().will_return("style")
style.get_context("obj").should_be_called().will_return("context")
ifc.run("style.assign_material_style", material="material", style="style", context="context").should_be_called()
material.is_editing_materials().should_be_called().will_return(False)
assert subject.add_material(ifc, material, style, obj="obj") == "material"
def test_not_adding_a_style_if_there_is_no_style_context_available(self, ifc, material, style):
material.get_name("obj").should_be_called().will_return("name")
ifc.run("material.add_material", name="name").should_be_called().will_return("material")
ifc.link("material", "obj").should_be_called()
style.get_style("obj").should_be_called().will_return("style")
style.get_context("obj").should_be_called().will_return(None)
material.is_editing_materials().should_be_called().will_return(False)
assert subject.add_material(ifc, material, style, obj="obj") == "material"
class TestAddMaterialSet:
def test_adding_a_material_set(self, ifc, material):
ifc.run("material.add_material_set", name="Unnamed", set_type="set_type").should_be_called().will_return(
"material"
)
material.is_editing_materials().should_be_called().will_return(False)
assert subject.add_material_set(ifc, material, set_type="set_type") == "material"
def test_adding_a_material_set_and_reloading_imported_materials(self, ifc, material):
ifc.run("material.add_material_set", name="Unnamed", set_type="set_type").should_be_called().will_return(
"material"
)
material.is_editing_materials().should_be_called().will_return(True)
material.get_active_material_type().should_be_called().will_return("material_type")
material.import_material_definitions("material_type").should_be_called()
assert subject.add_material_set(ifc, material, set_type="set_type") == "material"
class TestLoadMaterials:
+23
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@@ -50,6 +50,21 @@ class TestEnableEditingMaterials(NewFile):
assert bpy.context.scene.BIMMaterialProperties.is_editing is True
class TestGetActiveMaterialType(NewFile):
def test_run(self):
ifc = ifcopenshell.file()
tool.Ifc.set(ifc)
bpy.context.scene.BIMMaterialProperties.material_type = "IfcMaterial"
assert subject.get_active_material_type() == "IfcMaterial"
bpy.context.scene.BIMMaterialProperties.material_type = "IfcMaterialLayerSet"
assert subject.get_active_material_type() == "IfcMaterialLayerSet"
class TestGetName(NewFile):
def test_run(self):
assert subject.get_name(bpy.data.materials.new("Material")) == "Material"
class TestImportMaterialDefinitions(NewFile):
def test_import_materials(self):
ifc = ifcopenshell.file()
@@ -95,3 +110,11 @@ class TestImportMaterialDefinitions(NewFile):
props = bpy.context.scene.BIMMaterialProperties
assert props.materials[0].ifc_definition_id == material.id()
assert props.materials[0].name == "Unnamed"
class TestIsEditingMaterials(NewFile):
def test_run(self):
bpy.context.scene.BIMMaterialProperties.is_editing = False
subject.is_editing_materials() is False
bpy.context.scene.BIMMaterialProperties.is_editing = True
subject.is_editing_materials() is True