mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-09 17:31:45 +00:00
Refactor misc functions into new misc module for better organisation.
This commit is contained in:
@@ -30,6 +30,7 @@ modules = {
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"georeference": None,
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"context": None,
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"drawing": None,
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"misc": None,
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"attribute": None,
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"type": None,
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"spatial": None,
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@@ -80,9 +81,6 @@ classes = [
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operator.ReloadIfcFile,
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operator.AddIfcFile,
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operator.RemoveIfcFile,
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operator.SetOverrideColour,
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operator.SetViewportShadowFromSun,
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operator.SnapSpacesTogether,
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prop.StrProperty,
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prop.Attribute,
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prop.BIMProperties,
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@@ -0,0 +1,36 @@
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# BlenderBIM Add-on - OpenBIM Blender Add-on
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# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
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#
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# This file is part of BlenderBIM Add-on.
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#
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# BlenderBIM Add-on is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# BlenderBIM Add-on is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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from . import ui, prop, operator
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classes = (
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operator.SetOverrideColour,
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operator.SetViewportShadowFromSun,
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operator.SnapSpacesTogether,
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prop.BIMMiscProperties,
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ui.BIM_PT_misc_utilities,
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)
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def register():
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bpy.types.Scene.BIMMiscProperties = bpy.props.PointerProperty(type=prop.BIMMiscProperties)
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def unregister():
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del bpy.types.Scene.BIMMiscProperties
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@@ -0,0 +1,111 @@
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# BlenderBIM Add-on - OpenBIM Blender Add-on
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# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
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#
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# This file is part of BlenderBIM Add-on.
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#
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# BlenderBIM Add-on is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# BlenderBIM Add-on is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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import blenderbim.bim.handler
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from blenderbim.bim.ifc import IfcStore
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from mathutils import Vector, Matrix, Euler
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class Operator:
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def execute(self, context):
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IfcStore.execute_ifc_operator(self, context)
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blenderbim.bim.handler.refresh_ui_data()
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return {"FINISHED"}
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class SetOverrideColour(bpy.types.Operator):
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bl_idname = "bim.set_override_colour"
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bl_label = "Set Override Colour"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return context.selected_objects
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def execute(self, context):
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for obj in context.selected_objects:
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obj.color = context.scene.BIMMiscProperties.override_colour
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area = next(area for area in context.screen.areas if area.type == "VIEW_3D")
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area.spaces[0].shading.color_type = "OBJECT"
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return {"FINISHED"}
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class SetViewportShadowFromSun(bpy.types.Operator):
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bl_idname = "bim.set_viewport_shadow_from_sun"
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bl_label = "Set Viewport Shadow from Sun"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return context.active_object
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def execute(self, context):
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# Does this belong in the drawing module? Perhaps.
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# The vector used for the light direction is a bit funny
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mat = Matrix(((-1.0, 0.0, 0.0, 0.0), (0.0, 0, 1.0, 0.0), (-0.0, -1.0, 0, 0.0), (0.0, 0.0, 0.0, 1.0)))
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context.scene.display.light_direction = mat.inverted() @ (
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context.active_object.matrix_world.to_quaternion() @ Vector((0, 0, -1))
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)
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return {"FINISHED"}
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class SnapSpacesTogether(bpy.types.Operator):
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bl_idname = "bim.snap_spaces_together"
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bl_label = "Snap Spaces Together"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return context.selected_objects
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def execute(self, context):
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threshold = 0.5
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processed_polygons = set()
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selected_mesh_objects = [o for o in context.selected_objects if o.type == "MESH"]
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for obj in selected_mesh_objects:
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for polygon in obj.data.polygons:
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center = obj.matrix_world @ polygon.center
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distance = None
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for obj2 in selected_mesh_objects:
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if obj2 == obj:
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continue
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result = obj2.ray_cast(obj2.matrix_world.inverted() @ center, polygon.normal, distance=threshold)
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if not result[0]:
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continue
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hit = obj2.matrix_world @ result[1]
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distance = (hit - center).length / 2
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if distance < 0.01:
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distance = None
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break
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if (obj2.name, result[3]) in processed_polygons:
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distance *= 2
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continue
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offset = polygon.normal * distance * -1
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processed_polygons.add((obj2.name, result[3]))
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for v in obj2.data.polygons[result[3]].vertices:
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obj2.data.vertices[v].co += offset
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break
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if distance:
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offset = polygon.normal * distance
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processed_polygons.add((obj.name, polygon.index))
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for v in polygon.vertices:
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obj.data.vertices[v].co += offset
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return {"FINISHED"}
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@@ -0,0 +1,37 @@
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# BlenderBIM Add-on - OpenBIM Blender Add-on
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# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
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#
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# This file is part of BlenderBIM Add-on.
