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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-12 02:23:34 +00:00
rename addEdge overload to registerEdgeCount
So it won't be confused with addEdge that actually does add an edge to edges_.
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@@ -407,7 +407,7 @@ int IfcGeom::Representation::Triangulation::addVertex(int item_id, int material_
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return i;
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}
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void IfcGeom::Representation::Triangulation::addEdge(int n1, int n2, std::map<std::pair<int, int>, int>& edgecount) {
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void IfcGeom::Representation::Triangulation::registerEdgeCount(int n1, int n2, std::map<std::pair<int, int>, int>& edgecount) {
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const Edge e = Edge((std::min)(n1, n2), (std::max)(n1, n2));
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edgecount[e] ++;
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}
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@@ -216,7 +216,7 @@ namespace IfcGeom {
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edges_.push_back(i1);
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}
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void addEdge(int n1, int n2, std::map<std::pair<int, int>, int>& edgecount);
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void registerEdgeCount(int n1, int n2, std::map<std::pair<int, int>, int>& edgecount);
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void resetWelds() {
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weld_offset_ += welds.size();
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@@ -293,9 +293,9 @@ void ifcopenshell::geometry::OpenCascadeShape::Triangulate(ifcopenshell::geometr
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} else {
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t->addFace(item_id, surface_style_id, dict[n1], dict[n2], dict[n3]);
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t->addEdge(dict[n1], dict[n2], edgecount);
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t->addEdge(dict[n2], dict[n3], edgecount);
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t->addEdge(dict[n3], dict[n1], edgecount);
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t->registerEdgeCount(dict[n1], dict[n2], edgecount);
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t->registerEdgeCount(dict[n2], dict[n3], edgecount);
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t->registerEdgeCount(dict[n3], dict[n1], edgecount);
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}
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}
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}
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