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#2094. You can now add material sets independently of IFC objects in the material manager
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@@ -3,20 +3,33 @@ Feature: Material
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Scenario: Load materials
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Given an empty IFC project
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And I press "bim.add_default_material"
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And I press "bim.add_material(obj='')"
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When I press "bim.load_materials"
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Then nothing happens
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Scenario: Disable editing materials
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Given an empty IFC project
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And I press "bim.add_default_material"
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And I press "bim.add_material(obj='')"
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And I press "bim.load_materials"
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When I press "bim.disable_editing_materials"
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Then nothing happens
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Scenario: Load materials - then add material
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Given an empty IFC project
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And I press "bim.load_materials"
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When I press "bim.add_material(obj='')"
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Then the material "Default" exists
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Scenario: Load materials - then add material set
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Given an empty IFC project
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And I set "scene.BIMMaterialProperties.material_type" to "IfcMaterialLayerSet"
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And I press "bim.load_materials"
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When I press "bim.add_material_set(set_type='IfcMaterialLayerSet')"
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Then nothing happens
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Scenario: Add default material
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Given an empty IFC project
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When I press "bim.add_default_material"
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When I press "bim.add_material(obj='')"
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Then the material "Default" exists
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Scenario: Add material
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@@ -24,7 +37,7 @@ Scenario: Add material
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And I add a cube
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And the object "Cube" is selected
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And I add a material
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When I press "bim.add_material"
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When I press "bim.add_material(obj='Material')"
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Then the material "Material" is an IFC material
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Scenario: Remove material
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@@ -32,7 +45,7 @@ Scenario: Remove material
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And I add a cube
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And the object "Cube" is selected
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And I add a material
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And I press "bim.add_material"
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And I press "bim.add_material(obj='Material')"
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When I press "bim.remove_material"
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Then the material "Material" is not an IFC material
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@@ -41,7 +54,7 @@ Scenario: Unlink material
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And I add a cube
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And the object "Cube" is selected
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And I add a material
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And I press "bim.add_material"
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And I press "bim.add_material(obj='Material')"
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When I press "bim.unlink_material"
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Then the material "Material" is not an IFC material
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@@ -51,7 +64,7 @@ Scenario: Assign material - Assign a material
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And the object "Cube" is selected
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And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
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And I press "bim.assign_class"
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And I press "bim.add_default_material"
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And I press "bim.add_material(obj='')"
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When I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterial"
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And I press "bim.assign_material"
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Then the object "IfcWall/Cube" has the material "Default"
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@@ -67,7 +80,7 @@ Scenario: Assign material - Assign a material layer set
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And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
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And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
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And I press "bim.assign_class"
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And I press "bim.add_default_material"
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And I press "bim.add_material(obj='')"
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When I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterialLayerSet"
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And I press "bim.assign_material"
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Then nothing happens
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@@ -83,7 +96,7 @@ Scenario: Assign material - Assign a material profile set
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And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
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And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
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And I press "bim.assign_class"
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And I press "bim.add_default_material"
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And I press "bim.add_material(obj='')"
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When I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterialProfileSet"
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And I press "bim.assign_material"
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Then nothing happens
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@@ -17,7 +17,7 @@
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# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
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import blenderbim.core.material as subject
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from test.core.bootstrap import ifc, material
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from test.core.bootstrap import ifc, material, style
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class TestUnlinkMaterial:
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@@ -26,12 +26,70 @@ class TestUnlinkMaterial:
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subject.unlink_material(ifc, obj="obj")
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class TestAddDefaultMaterial:
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def test_run(self, ifc, material):
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class TestAddMaterial:
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def test_add_a_default_material(self, ifc, material, style):
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material.add_default_material_object().should_be_called().will_return("obj")
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ifc.run("material.add_material", name="Default").should_be_called().will_return("material")
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material.get_name("obj").should_be_called().will_return("name")