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#
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# BlenderBIM Add-on is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# BlenderBIM Add-on is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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from blenderbim.bim.prop import StrProperty, Attribute
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from bpy.types import PropertyGroup
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from bpy.props import (
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PointerProperty,
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StringProperty,
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EnumProperty,
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BoolProperty,
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IntProperty,
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FloatProperty,
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FloatVectorProperty,
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CollectionProperty,
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)
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class BIMMiscProperties(PropertyGroup):
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override_colour: FloatVectorProperty(
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name="Override Colour", subtype="COLOR", default=(1, 0, 0, 1), min=0.0, max=1.0, size=4
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)
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@@ -0,0 +1,40 @@
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# BlenderBIM Add-on - OpenBIM Blender Add-on
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# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
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#
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# This file is part of BlenderBIM Add-on.
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#
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# BlenderBIM Add-on is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# BlenderBIM Add-on is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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class BIM_PT_misc_utilities(bpy.types.Panel):
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bl_idname = "BIM_PT_misc_utilities"
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bl_label = "Miscellaneous"
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bl_options = {"DEFAULT_CLOSED"}
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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bl_category = "BlenderBIM"
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def draw(self, context):
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layout = self.layout
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props = context.scene.BIMMiscProperties
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row = layout.split(factor=0.2, align=True)
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row.prop(props, "override_colour", text="")
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row.operator("bim.set_override_colour")
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row = layout.row(align=True)
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row.operator("bim.set_viewport_shadow_from_sun")
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row = layout.row(align=True)
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row.operator("bim.snap_spaces_together")
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@@ -34,7 +34,6 @@ classes = (
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prop.BIMModelProperties,
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ui.BIM_PT_authoring,
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ui.BIM_PT_authoring_architectural,
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ui.BIM_PT_misc_utilities,
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grid.BIM_OT_add_object,
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stair.BIM_OT_add_object,
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door.BIM_OT_add_object,
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@@ -74,24 +74,3 @@ class BIM_PT_authoring_architectural(Panel):
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row = self.layout.row(align=True)
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row.operator("bim.flip_wall", icon="ORIENTATION_NORMAL", text="Flip")
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row.operator("bim.split_wall", icon="MOD_PHYSICS", text="Split")
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class BIM_PT_misc_utilities(Panel):
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bl_idname = "BIM_PT_misc_utilities"
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bl_label = "Miscellaneous"
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bl_options = {"DEFAULT_CLOSED"}
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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bl_category = "BlenderBIM"
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def draw(self, context):
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layout = self.layout
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props = context.scene.BIMProperties
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row = layout.split(factor=0.2, align=True)
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row.prop(props, "override_colour", text="")
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row.operator("bim.set_override_colour")
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row = layout.row(align=True)
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row.operator("bim.set_viewport_shadow_from_sun")
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row = layout.row(align=True)
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row.operator("bim.snap_spaces_together")
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@@ -20,7 +20,6 @@ import bpy
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import ifcopenshell.api
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import blenderbim.tool as tool
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import blenderbim.core.owner as core
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import blenderbim.bim.module.owner.data
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import blenderbim.bim.handler
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from blenderbim.bim.ifc import IfcStore
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@@ -18,10 +18,7 @@
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import os
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import bpy
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import time
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import json
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import tempfile
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import logging
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import webbrowser
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import ifcopenshell
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import blenderbim.bim.handler
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@@ -361,87 +358,6 @@ class RemoveIfcFile(bpy.types.Operator):
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return {"FINISHED"}
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class SetOverrideColour(bpy.types.Operator):
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bl_idname = "bim.set_override_colour"
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bl_label = "Set Override Colour"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return context.selected_objects
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def execute(self, context):
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for obj in context.selected_objects:
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obj.color = context.scene.BIMProperties.override_colour
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area = next(area for area in context.screen.areas if area.type == "VIEW_3D")
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area.spaces[0].shading.color_type = "OBJECT"
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return {"FINISHED"}
