See #7046. Adapt snapping system to focal length value.

This commit is contained in:
Bruno Perdigão
2025-09-26 21:54:26 -03:00
parent 080056806e
commit a9b13fd056
2 changed files with 18 additions and 27 deletions
+17 -21
View File
@@ -19,6 +19,7 @@
import bmesh
import bpy
import copy
import numpy as np
from bpy_extras import view3d_utils
import bonsai.core.tool
import bonsai.tool as tool
@@ -213,15 +214,7 @@ class Raycast(bonsai.core.tool.Raycast):
ray_origin, ray_target, ray_direction = cls.get_viewport_ray_data(context, event)
points = []
# Makes the snapping point more or less sticky than others
# It changes the distance and affects how the snapping point are sorted
# We multiply by the increment snap which is based on the viewport zoom
if rv3d.view_perspective == "PERSP":
snap_threshold = rv3d.view_distance / 100
if rv3d.view_perspective == "ORTHO" or (
rv3d.view_perspective == "CAMERA" and context.scene.camera.data.type == "ORTHO"
):
snap_threshold = rv3d.window_matrix.to_scale()[1] * -1 / 100
snap_threshold = cls.calculate_snap_threshold(rv3d.view_distance)
try:
loc = view3d_utils.region_2d_to_location_3d(region, rv3d, mouse_pos, ray_direction)
@@ -314,12 +307,7 @@ class Raycast(bonsai.core.tool.Raycast):
rv3d = context.region_data
mouse_pos = event.mouse_region_x, event.mouse_region_y
ray_origin, ray_target, ray_direction = cls.get_viewport_ray_data(context, event)
if rv3d.view_perspective == "PERSP":
snap_threshold = rv3d.view_distance / 100
if rv3d.view_perspective == "ORTHO" or (
rv3d.view_perspective == "CAMERA" and context.scene.camera.data.type == "ORTHO"
):
snap_threshold = rv3d.window_matrix.to_scale()[1] * -1 / 100
snap_threshold = cls.calculate_snap_threshold(rv3d.view_distance)
try:
loc = view3d_utils.region_2d_to_location_3d(region, rv3d, mouse_pos, ray_direction)
@@ -397,12 +385,7 @@ class Raycast(bonsai.core.tool.Raycast):
rv3d = context.region_data
mouse_pos = event.mouse_region_x, event.mouse_region_y
ray_origin, ray_target, ray_direction = cls.get_viewport_ray_data(context, event)
if rv3d.view_perspective == "PERSP":
snap_threshold = rv3d.view_distance / 100
if rv3d.view_perspective == "ORTHO" or (
rv3d.view_perspective == "CAMERA" and context.scene.camera.data.type == "ORTHO"
):
snap_threshold = rv3d.window_matrix.to_scale()[1] * -1 / 100
snap_threshold = cls.calculate_snap_threshold(rv3d.view_distance)
try:
loc = view3d_utils.region_2d_to_location_3d(region, rv3d, mouse_pos, ray_direction)
@@ -515,3 +498,16 @@ class Raycast(bonsai.core.tool.Raycast):
else:
return None, None, None
@classmethod
def calculate_snap_threshold(cls, view_distance):
snap_threshold = view_distance / 100
area = tool.Blender.get_view3d_area()
lens = area.spaces.active.lens
xp = np.array([1, 10, 50])
fp = np.array([50, 10, 1])
value = np.interp(lens, xp, fp)
if lens < 50:
snap_threshold *= value
return snap_threshold
+1 -6
View File
@@ -518,12 +518,7 @@ class Snap(bonsai.core.tool.Snap):
def sort_points_by_weighted_distance(snapping_points):
for snap in snapping_points:
rv3d = bpy.context.region_data
if rv3d.view_perspective == "PERSP":
zoom_factor = rv3d.view_distance
if rv3d.view_perspective == "ORTHO" or (
rv3d.view_perspective == "CAMERA" and context.scene.camera.data.type == "ORTHO"
):
zoom_factor = rv3d.window_matrix.to_scale()[1] * -1
zoom_factor = rv3d.view_distance
if snap["type"] == "Vertex":
snap["distance"] *= zoom_factor / 10
if snap["type"] == "Edge Center":