You can now add and edit monetary units, and basic editing of other unit types.

This commit is contained in:
Dion Moult
2021-08-10 17:35:18 +10:00
parent 538029f396
commit ab38e6bf7c
14 changed files with 230 additions and 48 deletions
@@ -236,7 +236,7 @@ class CreateDrawing(bpy.types.Operator):
return svg_path
# This is a work in progress. See #1153 and #1564.
# Switch from old to new if you are testing v0.7.0
self.generate_linework_old(svg_path)
self.generate_linework_old(context, svg_path)
# self.generate_linework_new(svg_path)
return svg_path
@@ -266,7 +266,7 @@ class CreateDrawing(bpy.types.Operator):
with open(svg_path, "w") as svg:
svg.write(buffer.get_value())
def generate_linework_old(self, svg_path):
def generate_linework_old(self, context, svg_path):
ifcconvert_path = os.path.join(cwd, "..", "..", "..", "libs", "IfcConvert")
subprocess.run(
[
@@ -1,4 +1,6 @@
import bpy
import ifcopenshell
import ifcopenshell.util.schema
from blenderbim.bim.ifc import IfcStore
from bpy.types import PropertyGroup
from bpy.props import (
@@ -82,17 +84,8 @@ def getIfcClasses(self, context):
file = IfcStore.get_file()
if len(classes_enum) < 1 and file:
declaration = IfcStore.get_schema().declaration_by_name(context.scene.BIMRootProperties.ifc_product)
def get_classes(declaration):
results = []
if not declaration.is_abstract():
results.append(declaration.name())
for subtype in declaration.subtypes():
results.extend(get_classes(subtype))
return results
classes = get_classes(declaration)
classes_enum.extend([(c, c, "") for c in sorted(classes)])
declarations = ifcopenshell.util.schema.get_subtypes(declaration)
classes_enum.extend([(c, c, "") for c in sorted([d.name() for d in declarations])])
return classes_enum
@@ -6,6 +6,10 @@ classes = (
operator.LoadUnits,
operator.DisableUnitEditingUI,
operator.RemoveUnit,
operator.AddMonetaryUnit,
operator.EnableEditingUnit,
operator.DisableEditingUnit,
operator.EditUnit,
prop.Unit,
prop.BIMUnitProperties,
ui.BIM_PT_units,
@@ -1,5 +1,6 @@
import bpy
import ifcopenshell.api
import blenderbim.bim.helper
from blenderbim.bim.ifc import IfcStore
from ifcopenshell.api.unit.data import Data
@@ -78,6 +79,8 @@ class LoadUnits(bpy.types.Operator):
unit_type = unit.get("UserDefinedType", None)
if not unit_type:
unit_type = unit.get("UnitType", None)
if unit["type"] == "IfcMonetaryUnit":
unit_type = "CURRENCY"
new = props.units.add()
new.ifc_definition_id = ifc_definition_id
@@ -86,7 +89,7 @@ class LoadUnits(bpy.types.Operator):
new.icon = icon
props.is_editing = True
# bpy.ops.bim.disable_editing_unit()
bpy.ops.bim.disable_editing_unit()
return {"FINISHED"}
@@ -116,3 +119,73 @@ class RemoveUnit(bpy.types.Operator):
Data.load(self.file)
bpy.ops.bim.load_units()
return {"FINISHED"}
class AddMonetaryUnit(bpy.types.Operator):
bl_idname = "bim.add_monetary_unit"
bl_label = "Add Monetary Unit"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
return IfcStore.execute_ifc_operator(self, context)
def _execute(self, context):
props = context.scene.BIMUnitProperties
self.file = IfcStore.get_file()
unit = ifcopenshell.api.run("unit.add_monetary_unit", self.file)
ifcopenshell.api.run("unit.assign_unit", self.file, units=[unit])
Data.load(self.file)
bpy.ops.bim.load_units()
return {"FINISHED"}
class EnableEditingUnit(bpy.types.Operator):
bl_idname = "bim.enable_editing_unit"
bl_label = "Enable Editing Unit"
bl_options = {"REGISTER", "UNDO"}
unit: bpy.props.IntProperty()
def execute(self, context):
props = context.scene.BIMUnitProperties
while len(props.unit_attributes) > 0:
props.unit_attributes.remove(0)
data = Data.units[self.unit]
blenderbim.bim.helper.import_attributes(data["type"], props.unit_attributes, data)
props.active_unit_id = self.unit
return {"FINISHED"}
class DisableEditingUnit(bpy.types.Operator):
bl_idname = "bim.disable_editing_unit"
bl_label = "Disable Editing Unit"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
context.scene.BIMUnitProperties.active_unit_id = 0
return {"FINISHED"}
class EditUnit(bpy.types.Operator):
bl_idname = "bim.edit_unit"
