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#2094. You can now add material sets independently of IFC objects in the material manager
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@@ -17,7 +17,7 @@
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# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
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import blenderbim.core.material as subject
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from test.core.bootstrap import ifc, material
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from test.core.bootstrap import ifc, material, style
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class TestUnlinkMaterial:
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@@ -26,12 +26,70 @@ class TestUnlinkMaterial:
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subject.unlink_material(ifc, obj="obj")
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class TestAddDefaultMaterial:
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def test_run(self, ifc, material):
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class TestAddMaterial:
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def test_add_a_default_material(self, ifc, material, style):
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material.add_default_material_object().should_be_called().will_return("obj")
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ifc.run("material.add_material", name="Default").should_be_called().will_return("material")
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material.get_name("obj").should_be_called().will_return("name")
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ifc.run("material.add_material", name="name").should_be_called().will_return("material")
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ifc.link("material", "obj").should_be_called()
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assert subject.add_default_material(ifc, material) == "obj"
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style.get_style("obj").should_be_called().will_return(None)
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material.is_editing_materials().should_be_called().will_return(False)
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assert subject.add_material(ifc, material, style) == "material"
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def test_add_a_material_to_a_blender_material_object(self, ifc, material, style):
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material.get_name("obj").should_be_called().will_return("name")
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ifc.run("material.add_material", name="name").should_be_called().will_return("material")
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ifc.link("material", "obj").should_be_called()
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style.get_style("obj").should_be_called().will_return(None)
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material.is_editing_materials().should_be_called().will_return(False)
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assert subject.add_material(ifc, material, style, obj="obj") == "material"
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def test_reloading_imported_materials_if_you_are_editing_scene_materials(self, ifc, material, style):
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material.get_name("obj").should_be_called().will_return("name")
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ifc.run("material.add_material", name="name").should_be_called().will_return("material")
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ifc.link("material", "obj").should_be_called()
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style.get_style("obj").should_be_called().will_return(None)
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material.is_editing_materials().should_be_called().will_return(True)
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material.get_active_material_type().should_be_called().will_return("material_type")
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material.import_material_definitions("material_type").should_be_called()
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assert subject.add_material(ifc, material, style, obj="obj") == "material"
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def test_add_a_style_to_the_material_if_the_object_also_has_an_attached_style(self, ifc, material, style):
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material.get_name("obj").should_be_called().will_return("name")
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ifc.run("material.add_material", name="name").should_be_called().will_return("material")
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ifc.link("material", "obj").should_be_called()
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style.get_style("obj").should_be_called().will_return("style")
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style.get_context("obj").should_be_called().will_return("context")
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ifc.run("style.assign_material_style", material="material", style="style", context="context").should_be_called()
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material.is_editing_materials().should_be_called().will_return(False)
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assert subject.add_material(ifc, material, style, obj="obj") == "material"
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def test_not_adding_a_style_if_there_is_no_style_context_available(self, ifc, material, style):
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material.get_name("obj").should_be_called().will_return("name")
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ifc.run("material.add_material", name="name").should_be_called().will_return("material")
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ifc.link("material", "obj").should_be_called()
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style.get_style("obj").should_be_called().will_return("style")
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style.get_context("obj").should_be_called().will_return(None)
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material.is_editing_materials().should_be_called().will_return(False)
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assert subject.add_material(ifc, material, style, obj="obj") == "material"
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class TestAddMaterialSet:
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def test_adding_a_material_set(self, ifc, material):
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ifc.run("material.add_material_set", name="Unnamed", set_type="set_type").should_be_called().will_return(
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"material"
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)
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material.is_editing_materials().should_be_called().will_return(False)
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assert subject.add_material_set(ifc, material, set_type="set_type") == "material"
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def test_adding_a_material_set_and_reloading_imported_materials(self, ifc, material):
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ifc.run("material.add_material_set", name="Unnamed", set_type="set_type").should_be_called().will_return(
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"material"
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)
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material.is_editing_materials().should_be_called().will_return(True)
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material.get_active_material_type().should_be_called().will_return("material_type")
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material.import_material_definitions("material_type").should_be_called()
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assert subject.add_material_set(ifc, material, set_type="set_type") == "material"
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class TestLoadMaterials:
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