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Reload current shading style after editing it #4567
Examples: 1) active shading type = EXTERNAL, now after changing it's SHADING attributes and accepting the changes, it will reload EXTERNAL shading back since it's the one that's active. 2) active shading type = SHADING, after adding EXTERNAL shader will reload SHADING style to the material.
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@@ -23,6 +23,7 @@ import blenderbim.bim.handler
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import blenderbim.tool as tool
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import blenderbim.tool as tool
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import blenderbim.core.style as core
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import blenderbim.core.style as core
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import ifcopenshell.util.representation
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import ifcopenshell.util.representation
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from blenderbim.bim.module.style.prop import switch_shading
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from pathlib import Path
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from pathlib import Path
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from mathutils import Vector
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from mathutils import Vector
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@@ -126,6 +127,10 @@ class DisableEditingStyle(bpy.types.Operator, tool.Ifc.Operator):
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tool.Style.reload_material_from_ifc(material)
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tool.Style.reload_material_from_ifc(material)
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props.is_editing_style = 0
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props.is_editing_style = 0
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# restore selected style type
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material = tool.Ifc.get_object(style)
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material.BIMStyleProperties.active_style_type = material.BIMStyleProperties.active_style_type
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class EditStyle(bpy.types.Operator, tool.Ifc.Operator):
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class EditStyle(bpy.types.Operator, tool.Ifc.Operator):
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bl_idname = "bim.edit_style"
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bl_idname = "bim.edit_style"
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@@ -332,7 +337,7 @@ class ActivateExternalStyle(bpy.types.Operator, tool.Ifc.Operator):
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if style_path.suffix != ".blend":
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if style_path.suffix != ".blend":
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self.report(
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self.report(
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{"ERROR"},
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{"ERROR"},
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f"Error loading external style for \"{material.name}\" - only Blender external styles are supported",
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f'Error loading external style for "{material.name}" - only Blender external styles are supported',
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)
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)
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return {"CANCELLED"}
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return {"CANCELLED"}
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@@ -587,7 +592,8 @@ class EnableEditingSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
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props.is_editing_class = self.ifc_class
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props.is_editing_class = self.ifc_class
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tool.Style.set_surface_style_props()
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tool.Style.set_surface_style_props()
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surface_style = tool.Style.get_style_elements(style).get(self.ifc_class, None)
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style_elements = tool.Style.get_style_elements(style)
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surface_style = style_elements.get(self.ifc_class, None)
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attributes = tool.Style.get_style_ui_props_attributes(self.ifc_class)
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attributes = tool.Style.get_style_ui_props_attributes(self.ifc_class)
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# lighting style require special handling since Attribute doesn't support colors
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# lighting style require special handling since Attribute doesn't support colors
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@@ -607,6 +613,17 @@ class EnableEditingSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
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attributes.clear()
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attributes.clear()
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blenderbim.bim.helper.import_attributes2(surface_style or self.ifc_class, attributes, callback)
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blenderbim.bim.helper.import_attributes2(surface_style or self.ifc_class, attributes, callback)
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material = tool.Ifc.get_object(style)
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active_style_type = material.BIMStyleProperties.active_style_type
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if self.ifc_class == "IfcExternallyDefinedSurfaceStyle" and active_style_type != "External":
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if tool.Style.has_blender_external_style(style_elements):
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switch_shading(material, "External")
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elif (
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self.ifc_class in ("IfcSurfaceStyleShading", "IfcSurfaceStyleRendering", "IfcSurfaceStyleWithTextures")
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and active_style_type != "Shading"
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):
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switch_shading(material, "Shading")
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class EditSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
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class EditSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
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bl_idname = "bim.edit_surface_style"
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bl_idname = "bim.edit_surface_style"
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@@ -631,6 +648,10 @@ class EditSurfaceStyle(bpy.types.Operator, tool.Ifc.Operator):
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self.props.is_editing_style = 0
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self.props.is_editing_style = 0
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core.load_styles(tool.Style, style_type=self.props.style_type)
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core.load_styles(tool.Style, style_type=self.props.style_type)
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# restore selected style type
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material = tool.Ifc.get_object(self.style)
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material.BIMStyleProperties.active_style_type = material.BIMStyleProperties.active_style_type
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def edit_existing_style(self):
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def edit_existing_style(self):
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material = tool.Ifc.get_object(self.style)
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material = tool.Ifc.get_object(self.style)
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if self.surface_style.is_a() == "IfcSurfaceStyleShading":
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if self.surface_style.is_a() == "IfcSurfaceStyleShading":
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@@ -33,6 +33,8 @@ from bpy.props import (
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)
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)
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import gettext
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import gettext
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from typing import Literal
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_ = gettext.gettext
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_ = gettext.gettext
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@@ -251,19 +253,15 @@ class BIMStylesProperties(PropertyGroup):
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)
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)
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def update_shading_style(self, context):
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def switch_shading(blender_material: bpy.types.Material, style_type: Literal["External", "Shading"]) -> None:
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blender_material = self.id_data
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if style_type == "External":
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style_elements = tool.Style.get_style_elements(blender_material)
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try:
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if self.active_style_type == "External":
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bpy.ops.bim.activate_external_style(material_name=blender_material.name)
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if tool.Style.has_blender_external_style(style_elements):
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except RuntimeError as error:
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try:
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if str(error).startswith("Error: Error loading external style for "):
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bpy.ops.bim.activate_external_style(material_name=blender_material.name)
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return
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except RuntimeError as error:
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raise error
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if str(error).startswith("Error: Error loading external style for "):
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elif style_type == "Shading":
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return
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raise error
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elif self.active_style_type == "Shading":
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style_elements = tool.Style.get_style_elements(blender_material)
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style_elements = tool.Style.get_style_elements(blender_material)
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rendering_style = None
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rendering_style = None
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texture_style = None
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texture_style = None
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@@ -279,6 +277,16 @@ def update_shading_style(self, context):
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if rendering_style and texture_style:
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if rendering_style and texture_style:
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tool.Loader.create_surface_style_with_textures(blender_material, rendering_style, texture_style)
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tool.Loader.create_surface_style_with_textures(blender_material, rendering_style, texture_style)
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def update_shading_style(self, context):
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blender_material = self.id_data
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style_elements = tool.Style.get_style_elements(blender_material)
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if self.active_style_type == "External":
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if tool.Style.has_blender_external_style(style_elements):
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switch_shading(blender_material, self.active_style_type)
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elif self.active_style_type == "Shading":
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switch_shading(blender_material, self.active_style_type)
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tool.Style.record_shading(blender_material)
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tool.Style.record_shading(blender_material)
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