Reload current shading style after editing it #4567

Examples:
1) active shading type = EXTERNAL, now after changing it's SHADING attributes and accepting the changes, it will reload EXTERNAL shading back since it's the one that's active.
2) active shading type = SHADING, after adding EXTERNAL shader will reload SHADING style to the material.
This commit is contained in:
Andrej730
2024-05-03 17:36:14 +05:00
parent b1706f2eac
commit a67108e6c1
2 changed files with 44 additions and 15 deletions
@@ -23,6 +23,7 @@ import blenderbim.bim.handler
import blenderbim.tool as tool
import blenderbim.core.style as core
import ifcopenshell.util.representation
from blenderbim.bim.module.style.prop import switch_shading
from pathlib import Path
from mathutils import Vector
@@ -126,6 +127,10 @@ class DisableEditingStyle(bpy.types.Operator, tool.Ifc.Operator):
tool.Style.reload_material_from_ifc(material)
props.is_editing_style = 0
# restore selected style type
material = tool.Ifc.get_object(style)
material.BIMStyleProperties.active_style_type = material.BIMStyleProperties.active_style_type
class EditStyle(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.edit_style"
@@ -332,7 +337,7 @@ class ActivateExternalStyle(bpy.types.Operator, tool.Ifc.Operator):
if style_path.suffix != ".blend":
self.report(
{"ERROR"},
f"Error loading external style for \"{material.name}\" - only Blender external styles are supported",
f'Error loading external style for "{material.name}" - only Blender external styles are supported',
)
return {"CANCELLED"}
@@ -587,7 +592,8 @@ class EnableEditingSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
props.is_editing_class = self.ifc_class
tool.Style.set_surface_style_props()
surface_style = tool.Style.get_style_elements(style).get(self.ifc_class, None)
style_elements = tool.Style.get_style_elements(style)
surface_style = style_elements.get(self.ifc_class, None)
attributes = tool.Style.get_style_ui_props_attributes(self.ifc_class)
# lighting style require special handling since Attribute doesn't support colors
@@ -607,6 +613,17 @@ class EnableEditingSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
attributes.clear()
blenderbim.bim.helper.import_attributes2(surface_style or self.ifc_class, attributes, callback)
material = tool.Ifc.get_object(style)
active_style_type = material.BIMStyleProperties.active_style_type
if self.ifc_class == "IfcExternallyDefinedSurfaceStyle" and active_style_type != "External":
if tool.Style.has_blender_external_style(style_elements):
switch_shading(material, "External")
elif (
self.ifc_class in ("IfcSurfaceStyleShading", "IfcSurfaceStyleRendering", "IfcSurfaceStyleWithTextures")
and active_style_type != "Shading"
):
switch_shading(material, "Shading")
class EditSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.edit_surface_style"
@@ -631,6 +648,10 @@ class EditSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
self.props.is_editing_style = 0
core.load_styles(tool.Style, style_type=self.props.style_type)
# restore selected style type
material = tool.Ifc.get_object(self.style)
material.BIMStyleProperties.active_style_type = material.BIMStyleProperties.active_style_type
def edit_existing_style(self):
material = tool.Ifc.get_object(self.style)
if self.surface_style.is_a() == "IfcSurfaceStyleShading":
@@ -33,6 +33,8 @@ from bpy.props import (
)
import gettext
from typing import Literal
_ = gettext.gettext
@@ -251,19 +253,15 @@ class BIMStylesProperties(PropertyGroup):
)
def update_shading_style(self, context):
blender_material = self.id_data
style_elements = tool.Style.get_style_elements(blender_material)
if self.active_style_type == "External":
if tool.Style.has_blender_external_style(style_elements):
try:
bpy.ops.bim.activate_external_style(material_name=blender_material.name)
except RuntimeError as error:
if str(error).startswith("Error: Error loading external style for "):
return
raise error
elif self.active_style_type == "Shading":
def switch_shading(blender_material: bpy.types.Material, style_type: Literal["External", "Shading"]) -> None:
if style_type == "External":
try:
bpy.ops.bim.activate_external_style(material_name=blender_material.name)
except RuntimeError as error:
if str(error).startswith("Error: Error loading external style for "):
return
raise error
elif style_type == "Shading":
style_elements = tool.Style.get_style_elements(blender_material)
rendering_style = None
texture_style = None
@@ -279,6 +277,16 @@ def update_shading_style(self, context):
if rendering_style and texture_style:
tool.Loader.create_surface_style_with_textures(blender_material, rendering_style, texture_style)
def update_shading_style(self, context):
blender_material = self.id_data
style_elements = tool.Style.get_style_elements(blender_material)
if self.active_style_type == "External":
if tool.Style.has_blender_external_style(style_elements):
switch_shading(blender_material, self.active_style_type)
elif self.active_style_type == "Shading":
switch_shading(blender_material, self.active_style_type)
tool.Style.record_shading(blender_material)