bl_label = "Edit Unit"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
return IfcStore.execute_ifc_operator(self, context)
def _execute(self, context):
props = context.scene.BIMUnitProperties
attributes = blenderbim.bim.helper.export_attributes(props.unit_attributes)
self.file = IfcStore.get_file()
unit = self.file.by_id(props.active_unit_id)
if unit.is_a("IfcMonetaryUnit"):
ifcopenshell.api.run("unit.edit_monetary_unit", self.file, **{"unit": unit, "attributes": attributes})
elif unit.is_a("IfcDerivedUnit"):
ifcopenshell.api.run("unit.edit_derived_unit", self.file, **{"unit": unit, "attributes": attributes})
elif unit.is_a("IfcNamedUnit"):
ifcopenshell.api.run("unit.edit_named_unit", self.file, **{"unit": unit, "attributes": attributes})
Data.load(IfcStore.get_file())
bpy.ops.bim.load_units()
return {"FINISHED"}
@@ -1,4 +1,7 @@
import bpy
import ifcopenshell
import ifcopenshell.util.schema
from blenderbim.bim.ifc import IfcStore
from blenderbim.bim.prop import StrProperty, Attribute
from bpy.types import PropertyGroup
from bpy.props import (
@@ -13,6 +16,23 @@ from bpy.props import (
)
unitclasses_enum = []
def purge():
global unitclasses_enum
unitclasses_enum = []
def getUnitClasses(self, context):
global unitclasses_enum
if not len(unitclasses_enum) and IfcStore.get_file():
declarations = ifcopenshell.util.schema.get_subtypes(IfcStore.get_schema().declaration_by_name("IfcNamedUnit"))
unitclasses_enum.extend([(c, c, "") for c in sorted([d.name() for d in declarations])])
unitclasses_enum.extend([("IfcDerivedUnit", "IfcDerivedUnit", ""), ("IfcMonetaryUnit", "IfcMonetaryUnit", "")])
return unitclasses_enum
class Unit(PropertyGroup):
name: StringProperty(name="Name")
unit_type: StringProperty(name="Unit Type")
@@ -24,3 +44,6 @@ class BIMUnitProperties(PropertyGroup):
is_editing: BoolProperty(name="Is Editing")
units: CollectionProperty(name="Units", type=Unit)
active_unit_index: IntProperty(name="Active Unit Index")
active_unit_id: IntProperty(name="Active Unit Id")
unit_classes: EnumProperty(items=getUnitClasses, name="Unit Classes")
unit_attributes: CollectionProperty(name="Unit Attributes", type=Attribute)
+37 -11
View File
@@ -26,20 +26,37 @@ class BIM_PT_units(Panel):
row = self.layout.row(align=True)
row.label(text="{} Units Found".format(len(Data.unit_assignment)), icon="SNAP_GRID")
if self.props.is_editing:
# row.operator("bim.add_unit", text="", icon="ADD")
row.operator("bim.disable_unit_editing_ui", text="", icon="CANCEL")
else:
row.operator("bim.load_units", text="", icon="GREASEPENCIL")
if self.props.is_editing:
self.layout.template_list(
"BIM_UL_units",
"",
self.props,
"units",
self.props,
"active_unit_index",
)
if not self.props.is_editing:
return
row = self.layout.row(align=True)
row.prop(self.props, "unit_classes", text="")
if self.props.unit_classes == "IfcMonetaryUnit":
row.operator("bim.add_monetary_unit", text="", icon="ADD")
elif self.props.unit_classes == "IfcDerivedUnit":
pass # TODO
else:
pass # TODO
self.layout.template_list(
"BIM_UL_units",
"",
self.props,
"units",
self.props,
"active_unit_index",
)
if self.props.active_unit_id:
self.draw_editable_ui(context)
def draw_editable_ui(self, context):
blenderbim.bim.helper.draw_attributes(self.props.unit_attributes, self.layout)
class BIM_UL_units(UIList):
@@ -49,4 +66,13 @@ class BIM_UL_units(UIList):
row = layout.row(align=True)
row.label(text=item.unit_type or "No Type", icon=item.icon)
row.label(text=item.name or "Unnamed")
row.operator("bim.remove_unit", text="", icon="X").unit = item.ifc_definition_id
if props.active_unit_id == item.ifc_definition_id:
row.operator("bim.edit_unit", text="", icon="CHECKMARK")
row.operator("bim.disable_editing_unit", text="", icon="CANCEL")
elif props.active_unit_id:
row.operator("bim.remove_unit", text="", icon="X").unit = item.ifc_definition_id
else:
op = row.operator("bim.enable_editing_unit", text="", icon="GREASEPENCIL")
op.unit = item.ifc_definition_id
row.operator("bim.remove_unit", text="", icon="X").unit = item.ifc_definition_id