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root.set_object_name to reuse loader.get_name
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@@ -399,8 +399,7 @@ class Root(bonsai.core.tool.Root):
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def set_object_name(cls, obj: bpy.types.Object, element: ifcopenshell.entity_instance) -> None:
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# This disables the Blender name event handler
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obj.BIMObjectProperties.is_renaming = True
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name = getattr(element, "Name", getattr(element, "AxisTag", None))
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obj.name = "{}/{}".format(element.is_a(), name or "Unnamed")
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obj.name = tool.Loader.get_name(element)
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obj.BIMObjectProperties.is_renaming = False
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@classmethod
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