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ifc.run("material.add_material", name="name").should_be_called().will_return("material")
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ifc.link("material", "obj").should_be_called()
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assert subject.add_default_material(ifc, material) == "obj"
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style.get_style("obj").should_be_called().will_return(None)
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material.is_editing_materials().should_be_called().will_return(False)
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assert subject.add_material(ifc, material, style) == "material"
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def test_add_a_material_to_a_blender_material_object(self, ifc, material, style):
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material.get_name("obj").should_be_called().will_return("name")
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ifc.run("material.add_material", name="name").should_be_called().will_return("material")
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ifc.link("material", "obj").should_be_called()
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style.get_style("obj").should_be_called().will_return(None)
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material.is_editing_materials().should_be_called().will_return(False)
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assert subject.add_material(ifc, material, style, obj="obj") == "material"
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def test_reloading_imported_materials_if_you_are_editing_scene_materials(self, ifc, material, style):
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material.get_name("obj").should_be_called().will_return("name")
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ifc.run("material.add_material", name="name").should_be_called().will_return("material")
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ifc.link("material", "obj").should_be_called()
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style.get_style("obj").should_be_called().will_return(None)
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material.is_editing_materials().should_be_called().will_return(True)
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material.get_active_material_type().should_be_called().will_return("material_type")
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material.import_material_definitions("material_type").should_be_called()
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assert subject.add_material(ifc, material, style, obj="obj") == "material"
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def test_add_a_style_to_the_material_if_the_object_also_has_an_attached_style(self, ifc, material, style):
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material.get_name("obj").should_be_called().will_return("name")
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ifc.run("material.add_material", name="name").should_be_called().will_return("material")
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ifc.link("material", "obj").should_be_called()
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style.get_style("obj").should_be_called().will_return("style")
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style.get_context("obj").should_be_called().will_return("context")
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ifc.run("style.assign_material_style", material="material", style="style", context="context").should_be_called()
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material.is_editing_materials().should_be_called().will_return(False)
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assert subject.add_material(ifc, material, style, obj="obj") == "material"
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def test_not_adding_a_style_if_there_is_no_style_context_available(self, ifc, material, style):
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material.get_name("obj").should_be_called().will_return("name")
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ifc.run("material.add_material", name="name").should_be_called().will_return("material")
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ifc.link("material", "obj").should_be_called()
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style.get_style("obj").should_be_called().will_return("style")
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style.get_context("obj").should_be_called().will_return(None)
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material.is_editing_materials().should_be_called().will_return(False)
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assert subject.add_material(ifc, material, style, obj="obj") == "material"
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class TestAddMaterialSet:
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def test_adding_a_material_set(self, ifc, material):
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ifc.run("material.add_material_set", name="Unnamed", set_type="set_type").should_be_called().will_return(
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"material"
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)
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material.is_editing_materials().should_be_called().will_return(False)
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assert subject.add_material_set(ifc, material, set_type="set_type") == "material"
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def test_adding_a_material_set_and_reloading_imported_materials(self, ifc, material):
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ifc.run("material.add_material_set", name="Unnamed", set_type="set_type").should_be_called().will_return(
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"material"
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)
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material.is_editing_materials().should_be_called().will_return(True)
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material.get_active_material_type().should_be_called().will_return("material_type")
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material.import_material_definitions("material_type").should_be_called()
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assert subject.add_material_set(ifc, material, set_type="set_type") == "material"
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class TestLoadMaterials:
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@@ -50,6 +50,21 @@ class TestEnableEditingMaterials(NewFile):
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assert bpy.context.scene.BIMMaterialProperties.is_editing is True
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class TestGetActiveMaterialType(NewFile):
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def test_run(self):
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ifc = ifcopenshell.file()
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tool.Ifc.set(ifc)
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bpy.context.scene.BIMMaterialProperties.material_type = "IfcMaterial"
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assert subject.get_active_material_type() == "IfcMaterial"
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bpy.context.scene.BIMMaterialProperties.material_type = "IfcMaterialLayerSet"
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assert subject.get_active_material_type() == "IfcMaterialLayerSet"
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class TestGetName(NewFile):
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def test_run(self):
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assert subject.get_name(bpy.data.materials.new("Material")) == "Material"
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class TestImportMaterialDefinitions(NewFile):
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def test_import_materials(self):
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ifc = ifcopenshell.file()
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@@ -95,3 +110,11 @@ class TestImportMaterialDefinitions(NewFile):
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props = bpy.context.scene.BIMMaterialProperties
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assert props.materials[0].ifc_definition_id == material.id()
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assert props.materials[0].name == "Unnamed"
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class TestIsEditingMaterials(NewFile):
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def test_run(self):
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bpy.context.scene.BIMMaterialProperties.is_editing = False
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subject.is_editing_materials() is False
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bpy.context.scene.BIMMaterialProperties.is_editing = True
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subject.is_editing_materials() is True
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