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class SetViewportShadowFromSun(bpy.types.Operator):
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bl_idname = "bim.set_viewport_shadow_from_sun"
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bl_label = "Set Viewport Shadow from Sun"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return context.active_object
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def execute(self, context):
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# The vector used for the light direction is a bit funny
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mat = Matrix(((-1.0, 0.0, 0.0, 0.0), (0.0, 0, 1.0, 0.0), (-0.0, -1.0, 0, 0.0), (0.0, 0.0, 0.0, 1.0)))
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context.scene.display.light_direction = mat.inverted() @ (
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context.active_object.matrix_world.to_quaternion() @ Vector((0, 0, -1))
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)
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return {"FINISHED"}
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class SnapSpacesTogether(bpy.types.Operator):
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bl_idname = "bim.snap_spaces_together"
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bl_label = "Snap Spaces Together"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return context.selected_objects
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def execute(self, context):
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threshold = 0.5
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processed_polygons = set()
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selected_mesh_objects = [o for o in context.selected_objects if o.type == "MESH"]
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for obj in selected_mesh_objects:
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for polygon in obj.data.polygons:
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center = obj.matrix_world @ polygon.center
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distance = None
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for obj2 in selected_mesh_objects:
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if obj2 == obj:
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continue
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result = obj2.ray_cast(obj2.matrix_world.inverted() @ center, polygon.normal, distance=threshold)
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if not result[0]:
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continue
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hit = obj2.matrix_world @ result[1]
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distance = (hit - center).length / 2
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if distance < 0.01:
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distance = None
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break
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if (obj2.name, result[3]) in processed_polygons:
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distance *= 2
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continue
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offset = polygon.normal * distance * -1
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processed_polygons.add((obj2.name, result[3]))
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for v in obj2.data.polygons[result[3]].vertices:
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obj2.data.vertices[v].co += offset
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break
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if distance:
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offset = polygon.normal * distance
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processed_polygons.add((obj.name, polygon.index))
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for v in polygon.vertices:
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obj.data.vertices[v].co += offset
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return {"FINISHED"}
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class SelectExternalMaterialDir(bpy.types.Operator):
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bl_idname = "bim.select_external_material_dir"
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bl_label = "Select Material File"
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@@ -234,9 +234,6 @@ class BIMProperties(PropertyGroup):
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],
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name="Drawing Imperial Precision",
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)
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override_colour: FloatVectorProperty(
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name="Override Colour", subtype="COLOR", default=(1, 0, 0, 1), min=0.0, max=1.0, size=4
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)
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class IfcParameter(PropertyGroup):
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@@ -4,6 +4,7 @@ markers =
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context
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geometry
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material
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misc
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owner
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project
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pset_template
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@@ -0,0 +1,25 @@
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@misc
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Feature: Misc
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Scenario: Set override colour
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Given an empty IFC project
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And I add a cube
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And the object "Cube" is selected
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When I press "bim.set_override_colour"
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Then nothing happens
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Scenario: Set viewport shadow from sun
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Given an empty IFC project
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And I add a sun
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And the object "Sun" is selected
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When I press "bim.set_viewport_shadow_from_sun"
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Then nothing happens
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Scenario: Snap spaces together
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Given an empty IFC project
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And I add a cube
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And I add a cube
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And the object "Cube" is selected
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And additionally the object "Cube.001" is selected
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When I press "bim.snap_spaces_together"
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Then nothing happens
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@@ -78,6 +78,12 @@ def i_add_an_empty():
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bpy.ops.object.empty_add()
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@given("I add a sun")
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@when("I add an sun")
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def i_add_an_empty():
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bpy.ops.object.light_add(type="SUN")
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@given("I add a material")
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def i_add_a_material():
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bpy.context.active_object.active_material = bpy.data.materials.new("Material")
|
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|
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